Remove "note skin for beat range", "beat range revision" stuff.

We still load all note skins for a course in advance, and note skins
are still sent through the weird "attack queue" stuff.
This commit is contained in:
Glenn Maynard
2006-01-12 21:39:00 +00:00
parent 714478dcfe
commit e8d67d9191
7 changed files with 26 additions and 170 deletions
-6
View File
@@ -2,12 +2,6 @@
#include "PlayerState.h"
#include "GameState.h"
void PlayerState::ResetNoteSkins()
{
m_BeatToNoteSkin.clear();
m_BeatToNoteSkin[-1000] = m_PlayerOptions.m_sNoteSkin;
}
void PlayerState::Update( float fDelta )
{
m_CurrentPlayerOptions.Approach( m_PlayerOptions, fDelta );