Remove "note skin for beat range", "beat range revision" stuff.
We still load all note skins for a course in advance, and note skins are still sent through the weird "attack queue" stuff.
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@@ -2,12 +2,6 @@
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#include "PlayerState.h"
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#include "GameState.h"
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void PlayerState::ResetNoteSkins()
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{
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m_BeatToNoteSkin.clear();
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m_BeatToNoteSkin[-1000] = m_PlayerOptions.m_sNoteSkin;
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}
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void PlayerState::Update( float fDelta )
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{
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m_CurrentPlayerOptions.Approach( m_PlayerOptions, fDelta );
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