Remove "note skin for beat range", "beat range revision" stuff.

We still load all note skins for a course in advance, and note skins
are still sent through the weird "attack queue" stuff.
This commit is contained in:
Glenn Maynard
2006-01-12 21:39:00 +00:00
parent 714478dcfe
commit e8d67d9191
7 changed files with 26 additions and 170 deletions
-9
View File
@@ -39,7 +39,6 @@ public:
void DidHoldNote( int iCol, HoldNoteScore score, bool bBright );
const PlayerState *GetPlayerState() const { return m_pPlayerState; }
void RefreshBeatToNoteSkin();
protected:
void CacheAllUsedNoteSkins();
@@ -77,16 +76,8 @@ protected:
/* All loaded note displays, mapped by their name. */
map<CString, NoteDisplayCols *> m_NoteDisplays;
int m_LastSeenBeatToNoteSkinRev;
/* Map of beat->NoteDisplayCols. This is updated whenever GAMESTATE-> changes. */
typedef map<float, NoteDisplayCols *> NDMap;
void SearchForBeat( NDMap::iterator &cur, NDMap::iterator &next, float Beat );
NoteDisplayCols *SearchForBeat( float Beat );
NoteDisplayCols *SearchForSongBeat();
NDMap m_BeatToNoteDisplays;
NoteDisplayCols *LastDisplay;
// used in MODE_EDIT