Remove "note skin for beat range", "beat range revision" stuff.
We still load all note skins for a course in advance, and note skins are still sent through the weird "attack queue" stuff.
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@@ -39,7 +39,6 @@ public:
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void DidHoldNote( int iCol, HoldNoteScore score, bool bBright );
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const PlayerState *GetPlayerState() const { return m_pPlayerState; }
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void RefreshBeatToNoteSkin();
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protected:
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void CacheAllUsedNoteSkins();
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@@ -77,16 +76,8 @@ protected:
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/* All loaded note displays, mapped by their name. */
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map<CString, NoteDisplayCols *> m_NoteDisplays;
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int m_LastSeenBeatToNoteSkinRev;
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/* Map of beat->NoteDisplayCols. This is updated whenever GAMESTATE-> changes. */
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typedef map<float, NoteDisplayCols *> NDMap;
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void SearchForBeat( NDMap::iterator &cur, NDMap::iterator &next, float Beat );
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NoteDisplayCols *SearchForBeat( float Beat );
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NoteDisplayCols *SearchForSongBeat();
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NDMap m_BeatToNoteDisplays;
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NoteDisplayCols *LastDisplay;
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// used in MODE_EDIT
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