Set the steps type to dance single if invalid.
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@@ -148,6 +148,9 @@ float Steps::PredictMeter() const
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void Steps::TidyUpData()
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{
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if( m_StepsType == StepsType_Invalid )
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m_StepsType = STEPS_TYPE_DANCE_SINGLE;
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if( GetDifficulty() == Difficulty_Invalid )
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SetDifficulty( StringToDifficulty(GetDescription()) );
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