diff --git a/stepmania/src/Model.cpp b/stepmania/src/Model.cpp index 0cf6ff9394..bc8fa28ba6 100644 --- a/stepmania/src/Model.cpp +++ b/stepmania/src/Model.cpp @@ -18,7 +18,7 @@ REGISTER_ACTOR_CLASS( Model ) const float FRAMES_PER_SECOND = 30; const CString DEFAULT_ANIMATION_NAME = "default"; -Model::Model () +Model::Model() { m_bTextureWrapping = true; SetUseZBuffer( true ); @@ -31,12 +31,12 @@ Model::Model () m_pTempGeometry = NULL; } -Model::~Model () +Model::~Model() { - Clear (); + Clear(); } -void Model::Clear () +void Model::Clear() { if( m_pGeometry ) { @@ -149,16 +149,16 @@ void Model::LoadMaterialsFromMilkshapeAscii( CString sPath ) { iLineNum++; - if (!strncmp (sLine, "//", 2)) + if( !strncmp (sLine, "//", 2) ) continue; int nFrame; - if (sscanf (sLine, "Frames: %d", &nFrame) == 1) + if( sscanf(sLine, "Frames: %d", &nFrame) == 1 ) { // ignore // m_pModel->nTotalFrames = nFrame; } - if (sscanf (sLine, "Frame: %d", &nFrame) == 1) + if( sscanf(sLine, "Frame: %d", &nFrame) == 1 ) { // ignore // m_pModel->nFrame = nFrame; @@ -169,20 +169,20 @@ void Model::LoadMaterialsFromMilkshapeAscii( CString sPath ) // materials // int nNumMaterials = 0; - if (sscanf (sLine, "Materials: %d", &nNumMaterials) == 1) + if( sscanf(sLine, "Materials: %d", &nNumMaterials) == 1 ) { m_Materials.resize( nNumMaterials ); char szName[256]; - for (int i = 0; i < nNumMaterials; i++) + for( int i = 0; i < nNumMaterials; i++ ) { msMaterial& Material = m_Materials[i]; // name if( f.GetLine( sLine ) <= 0 ) THROW; - if (sscanf (sLine, "\"%[^\"]\"", szName) != 1) + if( sscanf(sLine, "\"%[^\"]\"", szName) != 1 ) THROW; Material.sName = szName; @@ -190,7 +190,7 @@ void Model::LoadMaterialsFromMilkshapeAscii( CString sPath ) if( f.GetLine( sLine ) <= 0 ) THROW; RageVector4 Ambient; - if (sscanf (sLine, "%f %f %f %f", &Ambient[0], &Ambient[1], &Ambient[2], &Ambient[3]) != 4) + if( sscanf(sLine, "%f %f %f %f", &Ambient[0], &Ambient[1], &Ambient[2], &Ambient[3]) != 4 ) THROW; memcpy( &Material.Ambient, &Ambient, sizeof(Material.Ambient) ); @@ -198,7 +198,7 @@ void Model::LoadMaterialsFromMilkshapeAscii( CString sPath ) if( f.GetLine( sLine ) <= 0 ) THROW; RageVector4 Diffuse; - if (sscanf (sLine, "%f %f %f %f", &Diffuse[0], &Diffuse[1], &Diffuse[2], &Diffuse[3]) != 4) + if( sscanf(sLine, "%f %f %f %f", &Diffuse[0], &Diffuse[1], &Diffuse[2], &Diffuse[3]) != 4 ) THROW; memcpy( &Material.Diffuse, &Diffuse, sizeof(Material.Diffuse) ); @@ -206,7 +206,7 @@ void Model::LoadMaterialsFromMilkshapeAscii( CString sPath ) if( f.GetLine( sLine ) <= 0 ) THROW; RageVector4 Specular; - if (sscanf (sLine, "%f %f %f %f", &Specular[0], &Specular[1], &Specular[2], &Specular[3]) != 4) + if( sscanf(sLine, "%f %f %f %f", &Specular[0], &Specular[1], &Specular[2], &Specular[3]) != 4 ) THROW; memcpy( &Material.Specular, &Specular, sizeof(Material.Specular) ); @@ -214,7 +214,7 @@ void Model::LoadMaterialsFromMilkshapeAscii( CString sPath ) if( f.GetLine( sLine ) <= 0 ) THROW; RageVector4 Emissive; - if (sscanf (sLine, "%f %f %f %f", &Emissive[0], &Emissive[1], &Emissive[2], &Emissive[3]) != 4) + if( sscanf (sLine, "%f %f %f %f", &Emissive[0], &Emissive[1], &Emissive[2], &Emissive[3]) != 4 ) THROW; memcpy( &Material.Emissive, &Emissive, sizeof(Material.Emissive) ); @@ -223,7 +223,7 @@ void Model::LoadMaterialsFromMilkshapeAscii( CString sPath ) THROW; char *p; float fShininess = strtof( sLine, &p ); - if ( p == sLine ) + if( p == sLine ) THROW; Material.fShininess = fShininess; @@ -231,15 +231,15 @@ void Model::LoadMaterialsFromMilkshapeAscii( CString sPath ) if( f.GetLine( sLine ) <= 0 ) THROW; float fTransparency = strtof( sLine, &p ); - if ( p == sLine ) + if( p == sLine ) THROW; Material.fTransparency = fTransparency; // diffuse texture if( f.GetLine( sLine ) <= 0 ) THROW; - strcpy (szName, ""); - sscanf (sLine, "\"%[^\"]\"", szName); + strcpy( szName, "" ); + sscanf( sLine, "\"%[^\"]\"", szName ); CString sDiffuseTexture = szName; if( sDiffuseTexture != "" ) @@ -259,8 +259,8 @@ void Model::LoadMaterialsFromMilkshapeAscii( CString sPath ) // alpha texture if( f.GetLine( sLine ) <= 0 ) THROW; - strcpy (szName, ""); - sscanf (sLine, "\"%[^\"]\"", szName); + strcpy( szName, "" ); + sscanf( sLine, "\"%[^\"]\"", szName ); CString sAlphaTexture = szName; if( sAlphaTexture != "" )