bgm chain mixing
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@@ -78,7 +78,8 @@ void ScreenDemonstration::HandleScreenMessage( const ScreenMessage SM )
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break;
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case SM_GoToNextScreen:
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m_soundMusic.Stop();
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if( m_pSoundMusic )
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m_pSoundMusic->Stop();
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GAMESTATE->Reset();
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SOUNDMAN->SetPrefs( PREFSMAN->m_fSoundVolume ); // turn volume back on
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SCREENMAN->SetNewScreen( NEXT_SCREEN );
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