bgm chain mixing
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@@ -12,10 +12,13 @@ class AutoKeysounds
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public:
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void Load( PlayerNumber pn, const NoteData& ndAutoKeysoundsOnly );
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void Update( float fDelta );
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void FinishLoading();
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RageSound *GetSound() { return &m_sSound; }
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protected:
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NoteData m_ndAutoKeysoundsOnly[NUM_PLAYERS];
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vector<RageSound> m_vKeysounds;
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RageSound m_sSound;
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};
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#endif
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