fix SaveSync prompt. Make it a Screen again so that it can be used in branching and doesn't need to be integrated into an already-complicated ScreenGameplay.
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@@ -25,6 +25,7 @@ enum PromptAnswer
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class ScreenPrompt : public ScreenWithMenuElements
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{
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public:
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static void SetPromptSettings( const CString &sText, PromptType type = PROMPT_OK, PromptAnswer defaultAnswer = ANSWER_NO, void(*OnYes)(void*) = NULL, void(*OnNo)(void*) = NULL, void* pCallbackData = NULL );
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static void Prompt( ScreenMessage smSendOnPop, const CString &sText, PromptType type = PROMPT_OK, PromptAnswer defaultAnswer = ANSWER_NO, void(*OnYes)(void*) = NULL, void(*OnNo)(void*) = NULL, void* pCallbackData = NULL );
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ScreenPrompt( const CString &sScreenName );
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