fix SaveSync prompt. Make it a Screen again so that it can be used in branching and doesn't need to be integrated into an already-complicated ScreenGameplay.

This commit is contained in:
Chris Danford
2005-11-08 17:51:40 +00:00
parent 4741eac616
commit e87df3bc5e
5 changed files with 29 additions and 6 deletions
+1 -1
View File
@@ -1974,7 +1974,7 @@ void ScreenEdit::TransitionEditState( EditState em )
case STATE_PLAYING:
if( GAMESTATE->IsSyncDataChanged() )
ScreenSaveSync::SaveSync();
ScreenSaveSync::PromptSaveSync();
break;
case STATE_RECORDING: