GamePrefs now holds _fallback inclusive choices, instead of ThemePrefs.
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@@ -16,7 +16,7 @@ return Def.ActorFrame {
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OnCommand=cmd(diffuse,Color("Black");diffusealpha,0;linear,0.35;diffusealpha,0.5);
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};
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Def.Quad {
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InitCommand=cmd(y,24*(GetUserPrefB("UserPrefAutoSetStyle") and 8 or 5)-10;zoomto,164,2;fadeleft,8/164;faderight,8/164);
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InitCommand=cmd(y,24*(5)-10;zoomto,164,2;fadeleft,8/164;faderight,8/164);
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OnCommand=cmd(diffuse,Color("Black");diffusealpha,0;linear,0.35;diffusealpha,0.5);
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};
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Def.StepsDisplayList {
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