diff --git a/stepmania/Docs/LuaDocumentation.xml b/stepmania/Docs/LuaDocumentation.xml
index e2cd881b07..552e20455c 100644
--- a/stepmania/Docs/LuaDocumentation.xml
+++ b/stepmania/Docs/LuaDocumentation.xml
@@ -127,6 +127,9 @@
Sets whether or not the Actor should animate.
+
+ Sets the Actor's base alpha to fAlpha, where fAlpha is in the range 0..1.
+
Sets the Actor to use the specified blend mode.
@@ -145,8 +148,8 @@
Sets the Actor's cull mode to mode.
-
- Set's the Actor's alpha level to f, which should be a float in the range 0..1.
+
+ Set's the Actor's alpha level to fAlpha, where fAlpha is in the range 0..1.
Set's the Actor's draworder to iOrder, where larger values display first.
@@ -154,6 +157,12 @@
Set the Actor's effect clock to s.
+
+ Sets the first effect color to c.
+
+
+ Sets the second effect color to c.
+
Set the Actor's effect magnitude in each direction to the given values.
@@ -181,6 +190,9 @@
Returns the Actor's current diffusealpha.
+
+ Returns the number of states the Actor has.
+
Returns the Actor's current height.
@@ -196,6 +208,15 @@
Set the horizontal alignment of the Actor according to align. See for fractional alignment.
+
+ Plays a command named sCommandName.
+
+
+ Makes the Actor grow and shrink. Can use to define different pulsing behavior.
+
+
+ Queues a command named sCommandName to be played.
+
Set the Actor's rotation on the X axis to fAlign.
@@ -205,6 +226,15 @@
Set the Actor's rotation on the Z axis to fAlign.
+
+ Sets the Actor's shadow length to fLength.
+
+
+ Skews the Actor on the x axis by fAmount.
+
+
+ Tells the Actor to spin. Can use to define different spinning behavior.
+
Stops any effect the Actor has.
@@ -279,7 +309,7 @@
Clear all attributes associated with the BitmapText.
- Returns the text.
+ Returns the text that is currently set.
If bJitter is true, move each character of the string around by a small random amount.
@@ -305,22 +335,31 @@
- Returns the path to the course's banner.
+ Returns the path to the Course's banner.
- Returns the course's .
+ Returns the Course's .
- Returns the full display title of the course.
+ Returns the full display title of the Course.
- Returns the course's group name.
+ Returns the Course's group name.
+
+
+ Returns the Course's .
- Returns the full transliterated title of the course.
+ Returns the full transliterated title of the Course.
+
+
+ Returns true if the Course has modifiers.
+
+
+ Returns true if the Course has timed modifiers.
- Returns true if the course was automatically generated.
+ Returns true if the Course was automatically generated.
@@ -439,7 +478,7 @@
if it does not exist.
- Return the current random seed for the game.
+ Return the random seed for the game.
Return true if the gameplay lead in is enabled. If
@@ -457,8 +496,40 @@
Returns the number of stages left for player pn.
+
+ Return the random seed for the current stage.
+
+
+ Returns true if playing in a Course mode.
+
+
+ Returns true if in Demonstration mode.
+
+
+ Returns true if Event Mode is on, temporary or otherwise.
+
+
+
+
+ Returns the date and time the high score was achieved.
+
+
+ Returns the name associated with the high score.
+
+
+ Returns the percentage of dance points associated with the high score.
+
+
+ Returns the score associated with the high score.
+
+
+ Returns the number of seconds survived associated with the high score.
+
+
+ Returns the amount of life left in the LifeMeter as a float in the range 0..1.
+
Returns true if failing.
@@ -481,6 +552,13 @@
Sets the MenuTimer's value to fSeconds.
+
+ Sets the MenuTimer's silent setting to bSilent.
+
+
+ Sets the MenuTimer's stealth setting to bStealth. If
+ true, the timer will be invisible and silent.
+
Stops the MenuTimer by setting it to 0 and pausing.
@@ -625,6 +703,9 @@
Locks input for f seconds.
+
+ Posts a message with the text sScreenMsg to the Screen.
+