war on -Werror, part 10: more informals.
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@@ -39,7 +39,7 @@ public:
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* Optionally, give focus to the existing window. */
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virtual bool CheckForMultipleInstances(int /* argc */, char* [] /* argv[] */) { return false; }
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virtual void SetTime( tm newtime ) { }
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virtual void SetTime( tm ) { }
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virtual void BoostPriority() { }
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virtual void UnBoostPriority() { }
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@@ -25,7 +25,7 @@ public:
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virtual void GetDisplayResolutions( DisplayResolutions &out ) const = 0;
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virtual void LogDebugInformation() const { }
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virtual bool IsSoftwareRenderer( RString &sError ) { return false; }
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virtual bool IsSoftwareRenderer( RString & /* sError */ ) { return false; }
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virtual void SwapBuffers() = 0;
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virtual void Update() { }
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@@ -93,7 +93,7 @@ protected:
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/* This may be called before GetUSBStorageDevices; return false if the results of
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* GetUSBStorageDevices have not changed. (This is an optimization.) */
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virtual bool USBStorageDevicesChanged() { return true; }
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virtual void GetUSBStorageDevices( vector<UsbStorageDevice>& vDevicesOut ) { }
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virtual void GetUSBStorageDevices( vector<UsbStorageDevice>& /* vDevicesOut */ ) { }
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/* Test the device. On failure, call pDevice->SetError() appropriately, and return false. */
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virtual bool TestWrite( UsbStorageDevice* ) { return true; }
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@@ -14,13 +14,13 @@ public:
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RageMovieTexture( RageTextureID ID ): RageTexture(ID) { }
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virtual ~RageMovieTexture() { }
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virtual void Update( float fDeltaTime ) { }
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virtual void Update( float /* fDeltaTime */ ) { }
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virtual void Reload() = 0;
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virtual void SetPosition( float fSeconds ) = 0;
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virtual void SetPlaybackRate( float fRate ) = 0;
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virtual void SetLooping( bool looping=true ) { }
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virtual void SetLooping( bool = true ) { }
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bool IsAMovie() const { return true; }
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@@ -12,10 +12,10 @@ public:
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virtual ~MovieTexture_Null();
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void Invalidate() { texHandle = 0; }
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unsigned GetTexHandle() const { return texHandle; }
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void Update(float delta) { }
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void Update(float /* delta */) { }
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void Reload() { }
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void SetPosition(float seconds) { }
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void SetPlaybackRate(float rate) { }
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void SetPosition(float /* seconds */) { }
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void SetPlaybackRate(float) { }
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void SetLooping(bool looping=true) { loop = looping; }
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private:
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