war on -Werror, part 10: more informals.

This commit is contained in:
Jason Felds
2012-12-27 11:01:51 -05:00
parent d080c38196
commit e86aeb66a8
14 changed files with 35 additions and 35 deletions
+18 -18
View File
@@ -1344,8 +1344,8 @@ public:
p->BeginTweening( FArg(1), pTween );
return 0;
}
static int stoptweening( T* p, lua_State *L ) { p->StopTweening(); return 0; }
static int finishtweening( T* p, lua_State *L ) { p->FinishTweening(); return 0; }
static int stoptweening( T* p, lua_State * ) { p->StopTweening(); return 0; }
static int finishtweening( T* p, lua_State * ) { p->FinishTweening(); return 0; }
static int hurrytweening( T* p, lua_State *L ) { p->HurryTweening(FArg(1)); return 0; }
static int GetTweenTimeLeft( T* p, lua_State *L ) { lua_pushnumber( L, p->GetTweenTimeLeft() ); return 1; }
static int x( T* p, lua_State *L ) { p->SetX(FArg(1)); return 0; }
@@ -1416,20 +1416,20 @@ public:
static int vertalign( T* p, lua_State *L ) { p->SetVertAlign(Enum::Check<VertAlign>(L, 1)); return 0; }
static int halign( T* p, lua_State *L ) { p->SetHorizAlign(FArg(1)); return 0; }
static int valign( T* p, lua_State *L ) { p->SetVertAlign(FArg(1)); return 0; }
static int diffuseblink( T* p, lua_State *L ) { p->SetEffectDiffuseBlink(); return 0; }
static int diffuseshift( T* p, lua_State *L ) { p->SetEffectDiffuseShift(); return 0; }
static int diffuseramp( T* p, lua_State *L ) { p->SetEffectDiffuseRamp(); return 0; }
static int glowblink( T* p, lua_State *L ) { p->SetEffectGlowBlink(); return 0; }
static int glowshift( T* p, lua_State *L ) { p->SetEffectGlowShift(); return 0; }
static int glowramp( T* p, lua_State *L ) { p->SetEffectGlowRamp(); return 0; }
static int rainbow( T* p, lua_State *L ) { p->SetEffectRainbow(); return 0; }
static int wag( T* p, lua_State *L ) { p->SetEffectWag(); return 0; }
static int bounce( T* p, lua_State *L ) { p->SetEffectBounce(); return 0; }
static int bob( T* p, lua_State *L ) { p->SetEffectBob(); return 0; }
static int pulse( T* p, lua_State *L ) { p->SetEffectPulse(); return 0; }
static int spin( T* p, lua_State *L ) { p->SetEffectSpin(); return 0; }
static int vibrate( T* p, lua_State *L ) { p->SetEffectVibrate(); return 0; }
static int stopeffect( T* p, lua_State *L ) { p->StopEffect(); return 0; }
static int diffuseblink( T* p, lua_State * ) { p->SetEffectDiffuseBlink(); return 0; }
static int diffuseshift( T* p, lua_State * ) { p->SetEffectDiffuseShift(); return 0; }
static int diffuseramp( T* p, lua_State * ) { p->SetEffectDiffuseRamp(); return 0; }
static int glowblink( T* p, lua_State * ) { p->SetEffectGlowBlink(); return 0; }
static int glowshift( T* p, lua_State * ) { p->SetEffectGlowShift(); return 0; }
static int glowramp( T* p, lua_State * ) { p->SetEffectGlowRamp(); return 0; }
static int rainbow( T* p, lua_State * ) { p->SetEffectRainbow(); return 0; }
static int wag( T* p, lua_State * ) { p->SetEffectWag(); return 0; }
static int bounce( T* p, lua_State * ) { p->SetEffectBounce(); return 0; }
static int bob( T* p, lua_State * ) { p->SetEffectBob(); return 0; }
static int pulse( T* p, lua_State * ) { p->SetEffectPulse(); return 0; }
static int spin( T* p, lua_State * ) { p->SetEffectSpin(); return 0; }
static int vibrate( T* p, lua_State * ) { p->SetEffectVibrate(); return 0; }
static int stopeffect( T* p, lua_State * ) { p->StopEffect(); return 0; }
static int effectcolor1( T* p, lua_State *L ) { RageColor c; c.FromStackCompat( L, 1 ); p->SetEffectColor1( c ); return 0; }
static int effectcolor2( T* p, lua_State *L ) { RageColor c; c.FromStackCompat( L, 1 ); p->SetEffectColor2( c ); return 0; }
static int effectperiod( T* p, lua_State *L ) { p->SetEffectPeriod(FArg(1)); return 0; }
@@ -1441,8 +1441,8 @@ public:
static int scaletocover( T* p, lua_State *L ) { p->ScaleToCover( RectF(FArg(1), FArg(2), FArg(3), FArg(4)) ); return 0; }
static int scaletofit( T* p, lua_State *L ) { p->ScaleToFitInside( RectF(FArg(1), FArg(2), FArg(3), FArg(4)) ); return 0; }
static int animate( T* p, lua_State *L ) { p->EnableAnimation(BIArg(1)); return 0; }
static int play( T* p, lua_State *L ) { p->EnableAnimation(true); return 0; }
static int pause( T* p, lua_State *L ) { p->EnableAnimation(false); return 0; }
static int play( T* p, lua_State * ) { p->EnableAnimation(true); return 0; }
static int pause( T* p, lua_State * ) { p->EnableAnimation(false); return 0; }
static int setstate( T* p, lua_State *L ) { p->SetState(IArg(1)); return 0; }
static int GetNumStates( T* p, lua_State *L ) { LuaHelpers::Push( L, p->GetNumStates() ); return 1; }
static int texturewrapping( T* p, lua_State *L ) { p->SetTextureWrapping(BIArg(1)); return 0; }