add m_bProTiming
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@@ -78,6 +78,7 @@ struct PlayerOptions
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Transform m_Transform;
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bool m_bHoldNotes;
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bool m_bTimingAssist;
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bool m_bProTiming;
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float m_fPerspectiveTilt; // -1 = near, 0 = overhead, +1 = space
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CString m_sPositioning; /* The current positioning mode, or empty to use the normal positions. */
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CString m_sNoteSkin;
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