fix ActorFrame ZTest propogation
This commit is contained in:
@@ -807,7 +807,8 @@ void NoteDisplay::DrawHold( const HoldNote& hn, bool bIsBeingHeld, bool bIsActiv
|
||||
DISPLAY->SetTextureModeGlow();
|
||||
else
|
||||
DISPLAY->SetTextureModeModulate();
|
||||
DISPLAY->SetZBuffer( WavyPartsNeedZBuffer );
|
||||
DISPLAY->SetZTestMode( WavyPartsNeedZBuffer?ZTEST_WRITE_ON_PASS:ZTEST_OFF );
|
||||
DISPLAY->SetZWrite( WavyPartsNeedZBuffer );
|
||||
|
||||
if( !bFlipHeadAndTail )
|
||||
DrawHoldBottomCap( hn, bIsBeingHeld, fYHead, fYTail, fYStep, iCol, fPercentFadeToFail, fColorScale, bDrawGlowOnly );
|
||||
|
||||
Reference in New Issue
Block a user