stub out cryptopp for Xbox
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@@ -4,24 +4,42 @@
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#include "RageLog.h"
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#include "RageLog.h"
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#include "PrefsManager.h"
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#include "PrefsManager.h"
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#include "RageFileManager.h"
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#include "RageFileManager.h"
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#include "crypto/CryptMD5.h"
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CryptManager* CRYPTMAN = NULL; // global and accessable from anywhere in our program
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static const CString PRIVATE_KEY_PATH = "Data/private.rsa";
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static const CString PUBLIC_KEY_PATH = "Data/public.rsa";
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#if !defined(HAVE_CRYPTOPP)
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CryptManager::CryptManager() { }
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CryptManager::~CryptManager() { }
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void CryptManager::GenerateRSAKey( unsigned int keyLength, CString privFilename, CString pubFilename, CString seed ) { }
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void CryptManager::SignFileToFile( CString sPath, CString sSignatureFile ) { }
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bool CryptManager::VerifyFileWithFile( CString sPath, CString sSignatureFile )
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{
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return true;
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}
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bool CryptManager::Verify( CString sPath, CString sSignature )
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{
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return true;
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}
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#else
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// crypt headers
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// crypt headers
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#include "CryptHelpers.h"
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#include "CryptHelpers.h"
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#include "crypto51/sha.h"
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#include "crypto51/sha.h"
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#include "crypto51/rsa.h"
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#include "crypto51/rsa.h"
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#include "crypto51/osrng.h"
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#include "crypto51/osrng.h"
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#include "crypto/CryptMD5.h"
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#include <memory>
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#include <memory>
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using namespace CryptoPP;
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using namespace CryptoPP;
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static const CString PRIVATE_KEY_PATH = "Data/private.rsa";
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static const CString PUBLIC_KEY_PATH = "Data/public.rsa";
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static const int KEY_LENGTH = 1024;
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static const int KEY_LENGTH = 1024;
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#define MAX_SIGNATURE_SIZE_BYTES 1024 // 1 KB
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#define MAX_SIGNATURE_SIZE_BYTES 1024 // 1 KB
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CryptManager* CRYPTMAN = NULL; // global and accessable from anywhere in our program
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CryptManager::CryptManager()
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CryptManager::CryptManager()
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{
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{
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//
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//
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@@ -167,6 +185,7 @@ bool CryptManager::Verify( CString sPath, CString sSignature )
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return false;
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return false;
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}
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}
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}
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}
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#endif
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static CString BinaryToHex( const unsigned char *string, int iNumBytes )
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static CString BinaryToHex( const unsigned char *string, int iNumBytes )
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{
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{
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@@ -11,10 +11,12 @@
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#define HAVE_COCOA
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#define HAVE_COCOA
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#define HAVE_COREAUDIO
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#define HAVE_COREAUDIO
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#define HAVE_SDL
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#define HAVE_SDL
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#define HAVE_CRYPTOPP
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#endif
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#endif
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#if defined(_WINDOWS)
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#if defined(_WINDOWS)
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#define HAVE_DIRECTX
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#define HAVE_DIRECTX
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#define HAVE_WIN32 // XXX: Better name for this API?
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#define HAVE_WIN32 // XXX: Better name for this API?
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#define HAVE_CRYPTOPP
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#endif
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#endif
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#if defined(_XBOX)
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#if defined(_XBOX)
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#define HAVE_DIRECTX
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#define HAVE_DIRECTX
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@@ -23,6 +25,7 @@
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#if defined(LINUX)
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#if defined(LINUX)
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#define HAVE_UNIX // Here just to be explicit.
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#define HAVE_UNIX // Here just to be explicit.
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#define HAVE_LINUXKERNEL
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#define HAVE_LINUXKERNEL
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#define HAVE_CRYPTOPP
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#endif
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#endif
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#endif
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#endif
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