cleanup screenshot html
add location to screenshot metadata
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@@ -660,8 +660,9 @@ void Profile::LoadGeneralDataFromNode( const XNode* pNode )
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CString sStyle;
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if( !style->GetAttrValue( "Style", sStyle ) )
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WARN_AND_CONTINUE;
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Style s = GAMEMAN->GameAndStringToStyle( g, sStyle );
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if( s == STYLE_INVALID )
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WARN_AND_CONTINUE;
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style->GetValue( m_iNumSongsPlayedByStyle[s] );
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}
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@@ -1355,13 +1356,16 @@ void Profile::LoadScreenshotDataFromNode( const XNode* pNode )
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Screenshot ss;
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if( !(*screenshot)->GetChildValue("FileName",ss.sFileName) )
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WARN_AND_CONTINUE;
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WARN;
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if( !(*screenshot)->GetChildValue("MD5",ss.sMD5) )
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WARN_AND_CONTINUE;
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WARN;
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if( !(*screenshot)->GetChildValue("Time",(int&)ss.time) ) // time_t is a signed long on Win32. Is this ok on other platforms?
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WARN_AND_CONTINUE;
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WARN;
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if( !(*screenshot)->GetChildValue("Location",ss.sLocation) )
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WARN;
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m_vScreenshots.push_back( ss );
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}
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@@ -1386,6 +1390,7 @@ XNode* Profile::SaveScreenshotDataCreateNode() const
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pScreenshotNode->AppendChild( "FileName", ss.sFileName );
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pScreenshotNode->AppendChild( "MD5", ss.sMD5);
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pScreenshotNode->AppendChild( "Time", (int) ss.time);
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pScreenshotNode->AppendChild( "Location", ss.sLocation);
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}
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return pNode;
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