SetInputScheme

This commit is contained in:
Glenn Maynard
2006-09-30 09:35:02 +00:00
parent c404b1ccb3
commit e82add1f62
+6
View File
@@ -762,7 +762,10 @@ void StepMania::ChangeCurrentGame( const Game* g )
/* Load keymaps for the new game. */ /* Load keymaps for the new game. */
if( INPUTMAPPER ) if( INPUTMAPPER )
{
INPUTMAPPER->SetInputScheme( &g->m_InputScheme );
INPUTMAPPER->ReadMappingsFromDisk(); INPUTMAPPER->ReadMappingsFromDisk();
}
} }
static void ReadGamePrefsFromDisk() static void ReadGamePrefsFromDisk()
@@ -1031,6 +1034,9 @@ int main(int argc, char* argv[])
LIGHTSMAN = new LightsManager; LIGHTSMAN = new LightsManager;
INPUTFILTER = new InputFilter; INPUTFILTER = new InputFilter;
INPUTMAPPER = new InputMapper; INPUTMAPPER = new InputMapper;
StepMania::ChangeCurrentGame( GAMESTATE->GetCurrentGame() );
INPUTQUEUE = new InputQueue; INPUTQUEUE = new InputQueue;
SONGINDEX = new SongCacheIndex; SONGINDEX = new SongCacheIndex;
BANNERCACHE = new BannerCache; BANNERCACHE = new BannerCache;