SetInputScheme
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@@ -762,7 +762,10 @@ void StepMania::ChangeCurrentGame( const Game* g )
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/* Load keymaps for the new game. */
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/* Load keymaps for the new game. */
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if( INPUTMAPPER )
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if( INPUTMAPPER )
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{
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INPUTMAPPER->SetInputScheme( &g->m_InputScheme );
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INPUTMAPPER->ReadMappingsFromDisk();
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INPUTMAPPER->ReadMappingsFromDisk();
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}
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}
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}
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static void ReadGamePrefsFromDisk()
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static void ReadGamePrefsFromDisk()
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@@ -1031,6 +1034,9 @@ int main(int argc, char* argv[])
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LIGHTSMAN = new LightsManager;
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LIGHTSMAN = new LightsManager;
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INPUTFILTER = new InputFilter;
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INPUTFILTER = new InputFilter;
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INPUTMAPPER = new InputMapper;
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INPUTMAPPER = new InputMapper;
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StepMania::ChangeCurrentGame( GAMESTATE->GetCurrentGame() );
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INPUTQUEUE = new InputQueue;
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INPUTQUEUE = new InputQueue;
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SONGINDEX = new SongCacheIndex;
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SONGINDEX = new SongCacheIndex;
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BANNERCACHE = new BannerCache;
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BANNERCACHE = new BannerCache;
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