working on GrooveGraph
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@@ -13,6 +13,18 @@
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#include "GameConstantsAndTypes.h"
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#include "GameState.h"
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CString CategoryToString( RadarCategory cat )
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{
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switch( cat )
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{
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case RADAR_STREAM: return "stream";
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case RADAR_VOLTAGE: return "voltage";
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case RADAR_AIR: return "air";
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case RADAR_FREEZE: return "freeze";
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case RADAR_CHAOS: return "chaos";
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default: ASSERT(0); return ""; // invalid
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}
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}
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CString DifficultyToString( Difficulty dc )
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{
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