prefer GAMESTATE->JoinPlayer to setting GAMESTATE->m_bSideIsJoined manually
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@@ -38,7 +38,7 @@ void ScreenPackages::Init()
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m_iDownloaded = 0;
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FOREACH_PlayerNumber( pn )
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GAMESTATE->m_bSideIsJoined[pn] = true;
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GAMESTATE->JoinPlayer( pn );
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m_sprExistingBG.SetName( "PackagesBG" );
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m_sprExistingBG.Load( THEME->GetPathG( m_sName, "PackagesBG" ) );
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