prefer GAMESTATE->JoinPlayer to setting GAMESTATE->m_bSideIsJoined manually

This commit is contained in:
Glenn Maynard
2006-09-15 05:56:43 +00:00
parent d7dc890adc
commit e7fdfa2132
10 changed files with 11 additions and 13 deletions
+1 -1
View File
@@ -166,7 +166,7 @@ void ScreenEz2SelectPlayer::MenuStart( const InputEventPlus &input )
if( GAMESTATE->m_bSideIsJoined[pn] ) // already joined
return; // ignore
GAMESTATE->m_bSideIsJoined[pn] = true;
GAMESTATE->JoinPlayer( pn );
SCREENMAN->RefreshCreditsMessages();
SCREENMAN->PlayStartSound();
m_sprJoinMessage[pn].SetState( pn+NUM_PLAYERS );