prefer GAMESTATE->JoinPlayer to setting GAMESTATE->m_bSideIsJoined manually
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@@ -166,7 +166,7 @@ void ScreenEz2SelectPlayer::MenuStart( const InputEventPlus &input )
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if( GAMESTATE->m_bSideIsJoined[pn] ) // already joined
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return; // ignore
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GAMESTATE->m_bSideIsJoined[pn] = true;
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GAMESTATE->JoinPlayer( pn );
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SCREENMAN->RefreshCreditsMessages();
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SCREENMAN->PlayStartSound();
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m_sprJoinMessage[pn].SetState( pn+NUM_PLAYERS );
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