prefer GAMESTATE->JoinPlayer to setting GAMESTATE->m_bSideIsJoined manually
This commit is contained in:
@@ -107,7 +107,7 @@ ScreenEvaluation::ScreenEvaluation()
|
||||
if( RandomInt(2) )
|
||||
PO_GROUP_ASSIGN_N( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions, ModsLevel_Stage, m_bTransforms, PlayerOptions::TRANSFORM_ECHO, true ); // show "disqualified"
|
||||
|
||||
GAMESTATE->m_bSideIsJoined[p] = true;
|
||||
GAMESTATE->JoinPlayer( p );
|
||||
GAMESTATE->m_pCurSteps[p].Set( GAMESTATE->m_pCurSong->GetAllSteps()[0] );
|
||||
vector<Trail*> apTrails;
|
||||
GAMESTATE->m_pCurCourse->GetAllTrails( apTrails );
|
||||
|
||||
Reference in New Issue
Block a user