prefer GAMESTATE->JoinPlayer to setting GAMESTATE->m_bSideIsJoined manually

This commit is contained in:
Glenn Maynard
2006-09-15 05:56:43 +00:00
parent d7dc890adc
commit e7fdfa2132
10 changed files with 11 additions and 13 deletions
+1 -1
View File
@@ -107,7 +107,7 @@ ScreenEvaluation::ScreenEvaluation()
if( RandomInt(2) )
PO_GROUP_ASSIGN_N( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions, ModsLevel_Stage, m_bTransforms, PlayerOptions::TRANSFORM_ECHO, true ); // show "disqualified"
GAMESTATE->m_bSideIsJoined[p] = true;
GAMESTATE->JoinPlayer( p );
GAMESTATE->m_pCurSteps[p].Set( GAMESTATE->m_pCurSong->GetAllSteps()[0] );
vector<Trail*> apTrails;
GAMESTATE->m_pCurCourse->GetAllTrails( apTrails );