prefer GAMESTATE->JoinPlayer to setting GAMESTATE->m_bSideIsJoined manually
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@@ -33,7 +33,7 @@ void ScreenEditMenu::Init()
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{
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/* Enable all players. */
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FOREACH_PlayerNumber( pn )
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GAMESTATE->m_bSideIsJoined[pn] = true;
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GAMESTATE->JoinPlayer( pn );
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ScreenWithMenuElements::Init();
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