prefer GAMESTATE->JoinPlayer to setting GAMESTATE->m_bSideIsJoined manually

This commit is contained in:
Glenn Maynard
2006-09-15 05:56:43 +00:00
parent d7dc890adc
commit e7fdfa2132
10 changed files with 11 additions and 13 deletions
+1 -1
View File
@@ -661,7 +661,7 @@ void ScreenEdit::Init()
m_InputPlayerNumber = PLAYER_INVALID;
// set both players to joined so the credit message doesn't show
FOREACH_PlayerNumber( p )
GAMESTATE->m_bSideIsJoined[p] = true;
GAMESTATE->JoinPlayer( p );
SCREENMAN->RefreshCreditsMessages();
m_pSong = GAMESTATE->m_pCurSong;