prefer GAMESTATE->JoinPlayer to setting GAMESTATE->m_bSideIsJoined manually
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@@ -661,7 +661,7 @@ void ScreenEdit::Init()
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m_InputPlayerNumber = PLAYER_INVALID;
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// set both players to joined so the credit message doesn't show
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FOREACH_PlayerNumber( p )
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GAMESTATE->m_bSideIsJoined[p] = true;
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GAMESTATE->JoinPlayer( p );
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SCREENMAN->RefreshCreditsMessages();
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m_pSong = GAMESTATE->m_pCurSong;
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