cleanup
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+21
-21
@@ -59,7 +59,7 @@ public:
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MultiPlayerStatus m_MultiPlayerStatus[NUM_MultiPlayer];
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BroadcastOnChange<PlayMode> m_PlayMode; // many screens display different info depending on this value
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int m_iCoins; // not "credits"
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PlayerNumber m_MasterPlayerNumber; // used in Styles where one player controls both sides
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PlayerNumber m_MasterPlayerNumber; // used in Styles where one player controls both sides
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bool m_bMultiplayer;
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bool DifficultiesLocked();
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bool ChangePreferredDifficulty( PlayerNumber pn, Difficulty dc );
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@@ -103,34 +103,34 @@ public:
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bool ShowW1() const;
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RString m_sLoadingMessage; // used in loading screen
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BroadcastOnChange<RString> m_sPreferredSongGroup; // GROUP_ALL denotes no preferred group
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RString m_sLoadingMessage; // used in loading screen
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BroadcastOnChange<RString> m_sPreferredSongGroup; // GROUP_ALL denotes no preferred group
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BroadcastOnChange<RString> m_sPreferredCourseGroup; // GROUP_ALL denotes no preferred group
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bool m_bChangedFailTypeOnScreenSongOptions; // true if FailType was changed in the song options screen
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BroadcastOnChange1D<Difficulty,NUM_PLAYERS> m_PreferredDifficulty;
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bool m_bChangedFailTypeOnScreenSongOptions; // true if FailType was changed in the song options screen
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BroadcastOnChange1D<Difficulty,NUM_PLAYERS> m_PreferredDifficulty;
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BroadcastOnChange1D<CourseDifficulty,NUM_PLAYERS> m_PreferredCourseDifficulty;// used in nonstop
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BroadcastOnChange<SortOrder> m_SortOrder; // set by MusicWheel
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SortOrder m_PreferredSortOrder; // used by MusicWheel
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EditMode m_EditMode;
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bool IsEditing() const { return m_EditMode != EditMode_INVALID; }
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bool m_bDemonstrationOrJukebox; // ScreenGameplay does special stuff when this is true
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bool m_bJukeboxUsesModifiers;
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BroadcastOnChange<SortOrder> m_SortOrder; // set by MusicWheel
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SortOrder m_PreferredSortOrder; // used by MusicWheel
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EditMode m_EditMode;
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bool IsEditing() const { return m_EditMode != EditMode_INVALID; }
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bool m_bDemonstrationOrJukebox; // ScreenGameplay does special stuff when this is true
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bool m_bJukeboxUsesModifiers;
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int m_iNumStagesOfThisSong;
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int m_iCurrentStageIndex;
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int GetStageIndex() const;
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void BeginStage();
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void CancelStage();
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void CommitStageStats();
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void FinishStage();
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void BeginStage();
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void CancelStage();
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void CommitStageStats();
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void FinishStage();
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int GetNumStagesLeft() const;
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bool IsFinalStage() const;
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bool IsExtraStage() const;
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bool IsExtraStage2() const;
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Stage GetCurrentStage() const;
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bool IsStagePossible( Stage s ) const;
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bool IsFinalStage() const;
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bool IsExtraStage() const;
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bool IsExtraStage2() const;
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Stage GetCurrentStage() const;
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bool IsStagePossible( Stage s ) const;
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int GetCourseSongIndex() const;
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RString GetPlayerDisplayName( PlayerNumber pn ) const;
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RString GetPlayerDisplayName( PlayerNumber pn ) const;
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//
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