fix crash
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@@ -180,7 +180,7 @@ static Menu g_AreaMenu( "Area Menu", g_AreaMenuItems );
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static const MenuRow g_EditNotesStatisticsItems[] =
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{
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{ "Difficulty", true, 0, { "BEGINNER","EASY","MEDIUM","HARD","CHALLENGE" } },
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{ "Difficulty", true, 0, { "BEGINNER","EASY","MEDIUM","HARD","CHALLENGE","EDIT" } },
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{ "Meter", true, 0, { "1","2","3","4","5","6","7","8","9","10","11","12","13","14","15" } },
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{ "Predicted Meter", true, 0, { NULL } },
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{ "Description", true, 0, { NULL } },
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@@ -1527,6 +1527,8 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, int* iAnswers )
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{
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case edit_notes_statistics:
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{
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/* XXX: If the difficulty is changed from EDIT, and pNotes->WasLoadedFromProfile()
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* is true, we should warn that the steps will no longer be saved to the profile. */
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Steps* pNotes = GAMESTATE->m_pCurNotes[PLAYER_1];
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float fMusicSeconds = m_soundMusic.GetLengthSeconds();
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