added random speed modifier (as an experiment for random variables in modifiers)

This commit is contained in:
Steven Towle
2004-12-11 11:06:41 +00:00
parent bdc8ded3cc
commit e7f1204f41
4 changed files with 21 additions and 1 deletions
+6
View File
@@ -29,6 +29,7 @@ void PlayerOptions::Init()
m_fPerspectiveTilt = 0; m_SpeedfPerspectiveTilt = 1.0f;
m_fSkew = 0; m_SpeedfSkew = 1.0f;
m_fPassmark = 0; m_SpeedfPassmark = 1.0f;
m_fRandomSpeed = 1.0f; m_SpeedfRandomSpeed = 1.0f;
ZERO( m_bTurns );
ZERO( m_bTransforms );
m_bProTiming = false;
@@ -57,6 +58,7 @@ void PlayerOptions::Approach( const PlayerOptions& other, float fDeltaSeconds )
APP( fPerspectiveTilt );
APP( fSkew );
APP( fPassmark );
APP( fRandomSpeed );
}
static CString AddPart( float level, CString name )
@@ -170,6 +172,8 @@ CString PlayerOptions::GetString() const
if( !m_sNoteSkin.empty() && m_sNoteSkin.CompareNoCase("default")!=0 )
sReturn += m_sNoteSkin + ", ";
if( m_fRandomSpeed > 1 )
sReturn += "RandomSpeed, ";
if( sReturn.GetLength() > 2 )
sReturn.erase( sReturn.GetLength()-2 ); // delete the trailing ", "
return sReturn;
@@ -309,6 +313,8 @@ void PlayerOptions::FromString( CString sOptions )
m_sNoteSkin = sBit;
else if( sBit == "noteskin" && !on ) /* "no noteskin" */
m_sNoteSkin = "default";
else if ( sBit == "randomspeed" ) SET_FLOAT( fRandomSpeed )
}
}