threaded Pump input

This commit is contained in:
Glenn Maynard
2003-07-14 06:26:09 +00:00
parent 4c707df399
commit e7ec4c7e0f
2 changed files with 80 additions and 13 deletions
@@ -1,29 +1,44 @@
#include "global.h" #include "global.h"
#include "InputHandler_Win32_Pump.h" #include "InputHandler_Win32_Pump.h"
#include "PrefsManager.h"
#include "RageLog.h" #include "RageLog.h"
#include "RageInputDevice.h" #include "RageInputDevice.h"
#include "archutils/Win32/USB.h" #include "archutils/Win32/USB.h"
InputHandler_Win32_Pump::InputHandler_Win32_Pump() InputHandler_Win32_Pump::InputHandler_Win32_Pump()
{ {
shutdown = false;
const int pump_usb_vid = 0x0d2f, pump_usb_pid = 0x0001; const int pump_usb_vid = 0x0d2f, pump_usb_pid = 0x0001;
dev = new USBDevice[NUM_PUMPS]; dev = new USBDevice[NUM_PUMPS];
for(int i = 0; i < NUM_PUMPS; ++i) for(int i = 0; i < NUM_PUMPS; ++i)
{ {
if(dev[i].Open(pump_usb_vid, pump_usb_pid, i)) if(dev[i].Open(pump_usb_vid, pump_usb_pid, sizeof(long), i))
LOG->Info("Found Pump pad %i", i); LOG->Info("Found Pump pad %i", i);
} }
if( PREFSMAN->m_bThreadedInput )
InputThreadPtr = SDL_CreateThread(InputThread_Start, this);
else
InputThreadPtr = NULL;
} }
InputHandler_Win32_Pump::~InputHandler_Win32_Pump() InputHandler_Win32_Pump::~InputHandler_Win32_Pump()
{ {
if( InputThreadPtr )
{
shutdown = true;
LOG->Trace("Shutting down Pump thread ...");
SDL_WaitThread(InputThreadPtr, NULL);
LOG->Trace("Pump thread shut down.");
}
delete[] dev; delete[] dev;
} }
void InputHandler_Win32_Pump::Update(float fDeltaTime) void InputHandler_Win32_Pump::HandleInput( int devno, int event )
{ {
static const int bits[NUM_PUMP_PAD_BUTTONS] = { static const int bits[NUM_PUMP_PAD_BUTTONS] = {
/* P1 */ (1<<9), (1<<12), (1<<13), (1<<11), (1<<10), /* P1 */ (1<<9), (1<<12), (1<<13), (1<<11), (1<<10),
@@ -31,20 +46,18 @@ void InputHandler_Win32_Pump::Update(float fDeltaTime)
/* P1 */ (1<<17), (1<<20), (1<<21), (1<<19), (1<<18), /* P1 */ (1<<17), (1<<20), (1<<21), (1<<19), (1<<18),
}; };
for(int i = 0; i < NUM_PUMPS; ++i) InputDevice id = InputDevice(DEVICE_PUMP1 + devno);
for (int butno = 0 ; butno < NUM_PUMP_PAD_BUTTONS ; butno++)
{ {
int ret = dev[i].GetPadEvent(); DeviceInput dev(id, butno);
if(ret == -1) /* If we're in a thread, our timestamp is accurate. */
continue; /* no event */ if( InputThreadPtr )
dev.ts.Touch();
InputDevice id = InputDevice(DEVICE_PUMP1 + i); ButtonPressed(dev, !(event & bits[butno]));
for (int butno = 0 ; butno < NUM_PUMP_PAD_BUTTONS ; butno++)
ButtonPressed(DeviceInput(id, butno), !(ret & bits[butno]));
} }
InputHandler::Update( fDeltaTime );
} }
void InputHandler_Win32_Pump::GetDevicesAndDescriptions(vector<InputDevice>& vDevicesOut, vector<CString>& vDescriptionsOut) void InputHandler_Win32_Pump::GetDevicesAndDescriptions(vector<InputDevice>& vDevicesOut, vector<CString>& vDescriptionsOut)
@@ -59,6 +72,52 @@ void InputHandler_Win32_Pump::GetDevicesAndDescriptions(vector<InputDevice>& vDe
} }
} }
int InputHandler_Win32_Pump::InputThread_Start( void *p )
{
((InputHandler_Win32_Pump *) p)->InputThread();
return 0;
}
void InputHandler_Win32_Pump::InputThread()
{
vector<WindowsFileIO *> sources;
int i;
for(i = 0; i < NUM_PUMPS; ++i)
{
if( dev[i].io.IsOpen() )
sources.push_back( &dev[i].io );
}
while(!shutdown)
{
int actual = 0, val = 0;
int ret = WindowsFileIO::read_several(sources, &val, actual, 0.100f);
if(ret <= 0)
continue; /* no event */
HandleInput( actual, val );
InputHandler::UpdateTimer();
}
}
void InputHandler_Win32_Pump::Update(float fDeltaTime)
{
if( InputThreadPtr == NULL )
{
for(int i = 0; i < NUM_PUMPS; ++i)
{
int ret = dev[i].GetPadEvent();
if(ret == -1)
continue; /* no event */
HandleInput( i, ret );
}
InputHandler::UpdateTimer();
}
}
/* /*
----------------------------------------------------------------------------- -----------------------------------------------------------------------------
Copyright (c) 2002-2003 by the person(s) listed below. All rights reserved. Copyright (c) 2002-2003 by the person(s) listed below. All rights reserved.
@@ -2,11 +2,19 @@
#define INPUT_HANDLER_WIN32_PUMP_H 1 #define INPUT_HANDLER_WIN32_PUMP_H 1
#include "InputHandler.h" #include "InputHandler.h"
#include "SDL_Thread.h"
class USBDevice; class USBDevice;
class InputHandler_Win32_Pump: public InputHandler class InputHandler_Win32_Pump: public InputHandler
{ {
USBDevice *dev; USBDevice *dev;
SDL_Thread *InputThreadPtr;
bool shutdown;
static int InputThread_Start( void *p );
void InputThread();
void HandleInput( int devno, int event );
public: public:
void Update(float fDeltaTime); void Update(float fDeltaTime);