From e76a84bcfde39ad0ef4f9165989ed74b5a73f8bb Mon Sep 17 00:00:00 2001 From: Chris Danford Date: Sun, 13 Mar 2005 18:53:16 +0000 Subject: [PATCH] cleanup --- stepmania/src/ScreenSelectMusic.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/stepmania/src/ScreenSelectMusic.cpp b/stepmania/src/ScreenSelectMusic.cpp index 1148b7dc62..032573393a 100644 --- a/stepmania/src/ScreenSelectMusic.cpp +++ b/stepmania/src/ScreenSelectMusic.cpp @@ -315,7 +315,8 @@ void ScreenSelectMusic::Init() m_sprOptionsMessage.SetName( "OptionsMessage" ); m_sprOptionsMessage.Load( THEME->GetPathG(m_sName,"options message 1x2") ); m_sprOptionsMessage.StopAnimating(); - m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) ); // invisible + m_sprOptionsMessage.SetHidden( true ); + SET_XY( m_sprOptionsMessage ); //this->AddChild( &m_sprOptionsMessage ); // we have to draw this manually over the top of transitions FOREACH_PlayerNumber( p ) @@ -1190,8 +1191,8 @@ void ScreenSelectMusic::MenuStart( PlayerNumber pn ) // float fShowSeconds = m_Out.GetLengthSeconds(); // show "hold START for options" - m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,1) ); // visible - SET_XY_AND_ON_COMMAND( m_sprOptionsMessage ); + m_sprOptionsMessage.SetHidden( false ); + ON_COMMAND( m_sprOptionsMessage ); m_bAllowOptionsMenu = true; /* Don't accept a held START for a little while, so it's not