debug option to not show loading window

This commit is contained in:
Glenn Maynard
2004-02-15 22:56:51 +00:00
parent b63eaa449c
commit e755ecab67
4 changed files with 20 additions and 11 deletions
+13 -11
View File
@@ -897,17 +897,6 @@ int main(int argc, char* argv[])
* We use our own error handlers. */
SDL_Init( SDL_INIT_NOPARACHUTE );
LoadingWindow *loading_window = MakeLoadingWindow();
if( loading_window == NULL )
{
LOG->Trace("Couldn't open any loading windows.");
exit(1);
}
loading_window->Paint();
srand( time(NULL) ); // seed number generator
//
// Create game objects
//
@@ -920,6 +909,19 @@ int main(int argc, char* argv[])
LOG->SetTimestamping( PREFSMAN->m_bTimestamping );
Checkpoints::LogCheckpoints( PREFSMAN->m_bLogCheckpoints );
/* This requires PREFSMAN, for PREFSMAN->m_bShowLoadingWindow. */
LoadingWindow *loading_window = MakeLoadingWindow();
if( loading_window == NULL )
{
LOG->Trace("Couldn't open any loading windows.");
exit(1);
}
loading_window->Paint();
srand( time(NULL) ); // seed number generator
CheckSDLVersion( 1,2,6 );
if( PREFSMAN->m_bFirstRun )