debug option to not show loading window
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+13
-11
@@ -897,17 +897,6 @@ int main(int argc, char* argv[])
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* We use our own error handlers. */
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SDL_Init( SDL_INIT_NOPARACHUTE );
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LoadingWindow *loading_window = MakeLoadingWindow();
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if( loading_window == NULL )
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{
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LOG->Trace("Couldn't open any loading windows.");
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exit(1);
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}
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loading_window->Paint();
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srand( time(NULL) ); // seed number generator
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//
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// Create game objects
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//
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@@ -920,6 +909,19 @@ int main(int argc, char* argv[])
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LOG->SetTimestamping( PREFSMAN->m_bTimestamping );
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Checkpoints::LogCheckpoints( PREFSMAN->m_bLogCheckpoints );
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/* This requires PREFSMAN, for PREFSMAN->m_bShowLoadingWindow. */
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LoadingWindow *loading_window = MakeLoadingWindow();
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if( loading_window == NULL )
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{
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LOG->Trace("Couldn't open any loading windows.");
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exit(1);
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}
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loading_window->Paint();
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srand( time(NULL) ); // seed number generator
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CheckSDLVersion( 1,2,6 );
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if( PREFSMAN->m_bFirstRun )
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