give up if all human players have 30 misses so that battle will end early

This commit is contained in:
Chris Danford
2005-05-09 14:22:21 +00:00
parent bd5055455b
commit e734e00bcc
3 changed files with 4 additions and 4 deletions
+1 -1
View File
@@ -1594,7 +1594,7 @@ void ScreenGameplay::Update( float fDeltaTime )
// update give up
//
bool bGiveUpTimerFired = !m_GiveUpTimer.IsZero() && m_GiveUpTimer.Ago() > 2.5f;
if( bGiveUpTimerFired || GAMESTATE->AllHaveComboOf30OrMoreMisses() )
if( bGiveUpTimerFired || GAMESTATE->AllHumanHaveComboOf30OrMoreMisses() )
{
// Give up