give up if all human players have 30 misses so that battle will end early
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@@ -1594,7 +1594,7 @@ void ScreenGameplay::Update( float fDeltaTime )
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// update give up
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//
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bool bGiveUpTimerFired = !m_GiveUpTimer.IsZero() && m_GiveUpTimer.Ago() > 2.5f;
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if( bGiveUpTimerFired || GAMESTATE->AllHaveComboOf30OrMoreMisses() )
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if( bGiveUpTimerFired || GAMESTATE->AllHumanHaveComboOf30OrMoreMisses() )
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{
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// Give up
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