Rewrote DCC server to allow for multiple threads, also added DCC recv.
(DCC recv still broken, threading buggy)
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@@ -44,10 +44,10 @@ public:
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// Implementation
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public:
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void AssignDCCServer(void* pServer) { m_pDCCServer = pServer; }
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bool isCanceled() { return m_bIsCanceled; }
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protected:
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void* m_pDCCServer;
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bool m_bIsCanceled;
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protected:
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