yo where's my starcraft audio files
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+3
-3
@@ -800,7 +800,7 @@ void ScreenEdit::Init()
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m_bHasUndo = false;
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m_bHasUndo = false;
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m_Undo.SetNumTracks( m_NoteDataEdit.GetNumTracks() );
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m_Undo.SetNumTracks( m_NoteDataEdit.GetNumTracks() );
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m_bDirty = false;
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m_bDirty = m_NoteDataEdit.IsEmpty(); // require the usage of saving if empty.
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m_Player->Init( "Player", GAMESTATE->m_pPlayerState[PLAYER_1], NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL );
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m_Player->Init( "Player", GAMESTATE->m_pPlayerState[PLAYER_1], NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL );
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m_Player->CacheAllUsedNoteSkins();
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m_Player->CacheAllUsedNoteSkins();
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@@ -2853,7 +2853,7 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
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/* FIXME: This code causes all the steps to be deleted if you quit
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/* FIXME: This code causes all the steps to be deleted if you quit
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* without saving. However, without this code, any new steps will get
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* without saving. However, without this code, any new steps will get
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* saved on quit. -aj */
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* saved on quit. -aj */
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/*
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Song *pSong = GAMESTATE->m_pCurSong;
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Song *pSong = GAMESTATE->m_pCurSong;
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const vector<Steps*> &apSteps = pSong->GetAllSteps();
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const vector<Steps*> &apSteps = pSong->GetAllSteps();
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vector<Steps*> apToDelete;
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vector<Steps*> apToDelete;
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@@ -2872,7 +2872,7 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
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if( GAMESTATE->m_pCurSteps[PLAYER_1].Get() == pSteps )
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if( GAMESTATE->m_pCurSteps[PLAYER_1].Get() == pSteps )
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GAMESTATE->m_pCurSteps[PLAYER_1].Set( NULL );
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GAMESTATE->m_pCurSteps[PLAYER_1].Set( NULL );
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}
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}
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*/
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m_Out.StartTransitioning( SM_GoToNextScreen );
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m_Out.StartTransitioning( SM_GoToNextScreen );
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}
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}
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