Exposed update_centering lua function. Added ScreenOverscanConfig. Added case to RageDisplay_D3D so that BLEND_SUBTRACT doesn't crash. Updated changelog.
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@@ -4,6 +4,15 @@ The StepMania 5 Changelog covers all post-sm-ssc changes. For a list of changes
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from StepMania 4 alpha 5 to sm-ssc v1.2.5, see Changelog_sm-ssc.txt.
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________________________________________________________________________________
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2015/06/05
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----------
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* [global] update_centering lua function exposed. [kyzentun]
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* [ScreenOverscanConfig] New screen in _fallback for interactively adjusting
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the preferences that already existed for dealing with overscan. [kyzentun]
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* [Actor] BlendMode_Subtract no longer crashes on the d3d renderer. It does
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not do subtraction blending correctly, this just prevents the crash.
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[kyzentun]
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2015/06/03
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----------
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* [Actor] bounce and bob effects no longer round pixel coords. [kyzentun]
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@@ -193,6 +193,7 @@
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<Function name='URLEncode'/>
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<Function name='UndocumentedFeature'/>
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<Function name='UnlockRewardTypeToLocalizedString'/>
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<Function name='update_centering'/>
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<Function name='Var'/>
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<Function name='VersionDate'/>
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<Function name='VersionTime'/>
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@@ -622,6 +622,10 @@ save yourself some time, copy this for undocumented things:
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<Function name='URLEncode' return='string' arguments='string sInput'>
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Returns a string with characters escaped for URLs. (e.g. a space becomes '%20')
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</Function>
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<Function name='update_centering' return='' arguments=''>
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This tells Stepmania to update the screen position for any changes to these preferences: CenterImageAddWidth, CenterImageAddHeight, CenterImageTranslateX, CenterImageTranslateY.<br />
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This way, a theme can implement a custom interactive screen for adjusting those preferences.
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</Function>
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<Function name='Var' theme='_fallback' return='ThreadVariable' arguments=''>
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[01 base.lua] Alias for <Link class="lua" function="GetThreadVariable">lua.GetThreadVariable</Link>.
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</Function>
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