draw MusicWheel beneath everything else
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@@ -66,6 +66,9 @@ ScreenSelectMusic::ScreenSelectMusic() : Screen("ScreenSelectMusic")
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m_Menu.Load( "ScreenSelectMusic" );
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m_Menu.Load( "ScreenSelectMusic" );
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this->AddChild( &m_Menu );
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this->AddChild( &m_Menu );
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m_MusicWheel.SetName( "Wheel" );
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this->AddChild( &m_MusicWheel );
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// this is loaded SetSong and TweenToSong
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// this is loaded SetSong and TweenToSong
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m_Banner.SetName( "Banner" );
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m_Banner.SetName( "Banner" );
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m_Banner.SetCroppedSize( BANNER_WIDTH, BANNER_HEIGHT );
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m_Banner.SetCroppedSize( BANNER_WIDTH, BANNER_HEIGHT );
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@@ -98,9 +101,6 @@ ScreenSelectMusic::ScreenSelectMusic() : Screen("ScreenSelectMusic")
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m_textSongOptions.LoadFromFont( THEME->GetPathToF("Common normal") );
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m_textSongOptions.LoadFromFont( THEME->GetPathToF("Common normal") );
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this->AddChild( &m_textSongOptions );
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this->AddChild( &m_textSongOptions );
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m_MusicWheel.SetName( "Wheel" );
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this->AddChild( &m_MusicWheel );
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for( p=0; p<NUM_PLAYERS; p++ )
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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{
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if( !GAMESTATE->IsHumanPlayer(p) )
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if( !GAMESTATE->IsHumanPlayer(p) )
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