loud: if this actually loads a new texture, RTM will log
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@@ -280,7 +280,7 @@ void Sprite::SetTexture( RageTexture *pTexture )
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void Sprite::LoadFromTexture( RageTextureID ID )
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{
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LOG->Trace( "Sprite::LoadFromTexture( %s )", ID.filename.c_str() );
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// LOG->Trace( "Sprite::LoadFromTexture( %s )", ID.filename.c_str() );
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RageTexture *pTexture = NULL;
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if( m_pTexture && m_pTexture->GetID() == ID )
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