diff --git a/.gitignore b/.gitignore index 1b725d22be..8e5f8f11d1 100644 --- a/.gitignore +++ b/.gitignore @@ -1,49 +1,67 @@ -.dirstamp -.deps -*.orig -*.rej -*~ +# Traditional Compilation File Stuff. *.o -tests/*.err -ffmpeg-* -*.ncb -*.suo -*.tlog -*.lastbuildstate -*.unsuccessfulbuild -*.log -*.ipch *.obj -*.app -*.dep -*.idb -*.pdb -*.exp -*.dmg -*.orig -*.sdf -*.opensdf + +# Text Editor Based Items ___* +*~ +*.log +*.sublime-project +*.sublime-workspace +*.old + +# Repository Files +*.orig +.git .hg .hgignore .hgtags .svn .cvsignore -.DS_Store *.diff *.patch -Thumbs.db -GameData.smzip -config.log -config.status + +# Mac Programming Files *.pbxuser -*.user -*.mode1v3 +PBProject/build +Xcode/build +Xcode/*.xcodeproj/xcuserdata/ +*.xcodeproj/xcuserdata +*.xcodeproj/project.xcworkspace +*.xcscheme +WorkspaceSettings.xcsettings +UserInterfaceState.xcuserstate +*.xccheckout +contents.xcworkspacedata +xcschememanagement.plist +PBProject/Hardware.plist +lib*_link.a + +# Mac General Files +*.app +*.dmg +.DS_Store + +# Visual Studio +*.pdb +*.sdf +*.opensdf +*.suo +*.exp +*.ilk + +# Windows General Files +Thumbs.db *.exe -*.vdi +*.dll +nsis_strings_temp.inc + +# Linux General Files +.dirstamp Makefile stepmania Makefile.in +config.status _build/* aclocal.m4 autoconf/* @@ -54,33 +72,22 @@ src/Makefile src/config.h src/config.h.in src/stamp-h1 -Docs/doxygen -PBProject/build -Xcode/build -Xcode/*.xcodeproj/xcuserdata/ -*.xcodeproj/xcuserdata -*.xcodeproj/project.xcworkspace -src/build-* -src/Release-* -src/libtomcrypt/build-* -src/libtomcrypt/Release-* -src/libtomcrypt/Debug -src/libtommath/build-* -src/libtommath/Release-* -src/libtommath/Debug -src/*.old -*/.deps -*/.dirstamp -src/*.a -src/*.so GtkModule.so + +# StepMania Specific +*.smzip ver.cpp -lib*_link.a +Cache/ +Save/ +Logs/ +Songs/* +Screenshots/ +portable.ini +Docs/doxygen Data/UserPrefs Data/uPrefs Data/GamePrefs/*.cfg Data/Static.ini -PBProject/Hardware.plist Themes/pump Themes/pump-* Themes/optical-release @@ -89,35 +96,6 @@ Themes/ultralight Themes/test src/version.bin src/verstub.cpp -Songs/* -*.dmg -.git -*.smzip -nsis_strings_temp.inc -Data/SpeedMods.txt -Program/StepMania*.lib -crashinfo.txt -Utils/temp* -*.lnk -BuildLog.htm -*.pch -Cache/ -Save/ -Logs/ -Screenshots/ -portable.ini -*.sublime-project -*.sublime-workspace -*.xcscheme -WorkspaceSettings.xcsettings -UserInterfaceState.xcuserstate -*.xccheckout -contents.xcworkspacedata -xcschememanagement.plist -*.swp -*.pc -*.dll -*.d bundle/ffmpeg/.config bundle/ffmpeg/.version bundle/ffmpeg/config.* @@ -131,3 +109,39 @@ bundle/ffmpeg/*/*.def bundle/ffmpeg/*/*.orig.def bundle/ffmpeg/*/*.dll.a bundle/ffmpeg/*/*.lib +src/build-* +src/Release-* +src/libtomcrypt/build-* +src/libtomcrypt/Release-* +src/libtomcrypt/Debug +src/libtommath/build-* +src/libtommath/Release-* +src/libtommath/Debug +src/*.a +src/*.so +ffmpeg-* +Data/SpeedMods.txt +crashinfo.txt +Utils/temp* +Program/StepMania*.lib + +# Unknown File Types +.deps +*.rej +tests/*.err +*.ncb +*.tlog +*.lastbuildstate +*.unsuccessfulbuild +*.ipch +*.dep +*.idb +*.user +*.mode1v3 +*.vdi +*.lnk +BuildLog.htm +*.pch +*.swp +*.pc +*.d diff --git a/BackgroundEffects/Checkerboard1File2x2.lua b/BackgroundEffects/Checkerboard1File2x2.lua index 0d092febbe..6ecca9e692 100644 --- a/BackgroundEffects/Checkerboard1File2x2.lua +++ b/BackgroundEffects/Checkerboard1File2x2.lua @@ -1,7 +1,7 @@ local Color1 = color(Var "Color1"); local a = LoadActor(Var "File1") .. { - OnCommand=cmd(cropto,SCREEN_WIDTH/2;zoomtoheight,SCREEN_HEIGHT/2;diffuse,Color1;effectclock,"music"); + OnCommand=cmd(cropto,SCREEN_WIDTH/2,SCREEN_HEIGHT/2;diffuse,Color1;effectclock,"music"); GainFocusCommand=cmd(play); LoseFocusCommand=cmd(pause); }; diff --git a/BackgroundEffects/Checkerboard2File2x2.lua b/BackgroundEffects/Checkerboard2File2x2.lua index 71d59e85da..515341cc49 100644 --- a/BackgroundEffects/Checkerboard2File2x2.lua +++ b/BackgroundEffects/Checkerboard2File2x2.lua @@ -2,12 +2,12 @@ local Color1 = color(Var "Color1"); local Color2 = color(Var "Color2"); local a1 = LoadActor(Var "File1") .. { - OnCommand=cmd(cropto,SCREEN_WIDTH/2;zoomtoheight,SCREEN_HEIGHT/2;diffuse,Color1;effectclock,"music"); + OnCommand=cmd(cropto,SCREEN_WIDTH/2,SCREEN_HEIGHT/2;diffuse,Color1;effectclock,"music"); GainFocusCommand=cmd(play); LoseFocusCommand=cmd(pause); }; local a2 = LoadActor(Var "File2") .. { - OnCommand=cmd(cropto,SCREEN_WIDTH/2;zoomtoheight,SCREEN_HEIGHT/2;diffuse,Color2;effectclock,"music"); + OnCommand=cmd(cropto,SCREEN_WIDTH/2,SCREEN_HEIGHT/2;diffuse,Color2;effectclock,"music"); GainFocusCommand=cmd(play); LoseFocusCommand=cmd(pause); }; diff --git a/BackgroundEffects/Checkerboard2x2.lua b/BackgroundEffects/Checkerboard2x2.lua index 9d49706f44..4183d12762 100644 --- a/BackgroundEffects/Checkerboard2x2.lua +++ b/BackgroundEffects/Checkerboard2x2.lua @@ -3,10 +3,10 @@ local Color2 = color(Var "Color2"); -- Alternating files being played back at once local t = Def.ActorFrame { - LoadActor(Var "File1") .. { OnCommand=cmd(x,scale(1,0,4,SCREEN_LEFT,SCREEN_RIGHT);y,scale(1,0,4,SCREEN_TOP,SCREEN_BOTTOM);cropto,SCREEN_WIDTH/2,SCREEN_HEIGHT/2;diffuse,Color1;rate,0.25) }; - LoadActor(Var "File2") .. { OnCommand=cmd(x,scale(3,0,4,SCREEN_LEFT,SCREEN_RIGHT);y,scale(1,0,4,SCREEN_TOP,SCREEN_BOTTOM);cropto,SCREEN_WIDTH/2,SCREEN_HEIGHT/2;diffuse,Color2;rate,0.25) }; - LoadActor(Var "File2") .. { OnCommand=cmd(x,scale(1,0,4,SCREEN_LEFT,SCREEN_RIGHT);y,scale(3,0,4,SCREEN_TOP,SCREEN_BOTTOM);cropto,SCREEN_WIDTH/2,SCREEN_HEIGHT/2;diffuse,Color1;rate,0.25) }; - LoadActor(Var "File1") .. { OnCommand=cmd(x,scale(3,0,4,SCREEN_LEFT,SCREEN_RIGHT);y,scale(3,0,4,SCREEN_TOP,SCREEN_BOTTOM);cropto,SCREEN_WIDTH/2,SCREEN_HEIGHT/2;diffuse,Color2;rate,0.25) }; + LoadActor(Var "File1") .. { OnCommand=cmd(x,scale(1,0,4,SCREEN_LEFT,SCREEN_RIGHT);y,scale(1,0,4,SCREEN_TOP,SCREEN_BOTTOM);cropto,SCREEN_WIDTH/2,SCREEN_HEIGHT/2;diffuse,Color1;rate,0.25) }; + LoadActor(Var "File2") .. { OnCommand=cmd(x,scale(3,0,4,SCREEN_LEFT,SCREEN_RIGHT);y,scale(1,0,4,SCREEN_TOP,SCREEN_BOTTOM);cropto,SCREEN_WIDTH/2,SCREEN_HEIGHT/2;diffuse,Color2;rate,0.25) }; + LoadActor(Var "File2") .. { OnCommand=cmd(x,scale(1,0,4,SCREEN_LEFT,SCREEN_RIGHT);y,scale(3,0,4,SCREEN_TOP,SCREEN_BOTTOM);cropto,SCREEN_WIDTH/2,SCREEN_HEIGHT/2;diffuse,Color1;rate,0.25) }; + LoadActor(Var "File1") .. { OnCommand=cmd(x,scale(3,0,4,SCREEN_LEFT,SCREEN_RIGHT);y,scale(3,0,4,SCREEN_TOP,SCREEN_BOTTOM);cropto,SCREEN_WIDTH/2,SCREEN_HEIGHT/2;diffuse,Color2;rate,0.25) }; }; return t diff --git a/BackgroundEffects/StretchNoLoop.lua b/BackgroundEffects/StretchNoLoop.lua index c48fe01b0a..0051588fea 100644 --- a/BackgroundEffects/StretchNoLoop.lua +++ b/BackgroundEffects/StretchNoLoop.lua @@ -2,7 +2,17 @@ local Color1 = color(Var "Color1"); local t = Def.ActorFrame { LoadActor(Var "File1") .. { - OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scale_or_crop_background;diffuse,Color1;loop,false;effectclock,"music"); + OnCommand=function(self) + self:xy(SCREEN_CENTER_X,SCREEN_CENTER_Y) + self:scale_or_crop_background() + self:diffuse(Color1) + if self.loop ~= nil then + self:loop(false) + -- make videos start at beginning to prevent sticking on last frame + self:position(0) + end + self:effectclock("music") + end; GainFocusCommand=cmd(play); LoseFocusCommand=cmd(pause); }; diff --git a/BackgroundEffects/StretchRewind.lua b/BackgroundEffects/StretchRewind.lua index 2e48a26010..9d649131f2 100644 --- a/BackgroundEffects/StretchRewind.lua +++ b/BackgroundEffects/StretchRewind.lua @@ -2,7 +2,15 @@ local Color1 = color(Var "Color1"); local t = Def.ActorFrame { LoadActor(Var "File1") .. { - OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scale_or_crop_background;diffuse,Color1;position,0;effectclock,"music"); + OnCommand=function(self) + self:xy(SCREEN_CENTER_X,SCREEN_CENTER_Y) + self:scale_or_crop_background() + self:diffuse(Color1) + if self.position ~= nil then + self:position(0) + end + self:effectclock("music") + end; GainFocusCommand=cmd(play); LoseFocusCommand=cmd(pause); }; diff --git a/Docs/Changelog_sm5.txt b/Docs/Changelog_sm5.txt index be0fddad4d..8dc574e629 100644 --- a/Docs/Changelog_sm5.txt +++ b/Docs/Changelog_sm5.txt @@ -4,6 +4,35 @@ The StepMania 5 Changelog covers all post-sm-ssc changes. For a list of changes from StepMania 4 alpha 5 to sm-ssc v1.2.5, see Changelog_sm-ssc.txt. ________________________________________________________________________________ +2014/10/23 +---------- +* [Global] approach, multiapproach, lerp, and lerp_color lua functions added. + +2014/10/20 +---------- +* [StageStats] GetStepsSeconds function added. +* [Steps] If an unrecognized step type is saved, preserve that step instead of + deleting it. A warning will be placed in the log file during song load. + +================================================================================ +StepMania 5.0 beta 4a | 20141015 +-------------------------------------------------------------------------------- + +2014/10/19 +---------- +* [BackgroundEffects] Fixed errors in StretchNoLoop and StretchRewind. + +2014/10/13 +---------- +* [NoteDisplay] Var Player and Var Controller work for non-receptor arrows. [hanubeki] +* [Mac OS X] Allow StepMania to be built and run in Yosemite. + +2014/10/11 +---------- +* [NoteDisplay] Add two noteskin metrics, {PartName}NoteColorType and + {PartName}NoteColorCount. View https://github.com/stepmania/stepmania/pull/328 + for more information. [hanubeki] + ================================================================================ StepMania 5.0 beta 4 | 20140930 -------------------------------------------------------------------------------- diff --git a/Docs/Luadoc/Lua.xml b/Docs/Luadoc/Lua.xml index 56e03b147b..ab33c6e73d 100644 --- a/Docs/Luadoc/Lua.xml +++ b/Docs/Luadoc/Lua.xml @@ -203,6 +203,7 @@ + @@ -219,11 +220,14 @@ + + + @@ -1584,6 +1588,7 @@ + diff --git a/Docs/Luadoc/LuaDocumentation.xml b/Docs/Luadoc/LuaDocumentation.xml index e92ed90d92..c6209eb1d4 100644 --- a/Docs/Luadoc/LuaDocumentation.xml +++ b/Docs/Luadoc/LuaDocumentation.xml @@ -31,6 +31,10 @@ save yourself some time, copy this for undocumented things: [02 Colors.lua] Returns a color with the specified alpha. + + Use this to make a current value approach a goal value at the given speed. Speed must not be negative. The value will not overshoot the goal.
+ Note: When you see the error "approach: speed 1 is negative." it means that the speed value passed was negative. The 1 is there because approach and multiapproach use the same internal function and can be ignored when using approach. +
[03 CustomSpeedMods.lua] @@ -136,7 +140,7 @@ save yourself some time, copy this for undocumented things: [03 Gameplay.lua]
- [02 Utilities.lua] + [02 Utilities.lua] Old name for approach. [02 Utilities.lua] Return the index of a true value in list. @@ -327,6 +331,12 @@ save yourself some time, copy this for undocumented things: [02 Colors.lua] + + Returns a number linearly interpolated between start and end by percent. + + + Same as lerp, but for colors. All channels will reach the end of the interpolation at the same time. + Returns an Actor definition for the actor at sPath. If sPath points to a Lua file, any additional arguments will be passed to that script. @@ -369,6 +379,11 @@ save yourself some time, copy this for undocumented things: Returns Month m as a string. + + Similar to approach, but operates on tables of values instead of single values. This will modify the contents of currents in place, as well as returning currents.
+ currents, goals, and speeds must all be the same size and contain only numbers.
+ Note: When you see the error "approach: speed 1 is negative." it means that a speed value passed was negative. The 1 tells you which entry in the table was invalid. +
"Allows a program to traverse all fields of a table. Its first argument is a table and its second argument is an index in this table. @@ -969,7 +984,7 @@ save yourself some time, copy this for undocumented things: Sets the Actor's alpha level to fAlpha, where fAlpha is in the range 0..1. - Makes the Actor switch between two colors immediately. + Makes the Actor switch between two colors immediately. See Themerdocs/effect_colors.txt for an example. Sets the Actor's bottom edge color to c. @@ -987,13 +1002,13 @@ save yourself some time, copy this for undocumented things: Sets the Actor's lower right corner color to c. - Makes the Actor switch between two colors, jumping back to the first after reaching the second. + Makes the Actor switch between two colors, jumping back to the first after reaching the second. See Themerdocs/effect_colors.txt for an example. Sets the Actor's right edge color to c. - Makes the Actor shift between two colors smoothly. + Makes the Actor shift between two colors smoothly. See Themerdocs/effect_colors.txt for an example. Sets the Actor's top edge color to c. @@ -1129,13 +1144,13 @@ save yourself some time, copy this for undocumented things: Sets the Actor's glow color. - Makes the Actor glow between two colors immediately. + Makes the Actor glow between two colors immediately. See Themerdocs/effect_colors.txt for an example. - Makes the Actor glow between two colors smoothly, jumping back to the first at the end. + Makes the Actor glow between two colors smoothly, jumping back to the first at the end. See Themerdocs/effect_colors.txt for an example. - Makes the Actor glow between two colors smoothly. + Makes the Actor glow between two colors smoothly. See Themerdocs/effect_colors.txt for an example. Set the fractional horizontal alignment of the Actor according to fAlign which should be a float in the range 0..1. An alignment of 0 is left aligned while an alignment of 1 is right aligned. See for the common case. @@ -1192,7 +1207,7 @@ save yourself some time, copy this for undocumented things: Basically creates a command named !sMessageName (Note the ! at the beginning. The source code says this: "Hack: use "!" as a marker to broadcast a command, instead of playing a command, so we don't have to add yet another element to every tween state for this rarely-used command.") - Makes the Actor change colors continually using colors of the rainbow. + Makes the Actor change colors continually using colors of the rainbow. Each channel follows a cosine wave, red starts at 0, green starts at 2pi/3, and blue starts at 4pi/3. Sets the roll of this Actor to fRoll. @@ -2464,6 +2479,9 @@ save yourself some time, copy this for undocumented things: Returns the current stage index. + + Returns the current StepsSeconds, which is the time value used to set the samples in a player's life record. + Return the random seed for the current stage. diff --git a/Docs/Themerdocs/effect_colors.txt b/Docs/Themerdocs/effect_colors.txt new file mode 100644 index 0000000000..4ebecb1ba8 --- /dev/null +++ b/Docs/Themerdocs/effect_colors.txt @@ -0,0 +1,16 @@ +General note on functions that use effect colors: +diffuseblink, diffuseramp, diffuseshift, glowblink, glowramp, and glowshift all use the two effect colors. +They set the effect colors to white when called, so you should call effectcolor1 and effectcolor2 afterwards to set the effect colors to the colors you want. +You should also call effectperiod to set the effect period if you don't want the default of 1. + +Example: +Def.Quad{ + Name= "glow quad test", InitCommand= function(self) + self:setsize(40, 40) + self:glowshift() + self:effectcolor1(color("#dc322f")) + self:effectcolor2(color("#2aa198")) + self:effectperiod(4) + self:xy(_screen.cx, _screen.cy) + end +} diff --git a/Docs/license-ext/theme_lang-ja.txt b/Docs/license-ext/theme_lang-ja.txt index 8fe91da849..c06374e69d 100644 --- a/Docs/license-ext/theme_lang-ja.txt +++ b/Docs/license-ext/theme_lang-ja.txt @@ -1,23 +1,18 @@ -Stepmania 5系本体用 日本語化セット10(2012/04/22) +Stepmania 5系本体用 日本語化セット15(2014/10/01) 作者:ナイラー ----------- Stepmania5系本体では従来の日本語テーマ、および日本語ランゲージファイルが使用できなくなっています。 個人的に日本語が見えているほうが安心できるので、とりあえずファイルを製作してみました。 ----------- 以下のファイルが同梱されています。 -・fallbackja.ini(_fallbackテーマ用日本語ランゲージファイル) Ver 1.06-E -・themeja.ini(デフォルトテーマ用日本語ランゲージファイル) Ver 1.04-B +・fallback20141002.ini(_fallbackテーマ用日本語ランゲージファイルVer 2) +・default20141002.ini(デフォルトテーマ用日本語ランゲージファイルVer 2) ----------- 今回の更新点 -☆今回からalpha 2対応。むしろalpha 1a以下非対応のほうが正確か。 -fallbackja.iniに対して -・エディット画面の左ペインを書き換え。 - ・Vキーでお邪魔設定に入ることはできなくなった模様。 -・グルーブレーダーの各要素の日本語を書き換え。 -・その他、エディット関連をわかりやすい日本語に変えたつもり。 -themeja.iniに対して -・バージョンアップなし。 -(Stepmania用小夏、今回はなし。パッケージングするには重い。) +・beta 4での追加オプションを補完。 + (おじゃま周りとプロファイル周りはまだ手が回ってないです) +・Speedmodの新仕様に対応しました。 +・その他、一部のおかしかった部分を修正したり。 ----------- それぞれのファイルは、次の場所に配置してください。 @@ -40,6 +35,7 @@ themeja.ini ---------- For international Stepmania distributors and players: + My Japanese language pack (means "fallbackja.ini" and "themeja.ini") has no interception for your use. You can redistribute these or remake from these two file(Included in Themes or Stepmania(s) is also OK). If you made a bit change at least,you can redistribute them fixed files on your own license(s). @@ -48,8 +44,9 @@ If not,you must keep their original license(redistributable,remakable) when you Sorry for my POOR English X( ---------- -何かありましたらTwitterの@Niler_jp、 +何かありましたらhttp://alumivision.blog.shinobi.jp/ またはniler_jpn@live.jpまで。 -You can contact me on twitter(@Niler_jp), -or my mail-address:niler_jpn@live.jp. \ No newline at end of file +You can contact me on http://alumivision.blog.shinobi.jp/, +or my mail-address:niler_jpn@live.jp. + diff --git a/NoteSkins/common/common/metrics.ini b/NoteSkins/common/common/metrics.ini index 6c9f3f4e31..9ecd38ae88 100644 --- a/NoteSkins/common/common/metrics.ini +++ b/NoteSkins/common/common/metrics.ini @@ -25,38 +25,56 @@ TapNoteAdditionTextureCoordOffsetX=0 TapNoteAdditionTextureCoordOffsetY=0 TapNoteNoteColorTextureCoordSpacingX=0 TapNoteNoteColorTextureCoordSpacingY=0 +TapNoteNoteColorCount=8 +TapNoteNoteColorType=Denominator TapMineAdditionTextureCoordOffsetX=0 TapMineAdditionTextureCoordOffsetY=0 TapMineNoteColorTextureCoordSpacingX=0 TapMineNoteColorTextureCoordSpacingY=0 +TapMineNoteColorCount=8 +TapMineNoteColorType=Denominator TapLiftAdditionTextureCoordOffsetX=0 TapLiftAdditionTextureCoordOffsetY=0 TapLiftNoteColorTextureCoordSpacingX=0 TapLiftNoteColorTextureCoordSpacingY=0 +TapLiftNoteColorCount=8 +TapLiftNoteColorType=Denominator TapFakeAdditionTextureCoordOffsetX=0 TapFakeAdditionTextureCoordOffsetY=0 TapFakeNoteColorTextureCoordSpacingX=0 TapFakeNoteColorTextureCoordSpacingY=0 +TapFakeNoteColorCount=8 +TapFakeNoteColorType=Denominator HoldHeadAdditionTextureCoordOffsetX=0 HoldHeadAdditionTextureCoordOffsetY=0 HoldHeadNoteColorTextureCoordSpacingX=0 HoldHeadNoteColorTextureCoordSpacingY=0 +HoldHeadNoteColorCount=8 +HoldHeadNoteColorType=Denominator HoldTopCapAdditionTextureCoordOffsetX=0 HoldTopCapAdditionTextureCoordOffsetY=0 HoldTopCapNoteColorTextureCoordSpacingX=0 HoldTopCapNoteColorTextureCoordSpacingY=0 +HoldTopCapNoteColorCount=8 +HoldTopCapNoteColorType=Denominator HoldBodyAdditionTextureCoordOffsetX=0 HoldBodyAdditionTextureCoordOffsetY=0 HoldBodyNoteColorTextureCoordSpacingX=0 HoldBodyNoteColorTextureCoordSpacingY=0 +HoldBodyNoteColorCount=8 +HoldBodyNoteColorType=Denominator HoldBottomCapAdditionTextureCoordOffsetX=0 HoldBottomCapAdditionTextureCoordOffsetY=0 HoldBottomCapNoteColorTextureCoordSpacingX=0 HoldBottomCapNoteColorTextureCoordSpacingY=0 +HoldBottomCapNoteColorCount=8 +HoldBottomCapNoteColorType=Denominator HoldTailAdditionTextureCoordOffsetX=0 HoldTailAdditionTextureCoordOffsetY=0 HoldTailNoteColorTextureCoordSpacingX=0 HoldTailNoteColorTextureCoordSpacingY=0 +HoldTailNoteColorCount=8 +HoldTailNoteColorType=Denominator StartDrawingHoldBodyOffsetFromHead=0 diff --git a/Themes/_fallback/Fonts/Common Error.redir b/Themes/_fallback/Fonts/Common Error.redir index 5c6053f7f1..997ea21ac7 100644 --- a/Themes/_fallback/Fonts/Common Error.redir +++ b/Themes/_fallback/Fonts/Common Error.redir @@ -1 +1 @@ -Common Normal \ No newline at end of file +_open sans semibold 24px diff --git a/Themes/_fallback/Languages/ja.ini b/Themes/_fallback/Languages/ja.ini index 3b93495ed3..2d89f7b18c 100644 --- a/Themes/_fallback/Languages/ja.ini +++ b/Themes/_fallback/Languages/ja.ini @@ -1,66 +1,71 @@ -サソ;Stepmania 5.0邉サ譛ャ菴鍋畑縲_fallback繝繝シ繝樊律譛ャ隱槫喧繝輔ぃ繧、繝ォVer 1.06-E -;Last Second Hint竊呈峇縺ョ邨らォッ -;繧ー繝ォ繝シ繝悶Ξ繝シ繝繝シ縺ョ逕ィ隱槭r譟植C髻ウ繧イ繝シ鬚ィ縺ォ譖ク縺肴鋤縺医∝ー代@縺縺題。ィ迴セ螟峨∴縺ヲ縺ゅj縺セ縺 -;繧ィ繝繧」繝繝医ョ蟾ヲ繝倥Ν繝励ョ譁遶譖ク縺肴鋤縺医√♀驍ェ鬲疲諺蜈・縺後〒縺阪↑縺上↑縺」縺滂シ(隕∵、懆ィシ) -;Remove Keysound縺ォ險ウ繧貞ス薙※繧 -;縲後メ繝」繝シ繝医阪▲縺ヲ逶エ險ウ縺ェ繧薙〒縺吶°^q^ (譌・譛ャ縺ァ險縺縺ィ縺薙m縺ョ縲瑚ュ憺擇縲阪→蛻、譁ュ) -;縲後す繝シ繧ア繝ウ繧ケ縲坂偵瑚ュ憺擇縲阪ョ譖ク縺肴鋤縺 -;縺ゅ→Edit髢「騾」縺ョ驕ク謚櫁い縺ッ繧ゅ≧譌・譛ャ隱槭↓鄂ョ縺肴鋤縺医k譁ケ驥昴〒 +サソ// Stepmania逕ィ譌・譛ャ隱櫁ィ隱槭ヱ繝繧ッ(fallback逕ィ) Ver.2-20141002 + +// 鄙サ險ウ邨ゅo縺」縺滄Κ蛻縺ォ縺ッ貂医槭シ繧ッ蜈・繧後∪縺 +// 謾セ鄂ョ縺励※縺繧句エ謇縺ッ縺ゅj縺セ縺吶′繝励Ξ繝シ荳ュ縺ォ隕九k縺ィ縺薙m縺ッ螟ァ菴鍋オゅo縺」縺ヲ縺セ縺 +//beta4蟇セ蠢懊ョ證ォ螳夂沿縲 [Common] WindowTitle=StepMania StepMania=StepMania [LoadingWindow] -Couldn't open any loading windows.=隱ュ縺ソ霎シ縺ソ繧ヲ繧、繝ウ繝峨え縺碁幕縺代∪縺帙s縺ァ縺励◆縲 -Starting sound subsystem...=髻ウ螢ー繧キ繧ケ繝繝髢句ァ -Initializing bookkeeper...=繧ッ繝ャ繧ク繝繝郁ィ倬鹸蛻晄悄蛹紋クュ -Starting lights subsystem...=繧オ繧、繝峨Λ繧、繝亥晄悄蛹紋クュ -Loading game type...=繧イ繝シ繝隱ュ縺ソ霎シ縺ソ荳ュ -Building song cache index...=隴憺擇繝繝シ繧ソ繝吶シ繧ケ逕滓蝉クュ -Loading banner cache...=繝舌リ繝シ逕サ蜒上く繝」繝繧キ繝・荳ュ -Initializing memory card system...=繝。繝「繝ェ繝シ繧ォ繝シ繝峨昴シ繝亥晄悄蛹紋クュ -Initializing character system...=繝輔か繝ウ繝郁ェュ縺ソ霎シ縺ソ荳ュ -Initializing profile system...=繝励Ο繝輔ぅ繝シ繝ォ隱ュ縺ソ霎シ縺ソ荳ュ -Updating popular song list...=莠コ豌玲峇繝ェ繧ケ繝域峩譁ー荳ュ -Updating course rankings...=繧ウ繝シ繧ケ繝ゥ繝ウ繧ュ繝ウ繧ー譖エ譁ー荳ュ -Initializing statics manager...=繧ケ繧ソ繝繧」繝繧ッ繝槭ロ繝シ繧ク繝」繝シ蛻晄悄蛹紋クュ -Initializing message system...=繝。繝繧サ繝シ繧ク繧キ繧ケ繝繝蛻晄悄蛹紋クュ +// 貂 +Couldn't open any loading windows.=繝ュ繝シ繝繧」繝ウ繧ー逕サ髱「繧帝幕縺代∪縺帙s縺ァ縺励◆縲 +Starting sound subsystem...=繧オ繧ヲ繝ウ繝峨す繧ケ繝繝繧帝幕蟋九@縺ヲ縺縺セ縺吶 +Initializing bookkeeper...=繧ッ繝ャ繧ク繝繝亥ア・豁エ繧貞晄悄蛹悶@縺ヲ縺縺セ縺吮ヲ +Starting lights subsystem...=繝ゥ繧、繝医r襍キ蜍輔@縺ヲ縺縺セ縺吮ヲ +Loading game type...=繧イ繝シ繝繧ソ繧、繝励r遒コ隱阪@縺ヲ縺縺セ縺吮ヲ +Building song cache index...=譖イ縺ョ繧ュ繝」繝繧キ繝・繝ェ繧ケ繝医r逕滓舌@縺ヲ縺縺セ縺吮ヲ +Loading banner cache...=繝舌リ繝シ縺ョ繧ュ繝」繝繧キ繝・繧定ェュ縺ソ霎シ繧薙〒縺縺セ縺吮ヲ +Initializing memory card system...=繝。繝「繝ェ繝シ繧ォ繝シ繝峨す繧ケ繝繝縺ョ蛻晄悄蛹悶r縺励※縺縺セ縺吮ヲ +Initializing character system...=繧ュ繝」繝ゥ繧ッ繧ソ繝シ繧キ繧ケ繝繝繧貞晄悄蛹悶@縺ヲ縺縺セ縺吮ヲ +Initializing profile system...=繝励Ο繝輔ぃ繧、繝ォ繧キ繧ケ繝繝繧貞晄悄蛹悶@縺ヲ縺縺セ縺吮ヲ +Updating popular song list...=繝励Ξ繧、謨ー繝ェ繧ケ繝医r譖エ譁ー縺励※縺縺セ縺吮ヲ +Updating course rankings...=繧ウ繝シ繧ケ繝ゥ繝ウ繧ュ繝ウ繧ー繧呈峩譁ー縺励※縺縺セ縺吮ヲ +Initializing statics manager...=繧ケ繧ソ繝繧」繝繧ッ繝槭ロ繝シ繧ク繝」繧貞晄悄蛹悶@縺ヲ縺縺セ縺吮ヲ +Initializing message system...=繝。繝繧サ繝シ繧ク繧キ繧ケ繝繝繧貞晄悄蛹悶@縺ヲ縺縺セ縺吮ヲ [Arch] -Couldn't create a movie driver.=蜍慕判繝峨Λ繧、繝舌ョ逕滓舌↓螟ア謨励@縺セ縺励◆縲 +// 貂 +Couldn't create a movie driver.=繝薙ョ繧ェ繝峨Λ繧、繝舌ョ逕滓舌↓螟ア謨励@縺セ縺励◆縲 Input Handlers cannot be empty.=繧、繝ウ繝励ャ繝医ワ繝ウ繝峨Λ縺檎ゥコ縺ォ縺ェ縺」縺ヲ縺縺セ縺吶 -Movie Drivers cannot be empty.=蜍慕判繝峨Λ繧、繝舌′遨コ縺ォ縺ェ縺」縺ヲ縺縺セ縺吶 -Sound Drivers cannot be empty.=髻ウ螢ー繝峨Λ繧、繝舌′遨コ縺ォ縺ェ縺」縺ヲ縺縺セ縺吶 +Movie Drivers cannot be empty.=繝薙ョ繧ェ繝峨Λ繧、繝舌′遨コ縺ォ縺ェ縺」縺ヲ縺縺セ縺吶 +Sound Drivers cannot be empty.=繧オ繧ヲ繝ウ繝峨ラ繝ゥ繧、繝舌′遨コ縺ォ縺ェ縺」縺ヲ縺縺セ縺吶 [ArchHooks_Unix] -Couldn't find 'Songs'=縲郡ongs縲阪ヵ繧ゥ繝ォ繝縺ョ隱崎ュ倥↓螟ア謨励@縺セ縺励◆縲 +// 貂 +Couldn't find 'Songs'=縲郡ongs縲阪ヵ繧ゥ繝ォ繝縺悟ュ伜惠縺励※縺縺セ縺帙s縲 [CSMPackageInstallDlg] -Could not open file '%s'.=縲%s縲阪ョ繧ェ繝シ繝励Φ縺ォ螟ア謨励@縺セ縺励◆縲 +// 貂 +Could not open file '%s'.=繝輔ぃ繧、繝ォ'%s'縺碁幕縺代∪縺帙s縲 Installing. Please wait...=繧、繝ウ繧ケ繝医シ繝ォ荳ュ縺ァ縺吶√@縺ー繧峨¥縺雁セ縺。縺上□縺輔>窶ヲ -'%s' is not a valid zip archive.=縲%s縲阪ッ譛牙柑縺ェsmzip蝨ァ邵ョ繝輔ぃ繧、繝ォ縺ァ縺ッ縺ゅj縺セ縺帙s縲 -Error opening source file '%s': %s=縲%s縲阪ョ繧ェ繝シ繝励Φ縺ォ螟ア謨励@縺セ縺励◆縲: %s -Error opening destination file '%s': %s=繧「繝峨Ξ繧ケ繝輔ぃ繧、繝ォ縲%s縲阪ョ繧ェ繝シ繝励Φ縺ォ螟ア謨励@縺セ縺励◆縲: %s -Error copying file '%s': %s=縲%s縲阪ョ繧ウ繝斐シ縺ォ螟ア謨励@縺セ縺励◆縲: %s -No Installations found. Exiting.=縲%s縲阪ッ繧、繝ウ繧ケ繝医シ繝ォ縺ァ縺阪k繝輔ぃ繧、繝ォ縺ァ縺ッ縺ゅj縺セ縺帙s縲 -Package installed successfully!=豁」蟶ク縺ォ繧、繝ウ繧ケ繝医シ繝ォ縺輔l縺セ縺励◆縲 +'%s' is not a valid zip archive.='%s'縺ッ譛牙柑縺ェzip繧「繝シ繧ォ繧、繝悶〒縺ッ縺ゅj縺セ縺帙s縲 +Error opening source file '%s': %s=繧ス繝シ繧ケ繝輔ぃ繧、繝ォ'%s'縺碁幕縺代∪縺帙s: %s +Error opening destination file '%s': %s=繝繧ケ繝繧」繝阪シ繧キ繝ァ繝ウ繝輔ぃ繧、繝ォ'%s'縺碁幕縺代∪縺帙s: %s +Error copying file '%s': %s=繝輔ぃ繧、繝ォ'%s'縺ョ繧ウ繝斐シ縺ォ螟ア謨励@縺セ縺励◆: %s +No Installations found. Exiting.=繧、繝ウ繧ケ繝医シ繝ォ縺吶∋縺榊螳ケ縺瑚ヲ九▽縺九j縺セ縺帙s縲らオゆコ縺励∪縺吶 +Package installed successfully!=繝代ャ繧ア繝シ繧ク縺ッ豁」縺励¥繧、繝ウ繧ケ繝医シ繝ォ縺輔l縺セ縺励◆縲 [CSmpackageApp] -The file Stats.xml has not yet been created. It will be created once the game is run.=Stats.xml縺瑚ヲ九▽縺九j縺セ縺帙s縲ゆク蠎ヲStepmania繧帝壼クク襍キ蜍輔@縺ヲ縺上□縺輔>縲 -Failed to open '%s': %s=縲%s縲阪ョ繧ェ繝シ繝励Φ縺ォ螟ア謨励@縺セ縺励◆縲: %s -The file '%s' does not exist. Aborting installation.=縲%s縲阪′隕九▽縺九j縺セ縺帙s縲ゅう繝ウ繧ケ繝医シ繝ォ繧堤オゆコ縺励∪縺吶 +// 貂 +The file Stats.xml has not yet been created. It will be created once the game is run.=Stats.xml縺瑚ヲ九▽縺九j縺セ縺帙s縲ゆク蠎ヲ繧イ繝シ繝繧定オキ蜍輔@縺ヲ逕滓舌@縺ヲ縺上□縺輔>縲 +Failed to open '%s': %s=繝輔ぃ繧、繝ォ'%s'縺碁幕縺代∪縺帙s: %s +The file '%s' does not exist. Aborting installation.='%s'縺ッ蟄伜惠縺励↑縺繝輔ぃ繧、繝ォ蜷阪〒縺吶ゅう繝ウ繧ケ繝医シ繝ォ繧堤オゆコ縺励∪縺吶 [CSmpackageExportDlg] -No items are checked.=繝代ャ繧ア繝シ繧ク縺吶k繝輔ぃ繧、繝ォ縺瑚ヲ九▽縺九j縺セ縺帙s縲 -Successfully exported package '%s' to your Desktop.=繝繧ケ繧ッ繝医ャ繝励↓縲%s縲阪r繧ィ繧ッ繧ケ繝昴シ繝医@縺セ縺励◆縲 -The following packages failed to export:=繧ィ繧ッ繧ケ繝昴シ繝医↓螟ア謨励@縺セ縺励◆縲 -The following packages were exported to your Desktop:=繧ィ繧ッ繧ケ繝昴シ繝医↓謌仙粥縺励∪縺励◆縲 +// 貂 +No items are checked.=繝代ャ繧ア繝シ繧ク繝ウ繧ー縺吶k繝輔ぃ繧、繝ォ縺御ク縺、繧よ欠螳壹&繧後※縺縺セ縺帙s縲 +Successfully exported package '%s' to your Desktop.=繝代ャ繧ア繝シ繧ク'%s'繧偵ョ繧ケ繧ッ繝医ャ繝励↓蜃コ蜉帙@縺セ縺励◆縲 +The following packages failed to export:=繝代ャ繧ア繝シ繧ク縺ョ蜃コ蜉帙↓螟ア謨励@縺セ縺励◆: +The following packages were exported to your Desktop:=繝代ャ繧ア繝シ繧ク繧偵ョ繧ケ繧ッ繝医ャ繝励↓蜃コ蜉帙@縺セ縺励◆: [CatalogXml] -Saving %s ...=%s繧呈峩譁ー縺励※縺縺セ縺吮ヲ +// 貂 +Saving %s ...=%s繧剃ソ晏ュ倅クュ窶ヲ [CustomDifficulty] +// 縺縺倥k縺ィ繝舌げ繧翫◎縺 Beginner=Novice Easy=Easy Medium=Medium @@ -73,9 +78,14 @@ Routine=Routine Freestyle=Freestyle Crazy=Crazy Nightmare=Nightmare -HalfDouble=Half-Double +# Pump Half-Double +HalfDoubleEasy=Half-Double +HalfDoubleMedium=Half-Double +HalfDoubleHard=Half-Double +HalfDoubleExpert=Half-Double [CourseDifficulty] +// 縺薙ョ縺セ縺セ縺ォ縺励∪縺 Beginner=Novice Challenge=Expert Hard=Hard @@ -97,26 +107,33 @@ Oni=Oni Survival=Survival [EditInstallations] -You must type a program directory before clicking Add.=Stepmania縺ョ蟄伜惠縺吶k繝繧」繝ャ繧ッ繝医Μ繧呈欠螳壹@縺ヲ縺上□縺輔>縲 -'%s' is not a valid installation directory.=縲%s縲阪ッ譛牙柑縺ェStepmania繝繧」繝ャ繧ッ繝医Μ縺ァ縺ッ縺ゅj縺セ縺帙s縲 +// 貂 +You must type a program directory before clicking Add.="Add"繧偵け繝ェ繝繧ッ縺吶k蜑阪↓縲√励Ο繧ー繝ゥ繝縺ョ縺ゅk繝繧」繝ャ繧ッ繝医Μ繧呈欠螳壹@縺ヲ縺上□縺輔>縲 +'%s' is not a valid installation directory.='%s'縺ッ譛牙柑縺ェ繧、繝ウ繧ケ繝医シ繝ォ繝繧」繝ャ繧ッ繝医Μ縺ァ縺ッ縺ゅj縺セ縺帙s縲 + [EditMenuAction] -Create=譁ー隕丈ス懈 -Delete=蜑企勁 -Edit=隴憺擇繧ィ繝繧」繝繝 -Practice=邱エ鄙 +// 貂 +Create=譁ー隕剰ュ憺擇繧剃ス懈 +Delete=驕ク謚櫁ュ憺擇繧貞炎髯、 +Edit=驕ク謚櫁ュ憺擇繧堤キィ髮 +Practice=驕ク謚櫁ュ憺擇縺ョ邱エ鄙 [EditMenu] -Blank=譁ー隕上お繝繧」繝繝郁ュ憺擇 +// 貂 +Blank=蠑慕畑辟。縺 + [EditMenuRow] +// 貂 Action=謫堺ス Group=繧ー繝ォ繝シ繝励ヵ繧ゥ繝ォ繝 Song=譖イ -SourceSteps=蠑慕畑蜈縺ョ髮」譏灘コヲ -SourceStepsType=蠑慕畑蜈縺ョ繧ケ繧ソ繧、繝ォ -Steps=髮」譏灘コヲ -StepsType=繧ケ繧ソ繧、繝ォ +SourceSteps=蠑慕畑蜈隴憺擇 +SourceStepsType=蠑慕畑蜈繧ケ繧ソ繧、繝ォ +Steps=隴憺擇 +StepsType=繝励Ξ繧、繧ケ繧ソ繧、繝ォ [GameButton] +// 縺薙%縺縺倥k縺ィ繝舌げ繧翫◎縺縺ェ縺ョ縺ァ謾セ鄂ョ Back=Back Down=Down Center=Center @@ -156,81 +173,105 @@ StrumDown=Strum Down Tilt=Tilt FootUpLeft=FootUpLeft FootUpRight=FootUpRight +FootDownLeft=FootDownLeft +FootDownRight=FootDownRight FootDown=FootDown +HandUp=HandUp +HandLeft=HandLeft +HandRight=HandRight +HandDown=HandDown HandUpLeft=HandUpLeft HandUpRight=HandUpRight HandLrLeft=HandLrLeft HandLrRight=HandLrRight +Left White=Left White +Left Yellow=Left Yellow +Left Green=Left Green +Left Blue=Left Blue +Red=Red +Right Blue=Right Blue +Right Green=Right Green +Right Yellow=Right Yellow +Right White=Right White [GameCommand] -Could not launch web browser.=繝悶Λ繧ヲ繧カ縺ョ繧ェ繝シ繝励Φ縺ォ螟ア謨励@縺セ縺励◆縲 +// 貂 +Could not launch web browser.=繝悶Λ繧ヲ繧カ縺ョ襍キ蜍輔↓螟ア謨励@縺セ縺励◆縲 [GameState] +// 謾セ鄂ョ CPU=CPU Player 1=Player 1 Player 2=Player 2 [Headers] -Edit Courses=繧ウ繝シ繧ケ繧ィ繝繧」繝繝 -Edit Steps=隴憺擇繧ィ繝繧」繝繝 -Jukebox=繧ク繝・繝シ繧ッ繝懊ャ繧ッ繧ケ -Log In=繝ュ繧ー繧、繝ウ -Theme Options=繝繝シ繝槭が繝励す繝ァ繝ウ -Network Options=繝阪ャ繝医Ρ繝シ繧ッ繧ェ繝励す繝ァ繝ウ -Export Packages=繧ィ繧ッ繧ケ繝昴シ繝 -Select Character=繧ュ繝」繝ゥ繧ッ繧ソ繝シ繧サ繝ャ繧ッ繝 -Select Course=繧ウ繝シ繧ケ繧サ繝ャ繧ッ繝 -Select Difficulty=髮」譏灘コヲ繧サ繝ャ繧ッ繝 -Select Music=繝溘Η繝シ繧ク繝繧ッ繧サ繝ャ繧ッ繝 -Select Style=繝励Ξ繧、繧ケ繧ソ繧、繝ォ繧サ繝ャ繧ッ繝 -Set Time=譎ょ綾蜷医o縺 -Summary=讎りヲ -Test Input=蜈・蜉帙ユ繧ケ繝 -Results=繝ェ繧カ繝ォ繝 +// 縺薙%譌・譛ャ隱槭↓縺励◆繧峨き繝繧ウ謔ェ縺縺ァ縺 +Edit Courses=Edit Courses +Edit Steps=Edit Steps +Jukebox=Jukebox +Log In=Log In +Theme Options=Theme Options +Network Options=Network Options +Export Packages=Export Packages +Select Character=Select Character +Select Course=Select Course +Select Difficulty=Select Difficulty +Select Music=Select Music +Select Style=Select Style +Set Time=Set Time +Summary=Summary +Test Input=Test Input +Results=Results [HoldNoteScore] +// 縺縺倥k蠢隕√↑縺縺ァ縺 Held=OK LetGo=NG None=None [InputMapper] -Connected=謗・邯 -Disconnected=譛ェ謗・邯 -Auto-mapping all joysticks.=繧ク繝ァ繧、繧ケ繝繧」繝繧ッ繧定ェ蜍戊ェ崎ュ倥@縺セ縺吶 +Connected=Connected +Disconnected=Disconnected +Auto-mapping all joysticks.=Auto-mapping all joysticks. [Language] +// 貂 Name=譌・譛ャ隱 [LanguagesDlg] -Error parsing file '%s'.=縲%s縲阪ョ隗」譫舌↓螟ア謨励@縺セ縺励◆縲 -Error reading '%s'.=縲%s縲阪ョ隱ュ縺ソ霎シ縺ソ縺ォ螟ア謨励@縺セ縺励◆縲 -Error reading line '%s' from '%s': Each line must have either 3 or 4 values. This row has %d values.=縲%s縲崎。檎岼縺九i縲%s縲阪ョ隱ュ縺ソ霎シ縺ソ縺ォ螟ア謨励@縺セ縺励◆縲ゅ☆縺ケ縺ヲ縺ョ陦後↓3縺4縺、縺ョ繝繝シ繧ソ縺悟ュ伜惠縺吶k蠢隕√′縺ゅj縺セ縺吶 -Error reading file '%s'.=縲%s縲阪ョ隱ュ縺ソ霎シ縺ソ縺ォ螟ア謨励@縺セ縺励◆縲 -Exported to your Desktop as '%s'.=繝繧ケ繧ッ繝医ャ繝励↓縲%s縲阪r蜃コ蜉帙@縺セ縺励◆縲 -Failed to save '%s'.=縲%s縲阪ョ菫晏ュ倥↓螟ア謨励@縺セ縺励◆縲 -Imported %d strings into '%s'.\n - %d were added.\n - %d were modified\n - %d were unchanged\n - %d empty strings were ignored=%d陦後r縲%s縲阪↓隱ュ縺ソ霎シ縺ソ縺セ縺励◆縲\n - %d陦瑚ソス蜉\n - %d陦御ソョ豁」\n - %d陦梧悴螟画峩\n - %d陦檎┌隕 -Importing these strings will override all data in '%s'. Continue?=隱ュ縺ソ霎シ繧繝繝シ繧ソ縺ッ縲%s縲阪r荳頑嶌縺阪@縺セ縺吶らカ夊。後@縺セ縺吶°シ -There are no strings to export for this language.=縺薙ョ險隱槭〒蜃コ蜉帙〒縺阪k譁蟄励ッ縺ゅj縺セ縺帙s縲 -This will permanently delete '%s'. Continue?=縲%s縲阪r螳悟ィ縺ォ豸亥悉縺励∪縺吶らカ夊。後@縺セ縺吶°シ +// 貂 +Error parsing file '%s'.=繝輔ぃ繧、繝ォ'%s'縺ョ隗」譫舌↓螟ア謨励@縺セ縺励◆縲 +Error reading '%s'.='%s'縺ョ隱ュ縺ソ霎シ縺ソ縺ォ螟ア謨励@縺セ縺励◆縲 +Error reading line '%s' from '%s': Each line must have either 3 or 4 values. This row has %d values.=陦'%s'('%s')縺ョ隱ュ縺ソ蜿悶j縺ォ螟ア謨励@縺セ縺励◆:蜈ィ縺ヲ縺ョ蛻励ッ3縺ゅk縺縺ッ4縺、縺ョ蛟、縺励°謖√※縺セ縺帙s縲ゅ%縺ョ蛻励↓縺ッ%d縺、縺ョ蛟、縺悟ュ伜惠縺励∪縺吶 +Error reading file '%s'.=繝輔ぃ繧、繝ォ'%s'縺ョ隱ュ縺ソ霎シ縺ソ縺ォ螟ア謨励@縺セ縺励◆縲 +Exported to your Desktop as '%s'.=繝繧ケ繧ッ繝医ャ繝励↓'%s'繧貞コ蜉帙@縺セ縺励◆縲 +Failed to save '%s'.='%s'縺ョ菫晏ュ倥↓螟ア謨励@縺セ縺励◆縲 +Imported %d strings into '%s'.\n - %d were added.\n - %d were modified\n - %d were unchanged\n - %d empty strings were ignored=%d縺、縺ョ譁遶縺'%s'縺ォ蟆主・縺輔l縺セ縺励◆縲\n%d縺、縺瑚ソス蜉縺輔l縺セ縺励◆縲\n%d縺、縺悟、画峩縺輔l縺セ縺励◆縲\n%d縺、縺ッ螟画峩縺輔l縺ヲ縺縺セ縺帙s\n%d縺、縺ッ辟。隕悶&繧後∪縺励◆縲 +Importing these strings will override all data in '%s'. Continue?=縺薙l繧峨ョ譁遶繧貞ー主・縺吶k縺ィ'%s'縺ョ蜈ィ縺ヲ縺ョ繝繝シ繧ソ縺梧嶌縺肴鋤縺医i繧後∪縺吶らカ夊。後@縺セ縺吶°? +There are no strings to export for this language.=縺薙ョ險隱槭↓縺ッ蜃コ蜉帙〒縺阪k譁遶縺後≠繧翫∪縺帙s縲 +This will permanently delete '%s'. Continue?='%s'繧貞ョ悟ィ縺ォ豸亥悉縺励※縺励∪縺縺セ縺吶らカ夊。後@縺セ縺吶°? [LowLevelWindow_X11] -Failed to establish a connection with the X server=X 縺ィ縺ョ謗・邯壹ョ遒コ遶九↓螟ア謨励@縺セ縺励◆縲 +// 貂 +Failed to establish a connection with the X server=X server縺ィ縺ョ謗・邯壹r遒コ遶九〒縺阪∪縺帙s縺ァ縺励◆縲 [MainMenuDlg] -'%s' cleared=縲%s縲阪r蜑企勁縺励∪縺励◆縲 -'%s' doesn't exist. It will be created next time you start the game.=縲%s縲阪′蟄伜惠縺励∪縺帙s縲よャ。蝗槭ョ襍キ蜍輔〒菴懈舌&繧後∪縺吶 -'%s' is already cleared.=縲%s縲阪ッ譌「縺ォ蜑企勁縺輔l縺ヲ縺縺セ縺吶 -Failed to copy music file '%s' to '%s': %s=縲%縲阪ョ縲%s縲阪∈縺ョ繧ウ繝斐シ縺ォ螟ア謨励@縺セ縺励◆縲: %s -Failed to create directory '%s': %s=繝繧」繝ャ繧ッ繝医Μ縲%s縲阪ョ菴懈舌↓螟ア謨励@縺セ縺励◆縲: %s -Failed to create song directory '%s': %s=譖イ繝繧」繝ャ繧ッ繝医Μ縲%s縲阪ョ菴懈舌↓螟ア謨励@縺セ縺励◆縲: %s -Failed to create the song file '%s'.=譖イ繝輔ぃ繧、繝ォ縲%s縲阪ョ菴懈舌↓螟ア謨励@縺セ縺励◆縲 -Failed to delete file '%s'.=縲%s縲阪ョ蜑企勁縺ォ螟ア謨励@縺セ縺励◆縲 -Failed to open '%s': %s=縲%s縲阪ョ繧ェ繝シ繝励Φ縺ォ螟ア謨励@縺セ縺励◆縲: %s -Music file=譖イ繝輔ぃ繧、繝ォ -Success. Created the song '%s'.=縲%s縲阪ョ菴懈舌↓謌仙粥縺励∪縺励◆縲 -The song directory '%s' already exists. You cannot override an existing song.=縲%s縲阪′譌「縺ォ蟄伜惠縺励∪縺吶ゆク頑嶌縺阪ッ縺ァ縺阪∪縺帙s縲 +// 貂 +'%s' cleared='%s'繧貞炎髯、縺励∪縺励◆縲 +'%s' doesn't exist. It will be created next time you start the game.='%s'縺悟ュ伜惠縺励∪縺帙s縲よャ。縺ョ襍キ蜍墓凾縺ォ閾ェ蜍慕噪縺ォ逕滓舌&繧後∪縺吶 +'%s' is already cleared.='%s'縺ッ譌「縺ォ蜑企勁縺輔l縺ヲ縺縺セ縺吶 +Failed to copy music file '%s' to '%s': %s=讌ス譖イ繝輔ぃ繧、繝ォ'%s'縺ョ'%s'縺ク縺ョ繧ウ繝斐シ縺ォ螟ア謨励@縺セ縺励◆: %s +Failed to create directory '%s': %s=繝繧」繝ャ繧ッ繝医Μ'%s'縺ョ菴懈舌↓螟ア謨励@縺セ縺励◆: %s +Failed to create song directory '%s': %s=繧ス繝ウ繧ー繧ー繝ォ繝シ繝励ョ繧」繝ャ繧ッ繝医Μ'%s'縺ョ菴懈舌↓螟ア謨励@縺セ縺励◆: %s +Failed to create the song file '%s'.=隴憺擇繝輔ぃ繧、繝ォ'%s'縺ョ菴懈舌↓螟ア謨励@縺セ縺励◆縲 +Failed to delete file '%s'.=繝輔ぃ繧、繝ォ'%s'縺ョ蜑企勁縺ォ螟ア謨励@縺セ縺励◆縲 +Failed to open '%s': %s='%s'縺ョ繧ェ繝シ繝励Φ縺ォ螟ア謨励@縺セ縺励◆: %s +Music file=Music file +Success. Created the song '%s'.=隴憺擇'%s'縺ョ菴懈舌↓謌仙粥縺励∪縺励◆縲 +The song directory '%s' already exists. You cannot override an existing song.=譖イ繝繧」繝ャ繧ッ繝医Μ'%s'縺ッ譌「縺ォ蟄伜惠縺励∪縺吶よ里蟄倥ョ譖イ繧剃ク頑嶌縺阪☆繧九%縺ィ縺ッ縺ァ縺阪∪縺帙s縲 [MultiPlayer] +//縺縺倥k縺ィ繝舌げ繧翫◎縺 P1=P1 P2=P2 P3=P3 @@ -265,48 +306,51 @@ P31=P31 P32=P32 [MusicWheel] +// 蠢懈・蜃ヲ鄂ョ遞句コヲ 菫ョ豁」縺ョ蜿ッ閭ス諤ァ鬮 Portal=Portal Random=Random Roulette=Roulette Empty=- EMPTY - -ArtistText=繧「繝シ繝繧」繧ケ繝磯 +ArtistText=繧「繝シ繝繧」繧ケ繝亥錐鬆 BpmText=BPM鬆 -ChallengeMeterText=Expert縺ョ髮」譏灘コヲ鬆 -DoubleEasyMeterText=DPEasy縺ョ髮」譏灘コヲ鬆 -DoubleMediumMeterText=DPMedium縺ョ髮」譏灘コヲ鬆 -DoubleHardMeterText=DPHard縺ョ髮」譏灘コヲ鬆 -DoubleChallengeMeterText=DPExpert縺ョ髮」譏灘コヲ鬆 -EasyMeterText=Easy縺ョ髮」譏灘コヲ鬆 -GenreText=繧ク繝」繝ウ繝ォ鬆 -GroupText=繧ー繝ォ繝シ繝鈴 -HardMeterText=Hard縺ョ髮」譏灘コヲ鬆 +ChallengeMeterText=SP-Challenge髮」蠎ヲ鬆 +DoubleEasyMeterText=DP-Easy髮」蠎ヲ鬆 +DoubleMediumMeterText=DP-Medium髮」蠎ヲ鬆 +DoubleHardMeterText=DP-Hard髮」蠎ヲ鬆 +DoubleChallengeMeterText=DP-Challenge髮」蠎ヲ鬆 +EasyMeterText=SP-Easy髮」蠎ヲ鬆 +GenreText=繧ク繝」繝ウ繝ォ蜷埼 +GroupText=繧ス繝ウ繧ー繧ー繝ォ繝シ繝怜錐鬆 +HardMeterText=SP-Hard髮」蠎ヲ鬆 LengthText=譖イ縺ョ髟キ縺暮 -MediumMeterText=Medium縺ョ髮」譏灘コヲ鬆 -PopularityText=莠コ豌鈴 -PreferredText=驕ク譖イ邇鬆 -TitleText=譖イ縺ョ繧ソ繧、繝医Ν鬆 -RecentText=譛霑題ソス蜉縺輔l縺滓峇 -TopGradesText=譛鬮倥げ繝ャ繝シ繝蛾 +MediumMeterText=SP-Medium髮」蠎ヲ鬆 +PopularityText=繝励Ξ繧、繝、繝シ繧コ繝吶せ繝 +PreferredText=繝ヲ繝シ繧カ繝シ繧ス繝シ繝 +TitleText=譖イ蜷埼 +RecentText=譛霑代励Ξ繧、縺励◆譖イ +TopGradesText=蜿門セ苓ゥ穂セ。鬆 -CoursesText=繧ウ繝シ繧ケ -AllCoursesText=蜈ィ繧ウ繝シ繧ケ -NonstopText=繝ャ繧、繝エ繧ウ繝シ繧ケ -OniText=ONI繧ウ繝シ繧ケ -EndlessText=繧ィ繝ウ繝峨Ξ繧ケ繧ウ繝シ繧ケ -SurvivalText=繧オ繝舌う繝舌Ν繧ウ繝シ繧ケ +CoursesText=Courses +AllCoursesText=蜈ィ縺ヲ縺ョ繧ウ繝シ繧ケ +NonstopText=Extended繧ウ繝シ繧ケ +OniText=Oni繧ウ繝シ繧ケ +EndlessText=Endless繧ウ繝シ繧ケ +SurvivalText=Survival繧ウ繝シ繧ケ -NormalModeText=繝弱シ繝槭Ν繝「繝シ繝 -BattleModeText=繝舌ヨ繝ォ繝「繝シ繝 +NormalModeText=騾壼クク繝励Ξ繧、 +BattleModeText=Rave繝「繝シ繝(Disabled) [NetworkSyncManager] -Connection failed.=謗・邯壹↓螟ア謨励@縺セ縺励◆縲 -Connection to '%s' successful.=縲%s縲阪∈縺ョ謗・邯壹↓謌仙粥縺励∪縺励◆縲 -Connection to server dropped.=繧オ繝シ繝舌∈縺ョ謗・邯壹′蛻繧後∪縺励◆縲 -Initializing Client Network...=繧ッ繝ゥ繧、繧「繝ウ繝医ロ繝繝医Ρ繝シ繧ッ繧貞晄悄蛹悶@縺ヲ縺縺セ縺吶 -Not Supported=縺薙ョ繝「繝シ繝峨ッ繝阪ャ繝医Ρ繝シ繧ッ縺ァ繧オ繝昴シ繝医&繧後※縺縺セ縺帙s縲 +// 貂 +Connection failed.=繧オ繝シ繝舌∈縺ョ謗・邯壹↓螟ア謨励@縺セ縺励◆縲 +Connection to '%s' successful.=繧オ繝シ繝'%s'縺ク縺ョ謗・邯壹↓謌仙粥縺励∪縺励◆縲 +Connection to server dropped.=繧オ繝シ繝舌°繧峨ョ蠢懃ュ斐′縺ゅj縺セ縺帙s縲 +Initializing Client Network...=繧ッ繝ゥ繧、繧「繝ウ繝医ロ繝繝医Ρ繝シ繧ッ繧貞晄悄蛹悶@縺ヲ縺縺セ縺吮ヲ +Not Supported=繧ェ繝ウ繝ゥ繧、繝ウ荳ュ縺ォ縺薙ョ繝「繝シ繝峨〒繝励Ξ繧、縺吶k縺薙→縺ッ縺ァ縺阪∪縺帙s縲 [NoteType] +// 縺縺倥k縺ィ繝舌げ繧翫◎縺 4th=4th 8th=8th 12th=12th @@ -318,196 +362,250 @@ Not Supported=縺薙ョ繝「繝シ繝峨ッ繝阪ャ繝医Ρ繝シ繧ッ縺ァ繧オ繝昴シ繝医&繧後※縺縺セ 192nd=192nd [OptionExplanations] +// 豎守畑? +Exit=谺。縺ョ逕サ髱「縺ォ遘サ陦後@縺セ縺吶 -AllowExtraStage=繧ィ繧ッ繧ケ繝医Λ繝サ繧「繝ウ繧ウ繝シ繝ォ縺ョ譛臥┌繧定ィュ螳壹@縺セ縺吶\n縺ェ縺翫う繝吶Φ繝医Δ繝シ繝峨′On縺ョ譎ゅッ縺ッOn/Off縺ォ髢「繧上i縺壹↑縺上↑繧翫∪縺吶 -AllowW1=Flawless蛻、螳壹ョ菴ソ逕ィ遽蝗イ繧定ィュ螳壹@縺セ縺吶 -Announcer=繧「繝翫え繝ウ繧オ繝シ繧帝∈謚槭@縺セ縺吶ょーら畑繝輔ぃ繧、繝ォ縺悟ソ隕√〒縺吶 -Appearance Options=繧イ繝シ繝縺ョ螟冶ヲウ縺ォ髢「縺吶k繧ェ繝励す繝ァ繝ウ縺ァ縺吶 -Theme Options=繝繝シ繝槭↓髢「縺吶k繧ェ繝励す繝ァ繝ウ縲√∪縺溘ッ繝繝シ繝槫崋譛峨ョ繧ェ繝励す繝ァ繝ウ縺ァ縺吶 -ArcadeOptionsNavigation=縲窟rcade Style縲阪↓縺吶k縺ィ縲√が繝励す繝ァ繝ウ縺ョ隱ャ譏弱′豸医∴縺セ縺吶 -Assist=繝ェ繧コ繝繧ュ繝シ繝礼畑縺ョ髻ウ繧定ィュ螳壹@縺セ縺吶 -AttractSoundFrequency=繧「繝医Λ繧ッ繝医ョ繝「縺ァ縺ョ譖イ縺ョ豬√l譁ケ繧定ィュ螳壹@縺セ縺吶 -AutoMapOnJoyChange=蛻昴a縺ヲ謗・邯壹@縺溘ご繝シ繝繝代ャ繝峨ョ繝懊ち繝ウ驟咲スョ繧定ェ蜍戊ィュ螳壹@縺セ縺吶 -AutogenGroupCourses=繧、繝ウ繧ケ繝医シ繝ォ縺輔l縺ヲ縺繧区峇縺九i繧ウ繝シ繧ケ繧定ェ蜍慕函謌舌@縺セ縺吶 -AutogenSteps=繧、繝ウ繧ケ繝医シ繝ォ縺輔l縺ヲ縺繧区峇縺九i隴憺擇繧定ェ蜍慕函謌舌@縺セ縺吶\n縺溘□縺玲怙菴朱剞1縺、縺ッ隴憺擇縺悟ュ伜惠縺励※縺繧句ソ隕√′縺ゅj縺セ縺吶 -BGBrightness=閭梧勹縺ョ譏主コヲ繧定ェソ謨エ縺励∪縺吶 -Background=繝励Ξ繧、荳ュ縺ョ閭梧勹繧定ィュ螳壹@縺セ縺吶ゅ郡tatic縲阪〒閭梧勹繧貞崋螳壹@縺セ縺吶\n縲軍andom Background縲阪ッRandomMovies繝輔か繝ォ繝縺ョ閭梧勹繧貞咲函縺励∪縺吶 -BarDrain=繝ゥ繧、繝輔ヰ繝シ縺ョ貂帙j譁ケ繧定ィュ螳壹@縺セ縺吶 -BatLives=繝ゥ繧、繝輔ヰ繝繝繝ェ繝シ縺ョ蛟区焚繧定ィュ螳壹@縺セ縺吶 -Bookkeeping=繧ッ繝ャ繧ク繝繝医ョ謚募・螻・豁エ繧帝夢隕ァ縺ァ縺阪∪縺吶 -Calibrate Machine Sync=繧ー繝ュ繝シ繝舌Ν繧ェ繝輔そ繝繝医r險ュ螳壹@縺セ縺吶 -CelShadeModels=3D繧ュ繝」繝ゥ繧ッ繧ソ繝シ繧偵そ繝ォ繧キ繧ァ繝シ繝峨〒陦ィ遉コ縺励∪縺吶 -Center Image=繝「繝九ち縺ィ逕サ蜒上ョ菴咲スョ繧定ェソ謨エ縺励∪縺吶 -Characters=繧ュ繝」繝ゥ繧ッ繧ソ繝シ縺ョ菴ソ逕ィ險ュ螳壹r縺励∪縺吶 -Clear Bookkeeping Data=繧ッ繝ャ繧ク繝繝医ョ繝シ繧ソ繧貞炎髯、縺励∪縺吶 -Clear Machine Edits=Songs莉・螟悶ョ繝ュ繝シ繧ォ繝ォ縺ォ菫晏ュ倥&繧後※縺繧九お繝繧」繝繝医ョ繝シ繧ソ繧貞炎髯、縺励∪縺吶 -Clear USB edits=繝。繝「繝ェ繝シ繧ォ繝シ繝峨↓菫晏ュ倥&繧後※縺繧九お繝繧」繝繝医ョ繝シ繧ソ繧貞炎髯、縺励∪縺吶 -Clear Machine Stats=繧ケ繧ウ繧「繝繝シ繧ソ繧貞炎髯、縺励∪縺吶 -CoinMode=繧ッ繝ャ繧ク繝繝医ョ險ュ螳壹r縺励∪縺吶る壼クク縺ッFree Play繧帝∈謚槭@縺ヲ縺上□縺輔>縲 -CoinModeNoHome=繧イ繝シ繝繧ケ繧ソ繝シ繝亥燕縺九i隍謨ー縺ョ繝励Ξ繧、繝、繝シ縺悟盾蜉縺ァ縺阪k繧医≧縺ォ縺ェ繧翫∪縺吶 -CoinsPerCredit=菴輔さ繧、繝ウ繧1繧ッ繝ャ繧ク繝繝医↓縺吶k縺九ョ險ュ螳壹〒縺吶 -Connection=Stepmania Online繧オ繝シ繝舌↓謗・邯壹@縺セ縺吶 -CourseSortOrder=繧ウ繝シ繧ケ縺ョ繧ス繝シ繝医r隱ソ縺ケ縺セ縺吶 -CreateNew=隴憺擇繧呈眠隕丈ス懈舌@縺セ縺吶 -Create New Course=譁ー縺励>繧ウ繝シ繧ケ繧剃ス懈舌@縺セ縺吶ゅ -Create New Profile=譁ー縺励>繝励Ο繝輔ぃ繧、繝ォ繧剃ス懈舌@縺セ縺吶 -DancePointsForOni=ONI繝「繝シ繝峨〒縺ョ繧ケ繧ウ繧「陦ィ遉コ蠖「蠑上r險ュ螳壹@縺セ縺吶 -DefaultFailType=繝励Ξ繧、荳ュ縺ョ繧イ繝シ繝繧ェ繝シ繝舌シ縺ョ險ュ螳壹r縺励∪縺吶 -DefaultFailTypeNoOff=隍謨ー莠コ謨ー縺ァ縺ョ繝励Ξ繧、荳ュ縺ョ繧イ繝シ繝繧ェ繝シ繝舌シ縺ョ險ュ螳壹r縺励∪縺吶 -DefaultNoteSkin=騾壼クク菴ソ縺繝弱シ繝医せ繧ュ繝ウ繧定ィュ螳壹@縺セ縺吶\n蠢縺壹す繝溘Η繝ャ繝シ繝井クュ縺ョ繧イ繝シ繝縺ォ蟇セ蠢懊☆繧九せ繧ュ繝ウ繧剃スソ逕ィ縺励※縺上□縺輔>縲 -DelayedBack=逕サ髱「繧呈綾繧九→縺阪↓&BACK;繝懊ち繝ウ繧呈款縺咎聞縺輔r險ュ螳壹@縺セ縺吶 -DelayedTextureDelete=3D繝繧ッ繧ケ繝√Ε縺ョ繧ュ繝」繝繧キ繝・繧貞叙繧翫∪縺吶ゅΓ繝「繝ェ縺後°縺ェ繧雁ソ隕√↓縺ェ繧翫∪縺吶 -Delete=繧ェ繝悶ず繧ァ繧貞炎髯、縺励∪縺吶ゅ鍬ittle縲阪〒4蛻莉・螟悶ョ繧ェ繝悶ず繧ァ繧偵√君o Jumps縲阪〒2縺、謚シ縺励√君o Hands縲阪〒3縺、謚シ縺励―n縲君o Quads縲阪〒4縺、莉・荳頑款縺励√君o Stretch縲阪〒繝ュ繝ウ繧ー繧ェ繝悶ず繧ァ縲√君o Rolls縲阪〒繝ュ繝シ繝ォ縲―n縲君o Lifts縲阪〒繝ェ繝輔ヨ繧偵√君o Fakes縲阪〒繝輔ぉ繧、繧ッ繧貞炎髯、縺励∪縺吶 -Difficulty=隴憺擇縺ョ髮」譏灘コヲ繧定ィュ螳壹@縺セ縺吶 -DisplayAspectRatio=逕サ髱「縺ョ豈皮紫繧定ィュ螳壹@縺セ縺吶16:9縺4:3繧偵♀蜍ァ繧√@縺セ縺吶 -DisplayColorDepth=繝輔Ν繧ケ繧ッ繝ェ繝シ繝ウ繝「繝シ繝峨〒縺ョ譛牙柑濶イ謨ー繧定ィュ螳壹@縺セ縺吶 -DisplayResolution=逕サ髱「縺ョ隗」蜒丞コヲ繧定ィュ螳壹@縺セ縺吶 -EasterEggs=縺薙ョ險ュ螳壹rOn縺ォ縺励※縲;reat莉・荳九r蜃コ縺輔★縺ォ\n250繧ウ繝ウ繝懊▽縺ェ縺舌→窶ヲシ -Edit Courses=繧ウ繝シ繧ケ縺ョ邱ィ髮繧偵@縺セ縺吶 +//繝。繝九Η繝シ竊偵ず繝・繝シ繧ッ繝懊ャ繧ッ繧ケ +Difficulty=騾」邯壼咲函縺吶k髮」譏灘コヲ繧定ィュ螳壹@縺セ縺吶 +Group=騾」邯壼咲函縺吶k繧ス繝ウ繧ー繧ー繝ォ繝シ繝励r險ュ螳壹@縺セ縺吶 +OptionsRandomJukebox=騾」邯壼咲函譎ゅ↓縺翫§繧縺セ繧偵°縺代k縺九←縺縺玖ィュ螳壹@縺セ縺吶 +Style=騾」邯壼咲函縺吶k繝励Ξ繧、繧ケ繧ソ繧、繝ォ繧定ィュ螳壹@縺セ縺吶 -Edit Courses/Mods=繧ウ繝シ繧ケ縲√♀繧医ウ隴憺擇蜉ケ譫懊ョ險ュ螳壹r縺励∪縺吶 -Edit Songs/Steps=譖イ縺ョ隴憺擇繧剃ス懈/邱ィ髮縺励∪縺吶 -Practice Songs/Steps=譖イ縺ョ邱エ鄙偵′縺ァ縺阪∪縺吶 -EditorShowBGChangesPlay=Edit/邱エ鄙偵Δ繝シ繝峨〒閭梧勹繧定。ィ遉コ縺吶k縺九←縺縺九ョ險ュ螳壹〒縺吶 -Effect=縲轡runk縲阪〒繝ャ繝シ繝ウ縺梧昭繧峨℃縲√轡izzy縲阪〒繧ェ繝悶ず繧ァ縺悟屓霆「縺励∪縺吶ゅ卦wirl縲阪〒逕サ髱「縺ョ蝙ら峩譁ケ蜷代↓縲―n縲軍oll縲阪〒驩帷峩譁ケ蜷代↓蝗櫁サ「縺励∪縺吶ゅ沓eat縲阪ッ荳諡阪#縺ィ縺ォ繝ャ繝シ繝ウ縺梧険蜍輔@縲√卦ipsy縲阪〒繝ャ繝シ繝ウ縺御ク贋ク九↓\n謠コ繧峨℃縺セ縺吶ゅ卦ornado縲阪〒繝ャ繝シ繝ウ縺後ュ縺倥l縲√沓umpy縲阪〒繧ェ繝悶ず繧ァ縺ォ關ス縺。逹縺阪′縺ェ縺上↑繧翫∪縺吶 +//繝。繝九Η繝シ竊偵お繝繧」繝繝 +Edit Courses=繧ウ繝シ繧ケ繧剃ス懈/邱ィ髮縺励∪縺吶 +Edit Courses/Mods=繧ウ繝シ繧ケ繧縺翫§繧縺セ繧剃ス懈/邱ィ髮縺励∪縺吶 +Edit Songs/Steps=隴憺擇繧剃ス懈/邱ィ髮縺励∪縺吶 +Practice Songs/Steps=隴憺擇縺ョ邱エ鄙偵r縺励∪縺吶 -EnableAttackSounds=縺翫§繧縺セ縺ョ髢句ァ区凾縺ィ邨ゆコ譎ゅ↓蜉ケ譫憺浹繧堤匱逕溘&縺帙∪縺吶 -EnableMineHitSound=蝨ー髮キ繧定ク上s縺譎ゅ↓蜉ケ譫憺浹繧堤匱逕溘&縺帙∪縺吶 -EventMode=On縺ォ縺吶k縺ィ繧ケ繝繝シ繧ク繧貞、ア謨励@縺ヲ繧ゅご繝シ繝繧ェ繝シ繝舌シ縺ォ縺ェ繧峨↑縺上↑繧翫∪縺吶′縲―n繧ィ繧ッ繧ケ繝医Λ繧ケ繝繝シ繧ク繝サ繝ッ繝ウ繝「繧「繧ィ繧ッ繧ケ繝医Λ繧ケ繝繝シ繧ク繧ょコ迴セ縺励↑縺上↑繧翫∪縺吶 -Exit=縺薙ョ繧ェ繝励す繝ァ繝ウ繧堤オゆコ縺励∝挨縺ョ逕サ髱「縺ォ遘サ陦後@縺セ縺吶 -Fail=繧ケ繝繝シ繧ク繧貞、ア謨励@縺溘→縺阪ョ謖吝虚繧定ィュ螳壹@縺セ縺吶 -FastLoad=On縺ォ縺吶k縺ィ縲√☆縺ァ縺ォ蟄伜惠縺吶k譖イ縺ォ螟画峩縺檎函縺倥※繧りェュ縺ソ霎シ縺セ縺ェ縺上↑繧翫∪縺吶 +//繝励Ξ繧、繧ェ繝励す繝ァ繝ウ +Accel=繝弱シ繝医ョ繝ャ繧サ繝励ち繝シ縺ク縺ョ霑代▼縺肴婿繧貞、画峩縺励∪縺吶\n縺薙ョ繧ェ繝励す繝ァ繝ウ縺ッ隍謨ー蜷梧凾驕ク謚槭〒縺阪∪縺吶 +Appearance=繝弱シ繝医ョ蜿ッ隕也ッ蝗イ繧貞、画峩縺励∪縺吶\n縺薙ョ繧ェ繝励す繝ァ繝ウ縺ッ隍謨ー蜷梧凾驕ク謚槭〒縺阪∪縺吶 +Assist=繝上Φ繝峨け繝ゥ繝繝励♀繧医ウ繝。繝医Ο繝弱シ繝縺ョ髻ウ繧帝ウエ繧峨@縺セ縺吶 +Attacks=On縺ォ縺吶k縺ィ隴憺擇縺ァ謖螳壹&繧後◆縺翫§繧縺セ縺檎匱蜍輔@縺セ縺吶0ff縺ァ縺ッ逋コ蜍輔@縺セ縺帙s縲\nRandom Attacks縺ォ縺吶k縺ィ隴憺擇縺ォ髢「菫ゅ↑縺上♀縺倥c縺セ縺檎匱蜍輔@縺セ縺吶 +AutoAdjust=Sync Song縺セ縺溘ッSync Machine繧帝∈謚槭☆繧九→縲∝ョ滄圀縺ョ繝励Ξ繧、縺九i\n繧ェ繝輔そ繝繝医∪縺溘ッ繧ー繝ュ繝シ繝舌Ν繧ェ繝輔そ繝繝医r菫ョ豁」縺励∪縺吶\nSync Tempo繧帝∈謚槭☆繧九→縲∝ョ滄圀縺ョ繝励Ξ繧、縺九iBPM繧剃ソョ豁」縺励∪縺吶 +AutoPlay=縺薙ョ鬆逶ョ繧丹n縺ォ縺吶k縺ィ縲√が繝シ繝医励Ξ繧、縺ォ縺ェ繧翫∪縺吶\n縺溘□縺励せ繧ウ繧「髮險医ッ縺輔l縺セ縺帙s縲 +Background=繝励Ξ繧、荳ュ縺ョ閭梧勹螟牙喧縺ォ髢「縺吶k險ュ螳壹〒縺吶 +BarDrain=Bar繧イ繝シ繧ク縺ョ謖吝虚繧定ィュ螳壹@縺セ縺吶\nNo Recover縺ァ縺ッ蝗槫セゥ縺後≠繧翫∪縺帙s縲4udden Death縺ァ縺ッGood莉・荳九ョ蛻、螳壹r蜃コ縺吶→蠑キ蛻カ邨ゆコ縺励∪縺吶 +BatLives=Battery繧イ繝シ繧ク縺ョ繝ゥ繧、繝輔ョ謨ー繧定ィュ螳壹@縺セ縺吶\n縺薙ョ謨ー縺縺代さ繝ウ繝懊r蛻繧九%縺ィ縺瑚ィア縺輔l縺セ縺吶 +Characters=繝繝ウ繧オ繝シ縺セ縺溘ッ2D繧ュ繝」繝ゥ繧ッ繧ソ繝シ繧帝∈謚槭@縺セ縺吶 +#DefaultFailType=IMMEDIATE stops play when all players run out of life. 30 MISSES stops play after 30 consecutive misses. END OF SONG stops play at the end of the song if all players have run out of life. OFF disables fail. +#DefaultFailTypeNoOff=IMMEDIATE stops play when all players run out of life. 30 MISSES stops play after 30 consecutive misses. END OF SONG stops play at the end of the song if all players have run out of life. +Effect=繝弱シ繝医d繝ャ繧サ繝励ち繝シ縺ョ螟ァ縺阪&繧蜍輔″譁ケ繧貞、画峩縺励∪縺吶\n縺薙ョ繧ェ繝励す繝ァ繝ウ縺ッ隍謨ー蜷梧凾驕ク謚槭〒縺阪∪縺吶 +EffectsReceptor=繝弱シ繝医d繝ャ繧サ繝励ち繝シ縺ョ螟ァ縺阪&繧蜍輔″譁ケ繧貞、画峩縺励∪縺吶\n縺薙ョ繧ェ繝励す繝ァ繝ウ縺ッ隍謨ー蜷梧凾驕ク謚槭〒縺阪∪縺吶 +EffectsArrow=繝弱シ繝医d繝ャ繧サ繝励ち繝シ縺ョ螟ァ縺阪&繧蜍輔″譁ケ繧貞、画峩縺励∪縺吶\n縺薙ョ繧ェ繝励す繝ァ繝ウ縺ッ隍謨ー蜷梧凾驕ク謚槭〒縺阪∪縺吶 +Hide=Dark縺ッ繝ャ繧サ繝励ち繝シ繧呈緒逕サ縺励∪縺帙s縲Blind縺ッ蛻、螳壹r謠冗判縺励∪縺帙s縲Cover縺ッ閭梧勹繧呈緒逕サ縺励∪縺帙s縲\n縺薙ョ繧ェ繝励す繝ァ繝ウ縺ッ隍謨ー蜷梧凾縺ォ譛牙柑縺ォ縺ァ縺阪∪縺吶 +Holds=騾壼クク縺ョ繝弱シ繝医r繝ュ繝ウ繧ー繝弱シ繝医↓螟牙喧縺輔○縺セ縺吶\n縺薙ョ繧ェ繝励す繝ァ繝ウ縺ッ隍謨ー蜷梧凾驕ク謚槭〒縺阪∪縺吶 +Insert=蝓コ譛ャ縺ョ繝弱シ繝磯咲スョ縺ォ繝弱シ繝医r霑ス蜉縺励∪縺吶\n縺薙ョ繧ェ繝励す繝ァ繝ウ縺ッ隍謨ー蜷梧凾驕ク謚槭〒縺阪∪縺吶 +LifeType=繧イ繝シ繧ク縺ョ遞ョ鬘槭r驕ク謚槭@縺セ縺吶\nBar縺ォ縺ッ蝗槫セゥ縺後≠繧翫∪縺吶′縲。attery縺ォ縺ッ蝗槫セゥ縺後≠繧翫∪縺帙s縲 +Mines=繝槭う繝ウ繝弱シ繝医r霑ス蜉縲√≠繧九>縺ッ蜑企勁縺励∪縺吶 +NoteSkins=繝励Ξ繧、縺ォ菴ソ逕ィ縺吶k繝弱シ繝医せ繧ュ繝ウ繧貞、画峩縺励∪縺吶\n蠢縺夂樟蝨ィ縺ョ繧イ繝シ繝繝「繝シ繝峨↓蟇セ蠢懊@縺溘せ繧ュ繝ウ繧剃スソ逕ィ縺励※縺上□縺輔>縲 +Persp=繝弱シ繝医′豬√l繧句ケウ髱「繧定ヲ九k隗貞コヲ繧貞、画峩縺励∪縺吶 +ProTiming=On縺ォ縺吶k縺ィ縲√ヮ繝シ繝医ョ蛻、螳壹′繧ク繝」繧ケ繝医ち繧、繝溘Φ繧ー縺九i縺ゥ繧後□縺代★繧後※縺繧九°陦ィ遉コ縺輔l繧九h縺縺ォ縺ェ繧翫∪縺吶 +Rate=讌ス譖イ閾ェ菴薙r險ュ螳壼、蛟阪ョ騾溷コヲ縺ァ蜀咲函縺励↑縺後i繝励Ξ繧、縺励∪縺吶\n縲粂aste縲阪r謖螳壹☆繧九→豁」遒コ縺ォ雕上a縺ー雕上縺サ縺ゥ騾溘¥縺ェ繧翫∪縺吶 +RandomModifiers= +Remove=繝弱シ繝医r蜑企勁縺励※髮」譏灘コヲ繧剃ク九£繧峨l縺セ縺吶\n縺溘□縺励せ繧ウ繧「髮險医ッ縺輔l縺セ縺帙s縲 +RemoveCombinations=繝弱シ繝医r蜑企勁縺励※髮」譏灘コヲ繧剃ク九£繧峨l縺セ縺吶\n縺溘□縺励せ繧ウ繧「髮險医ッ縺輔l縺セ縺帙s縲 +RemoveFeatures=繝弱シ繝医r蜑企勁縺励※髮」譏灘コヲ繧剃ク九£繧峨l縺セ縺吶\n縺溘□縺励せ繧ウ繧「髮險医ッ縺輔l縺セ縺帙s縲 +SaveScores=Off縺ォ縺吶k縺ィ縲√%縺ョ繝励Ξ繧、縺ッ繧ケ繧ウ繧「髮險医°繧牙、悶&繧後∪縺吶 +SaveReplays=Enable saving replays. +SaveStats=If enabled, save Stats.xml. +ScreenFilter=謨ー蟄励r螟ァ縺阪¥縺吶k縺サ縺ゥ繧ケ繧ッ繝ェ繝シ繝ウ繝輔ぅ繝ォ繧ソ繝シ縺梧ソ縺上↑繧翫∪縺吶\n閭梧勹縺ァ繝弱シ繝医′隕九▼繧峨>蝣エ蜷医↓菴ソ逕ィ縺励※縺上□縺輔>縲 +Speed=Xmod縺ッ隴憺擇縺ョ豬√l繧矩溷コヲ繧剃ス募阪°縺励∪縺吶Cmod縺ッ隴憺擇縺ョ豬√l繧矩溷コヲ繧貞崋螳壹@縺セ縺吶\nMmod縺ッ隴憺擇縺ョ豬√l繧矩溷コヲ縺ョ荳企剞繧貞宛髯舌@縺セ縺吶ゆスソ逕ィ縺励◆縺繝上う繧ケ繝斐シ繝峨ョ遞ョ鬘槭r驕ク謚槭@縺ヲ縺九i縲―n謨ー蟄励r驕ク謚槭@縺ヲ騾溷コヲ隱ソ遽縺励※縺上□縺輔>縲 +Steps=繝励Ξ繧、縺吶k隴憺擇繧帝∈謚槭@縺セ縺吶 +SoundEffect=豬√l繧矩浹縺ォ繧ィ繝輔ぉ繧ッ繝医r謗帙¢縺セ縺吶 +Turn=繝弱シ繝驟咲スョ繧貞・繧梧崛縺医∪縺吶\n縺薙ョ繧ェ繝励す繝ァ繝ウ縺ッ隍謨ー蜷梧凾驕ク謚槭〒縺阪∪縺吶 + +//繝。繝九Η繝シ竊偵が繝励す繝ァ繝ウ +Advanced Options=繧ケ繧ウ繧「蠖「蠑上∝愛螳壼ケ隱ソ謨エ縺ェ縺ゥ荳顔エ夊蜷代¢縺ョ險ュ螳壹r陦後>縺セ縺吶 +Appearance Options=繝繝シ繝槭√い繝翫え繝ウ繧オ繝シ縺ェ縺ゥ縺ョ繧イ繝シ繝縺ョ螟冶ヲウ縺ォ髢「縺吶k險ュ螳壹r陦後>縺セ縺吶 +Arcade Options=繝励Ξ繧、譖イ謨ー繧繧、繝吶Φ繝医Δ繝シ繝峨↑縺ゥ縺ョ險ュ螳壹r陦後>縺セ縺吶 +Calibrate Machine Sync=繧ー繝ュ繝シ繝舌Ν繧ェ繝輔そ繝繝医r螳滄圀縺ォ繝励Ξ繧、縺励↑縺後i隱ソ謨エ縺励∪縺吶 +Graphics/Sound Options=隗」蜒丞コヲ縲√い繧ケ繝壹け繝域ッ斐髻ウ螢ー縺ォ縺、縺縺ヲ縺ョ險ュ螳壹r陦後>縺セ縺吶 +Input Options=謫堺ス懊ョ繝舌う繧ケ縺九i縺ョ蜈・蜉帙d謫堺ス憺溷コヲ縺ォ縺、縺縺ヲ縺ョ險ュ螳壹r陦後>縺セ縺吶 +More Options=鬮伜コヲ縺ェ險ュ螳壹ッ縺薙%縺九i陦後∴縺セ縺吶 +Network Options=Stepmania Online繧オ繝シ繝舌↓謗・邯壹@縺溘j\n繧ェ繝ウ繝ゥ繧、繝ウ繧ェ繝励す繝ァ繝ウ繧定ィュ螳壹@縺溘j縺励∪縺吶 +Profiles=縺薙ョStepmania縺ォ菫晏ュ倥&繧後※縺繧九励Ο繝輔ぃ繧、繝ォ繧堤キィ髮縺励∪縺吶 +Reload Songs=譖イ縺ィ繧ウ繝シ繧ケ繧貞ョ悟ィ縺ォ蜀崎ェュ縺ソ霎シ縺ソ縺励∪縺吶4tepmania莉・螟悶〒\n繝輔ぃ繧、繝ォ縺ォ螟画峩繧貞刈縺医◆蝣エ蜷井スソ逕ィ縺吶k縺薙→繧偵♀蜍ァ繧√@縺セ縺吶 +Select Game=繧イ繝シ繝繧ソ繧、繝励r螟画峩縺励∪縺吶 +Set BG Fit Mode=閭梧勹縺ョ陦ィ遉コ譁ケ豕輔r險ュ螳壹@縺セ縺吶 +StepMania Credits=StepMania縺ョ髢狗匱繝√シ繝繧堤エケ莉九@縺セ縺吶 +System Direction=繧医¥菴ソ縺險ュ螳夐逶ョ繧帝寔繧√∪縺励◆縲 +Test Input=繧ュ繝シ繝懊シ繝峨d繧ク繝ァ繧、繝代ャ繝峨ョ蜑イ繧雁ス薙※繧堤「コ隱阪〒縺阪∪縺吶 +Test Lights=繝ゥ繧、繝医ョ謖ッ繧玖槭>繧堤「コ隱阪〒縺阪∪縺吶 +Theme Options=縺薙ョ繝繝シ繝樒音譛峨ョ讖溯ス縺ョ險ュ螳壹r陦後>縺セ縺吶 +UI Options=繝励Ξ繧、荳ュ縺ョ陦ィ遉コ隕∫エ縺ォ縺、縺縺ヲ縺ョ險ュ螳壹r陦後>縺セ縺吶 + +//繝。繝九Η繝シ竊偵が繝励す繝ァ繝ウ竊偵励Ο繝輔ぃ繧、繝ォ +Create New Profile=譁ー縺励>繝励Ξ繧、繝、繝シ縺ョ繝励Ο繝輔ぃ繧、繝ォ繧剃ス懈舌@縺セ縺吶 +Delete=驕ク謚樣逶ョ繧貞炎髯、縺励∪縺吶 +Rename=蜷榊燕繧貞、画峩縺励∪縺吶 +Select Profile=繝励Ο繝輔ぃ繧、繝ォ繧帝∈謚槭@縺ヲ縺上□縺輔>縲 + +//繝。繝九Η繝シ竊偵が繝励す繝ァ繝ウ竊偵う繝ウ繝励ャ繝 +ArcadeOptionsNavigation=&oq;SM style&cq;縺ァ縺ッ&START;繧呈款縺吶→鬆逶ョ縺ョ邨ゅo繧翫↓陦後″縲∝推鬆逶ョ縺ッ&MENUUP;縺&MENUDOWN;縺ァ遘サ蜍輔@縺セ縺吶 &oq;Arcade style&cq;縺ァ縺ッ&START;縺ァ谺。縺ョ鬆逶ョ縺ォ遘サ蜍輔@縲&SELECT;縺ァ蜑阪ョ鬆逶ョ縺ォ謌サ繧翫∪縺吶 +AutoMapOnJoyChange=&oq;On&cq;縺ォ縺吶k縺ィ縲∵磁邯壹&繧後◆縺薙→縺ョ縺ェ縺謫堺ス懊ョ繝舌う繧ケ縺ッ\n閾ェ蜍慕噪縺ォ繧ュ繝シ繝槭ャ繝斐Φ繧ー縺瑚。後o繧後∪縺吶\n謇句虚縺ァ譖ク縺肴鋤縺医◆繝槭ャ繝励b荳頑嶌縺阪&繧後k縺ョ縺ァ豕ィ諢上@縺ヲ縺上□縺輔>縲 +DelayedBack=&oq;On&cq;縺ォ縺吶k縺ィ縲&BACK;繝懊ち繝ウ繧0.5遘呈款縺輔↑縺縺ィ謌サ繧峨↑縺上↑繧翫∪縺吶\n繝懊ち繝ウ繧呈款縺鈴俣驕輔>繧縺吶>蝣エ蜷医↓譛牙柑縺ァ縺吶 +MusicWheelSwitchSpeed=繝溘Η繝シ繧ク繝繧ッ繝帙う繝シ繝ォ縺ョ蝗櫁サ「縺吶k騾溘&繧定ィュ螳壹@縺セ縺吶 +OnlyDedicatedMenuButtons=&oq;Only dedicated buttons&cq;縺ォ險ュ螳壹☆繧九→縲√ご繝シ繝繝励Ξ繧、逕ィ繝懊ち繝ウ縺圭n繝。繝九Η繝シ縺ェ縺ゥ縺ョ驕ク謚槭↓菴ソ逕ィ縺ァ縺阪↑縺上↑繧翫∪縺吶 +ThreeKeyNavigation=繝。繝九Η繝シ鬆逶ョ縺ョ驕ク謚槭→豎コ螳壹↓菴ソ逕ィ縺吶k繝懊ち繝ウ謨ー繧定ィュ螳壹@縺セ縺吶\n&oq;Five Key&cq;縺ァ縺ッ&UP;&DOWN;&LEFT;&RIGHT;&START;繧偵&oq;Three Key&cq;縺ァ縺ッ&LEFT;&RIGHT;&START;繧剃スソ逕ィ縺励∪縺吶 + +//繝。繝九Η繝シ竊偵が繝励す繝ァ繝ウ竊偵い繝シ繧ア繝シ繝 +CoinMode=&oq;Home&cq;縺ォ險ュ螳壹☆繧九→縲√ち繧、繝医Ν逕サ髱「縺ォ繝。繝九Η繝シ縺瑚。ィ遉コ縺輔l縺セ縺吶\n&oq;Free Play&cq;縺ォ險ュ螳壹☆繧九→縲√Γ繝九Η繝シ縺ッ陦ィ遉コ縺輔l縺セ縺帙s縲 +CoinModeNoHome=FREE縺ォ險ュ螳壹☆繧九→縲√け繝ャ繧ク繝繝医r謚募・縺帙★縺ォ繝励Ξ繧、縺吶k縺薙→縺後〒縺阪∪縺吶 +CoinsPerCredit=&oq;Coin Mode&cq;縺訓ay縺ォ險ュ螳壹&繧後※縺繧句エ蜷医ョ縲―n1繧ッ繝ャ繧ク繝繝医↓逶ク蠖薙☆繧九さ繧、繝ウ譫壽焚繧定ィュ螳壹@縺セ縺吶 +EventMode=&oq;On&cq;縺ォ縺吶k縺ィ險ュ螳壽峇謨ー繝励Ξ繧、縺励※繧らオゅo繧峨↑縺上↑繧翫∪縺吶′縲―nExtra繧ケ繝繝シ繧ク縺ォ騾イ蜃コ縺吶k縺薙→繧ゅ〒縺阪↑縺上↑繧翫∪縺吶 +GetRankingName=繝阪シ繝繧ィ繝ウ繝医Μ繝シ縺ョ陦ィ遉コ繧ソ繧、繝溘Φ繧ー繧定ィュ螳壹@縺セ縺吶\n&oqRanking Songs&cq;縺ァ縺ッ隴憺擇縺ョ繝上う繧ケ繧ウ繧「繧呈峩譁ー縺励◆蝣エ蜷医ョ縺ソ陦ィ遉コ縺励∪縺吶 +Premium=繝励Ξ繝溘い繝繧ェ繝励す繝ァ繝ウ縺ョ險ュ螳壹〒縺吶\nCoin Mode縺訓ay縺ョ蝣エ蜷医ョ縺ソ譛牙柑縺ァ縺吶 + +//繝。繝九Η繝シ竊偵が繝励す繝ァ繝ウ竊偵い繝斐い繝ゥ繝ウ繧ケ +Announcer=繧イ繝シ繝荳ュ縺ョ繧「繝翫え繝ウ繧オ繝シ繧帝∈謚槭@縺セ縺吶 +BackgroundFitMode=閭梧勹縺ョ繧オ繧、繧コ縺悟粋繧上↑縺縺ィ縺阪√←縺ョ繧医≧縺ォ隱ソ謨エ縺吶k縺九r險ュ螳壹@縺セ縺吶 +BGBrightness=閭梧勹縺ョ譏弱k縺輔r險ュ螳壹@縺セ縺吶ゅヮ繝シ繝縺瑚ヲ九▼繧峨>蝣エ蜷医ッ縺薙ョ鬆逶ョ繧定ェソ謨エ縺励※縺上□縺輔>縲 +DefaultNoteSkin=騾壼クク菴ソ逕ィ縺吶k繝弱シ繝医せ繧ュ繝ウ繧定ィュ螳壹@縺セ縺吶 +Language=菴ソ逕ィ縺吶k險隱槭r驕ク謚槭@縺ヲ縺上□縺輔>(Choose your language)縲\n迴セ蝨ィ縺ョ險隱槭ッ縲梧律譛ャ隱槭阪〒縺吶 +NumBackgrounds=繝ゥ繝ウ繝繝閭梧勹繧貞酔譎ゅ↓隱ュ縺ソ霎シ繧謨ー繧定ィュ螳壹@縺セ縺吶 +PercentageScoring=騾壼クク縺ョ繧ケ繧ウ繧「陦ィ遉コ縺ィ繝代シ繧サ繝ウ繝繝シ繧ク陦ィ遉コ繧帝∈謚槭@縺セ縺吶 +RandomBackgroundMode=&oq;Animations&cq;縺ァ縺ッBGAnimations繝輔か繝ォ繝縺九i繝ゥ繝ウ繝繝縺ォ陦ィ遉コ縺励∪縺吶\n&oq;Random Movies&cq;縺ァ縺ッRandomMovies繝輔か繝ォ繝縺九i繝ゥ繝ウ繝繝縺ォ陦ィ遉コ縺励∪縺吶 +ShowBeginnerHelper=On縺ォ縺励◆迥カ諷九〒Novice隴憺擇繧偵励Ξ繧、縺吶k縺ィ\n縺頑焔譛ャ縺瑚。ィ遉コ縺輔l縺セ縺吶 +ShowDancingCharacters=繝繝ウ繧オ繝シ縺ョ陦ィ遉コ繧定ィュ螳壹@縺セ縺吶Default to Random縺セ縺溘ッ\nSelect縺ォ縺励※繧ゅ√ム繝ウ繧オ繝シ縺悟ー主・縺輔l縺ヲ縺縺ェ縺蝣エ蜷郁。ィ遉コ縺ッ縺輔l縺セ縺帙s縲 +Theme=菴ソ逕ィ縺吶k繝繝シ繝槭r驕ク謚槭@縺セ縺吶\n蠢縺售tepmania5逕ィ縺ョ繝繝シ繝槭r菴ソ逕ィ縺励※荳九&縺縲 + +//繝。繝九Η繝シ竊偵が繝励す繝ァ繝ウ竊偵げ繝ゥ繝輔ぅ繝繧ッ繝サ繧オ繧ヲ繝ウ繝 +CelShadeModels=繝繝ウ繧オ繝シ縺ョ繝繧ッ繧ケ繝√Ε繧偵そ繝ォ繧キ繧ァ繝シ繝繧」繝ウ繧ー縺ァ陦ィ迴セ縺励∪縺吶 +DelayedTextureDelete=&oq;On&cq;縺ォ縺吶k縺ィ繝繧ッ繧ケ繝√Ε繧偵Γ繝「繝ェ縺ォ鄂ョ縺阪▲縺ア縺ェ縺励↓縺励∪縺吶\n繝。繝「繝ェ縺ォ128MB莉・荳贋ス呵」輔′縺ェ縺蝣エ蜷医ッ菴ソ逕ィ縺励↑縺縺ァ荳九&縺縲 +DisplayAspectRatio=縺薙ョ繝励Ο繧ー繝ゥ繝縺ョ繧「繧ケ繝壹け繝域ッ斐r險ュ螳壹@縺セ縺吶\n縺贋スソ縺縺ョ繝繧」繧ケ繝励Ξ繧、縺ォ蜷医o縺帙※驕ク謚槭@縺ヲ縺上□縺輔>縲 +DisplayColorDepth=繧ヲ繧、繝ウ繝峨え繝「繝シ繝峨〒縺ョ濶イ豺ア蠎ヲ繧定ィュ螳壹@縺セ縺吶 +DisplayResolution=隗」蜒丞コヲ繧定ィュ螳壹@縺セ縺吶\n鬮倥>隗」蜒丞コヲ縺サ縺ゥ陦ィ遉コ縺檎イセ邏ー縺ォ縺ェ繧翫∪縺吶′縲∝ソ隕√↑繝薙ョ繧ェ繧ォ繝シ繝峨ョ諤ァ閭ス繧るォ倥¥縺ェ繧翫∪縺吶 +EnableAttackSounds=縺翫§繧縺セ縺ョ逋コ蜍墓凾/邨ゆコ譎ゅ↓髻ウ繧帝ウエ繧峨☆縺九←縺縺玖ィュ螳壹@縺セ縺吶 +EnableMineHitSound=MINE繝弱シ繝医r雕上s縺譎ゅ↓髻ウ繧帝ウエ繧峨☆縺九←縺縺玖ィュ螳壹@縺セ縺吶 +FastNoteRendering=&oq;On&cq;縺ォ縺吶k縺ィ縲∝推繝弱シ繝医#縺ィ縺ョz霆ク譁ケ蜷代ョ繝舌ャ繝輔ぃ遒コ菫昴′逵∫払縺輔l縺セ縺吶\n3D繝弱シ繝医せ繧ュ繝ウ縺ァ陦ィ遉コ縺後♀縺九@縺上↑繧翫∪縺吶′縲∬ヲ冶ェ肴ァ縺ッ荳翫′繧翫∪縺吶 +HighResolutionTextures=鬮倩ァ」蜒丞コヲ繝繧ッ繧ケ繝√Ε繧剃スソ逕ィ縺吶k縺九←縺縺矩∈謚槭@縺セ縺吶Auto縺ォ險ュ螳壹☆繧九→縲―n繧ヲ繧、繝ウ繝峨え縺ョ鬮倥&縺480繧医j螟ァ縺阪>譎ゅ↓鬮倩ァ」蜒丞コヲ繝繧ッ繧ケ繝√Ε繧剃スソ逕ィ縺励∪縺吶 +MaxTextureResolution=繝繧ッ繧ケ繝√Ε縺ョ譛螟ァ隗」蜒丞コヲ繧定ィュ螳壹@縺セ縺吶1024莉・荳九↓險ュ螳壹☆繧九→逕サ髱「縺ォ\n繧エ繝溘′逕溘§繧句庄閭ス諤ァ縺後≠繧翫∪縺吶′縲√ヵ繝ャ繝シ繝繝ャ繝シ繝医′謾ケ蝟縺輔l縺セ縺吶 +MovieColorDepth=蜍慕判縺ョ濶イ豺ア蠎ヲ繧定ィュ螳壹@縺セ縺吶\n32bit縺ォ縺吶k縺ィ繝。繝「繝ェ繧貞、壹¥豸郁イサ縺励∪縺吶′邯コ鮗励↓陦ィ遉コ縺輔l縺セ縺吶 +RefreshRate=逕サ髱「縺ョ譖エ譁ー蝗樊焚繧定ィュ螳壹@縺セ縺吶\n繝輔Ν繧ケ繧ッ繝ェ繝シ繝ウ繝「繝シ繝峨〒縺ョ縺ソ譛牙柑縺ァ縺吶 +ShowStats=&oq;On&cq;縺ォ縺吶k縺ィ縲∝承蛛エ縺ォFPS繧繝輔Ξ繝シ繝繧ケ繧ュ繝繝励↑縺ゥ繧箪n陦ィ遉コ縺吶k繧ヲ繧、繝ウ繝峨え繧定。ィ遉コ縺励∪縺吶 +SmoothLines=繧ー繝ォ繝シ繝悶Ξ繝シ繝繝シ縺ョ邱壹r貊代i縺九↓縺吶k縺九←縺縺九r險ュ螳壹@縺セ縺吶 +SoundVolume=繧イ繝シ繝荳ュ縺ョ髻ウ驥上r螟画峩縺励∪縺吶 +TextureColorDepth=繝繧ッ繧ケ繝√Ε縺ョ濶イ豺ア蠎ヲ繧帝∈謚槭@縺セ縺吶\n32bit縺ォ縺吶k縺ィ繝。繝「繝ェ豸郁イサ縺梧ソ縺励¥縺ェ繧翫∪縺吶′縲∬。ィ遉コ縺檎カコ鮗励↓縺ェ繧翫∪縺吶 +VisualDelaySeconds=逕サ髱「縺ョ陦ィ遉コ驕繧後r隱ソ謨エ縺励∪縺吶 +Vsync=繝輔Ξ繝シ繝繝ャ繝シ繝医r菴ソ逕ィ縺吶k繝繧」繧ケ繝励Ξ繧、縺ョ繝ェ繝輔Ξ繝繧キ繝・繝ャ繝シ繝医∪縺ァ縺ォ蛻カ髯舌@縺セ縺吶\n縺薙ョ繧ェ繝励す繝ァ繝ウ縺ッ繝輔Ν繧ケ繧ッ繝ェ繝シ繝ウ繝「繝シ繝峨〒縺ョ縺ソ譛牙柑縺ァ縺吶 +Windowed=繧ヲ繧、繝ウ繝峨え繝「繝シ繝峨√∪縺溘ッ繝輔Ν繧ケ繧ッ繝ェ繝シ繝ウ繝「繝シ繝峨ョ\n縺ゥ縺。繧峨〒襍キ蜍輔☆繧九°繧定ィュ螳壹@縺セ縺吶 + +//繝。繝九Η繝シ竊偵が繝励す繝ァ繝ウ竊偵励Ο繝輔ぃ繧、繝ォ + +//繝。繝九Η繝シ竊偵が繝励す繝ァ繝ウ竊偵ロ繝繝医Ρ繝シ繧ッ +Connection=Stepmania Online蟇セ蠢懊し繝シ繝舌↓謗・邯壹@縺セ縺吶 +Scoreboard=繧ェ繝ウ繝ゥ繧、繝ウ繝励Ξ繧、縺ョ繧ケ繧ウ繧「繝懊シ繝峨ョ陦ィ遉コ繧定ィュ螳壹@縺セ縺吶 + +//繝。繝九Η繝シ竊偵が繝励す繝ァ繝ウ竊旦I +Center1Player=On縺ォ縺励※1莠コ繝励Ξ繧、繧定。後≧縺ィ縲―n繝ャ繝シ繝ウ縺御クュ螟ョ縺ォ蟇繧翫∪縺吶 +DancePointsForOni=Oni繝「繝シ繝峨〒縺ョ繧ケ繧ウ繧「陦ィ遉コ繧偵ム繝ウ繧ケ繝昴う繝ウ繝医°繝代シ繧サ繝ウ繝繝シ繧ク縺九i驕ク謚槭@縺セ縺吶 +MenuTimer=&oq;On&cq;縺ォ險ュ螳壹☆繧九→縲∝推繧キ繝シ繝ウ縺ァ蛻カ髯先凾髢薙′逋コ逕溘@縺セ縺吶 +MusicWheelUsesSections=&oq;Always&cq;縺ァ縺ッ繧ー繝ォ繝シ繝励ヵ繧ゥ繝ォ繝+ABC鬆縺ァ陦ィ遉コ縺励∪縺吶\n&oq;Never&cq;縺ァ縺ッ繝輔か繝ォ繝繧剃スソ逕ィ縺励∪縺帙s縲&oq;Title Only&cq;縺ァ縺ッABC鬆縺ァ陦ィ遉コ縺励∪縺吶 +ShowBanners=繝舌リ繝シ縺ョ陦ィ遉コ繧定ィュ螳壹@縺セ縺吶 +ShowCaution=繝励Ξ繧、髢句ァ区凾縺ョ蜻ィ霎コ迺ー蠅縺ォ髢「縺吶k\n豕ィ諢丞繭襍キ縺ョ陦ィ遉コ繧定ィュ螳壹@縺セ縺吶 +ShowDanger=繧イ繝シ繧ク縺悟ー代↑縺上↑縺」縺滓凾縺ョ隴ヲ蜻願。ィ遉コ繧定ィュ螳壹@縺セ縺吶 +ShowInstructions=蜷繝「繝シ繝峨〒縺ョ隱ャ譏守判髱「縺ョ陦ィ遉コ繧定ィュ螳壹@縺セ縺吶 +ShowLyrics=.LRC繝輔ぃ繧、繝ォ繧貞性繧隴憺擇縺ョ豁瑚ゥ櫁。ィ遉コ繧定ィュ螳壹@縺セ縺吶 +ShowNativeLanguage=Native Language縺ォ險ュ螳壹☆繧九→蜈縺ョ陦ィ險倬壹j陦ィ遉コ繧定。後>縺セ縺吶′縲―nTransliterating縺ォ險ュ螳壹☆繧九→蜿ッ閭ス縺ェ髯舌j繧「繝ォ繝輔ぃ繝吶ャ繝郁。ィ險倥↓逶エ縺輔l縺セ縺吶 +ShowSelectGroup=繧ス繝ウ繧ー繧ー繝ォ繝シ繝鈴∈謚樒判髱「縺ョ陦ィ遉コ繧定ィュ螳壹@縺セ縺吶 +ShowSongOptions=繝励Ξ繧、繧ェ繝励す繝ァ繝ウ逕サ髱「縺ク縺ョ遘サ陦後ョ莉墓婿繧定ィュ螳壹@縺セ縺吶\nASK縺ォ縺励◆蝣エ蜷医ッ縲∬ュ憺擇繧呈アコ螳壹@縺溷セ後↓繧ゅ≧荳蠎ヲ&START;繧呈款縺吶→遘サ陦後@縺セ縺吶 + +//繝。繝九Η繝シ竊偵が繝励す繝ァ繝ウ竊偵い繝峨ヰ繝ウ繧ケ繝 +AllowW1=Fantastic蛻、螳壹ョ菴ソ逕ィ遽蝗イ繧定ィュ螳壹@縺セ縺吶NEVER縺ァ縺ッ蜃コ縺ェ縺上↑繧翫∪縺吶\nCOURSES ONLY縺ァ縺ッExtended繝「繝シ繝峨°Oni繝「繝シ繝峨ョ縺ソ縺ァ蜃コ縺セ縺吶\nALWAYS縺ァ縺ッ縺ゥ縺ョ繝「繝シ繝峨〒繧ょコ縺セ縺吶 +AutogenGroupCourses=On縺ォ縺吶k縺ィExtended繝「繝シ繝峨→Endless繝「繝シ繝峨ョ繧ウ繝シ繧ケ縺瑚ェ蜍慕函謌舌&繧後∪縺吶 +AutogenSteps=On縺ォ縺吶k縺ィ莉悶ョ繧イ繝シ繝繝「繝シ繝峨d繧ケ繧ソ繧、繝ォ縺九i隴憺擇縺瑚ェ蜍慕函謌舌&繧後∪縺吶 +DefaultFailType=IMMEDIATE縺ッ繧イ繝シ繧ク縺檎┌縺上↑繧九→蜊ウ邨ゆコ縺励∪縺吶\nDELAYED縺ッ繧イ繝シ繧ク縺後↑縺上↑縺」縺ヲ縺九i繧ゅΑ繧ケ縺檎カ壹¥縺ィ邨ゆコ縺励∪縺吶\n END OF SONG縺ッ繧イ繝シ繧ク縺悟繧後※繧よ怙蠕後∪縺ァ貍泌・上′邯壹″縺セ縺吶 +DefaultFailTypeNoOff=IMMEDIATE縺ッ繧イ繝シ繧ク縺檎┌縺上↑繧九→蜊ウ邨ゆコ縺励∪縺吶30 MISSES縺ッ繧イ繝シ繧ク縺後↑縺上↑縺」縺ヲ縺九i30繝溘せ縺吶k縺ィ邨ゆコ縺励∪縺吶\n END OF SONG縺ッ繧イ繝シ繧ク縺悟繧後※繧よ怙蠕後∪縺ァ貍泌・上′邯壹″縺セ縺吶 +EasterEggs=縺薙ョ繧ェ繝励す繝ァ繝ウ繧丹n縺ォ縺励※縲 ̄erfect莉・荳翫〒250繧ウ繝ウ繝懃ケ九$縺ィ窶ヲ? +FastLoad=On縺ォ縺吶k縺ィ縲∬オキ蜍墓凾縺ォSongs/Courses繝輔か繝ォ繝縺ョ繝√ぉ繝繧ッ繧堤ー。逡・蛹悶@縺セ縺吶 +HiddenSongs=On縺ォ縺吶k縺ィ縲∬ュ憺擇繝輔ぃ繧、繝ォ縺ォ縲#SELECTABLE:NO縲阪→險倩ソー縺輔l縺ヲ縺繧区峇縺圭n繝溘Η繝シ繧ク繝繧ッ繝帙う繝シ繝ォ縺九i驕ク謚槭〒縺阪↑縺上↑繧翫∪縺吶 +LifeDifficulty=縺薙ョ蛟、繧貞ー上&縺上☆繧九→繧イ繝シ繧ク縺ョ貂帙j縺悟、ァ縺阪¥縺ェ繧雁屓蠕ゥ縺悟ー上&縺上↑繧翫∪縺吶 +Speed Increment=繝弱シ繝騾溷コヲ繧ェ繝励す繝ァ繝ウ縺ョ蠅怜縺ョ譛蟆丞、繧呈欠螳壹@縺セ縺吶 +Speed Increment Large=繝弱シ繝騾溷コヲ繧ェ繝励す繝ァ繝ウ縺ョ蠅怜縺ョ譛螟ァ蛟、繧呈欠螳壹@縺セ縺吶 +TimingWindowScale=蛟、繧貞、ァ縺阪¥縺吶k縺サ縺ゥ縲∝愛螳壹ョ蟷縺檎強縺上↑縺」縺ヲ縺縺阪∪縺吶 +UseUnlockSystem=隗」遖√す繧ケ繝繝縺ョ譛牙柑/辟。蜉ケ繧定ィュ螳壹@縺セ縺吶\n騾壼クク縺ッOff縺ォ險ュ螳壹@縺ヲ縺上□縺輔>縲 + + +//繝。繝九Η繝シ竊偵が繝励す繝ァ繝ウ竊停雷笳 +AllowExtraStage=Event Mode縺後が繝輔ョ迥カ諷九〒縺薙ョ鬆逶ョ繧炭es縺ォ縺吶k縺ィ縲―nFinal Stage縺ァ荳螳壹ョ譚。莉カ繧呈コ縺溘○縺ーExtra Stage縺ォ騾イ蜃コ縺励∪縺吶 +AttractSoundFrequency=繧「繝医Λ繧ッ繝医ョ繝「縺ァ髻ウ繧呈オ√☆鬆サ蠎ヲ繧定ィュ螳壹@縺セ縺吶ALWAYS縺ォ險ュ螳壹☆繧九→豈主屓髻ウ縺梧オ√l縺セ縺吶ゅN TIMES縺ォ險ュ螳壹☆繧九→N蝗槭#縺ィ縺ォ髻ウ縺梧オ√l縺セ縺吶 + +Bookkeeping=繧ウ繧、繝ウ謚募・螻・豁エ繧帝夢隕ァ縺励∪縺吶 +Center Image=譏蜒上r繝繧」繧ケ繝励Ξ繧、縺ョ荳ュ螟ョ縺ォ蟇縺帙∪縺吶 +Clear Bookkeeping Data=繧ウ繧、繝ウ謚募・螻・豁エ繧貞炎髯、縺励∪縺吶 +Clear Machine Edits=縺薙ョStepmania縺ォ險倬鹸縺輔l縺檸dit隴憺擇繧貞炎髯、縺励∪縺吶 +Clear USB edits=USB繝。繝「繝ェ縺ォ險倬鹸縺輔l縺檸dit隴憺擇繧貞炎髯、縺励∪縺吶 +Clear Machine Stats=縺薙ョStepmania縺ォ險倬鹸縺輔l縺滓怙鬮倥せ繧ウ繧「繧貞炎髯、縺励∪縺吶 +CourseSortOrder=繝溘Η繝シ繧ク繝繧ッ繝帙う繝シ繝ォ縺ァ縺ョ繧ウ繝シ繧ケ縺ョ荳ヲ縺ウ鬆繧定ィュ螳壹@縺セ縺吶 +CreateNew= +Create New Course=譁ー縺励>繧ウ繝シ繧ケ繧剃ス懈舌@縺セ縺吶 +EditorShowBGChangesPlay=Choose whether to display song backgrounds while playing. +Fail=Fail +FastLoadAdditionalSongs=On縺ォ縺吶k縺ィ縲∬オキ蜍墓凾縺ォAdditional Songs繝輔か繝ォ繝縺ィ縺励※\n謖螳壹@縺溘ヵ繧ゥ繝ォ繝縺ョ繝√ぉ繝繧ッ繧堤ー。逡・蛹悶@縺セ縺吶 Fill Machine Stats= -Game=繧キ繝溘Η繝ャ繝シ繝医☆繧九ご繝シ繝繧貞、画峩縺励∪縺吶 -GetRankingName=繝阪シ繝蜈・蜉帷判髱「縺ョ蜃コ譁ケ繧定ィュ螳壹@縺セ縺吶 -Graphics/Sound Options=逕サ髱「蜿翫ウ髻ウ螢ー縺ォ髢「縺吶k險ュ螳壹〒縺吶 -Group=隴憺擇繧貞咲函縺吶k繧ー繝ォ繝シ繝励r險ュ螳壹@縺セ縺吶 -HiddenSongs=On縺ォ縺吶k縺ィ縲郡ELECTABLE縲崎ィュ螳壹′\n縲君O縲阪↓縺ェ縺」縺ヲ縺繧区峇縺ッ驕ク謚槭〒縺阪↑縺上↑繧翫∪縺吶 - - -Insert Credit=Insert Credit -Key Joy Mappings=繧ュ繝シ繧ウ繝ウ繝輔ぅ繧ー縺ァ縺吶 -Language=菴ソ逕ィ縺吶k險隱槭r險ュ螳壹@縺ヲ縺上□縺輔>縲 -LifeDifficulty=繝ゥ繧、繝輔ご繝シ繧ク縺ョ蠅玲ク帙ョ蠎ヲ蜷医r險ュ螳壹@縺セ縺吶\n蟆上&縺上☆繧後ー縺吶k縺サ縺ゥ貂帛ー代′螟ァ縺阪¥縲∝屓蠕ゥ縺悟ー上&縺上↑繧翫∪縺吶 -LifeType=繝ゥ繧、繝輔ョ譁ケ蠑上r險ュ螳壹@縺セ縺吶ゅ励Ξ繧、荳ュBar縺ッ蝗槫セゥ縺励∪縺吶′Battery縺ッ蝗槫セゥ縺励∪縺帙s縲 -Advanced Options=繧ケ繧ウ繧「縲√Λ繧、繝輔d譖イ縺ョ隗」遖√↑縺ゥ縺ォ髢「縺吶k險ュ螳壹r縺励∪縺吶 -MasterVolume=繧イ繝シ繝閾ェ菴薙ョ髻ウ驥上r險ュ螳壹@縺セ縺吶\n縺ェ縺翫%縺ョ險ュ螳壹〒蜷譖イ縺ョ髻ウ驥上ッ繝弱シ繝槭Λ繧、繧コ縺輔l縺セ縺帙s縲 -HighResolutionTextures=繝繧ッ繧ケ繝√Ε縺ョ隗」蜒丞コヲ繧定ィュ螳壹@縺セ縺吶 -MaxTextureResolution=繝繧ッ繧ケ繝√Ε縺ョ譛螟ァ隗」蜒丞コヲ繧定ィュ螳壹@縺セ縺吶 -MenuTimer=On縺ォ縺吶k縺ィ縲√励Ξ繧、荳ュ縺ョ驕ク謚槭↓譎る俣蛻カ髯舌′莉倥″縺セ縺吶 -MoveRandomToEnd=縲軍andom縲阪r譖イ驕ク謚槭帙う繝シ繝ォ縺ョ譛荳句ア、縺ォ霑ス蜉縺励∪縺吶 -MovieColorDepth=蜍慕判蜀咲函縺ョ譛牙柑濶イ謨ー繧定ィュ螳壹@縺セ縺吶 -MusicWheelSwitchSpeed=譖イ驕ク謚槭帙う繝シ繝ォ縺悟屓霆「縺吶k騾溷コヲ繧定ィュ螳壹@縺セ縺吶 -MusicWheelUsesSections=譖イ驕ク謚槭帙う繝シ繝ォ縺ァ縺ョ繧ー繝ォ繝シ繝怜縺代ョ險ュ螳壹〒縺吶 -Network Options=Stepmania Online縺ォ髢「縺吶k險ュ螳壹〒縺吶 -No Memory Card=繝。繝「繝ェ繝シ繧ォ繝シ繝峨′隱崎ュ倥&繧後※縺縺セ縺帙s縲 -NoteSkins=菴ソ逕ィ縺吶k繝弱シ繝医せ繧ュ繝ウ繧定ィュ螳壹@縺セ縺吶\n蠢縺壹す繝溘Η繝ャ繝シ繝井クュ縺ョ繝「繝シ繝峨↓蟇セ蠢懊@縺溘せ繧ュ繝ウ繧剃スソ逕ィ縺励※縺上□縺輔>縲 -NumBackgrounds=繝ゥ繝ウ繝繝閭梧勹繧剃スソ縺髫帙↓蟶ク縺ォ隱ュ縺ソ霎シ繧逕サ蜒乗焚繧定ィュ螳壹@縺セ縺吶 -OnlyDedicatedMenuButtons=繧イ繝シ繝逕ィ縺ョ繝懊ち繝ウ縺ァ繝。繝九Η繝シ縺梧桃菴懊〒縺阪k繧医≧縺ォ縺ェ繧翫∪縺吶\n迚ケ蛻・縺ェ縺薙→縺後↑縺髯舌j縲袈se Gameplay Buttons縲阪↓縺励※縺上□縺輔>縲 -OptionsRandomJukebox=繝ゥ繝ウ繝繝縺ァ繝励Ξ繧、繧ェ繝励す繝ァ繝ウ繧定ィュ螳壹@縺ヲ隴憺擇繧貞咲函縺励∪縺吶 +Game=繧イ繝シ繝繧ソ繧、繝励r螟画峩縺励∪縺吶 +Insert Credit=Insert Credit(s) +Key Joy Mappings=繧ュ繝シ繝懊シ繝峨d繧ク繝ァ繧、繝代ャ繝峨↑縺ゥ縺ョ繝懊ち繝ウ繧箪n謫堺ス懊↓蜑イ繧雁ス薙※縺セ縺吶 +MasterVolume= +MoveRandomToEnd=繝ゥ繝ウ繝繝驕ク譖イ繧貞性繧繧ウ繝シ繧ケ繧偵帙う繝シ繝ォ縺ョ譛蠕悟ーセ縺ォ驟咲スョ縺励∪縺吶 +No Memory Card=USB繝。繝「繝ェ縺瑚ヲ九▽縺九j縺セ縺帙s縲 OsMountPlayer1= OsMountPlayer2= - -Player1Profile=1P縺ィ縺励※菴ソ逕ィ縺吶k繝励Ο繝輔ぃ繧、繝ォ繧定ィュ螳壹@縺セ縺吶 -Player2Profile=2P縺ィ縺励※菴ソ逕ィ縺吶k繝励Ο繝輔ぃ繧、繝ォ繧定ィュ螳壹@縺セ縺吶 -PlayerAutoPlay=ON縺ォ縺吶k縺ィCPU縺御サ」繧上j縺ォ繝励Ξ繧、縺励∪縺吶 -PreloadSounds=Yes縺ォ縺吶k縺ィ莠句燕縺ォ髻ウ螢ー繝輔ぃ繧、繝ォ繧定ェュ縺ソ霎シ繧繧医≧縺ォ縺ェ繧翫∪縺吶ゅ≠繧狗ィ句コヲ諤ァ閭ス縺後≠繧後ー蠢ォ驕ゥ縺ォ繧イ繝シ繝繝励Ξ繧、縺後〒縺阪∪縺吶′縲―n蜊∝縺ェ諤ァ閭ス縺後↑縺縺ィ驥阪¥縺ェ繧翫∪縺吶 -Premium=Pay繝「繝シ繝峨〒縺ョ繝励Ξ繝溘い繝縺ォ髢「縺励※縺ョ險ュ螳壹〒縺吶 -Profile=菴ソ逕ィ縺吶k繝励Ο繝輔ぃ繧、繝ォ繧帝∈謚槭@縺ヲ縺上□縺輔>縲 -Export Packages=繧、繝ウ繧ケ繝医シ繝ォ貂医∩縺ョ繝輔ぃ繧、繝ォ繧箪n繝代ャ繧ア繝シ繧ク繝ウ繧ー縺励※繧ィ繧ッ繧ケ繝昴シ繝医@縺セ縺吶 -Profiles=菫晏ュ倥&繧後※縺繧九励Ο繝輔ぃ繧、繝ォ繧堤キィ髮縺励∪縺吶 -ProgressiveLifebar=騾」邯壹〒繝溘せ繧偵☆繧九→霑ス蜉縺ァ繝ゥ繧、繝輔ヰ繝シ縺梧ク帙k蠎ヲ蜷医r險ュ螳壹@縺セ縺吶 -ProgressiveNonstopLifebar=繧ウ繝シ繧ケ縺ァ騾」邯壹〒繝溘せ繧偵☆繧九→霑ス蜉縺ァ繝ゥ繧、繝輔ヰ繝シ縺梧ク帙k蠎ヲ蜷医r險ュ螳壹@縺セ縺吶 -ProgressiveStageLifebar=鬮俶ャ。繧ケ繝繝シ繧ク縺ァ繝溘せ繧偵@縺滓凾縺ョ繝ゥ繧、繝輔ヰ繝シ縺ョ貂帙k蠎ヲ蜷医r險ュ螳壹@縺セ縺吶\n繧、繝吶Φ繝医Δ繝シ繝峨〒縺ッ辟。蜉ケ縺ォ縺ェ繧翫∪縺吶 -ProTiming=繧キ繝シ繧ア繝ウ繧ケ縺ィ髻ウ縺ョ繧コ繝ャ繧定ェソ謨エ縺励∪縺吶ゅ後ッ縺セ繧翫阪ョ螟壹>譖イ縺ァ縺ッ菴ソ繧上↑縺縺ァ縺上□縺輔>縲 -RandomBackgroundMode=繝ゥ繝ウ繝繝閭梧勹縺ョ險ュ螳壹r縺励∪縺吶ゅΛ繝ウ繝繝閭梧勹縺ォ縺ッ蟆ら畑縺ョ繝輔ぃ繧、繝ォ縺悟ソ隕√〒縺吶 -More Options=險ュ螳壹′隕九▽縺九i縺ェ縺髫帙↓縺ッ縺薙ョ隧ウ邏ー縺ェ險ュ螳壹°繧画爾縺励※縺ソ縺ヲ縺上□縺輔>縲 -RandomModifiers=隴憺擇縺ィ蛻、螳壹だ繝シ繝ウ縺ォ迚ケ谿雁柑譫懊r霑ス蜉縺励∪縺吶 -Rate=譖イ縺ョ騾溷コヲ繧貞、画峩縺励∪縺吶ゅ粂aste縲阪ッ譖イ荳ュ縺ォ蟆代@縺壹▽騾溷コヲ縺悟、牙喧縺励∪縺吶 -RefreshRate=繝輔Ν繧ケ繧ッ繝ェ繝シ繝ウ譎ゅョ繝ェ繝輔Ξ繝繧キ繝・繝ャ繝シ繝医r險ュ螳壹@縺セ縺吶 -Reload Songs=譖イ縺ィ繧ウ繝シ繧ケ繧偵Μ繝ュ繝シ繝峨@縺セ縺吶 -Remove=繧ェ繝悶ず繧ァ繧貞炎髯、縺吶k隕丞援繧定ィュ螳壹@縺セ縺吶ゅ%縺ョ繧ェ繝励す繝ァ繝ウ繧剃スソ逕ィ縺励※蜃コ縺励◆繧ケ繧ウ繧「縺ッ繧ケ繧ウ繧「髮險医ョ蟇セ雎。縺ォ縺ェ繧翫∪縺帙s縲 -Rename=蜷榊燕繧貞、画峩縺励∪縺吶 -Reset To Defaults=縺吶∋縺ヲ縺ョ繧ェ繝励す繝ァ繝ウ繧貞晄悄蛟、縺ォ謌サ縺励∪縺吶 -SaveScores=Off縺ァ縺薙ョ繝励Ξ繧、繧偵せ繧ウ繧「髮險医°繧牙、悶☆縺薙→縺後〒縺阪∪縺吶 -SaveReplays=繝ェ繝励Ξ繧、繧剃ソ晏ュ倥@縺セ縺吶 -SaveStats=Stats.xml繧剃ソ晏ュ倥☆繧九h縺縺ォ縺励∪縺吶 -ScoreDisplay=繧ェ繝ウ繝ゥ繧、繝ウ繝励Ξ繧、荳ュ縺ォ繧ケ繧ウ繧「繧定。ィ遉コ縺吶k繧医≧縺ォ縺ェ繧翫∪縺吶 -Scoreboard=繧ェ繝ウ繝ゥ繧、繝ウ繝励Ξ繧、縺ョ繝ェ繧カ繝ォ繝医〒莉悶ョ繝励Ξ繧、繝、繝シ縺ョ邨先棡繧りヲ九i繧後k繧医≧縺ォ縺ェ繧翫∪縺吶 -ScoringType=繝励Ξ繧、縺ョ謗。轤ケ譁ケ蠑上ョ險ュ螳壹〒縺吶\n繝繝シ繝槫崋譛峨ョ謗。轤ケ譁ケ蠑上r驕ク謚槭☆繧句エ蜷医ッSpecial繧帝∈謚槭@縺ヲ縺上□縺輔>縲 -Scroll=隴憺擇縺ョ繧ケ繧ッ繝ュ繝シ繝ォ縺ョ莉墓婿繧定ィュ螳壹@縺セ縺吶 -ScreenFilter=謨ー蟄励r螟ァ縺阪¥縺吶k縺サ縺ゥ縲∬ュ憺擇縺ョ陬上↓陦ィ遉コ縺輔l隴憺擇縺ョ隕冶ェ肴ァ繧剃ク翫£繧九ヵ繧」繝ォ繧ソ繝シ縺梧ソ縺上↑繧翫∪縺吶 -Select Group=縺薙ョ繧ー繝ォ繝シ繝励↓譖イ繧定ソス蜉縺励∪縺吶 -Select Profile=繝励Ο繝輔ぃ繧、繝ォ繧帝∈謚槭@縺セ縺吶 -Server=Stepmania Online繝ュ繝シ繧ォ繝ォ繧オ繝シ繝舌r髢句ァ九@縺セ縺吶 -Servers=繧オ繝シ繝舌シ繧呈欠螳壹@縺セ縺吶 -ShowBanners=繝舌リ繝シ繧定。ィ遉コ縺励∪縺吶 -ShowBeginnerHelper=On縺ォ縺吶k縺ィNovice繝「繝シ繝峨〒3D繧ュ繝」繝ゥ繧ッ繧ソ繝シ縺後♀謇区悽繧定。後>縺セ縺吶\n蟆ら畑繝輔ぃ繧、繝ォ縺悟ソ隕√〒縺吶 -ShowCaution=隴ヲ蜻顔判髱「繧定。ィ遉コ縺励∪縺吶 -ShowDancingCharacters=3D繧ュ繝」繝ゥ繧ッ繧ソ繝シ繧定。ィ遉コ縺励∪縺吶\n蟆ら畑繝輔ぃ繧、繝ォ縺後↑縺代l縺ー迚ケ縺ォ險ュ螳壹ョ蠢隕√ッ縺ゅj縺セ縺帙s縲 -ShowDanger=繝ゥ繧、繝輔ヰ繝シ縺ョ驥上′蟆代↑縺譎ゅョ隴ヲ蜻翫ョ陦ィ遉コ譁ケ豕輔r險ュ螳壹@縺セ縺吶 -ShowInstructions=繧、繝ウ繧ケ繝医Λ繧ッ繧キ繝ァ繝ウ逕サ髱「繧定。ィ遉コ縺励∪縺吶 -ShowLyrics=豁瑚ゥ槭r陦ィ遉コ縺励∪縺吶りュ憺擇縺ォLRC蠖「蠑上ョ豁瑚ゥ槭′險ュ螳壹&繧後※縺繧句ソ隕√′縺ゅj縺セ縺吶 -ShowNativeLanguage=Romanization繧帝∈謚槭@縺ヲ縺繧句エ蜷医√☆縺ケ縺ヲ縺ョ譖イ縺瑚恭蟄苓。ィ險倥&繧後∪縺吶 -ShowSelectGroup=繝「繝シ繝峨そ繝ャ繧ッ繝医ョ谺。縺ォ譖イ繧ー繝ォ繝シ繝礼判髱「繧定。ィ遉コ縺励∪縺吶 -ShowSongOptions=繝励Ξ繧、繧ェ繝励す繝ァ繝ウ縺ク縺ョ蜈・繧頑婿繧定ィュ螳壹@縺セ縺吶 -ShowStats=On縺ォ縺吶k縺ィ縲’ps縲」fps縺ェ縺ゥ縺ョ謨ー蛟、縺瑚。ィ遉コ縺輔l繧九h縺縺ォ縺ェ繧翫∪縺吶\n縺昴l繧峨ョ謨ー蟄励ッStepmania縺ョ蜃ヲ逅縺ョ騾溘&縺ョ謖讓吶↓縺ェ繧翫∪縺吶 -SmoothLines=繧ー繝ォ繝シ繝悶Ξ繝シ繝繝シ縺ョ貊代i縺九&繧定ィュ螳壹@縺セ縺吶 -Center1Player=On縺ォ縺吶k縺ィ縲1莠コ繝励Ξ繧、譎ゅ↓蛻、螳壹だ繝シ繝ウ縺御クュ螟ョ縺ォ蟇繧翫∪縺吶 -SongsPerPlay=繧、繝吶Φ繝医Δ繝シ繝峨′險ュ螳壹&繧後※縺縺ェ縺縺ィ縺阪↓\nStandard繝「繝シ繝峨〒繝励Ξ繧、蜿ッ閭ス縺ェ譖イ謨ー繧定ィュ螳壹@縺セ縺吶 -SoundEffect=譖イ繧貞埼溘↓縺励※縺繧九→縺阪↓繧ィ繝輔ぉ繧ッ繝医r縺九¢縺ヲ逋コ髻ウ縺吶k繧医≧縺ォ縺ェ繧翫∪縺吶 -SoundResampleQuality=譖イ縺ョ繧オ繝ウ繝励Μ繝ウ繧ー蜻ィ豕「謨ー繧剃ソョ豁」縺励∪縺吶ら炊隗」縺ァ縺阪k莠コ縺縺台スソ逕ィ縺励※縺上□縺輔>縲 -SoundVolume=繧イ繝シ繝荳ュ縺ョ蜉ケ譫憺浹縺ョ髻ウ驥上r險ュ螳壹@縺セ縺吶\n縺薙ョ險ュ螳壹〒蜉ケ譫憺浹縺ョ繝弱シ繝槭Λ繧、繧コ縺ッ陦後o繧後∪縺帙s縲 -SoundVolumeAttract=繧「繝医Λ繧ッ繝医ョ繝「縺ョ髻ウ驥上r螟画峩縺励∪縺吶 - -StepMania Credits=StepMania縺ョ髢狗匱繝√シ繝繧堤エケ莉九@縺セ縺吶 -Steps=隴憺擇 -Style=蜀咲函縺吶k繝励Ξ繧、繧ケ繧ソ繧、繝ォ繧定ィュ螳壹@縺セ縺吶 -Test Input=繧ク繝ァ繧、繧ケ繝繧」繝繧ッ縺ョ蜈・蜉帙ユ繧ケ繝医r陦後>縺セ縺吶 -Test Lights=繝ゥ繧、繝医そ繝ウ繧オ繝シ縺ョ蜈・蜉帙ユ繧ケ繝医r陦後>縺セ縺吶 -TextureColorDepth=繝繧ッ繧ケ繝√Ε縺ョ譛牙柑濶イ謨ー繧定ィュ螳壹@縺セ縺吶 -Theme=菴ソ逕ィ縺吶k繝繝シ繝槭r險ュ螳壹@縺セ縺吶\nStepmania3邉サ蜷代¢縺ョ繝繝シ繝槭ッ蜍穂ス懊@縺セ縺帙s縲\nStepmania4邉サ蜷代¢縺ョ繝繝シ繝槭ッ縲継ortkit-sm4縲阪r菴ソ縺縺薙→縺ァ蜍穂ス懊&縺帙i繧後k蜿ッ閭ス諤ァ縺後≠繧翫∪縺吶 -TimingWindowScale=謨ー蟄励′螟ァ縺阪>縺サ縺ゥ縲∝・蜉帛愛螳壹′蜴ウ縺励¥縺ェ繧翫∪縺吶 -Toggle Song=蛛懈ュ「 - -Transfer Edits to USB=繧ィ繝繧」繝繝医r繝。繝「繝ェ繝シ繧ォ繝シ繝峨↓繧ィ繧ッ繧ケ繝昴シ繝医@縺セ縺吶 -Transfer Edits from USB=繧ィ繝繧」繝繝医r繝。繝「繝ェ繝シ繧ォ繝シ繝峨°繧峨う繝ウ繝昴シ繝医@縺セ縺吶 -UseUnlockSystem=繧「繝ウ繝ュ繝繧ッ繧キ繧ケ繝繝繧剃スソ逕ィ蜿ッ閭ス縺ォ縺励∪縺吶\n蜿、縺繝代ャ繧ア繝シ繧ク繧偵励Ξ繧、縺励↑縺髯舌jOff縺ォ縺吶k縺薙→繧呈耳螂ィ縺励∪縺吶 -VisualDelaySeconds=謠冗判縺ョ繧ソ繧、繝繝ゥ繧ー繧定ェソ謨エ縺励∪縺吶 -Vsync=繝輔Ν繧ケ繧ッ繝ェ繝シ繝ウ繝「繝シ繝峨〒Vsync繧貞叙繧九h縺縺ォ縺ェ繧翫∪縺吶 -WideScreen16_9=16:9縺ョ繝ッ繧、繝臥判髱「縺ォ縺励∪縺吶 -WideScreen16_10=16:10縺ョ繝ッ繧、繝臥判髱「縺ォ縺励∪縺吶 -Windowed=縲係indowed縲阪〒繧ヲ繧、繝ウ繝峨え繝「繝シ繝峨―n縲熊ullscreen縲阪〒繝輔Ν繧ケ繧ッ繝ェ繝シ繝ウ繝「繝シ繝峨〒蜍穂ス懊@縺セ縺吶 +Player1Profile= +Player2Profile= +PlayerAutoPlay=PlayerAutoPlay +PreloadSounds=YES縺ォ縺吶k縺ィ縲√⊇縺ィ繧薙←縺ョ髻ウ螢ー繧剃コ句燕縺ォ隱ュ縺ソ霎シ縺ソ縺セ縺吶\n隱ュ縺ソ霎シ縺ソ縺碁聞縺上↑繧九ョ縺ァ譎ョ騾壹ッOFF縺ォ縺励※縺上□縺輔>縲 +Profile= +Export Packages=菫晏ュ倥&繧後※縺繧九ョ繝シ繧ソ繧痴mzip蠖「蠑上↓繝代ャ繧ア繝シ繧ク繝ウ繧ー縺励∪縺吶 +ProgressiveLifebar=騾」邯壹〒繧イ繝シ繧ク縺梧ク帙k蛻、螳壹r蜃コ縺励◆譎ゅョ縲―n譛蛻昴ョ繝溘せ縺ォ豈斐∋縺ヲ縺ョ繧イ繝シ繧ク縺ョ貂帙j縺ョ螟ァ縺阪&繧定ィュ螳壹@縺セ縺吶 +ProgressiveNonstopLifebar=Extended繝「繝シ繝峨ョ鬮俶ャ。繧ケ繝繝シ繧ク縺ァ縺ョ繧イ繝シ繧ク縺ョ貂帙j縺ョ螟ァ縺阪&繧定ィュ螳壹@縺セ縺吶 +ProgressiveStageLifebar=騾壼クク繝「繝シ繝峨ョ鬮俶ャ。繧ケ繝繝シ繧ク縺ァ縺ョ繧イ繝シ繧ク縺ョ貂帙j縺ョ螟ァ縺阪&繧定ィュ螳壹@縺セ縺吶\nEvent Mode縺ァ縺ッ辟。蜉ケ縺ォ縺ェ繧翫∪縺吶 +Reset To Defaults=蜈ィ縺ヲ縺ョ繧ェ繝励す繝ァ繝ウ繧定ヲ丞ョ壼、縺ォ謌サ縺励∪縺吶 +ScoreDisplay=ScoreDisplay +ScoringType=菴ソ逕ィ縺吶k繧ケ繧ウ繧「蠖「蠑上r驕ク謚槭@縺セ縺吶 +Scroll=Scroll +Select Group=Toggle Songs in this Group. +Server=Start Local Server +Servers=Servers +SongsPerPlay=NORMAL繝「繝シ繝峨〒繝励Ξ繧、縺吶k譖イ謨ー繧定ィュ螳壹@縺セ縺吶 +SoundResampleQuality=蜃コ蜉幃浹螢ー繧偵Μ繧オ繝ウ繝励Μ繝ウ繧ー縺励∪縺吶 +SoundVolumeAttract=繧「繝医Λ繧ッ繝医ョ繝「縺ァ縺ョ髻ウ驥上r螟画峩縺励∪縺吶 +StretchBackgrounds=On縺ォ縺吶k縺ィ閭梧勹縺檎判髱「縺縺」縺ア縺縺ォ蠑輔″蟒カ縺ー縺輔l縺セ縺吶 +Toggle Song=Toggle Song +Transfer Edits to USB=USB縺ォ繧ィ繧ッ繧ケ繝昴シ繝 +Transfer Edits from USB=USB縺九i繧、繝ウ繝昴シ繝 +WideScreen16_9=繝ッ繧、繝峨せ繧ッ繝ェ繝シ繝ウ縺ァ縺ョ陦ィ遉コ繧呈怏蜉ケ縺ォ縺励∪縺吶 +WideScreen16_10=繝ッ繧、繝峨せ繧ッ繝ェ繝シ繝ウ縺ァ縺ョ陦ィ遉コ繧呈怏蜉ケ縺ォ縺励∪縺吶 # -UI Options=繧、繝ウ繧ソ繝輔ぉ繝シ繧ケ縺ョ險ュ螳壹〒縺吶 -Input Options=蜈・蜉帙↓髢「縺吶k險ュ螳壹〒縺吶 -Arcade Options=繝励Ξ繧、縺ォ蠢隕√↑繧ッ繝ャ繧ク繝繝医d縲√せ繝繝シ繧ク謨ー縺ェ縺ゥ繧定ィュ螳壹@縺セ縺吶 -Select Game=繧キ繝溘Η繝ャ繝シ繝医☆繧九ご繝シ繝繧帝∈謚槭@縺セ縺吶 -System Direction=繝励Ξ繧、縺ォ譛菴朱剞蠢隕√↑險ュ螳壹〒縺吶 + # -OnlyPreferredDifficulties=髮」譏灘コヲ縺ョ驕ク螂ス縺ァ縺吶 +OnlyPreferredDifficulties=縺ゅk髮」譏灘コヲ縺縺代r繝励Ξ繧、縺励∪縺吶 # -PercentageScoring=繧ケ繧ウ繧「陦ィ遉コ縺ョ譁ケ蠑上r險ュ螳壹@縺セ縺吶 + # course -Select Course=繧ィ繝繧」繝繝医☆繧九さ繝シ繧ケ繧帝∈謚槭@縺セ縺吶 -Max Minutes=繧ウ繝シ繧ケ縺ョ邨ゅo繧区凾髢薙r險ュ螳壹@縺セ縺吶 -Choose Song=譖イ繧帝∈謚槭@縺セ縺吶 -Choose Steps=隴憺擇繧帝∈謚槭@縺セ縺吶 +Select Course=縺薙ョ繧ウ繝シ繧ケ繧堤キィ髮縺励∪縺吶 +Max Minutes=縺薙ョ繧ウ繝シ繧ケ縺檎オゆコ縺吶k譎る俣繧定ィュ螳壹@縺セ縺吶 +Choose Song=繧ウ繝シ繧ケ縺ォ邨縺ソ霎シ繧譖イ繧帝∈謚槭@縺セ縺吶 +Choose Steps=繧ウ繝シ繧ケ縺ォ邨縺ソ霎シ繧隴憺擇繧帝∈謚槭@縺セ縺吶 -Play=繧ウ繝シ繧ケ繧偵励Ξ繧、縺励∪縺吶 +Play=繧ウ繝シ繧ケ繧貞咲函縺励∪縺吶 Save=繧ウ繝シ繧ケ繧剃ソ晏ュ倥@縺セ縺吶 -Edit Course=繧ウ繝シ繧ケ繧堤キィ髮縺励∪縺吶 -Shuffle=譖イ繧偵す繝」繝繝輔Ν縺励∪縺吶 +Edit Course=繧ウ繝シ繧ケ縺ョ蜀螳ケ繧堤キィ髮縺励∪縺吶 +Shuffle=譖イ逶ョ繧偵す繝」繝繝輔Ν縺励∪縺吶 # -GamePrefDefaultFail=繧ケ繝繝シ繧ク繧貞シキ蛻カ邨ゆコ縺吶k繧ソ繧、繝溘Φ繧ー繧定ィュ螳壹@縺セ縺吶る壼クク縺ッ縲栗mmediate縲阪〒讒九>縺セ縺帙s縲\n縺昴ョ莉悶ョ繧ェ繝励す繝ァ繝ウ縺ァ縺ッ荳譖イ繝励Ξ繧、縺礼カ壹¢繧峨l縺セ縺吶′縲√ご繝シ繧ク縺檎ゥコ縺ォ縺ェ繧九→\n縲栗mmediateContinue縲阪〒縺ッ蝗槫セゥ縺励↑縺上↑繧翫√窟tEnd縲阪〒縺ッ繧イ繝シ繧ク縺碁阪¥縺ェ繧翫∪縺吶 +GamePrefDefaultFail=Immediate縺ォ縺吶k縺ィ繧イ繝シ繧ク縺檎┌縺上↑縺」縺滓凾蠑キ蛻カ邨ゆコ縺励∪縺吶\nImmediateContinue縺帰tEnd縺ォ縺吶k縺ィ繧イ繝シ繧ク縺後↑縺上↑縺」縺溷セ後b繝励Ξ繧、縺ァ縺阪∪縺吶′縲―nImmidiateContinue縺ッ繧イ繝シ繧ク縺0縺ォ縺ェ縺」縺溷セ後ッ蝗槫セゥ縺励∪縺帙s縲 # -UserPrefScoringMode=繧ケ繧ウ繧「縺ョ險育ョ玲婿蠑上r險ュ螳壹@縺セ縺吶 +UserPrefScoringMode=繧ウ繝シ繧ケ繝「繝シ繝我サ・螟悶〒菴ソ逕ィ縺吶k繧ケ繧ウ繧「譁ケ蠑上r驕ク謚槭@縺ヲ縺上□縺輔>縲 [OptionNames] +// 縺縺倥k縺ィ繝舌げ繧翫◎縺 +// 縺ァ繧Edit繝「繝シ繝蛾剞螳壹ョ繧ェ繝励す繝ァ繝ウ縺ッ譌・譛ャ隱槭↓縺励◆縺サ縺縺後>縺縺ョ縺九b + 0=0 0.25x=0.25x 0.3x=0.3x @@ -524,9 +622,11 @@ UserPrefScoringMode=繧ケ繧ウ繧「縺ョ險育ョ玲婿蠑上r險ュ螳壹@縺セ縺吶 1.2x=1.2x 1.25x=1.25x 1.3x=1.3x +1.333x=1.333x 1.4x=1.4x 1.5x=1.5x 1.6x=1.6x +1.667x=1.667x 1.7x=1.7x 1.75x=1.75x x1.75=1.75x @@ -543,7 +643,7 @@ x2.5=2.5x 16th=16th 192nd=192nd 2=2 -2 Players for 1 Credit=Joint Premium +2 Players for 1 Credit=2 Players for 1 Credit 2 Times=2 Times 2.0x=2.0x 24th=24th @@ -563,7 +663,7 @@ x2.5=2.5x 8=8 8th=8th 9=9 -Actual=螳滄圀蛟、 +Actual=Actual Add=Additive All Music=All Music AllDifficulties=All Difficulties @@ -575,16 +675,16 @@ Arcade Style=Arcade Style Ask=Ask AttackMines=AttackMines Auto=Auto -Autogen To Fill Width=Autogen To Fill Width -AutosyncMachine=Autosync Machine +Autogen To Fill Width=閾ェ蜍慕函謌 +AutosyncMachine=AutosyncMachine Average=Average -Average Feet=Average Objects +Average Feet=Average Feet Backwards=Backwards Baked Random=Baked Random Bar=Bar Battery=Battery Beat=Beat -Beats=諡肴焚 +Beats=Beats Big=Big Blind=Blind Blink=Blink @@ -596,23 +696,23 @@ Brake=Brake Bumpy=Bumpy C150=C150 C300=C300 -CPU-Controlled=CPU +CPU-Controlled=CPU-Controlled Centered=Centered Choose=Choose Clap=Clap -Clear Left=Clear Left -Clear Right=Clear Right -Collapse Left=Collapse Left -Collapse To One=Collapse To One -Compress 2x=Compress 2x -Compress 3->2=Compress 3->2 -Compress 4->3=Compress 4->3 +Clear Left=蟾ヲ蛛エ繧貞炎髯、 +Clear Right=蜿ウ蛛エ繧貞炎髯、 +Collapse Left=蟾ヲ蛛エ縺ォ縺セ縺ィ繧√k +Collapse To One=1繝ャ繝シ繝ウ縺ォ縺セ縺ィ繧√k +Compress 2x=0.5蛟阪↓蝨ァ邵ョ +Compress 3->2=0.66蛟阪↓蝨ァ邵ョ +Compress 4->3=0.75蛟阪↓蝨ァ邵ョ Confusion=Confusion -Connect=謗・邯夐幕蟋 -Copy Left To Right=蟾ヲ縺九i蜿ウ縺ク繧ウ繝斐シ -Copy Right To Left=蜿ウ縺九i蟾ヲ縺ク繧ウ繝斐シ +Connect=Connect... +Copy Left To Right=蟾ヲ蛛エ繧貞承蛛エ縺ォ繧ウ繝斐シ +Copy Right To Left=蜿ウ蛛エ繧貞キヲ蛛エ縺ォ繧ウ繝斐シ Courses Only=Courses Only -Create New=譁ー隕丈ス懈 +Create New=Create New Cross=Cross Custom=Custom Dance Points=Dance Points @@ -621,11 +721,11 @@ Default=Default Default to Off=Default to Off Default to Random=Default to Random DifficultCourses=Difficult -Disconnect=謗・邯夂オゆコ +Disconnect=Disconnect Distant=Distant Dizzy=Dizzy Don'tSave=Don't Save -Double for 1 Credit=Double Premium +Double for 1 Credit=Double for 1 Credit Drunk=Drunk Dynamic Random=Dynamic Random Echo=Echo @@ -634,24 +734,24 @@ FailAtEnd=Fail at end EffectSpeed=Speed EffectPitch=Pitch Event=Event Mode -Exit=謌サ繧 +Exit=Exit Expand=Expand -Expand 2->3=Expand 2->3 -Expand 2x=Expand 2x -Expand 3->4=Expand 3->4 +Expand 2->3=1.5蛟阪↓莨ク縺ー縺 +Expand 2x=2蛟阪↓莨ク縺ー縺 +Expand 3->4=1.33蛟阪↓莨ク縺ー縺 Fast=Fast Flat=Flat Flip=Flip Floored=Floored Free Play=Free Play -Force Off=Off at all -Force On=On at all +Force Off=Force Off +Force On=Force On Full Screen=Full Screen -Global BGAnimation=豎守畑BGA +Global BGAnimation=豎守畑繧「繝九Γ繝シ繧キ繝ァ繝ウ Global Movie=豎守畑繝繝シ繝薙シ -Global Movie from Song Group=譖イ繧ー繝ォ繝シ繝励ョ豎守畑繝繝シ繝薙シ -Global Movie from Song Group and Genre=繧ー繝ォ繝シ繝励→繧ク繝」繝ウ繝ォ縺ョ豎守畑繝繝シ繝薙シ -HIDE=蛻、螳壹だ繝シ繝ウ +Global Movie from Song Group=繧ス繝ウ繧ー繧ー繝ォ繝シ繝励ョ豎守畑繝繝シ繝薙シ +Global Movie from Song Group and Genre=繧ス繝ウ繧ー繧ー繝ォ繝シ繝励→繧ク繝」繝ウ繝ォ縺ョ豎守畑繝繝シ繝薙シ +HIDE=Hide Hallway=Hallway Haste=Haste Hidden=Hidden @@ -699,7 +799,7 @@ Num Songs=Num Songs Off=Off Old=Old On=On -On (recommended)=On (recommended) +On (recommended)=On(謗ィ螂ィ) Only Dedicated Buttons=Only Dedicated Buttons Overhead=Overhead Pay=Pay @@ -708,7 +808,7 @@ Planted=Planted Press Start=Press Start Quick=Quick R.Vanish=R.Vanish -Random=繝ゥ繝ウ繝繝 +Random=Random RandomAttacks=Random Attacks RandomBG=Random Backgrounds Random Movies=Random Movies @@ -717,16 +817,18 @@ Ranking Songs=Ranking Songs Really Fast=Really Fast RegularCourses=Regular Remove=Remove +RemoveCombinations=Remove +RemoveFeatures=Remove Reverse=Reverse Right=Right Roll=Roll -Romanization=Romanization +Romanization=Transliterate SHOW=Show -Seconds=遘呈焚 +Seconds=Seconds Select=Select Servers=Servers -Shift Left=Shift Left -Shift Right=Shift Right +Shift Left=蟾ヲ縺ォ1繝ャ繝シ繝ウ縺壹i縺 +Shift Right=蜿ウ縺ォ1繝ャ繝シ繝ウ縺壹i縺 Show=Show Shuffle=Shuffle Silent=Silent @@ -736,11 +838,11 @@ Slow=Slow SN2=Supernova 2 SongAttacks=Step Attacks StepAttacks=Step Attacks -Song BGAnimation=Song BGAnimation -Song Bitmap=Song Bitmap -Song Movie=Song Movie +Song BGAnimation=譖イ縺ョ繧「繝九Γ繝シ繧キ繝ァ繝ウ +Song Bitmap=譖イ縺ョ逕サ蜒 +Song Movie=譖イ縺ョ閭梧勹繝繝シ繝薙シ Space=Space -Specified=險ュ螳壼、 +Specified=Specified Split=Split Standard=Standard Start=Start @@ -755,7 +857,7 @@ SuddenDeath=Sudden Death SuddenOffset=Sudden Offset SuperShuffle=Cement Mixer SoftShuffle=Soft Shuffle -Swap Sides=Swap Sides +Swap Sides=蜿ウ蛛エ縺ィ蟾ヲ蛛エ縺ョ蜈・繧梧崛縺 Sync Machine=Sync Machine Sync Song=Sync Song Sync Tempo=Sync Tempo @@ -763,7 +865,7 @@ Tiny=Tiny Tipsy=Tipsy Title Only=Title Only Tornado=Tornado -Total Feet=蜈ィ繧ェ繝悶ず繧ァ謨ー +Total Feet=Total Feet Twirl=Twirl Twister=Twister Use Gameplay Buttons=Use Gameplay Buttons @@ -772,17 +874,17 @@ Wave=Wave Wide=Wide Windowed=Windowed Yes=Yes -x0.25=0.25x -x0.50=0.50x -x0.75=0.75x -x1=1x -x1.5=1.5x -x2=2x -x3=3x -x4=4x -x5=5x -x8=8x -PercentageScoring=繧ケ繧ウ繧「縺ョ陦ィ遉コ蠖「蠑 +x0.25=x0.25 +x0.50=x0.50 +x0.75=x0.75 +x1=x1 +x1.5=x1.5 +x2=x2 +x3=x3 +x4=x4 +x5=x5 +x8=x8 +PercentageScoring=Percentage Scoring Tiny=Tiny Bumpy=Bumpy @@ -790,345 +892,354 @@ Beat=Beat GKS=GKS Cover=Cover XMode=XMode + [OptionRowHandler] Off=Off [OptionTitles] -Accel=繧「繧ッ繧サ繝ォ -Add/Edit Background Change=閭梧勹繝√ぉ繝ウ繧ク縺ョ邱ィ髮 -Air=貊樒ゥコ蠎ヲ -AllowExtraStage=繝懊シ繝翫せ繝薙シ繝 -AllowW1=Flawless蛻、螳 -Alter=螟画峩 -Announcer=繧「繝翫え繝ウ繧オ繝シ -Appearance=繧ェ繝悶ず繧ァ隕冶ェ -Appearance Options=繝繧カ繧、繝ウ繧ェ繝励す繝ァ繝ウ -Theme Options=繝繝シ繝槫崋譛峨ョ繧ェ繝励す繝ァ繝ウ -ArcadeOptionsNavigation=繧ェ繝励す繝ァ繝ウ縺ョ隗」隱ャ +Edit Courses/Mods=Edit Courses/Mods +Accel=Acceleration +Add/Edit Background Change=Add/Edit Background Change +Add Attack=縺翫§繧縺セ縺ョ霑ス蜉 +Add Mod=MOD縺ョ霑ス蜉 +Air=Air +AllowExtraStage=Allow Extra Stage +AllowW1=Fantastic Timing +Alter=蜈・繧梧崛縺 +Announcer=Announcer +Appearance=Appearance +Appearance Options=Appearance Options +Theme Options=Theme Options +ArcadeOptionsNavigation=Options Navigation Artist=繧「繝シ繝繧」繧ケ繝 -Artist transliteration=繧「繝シ繝繧」繧ケ繝(闍ア蟄) -Assist=繧「繧キ繧ケ繝磯浹 -Attacks=縺翫§繧縺セ -AttractSoundFrequency=繧「繝医Λ繧ッ繝医ョ繝「縺ョ\n繧オ繧ヲ繝ウ繝牙捉豕「謨ー -AutoAdjust=繧コ繝ャ縺ョ閾ェ蜍穂ソョ豁」 -AutoMapOnJoyChange=繧ク繝ァ繧、繝代ャ繝峨ョ\n閾ェ蜍募牡繧雁ス薙※ -AutoPlay=繧ェ繝シ繝医励Ξ繧、 -AutogenGroupCourses=繧ー繝ォ繝シ繝励さ繝シ繧ケ縺ョ\n閾ェ蜍慕函謌 -AutogenSteps=繧ケ繝繝繝励ョ\n閾ェ蜍慕函謌 -BGBrightness=閭梧勹譏主コヲ -Background=閭梧勹 -BarDrain=繝舌シ縺ョ貂帙j譁ケ -BatLives=繝舌ャ繝繝ェ繝シ縺ョ蛟区焚 -Base Difficulty=蝓コ譛ャ髮」譏灘コヲ -Beat 0 Offset=0蟆冗ッ縺ョ繧ェ繝輔そ繝繝 -Bookkeeping=繧ッ繝ャ繧ク繝繝亥ア・豁エ -Calibrate Machine Sync=髻ウ縺ョ蜷梧悄 -CPUSkill=CPU縺ョ縺縺セ縺 -CelShadeModels=繧サ繝ォ繧キ繧ァ繝シ繝噂n繝「繝繝ォ -Center Image=逕サ蜒上r荳ュ螟ョ縺ク -Chaos=荳崎ヲ丞援蠎ヲ -Characters=繧ュ繝」繝ゥ繧ッ繧ソ繝シ -Chart Name=隴憺擇縺ョ蜷榊燕 -Chart Style=隴憺擇縺ョ謗ィ螂ィ繝励Ξ繧、繧ケ繧ソ繧、繝ォ -Choose=驕ク謚 -Clear Bookkeeping Data=繧ッ繝ャ繧ク繝繝\n螻・豁エ縺ョ豸亥悉 -Clear Machine Edits=遲蝉ス薙お繝繧」繝繝医ョ豸亥悉 -Clear Machine Stats=遲蝉ス薙せ繧ウ繧「縺ョ豸亥悉 -Clear USB edits=繝。繝「繝ェ繝シ繧ォ繝シ繝噂n繧ィ繝繧」繝繝医ョ豸亥悉 -Clear area=繧ィ繝ェ繧「蜀縺ョ繧ェ繝悶ず繧ァ蜑企勁 -Clear clipboard=繧ッ繝ェ繝繝励懊シ繝牙炎髯、 -CoinMode=繧ウ繧、繝ウ繝「繝シ繝 -CoinModeNoHome=繧ウ繧、繝ウ繝「繝シ繝 -CoinsPerCredit=1繧ッ繝ャ繧ク繝繝医ョ\n繧ウ繧、繝ウ謨ー -Connection=謗・邯 -Convert pause to beats=蛛懈ュ「繧呈牛縺ォ -Convert delay to beats=菴朱溘r諡阪↓ -Convert selection to attack=驕ク謚樒ッ蝗イ繧偵♀縺倥c縺セ縺ォ -Convert selection to pause=驕ク謚樒ッ蝗イ繧貞●豁「縺ォ -Convert selection to delay=驕ク謚樒ッ蝗イ繧剃ス朱溘↓ -Convert selection to warp=驕ク謚樒ッ蝗イ繧偵Ρ繝シ繝励↓ -Convert selection to fake=驕ク謚樒ッ蝗イ繧偵ヵ繧ァ繧、繧ッ縺ォ -Copy=驕ク謚樒ッ蝗イ繧偵さ繝斐シ -Copy timing data=繧ソ繧、繝溘Φ繧ー險ュ螳壹r繧ウ繝斐シ -Copy Partial Timing=驕ク謚槭@縺溘ち繧、繝溘Φ繧ー繝繝シ繧ソ繧偵さ繝斐シ -CourseSortOrder=繧ウ繝シ繧ケ縺ョ繧ス繝シ繝 -Create New=譁ー隕丈ス懈 -Create New Course=譁ー隕丈ス懈 -Create New Profile=譁ー隕丈ス懈 -Credit=繧ッ繝ャ繧ク繝繝 +Artist transliteration=繧「繝シ繝繧」繧ケ繝(繧「繝ォ繝輔ぃ繝吶ャ繝郁。ィ險) +Assist=Assist +Attacks=Attacks +AttractSoundFrequency=Attract Sound Frequency +AutoAdjust=Auto Adjust +AutoMapOnJoyChange=Automap Joysticks +AutoPlay=AutoPlay +AutogenGroupCourses=Autogen Group Courses +AutogenSteps=Autogen Steps +BGBrightness=Brightness +Background=Background +BarDrain=Bar Drain +BatLives=Bat Lives +Base Difficulty=Base Difficulty +Beat 0 Offset=繧ェ繝輔そ繝繝 +Bookkeeping=Bookkeeping +Calibrate Machine Sync=Calibrate Audio Sync +CPUSkill=CPU Skill +CelShadeModels=Cel-shaded Models +Center Image=Center Image +Chaos=Chaos +Characters=Characters +Chart Name=隴憺擇蜷 +Chart Style=隴憺擇繧ソ繧、繝 +Choose=Choose +Clear Bookkeeping Data=Clear Bookkeeping Data +Clear Machine Edits=Clear Machine Edits +Clear Machine Stats=Clear Machine Scores +Clear USB edits=Clear USB edits +Clear area=遽蝗イ驕ク謚槭r繧ュ繝」繝ウ繧サ繝ォ +Clear clipboard=繧ッ繝ェ繝繝励懊シ繝峨r蜑企勁 +CoinMode=Coin Mode +CoinModeNoHome=Coin Mode +CoinsPerCredit=Coins Per Credit +Connection=Connection +Convert pause to beats=隴憺擇蛛懈ュ「繧呈牛縺ォ螟画鋤 +Convert delay to beats=繝繧」繝ャ繧、繧呈牛縺ォ螟画鋤 +Convert selection to attack=驕ク謚樒ッ蝗イ縺ォ縺翫§繧縺セ繧定ィュ螳 +Convert selection to pause=驕ク謚樒ッ蝗イ繧定ュ憺擇蛛懈ュ「縺ォ螟画鋤 +Convert selection to delay=驕ク謚樒ッ蝗イ繧偵ョ繧」繝ャ繧、縺ォ螟画鋤 +Convert selection to warp=驕ク謚樒ッ蝗イ繧偵Ρ繝シ繝励〒鬟帙ー縺 +Convert selection to fake=驕ク謚樒ッ蝗イ繧巽ake繝弱シ繝医↓縺吶k +Copy=遽蝗イ繧ィ繝ェ繧「繧偵さ繝斐シ +Copy timing data=繧ソ繧、繝溘Φ繧ー繝繝シ繧ソ縺ョ繧ウ繝斐シ +Copy Partial Timing=Copy Selected Timing Data +CourseSortOrder=Course Sort +Create New=Create New +Create New Course=Create New +Create New Profile=Create Profile +Credit=讓ゥ蛻ゥ陦ィ險 Cut=驕ク謚樒ッ蝗イ繧貞繧雁叙繧 -DancePointsForOni=Oni繝「繝シ繝峨ョ\n繧ケ繧ウ繧「陦ィ險 -DefaultFailType=讓呎コ也オゆコ繧ソ繧、繝 -DefaultFailTypeNoOff=讓呎コ也オゆコ繧ソ繧、繝 -DefaultNoteSkin=讓呎コ悶ヮ繝シ繝医せ繧ュ繝ウ -DelayedBack=閭梧勹縺ョ驕蟒カ -DelayedTextureDelete=繝繧ッ繧ケ繝√Ε縺ョ\n繧ュ繝」繝繧キ繝・ -Delete=蜑企勁 -Delete beat and shift up=1諡肴カ医@縺ヲ隧ー繧√k -Description=隱ャ譏 -Designate as Music Preview=繝励Ξ繝薙Η繝シ蛹コ髢薙r隗」髯、 -Designate last second at current beat=邨らォッ繧定ァ」髯、 -Difficulty=髮」譏灘コヲ +DancePointsForOni=Oni Score Display +DefaultFailType=Default Fail Type +DefaultFailTypeNoOff=Default Fail Type +DefaultNoteSkin=Default NoteSkin +DelayedBack=Back Delayed +DelayedTextureDelete=Keep Textures In Memory +Delete=Delete +Delete beat and shift up=諡阪ョ蜑企勁 +Description=隴憺擇隱ャ譏 +Designate as Music Preview=繝励Ξ繝薙Η繝シ遽蝗イ繧定ィュ螳 +Designate last second at current beat=迴セ蝨ィ菴咲スョ繧呈シ泌・冗オゆコ菴咲スョ縺ォ縺吶k +Difficulty=Difficulty Display BPM=陦ィ遉コBPM -DisplayAspectRatio=繧「繧ケ繝壹け繝域ッ -DisplayColorDepth=繝繧」繧ケ繝励Ξ繧、縺ョ\n譛牙柑濶イ謨ー -DisplayResolution=繝繧」繧ケ繝励Ξ繧、縺ョ\n隗」蜒丞コヲ -Duration seconds=邯咏カ壽凾髢 -EasterEggs=繧、繝シ繧ケ繧ソ繝シ繧ィ繝繧ー -Edit Songs/Steps=隴憺擇縺ョ邱ィ髮 - -Edit Courses/Mods=繧ウ繝シ繧ケ繝サ隴憺擇蜉ケ譫懊ョ霑ス蜉 +DisplayAspectRatio=Aspect Ratio +DisplayColorDepth=Display Color +DisplayResolution=Display Resolution +Duration seconds=Duration seconds +EasterEggs=Easter Eggs +Edit Songs/Steps=Edit Songs/Steps Genre=繧ク繝」繝ウ繝ォ -Practice Songs/Steps=邱エ鄙 -Edit Courses=繧ウ繝シ繧ケ繧ィ繝繧」繝繝 -Edit BPM change=BPM螟牙喧縺ョ邱ィ髮 -Edit song info=譖イ諠蝣ア縺ョ邱ィ髮 -Edit steps information=隴憺擇諠蝣ア縺ョ邱ィ髮 -Exit Edit Mode=邱ィ髮邨ゆコ -Edit stop=隴憺擇蛛懈ュ「縺ョ險ュ螳 -Edit delay=隴憺擇驕蟒カ縺ョ險ュ螳 -Edit Timing Data=繧ソ繧、繝溘Φ繧ー諠蝣ア縺ョ險ュ螳 -Edit time signature=諡榊ュ舌ョ邱ィ髮 -Edit tickcount=繝繧」繝繧ッ繧ォ繧ヲ繝ウ繝医ョ邱ィ髮 -Edit combo=繧ウ繝ウ繝懊ョ邱ィ髮 -Edit label=繝ゥ繝吶Ν縺ョ險ュ螳 -Edit warp=繝ッ繝シ繝励ョ邱ィ髮 -Edit speed (percent)=繧ケ繝斐シ繝峨ョ邱ィ髮(繝代シ繧サ繝ウ繝) -Edit speed (wait)=繧ケ繝斐シ繝峨ョ邱ィ髮(髟キ縺) -Edit speed (mode)=繧ケ繝斐シ繝峨ョ邱ィ髮(繝「繝シ繝) -Edit scrolling factor=繧ケ繧ッ繝ュ繝シ繝ォ隕∫エ縺ョ邱ィ髮 -Edit fake=繝輔ぉ繧、繧ッ繧ェ繝悶ず繧ァ縺ョ邱ィ髮 -Editor options=繧ェ繝励す繝ァ繝ウ -EditorShowBGChangesPlay=閭梧勹縺ョ陦ィ遉コ -Erase step timing=繧ソ繧、繝溘Φ繧ー縺ョ豸亥悉 -Effect=繧キ繝シ繧ア繝ウ繧ケ蜉ケ譫 -EffectsReceptor=蛻、螳壹だ繝シ繝ウ蜉ケ譫 -EffectsArrow=繧ェ繝悶ず繧ァ蜉ケ譫 -EnableAttackSounds=縺翫§繧縺セ髻ウ -EnableMineHitSound=蝨ー髮キ髻ウ -Entry %d=繧ィ繝ウ繝医Μ繝シ %d -EventMode=繧、繝吶Φ繝医Δ繝シ繝 -Exit=謌サ繧 -Fail=螟ア謨 -Fakes=繝輔ぉ繧、繧ッ -FastLoad=繝輔ぃ繧ケ繝医Ο繝シ繝 -File1 Global BGAnimation=繝輔ぃ繧、繝ォ1縺ョ豎守畑BGA -File1 Global Movie=繝輔ぃ繧、繝ォ1縺ョ豎守畑蜍慕判 -File1 Global Movie (Group + Genre)=繝輔ぃ繧、繝ォ1縺ィ蜷後ず繝」繝ウ繝ォ繝サ繧ー繝ォ繝シ繝励ョ豎守畑蜍慕判 -File1 Global Movie (Group)=繝輔ぃ繧、繝ォ1縺ィ蜷後げ繝ォ繝シ繝励ョ豎守畑蜍慕判 -File1 Song BGAnimation=繝輔ぃ繧、繝ォ1縺ョBGA -File1 Song Movie=繝輔ぃ繧、繝ォ1縺ョ蜍慕判 -File1 Song Still=繝輔ぃ繧、繝ォ1縺ョ閭梧勹 -File1 Type=繝輔ぃ繧、繝ォ1縺ョ遞ョ蛻・ -File2 Global BGAnimation=繝輔ぃ繧、繝ォ2縺ョ豎守畑BGA -File2 Global Movie=繝輔ぃ繧、繝ォ2縺ョ豎守畑蜍慕判 -File2 Global Movie (Group + Genre)=繝輔ぃ繧、繝ォ2縺ィ蜷後ず繝」繝ウ繝ォ繝サ繧ー繝ォ繝シ繝励ョ豎守畑蜍慕判 -File2 Global Movie (Group)=繝輔ぃ繧、繝ォ2縺ィ蜷後げ繝ォ繝シ繝励ョ豎守畑蜍慕判 -File2 Song BGAnimation=繝輔ぃ繧、繝ォ2縺ョBGA -File2 Song Movie=繝輔ぃ繧、繝ォ2縺ョ蜍慕判 -File2 Song Still=繝輔ぃ繧、繝ォ2縺ョ閭梧勹 -File2 Type=繝輔ぃ繧、繝ォ2縺ョ遞ョ蛻・ +Practice Songs/Steps=Practice Songs/Steps +Edit Courses=Edit Courses +Edit BPM change=迴セ蝨ィ菴咲スョ縺ョBPM +Edit song info=譖イ縺ョ諠蝣ア繧堤キィ髮 +Edit steps information=隴憺擇縺ョ諠蝣ア繧堤キィ髮 +Exit Edit Mode=邨ゆコ +Edit stop=隴憺擇蛛懈ュ「 +Edit delay=繝繧」繝ャ繧、 +Edit Timing Data=繧ソ繧、繝溘Φ繧ー繝繝シ繧ソ繧堤キィ髮 +Edit time signature=諡榊ュ千ャヲ蜿キ +Edit tickcount=繝繧」繝繧ッ繧ォ繧ヲ繝ウ繝 +Edit combo=1繝弱シ繝亥ス薙◆繧翫ョ繧ウ繝ウ繝懊ョ蠅怜 +Edit label=繝ゥ繝吶Ν縺ョ雋シ繧贋サ倥¢ +Edit warp=繝ッ繝シ繝 +Edit speed (percent)=隴憺擇縺ョ繧ケ繧ッ繝ュ繝シ繝ォ騾溷コヲ(蜑イ蜷) +Edit speed (wait)=隴憺擇縺ョ繧ケ繧ッ繝ュ繝シ繝ォ騾溷コヲ(譎る俣) +Edit speed (mode)=隴憺擇縺ョ繧ケ繧ッ繝ュ繝シ繝ォ騾溷コヲ(繝「繝シ繝蛾∈謚) +Edit scrolling factor=隴憺擇縺ョ繧ケ繧ッ繝ュ繝シ繝ォ蜊倅ス +Edit fake=蛻、螳壹r陦後o縺ェ縺遽蝗イ +Editor options=繝繧ケ繝医励Ξ繧、譎ゅョ繝励Ξ繧、繧ェ繝励す繝ァ繝ウ繧定ィュ螳 +EditorShowBGChangesPlay=Show Backgrounds +Erase step timing=繧ソ繧、繝溘Φ繧ー繝繝シ繧ソ縺ョ蜑企勁 +Effect=Effect +EffectsReceptor=Effects +EffectsArrow= +EnableAttackSounds=Attack Sounds +EnableMineHitSound=Mine Sounds +Entry %d=Entry %d +EventMode=Event Mode +Exit=Exit +Fail=Fail +Fakes=Fakes +FastLoad=Fast\nLoad +FastLoadAdditionalSongs=Fast Load\nAdditional Songs +File1 Global BGAnimation=File1 Global BGAnimation +File1 Global Movie=File1 Global Movie +File1 Global Movie (Group + Genre)=File1 Global Movie (Group + Genre) +File1 Global Movie (Group)=File1 Global Movie (Group) +File1 Song BGAnimation=File1 Song BGAnimation +File1 Song Movie=File1 Song Movie +File1 Song Still=File1 Song Still +File1 Type=File1 Type +File2 Global BGAnimation=File1 Global BGAnimation +File2 Global Movie=File1 Global Movie +File2 Global Movie (Group + Genre)=File1 Global Movie (Group + Genre) +File2 Global Movie (Group)=File1 Global Movie (Group) +File2 Song BGAnimation=File1 Song BGAnimation +File2 Song Movie=File1 Song Movie +File2 Song Still=File1 Song Still +File2 Type=File1 Type Fill Machine Stats=Fill Machine Stats -Force Color 1=濶イ1 -Force Color 2=濶イ2 -Force Effect=閭梧勹蛻繧頑崛縺医お繝輔ぉ繧ッ繝 -Force Transition=閭梧勹縺ョ蛻繧頑崛繧上j譁ケ -Freeze=謚シ縺励▲縺ア蠎ヲ +Force Color 1=Force Color 1 +Force Color 2=Force Color 2 +Force Effect=Force Effect +Force Transition=Force Transition +Freeze=Freeze Game=Game -GetRankingName=繝阪シ繝蜈・蜉 -Graphics/Sound Options=逕サ蜒上サ髻ウ螢ー繧ェ繝励す繝ァ繝ウ -Group=繧ー繝ォ繝シ繝 -Hands=繝医Μ繝励Ν -HiddenSongs=髫縺玲峇 -Hide=蛻、螳壹だ繝シ繝ウ +GetRankingName=Show Name Entry +Graphics/Sound Options=Graphics/Sound Options +Group=Group +Hands=Hands +HiddenSongs=Hidden Songs +Hide=Hide High Meter=High Meter -HighResolutionTextures=鬮倩ァ」蜒丞コヲ縺ョ\n繝繧ッ繧ケ繝√Ε -Holds=繝ュ繝ウ繧ー繝弱シ繝 -Insert=謖ソ蜈・ -Insert Credit=Insert Credit(s) -Insert beat and shift down=1諡肴諺蜈・縺励※繧キ繝シ繧ア繝ウ繧ケ繧剃ク九£繧 -Insert Entry=Insert Entry(s) -Invert notes' player=繧ェ繝悶ず繧ァ縺ョ螟画鋤 -Jumps=繧ク繝」繝ウ繝 -Key Joy Mappings=繧ュ繝シ繝槭ャ繝斐Φ繧ー -Language=菴ソ逕ィ險隱 -Last second hint=譖イ縺ョ邨らォッ -Layer=繝ャ繧、繝、繝シ -Lifts=繝ェ繝輔ヨ -LifeDifficulty=繝ゥ繧、繝輔ヰ繝シ縺ョ\n蜴ウ縺励& -LifeType=繝ゥ繧、繝輔ご繝シ繧ク縺ョ\n繧ソ繧、繝 +HighResolutionTextures=High-Res Textures +Holds=Holds +Insert=Insert +Insert Credit=Insert Credit +Insert beat and shift down=諡阪ョ謖ソ蜈・ +Insert Entry=Insert Entry +Invert notes' player=隴憺擇繧貞渚霆「(routine only) +Jumps=Jumps +Key Joy Mappings=Config Key/Joy Mappings +Language=Language +Last second hint=貍泌・冗オゆコ繧ソ繧、繝溘Φ繧ー +Layer=Layer +Lifts=Lifts +LifeDifficulty=Life Difficulty +LifeType=Life Type Low Meter=Low Meter -Advanced Options=繧イ繝シ繝繧ェ繝励す繝ァ繝ウ +Advanced Options=Advanced Options Main title=繧ソ繧、繝医Ν -Main title transliteration=繧ソ繧、繝医Ν(闍ア蟄苓。ィ險) -Max BPM=譛螟ァ(陦ィ遉コ)BPM -MaxTextureResolution=繝繧ッ繧ケ繝√Ε縺ョ\n隗」蜒丞コヲ -MenuTimer=繝。繝九Η繝シ繧ソ繧、繝槭シ -Meter=髮」譏灘コヲ -Min BPM=譛蟆(陦ィ遉コ)BPM -Mines=蝨ー髮キ -Mirror Player 1 to 2=1P縺ョ繝弱シ繝医r2P縺ォ繝溘Λ繝シ -Mirror Player 2 to 1=2P縺ョ繝弱シ繝医r1P縺ォ繝溘Λ繝シ -Modify Keysounds at current beat=繧ェ繝悶ず繧ァ縺ォ繧ュ繝シ髻ウ繧偵い繧オ繧、繝ウ縺吶k -MoveRandomToEnd=譛蠕後∪縺ァ繝ゥ繝ウ繝繝 -More Options=隧ウ邏ー繧ェ繝励す繝ァ繝ウ -MovieColorDepth=繝繝シ繝薙シ縺ョ\n譛牙柑濶イ謨ー -MusicWheelSwitchSpeed=繝帙う繝シ繝ォ縺ョ騾溷コヲ -MusicWheelUsesSections=繝帙う繝シ繝ォ縺ョ\n繧サ繧ッ繧キ繝ァ繝ウ -Network Options=繝阪ャ繝医Ρ繝シ繧ッ繧ェ繝励す繝ァ繝ウ -No USB memory cards found=繝。繝「繝ェ繝シ繧ォ繝シ繝峨′隕九▽縺九j縺セ縺帙s縲 -NoteSkins=繝弱シ繝医せ繧ュ繝ウ -NumBackgrounds=繝ゥ繝ウ繝繝閭梧勹 -OptionsRandomJukebox=繧ェ繝励す繝ァ繝ウ -OnlyDedicatedMenuButtons=繝。繝九Η繝シ繝懊ち繝ウ -OsMountPlayer1=遲蝉ス薙↓1P繧定ヲ丞ョ -OsMountPlayer2=遲蝉ス薙↓2P繧定ヲ丞ョ -Paste at begin marker=繧ィ繝ェ繧「髢句ァ九槭シ繧ォ繝シ繧貞渕貅悶↓雋シ繧贋サ倥¢ -Paste at current beat=迴セ蝨ィ縺ョ諡阪r蝓コ貅悶↓雋シ繧贋サ倥¢ -Paste timing data=繧ソ繧、繝溘Φ繧ー繝繝シ繧ソ繧定イシ繧贋サ倥¢ -Paste Partial Timing at current beat=迴セ蝨ィ縺ョ諡阪↓ -Persp=豬√l譁ケ -Play current beat to end=迴セ蝨ィ縺ョ諡阪°繧峨ユ繧ケ繝医励Ξ繧、 -Play preview music=隧ヲ閨エ譖イ繧貞咲函 -Play whole song=蜈ィ菴薙r蜀咲函 -Play mods from course=繧ウ繝シ繧ケ縺ョMOD繧貞咲函 +Main title transliteration=繧ソ繧、繝医Ν(繧「繝ォ繝輔ぃ繝吶ャ繝郁。ィ險) +Max BPM=譛螟ァ陦ィ遉コBPM +MaxTextureResolution=Texture Resolution +MenuTimer=Menu Timer +Meter=隴憺擇髮」蠎ヲ(謨ー蛟、) +Min BPM=譛蟆剰。ィ遉コBPM +Mines=Mines +Mirror Player 1 to 2=1P縺ョ隴憺擇繧2P縺ォ(routine only) +Mirror Player 2 to 1=2P縺ョ隴憺擇繧1P縺ォ(routine only) +Modify Keysounds at current beat=迴セ蝨ィ菴咲スョ縺ォ繧ュ繝シ髻ウ繧定ィュ螳 +Modify Attacks at current beat=迴セ蝨ィ菴咲スョ縺ォ縺翫§繧縺セ繧定ィュ螳 +MoveRandomToEnd=Random At End +More Options=More Options +MovieColorDepth=Movie Color +MusicWheelSwitchSpeed=Wheel Speed +MusicWheelUsesSections=Wheel Sections +Network Options=Network Options +No USB memory cards found=No USB memory cards found +NoteSkins=NoteSkins +NumBackgrounds=Random Backgrounds +OptionsRandomJukebox=Modifiers +OnlyDedicatedMenuButtons=Menu Buttons +OsMountPlayer1=OS Mount Player1 +OsMountPlayer2=OS Mount Player2 +Paste at begin marker=驕ク謚樒ッ蝗イ縺ョ譛蛻昴°繧芽イシ繧贋サ倥¢ +Paste at current beat=迴セ蝨ィ菴咲スョ縺九i雋シ繧贋サ倥¢ +Paste timing data=繧ソ繧、繝溘Φ繧ー繝繝シ繧ソ縺ョ雋シ繧贋サ倥¢ +Paste Partial Timing at current beat=Paste Partial Timing at current beat +Persp=Perspective +Play current beat to end=迴セ蝨ィ菴咲スョ縺九i繝繧ケ繝医励Ξ繧、 +Play preview music=繝励Ξ繝薙Η繝シ繧偵ユ繧ケ繝亥咲函 +Play whole song=蜈ィ菴薙r繝繧ケ繝医励Ξ繧、 +Play mods from course=Play mods from course Play selection=驕ク謚樒ッ蝗イ繧偵ユ繧ケ繝医励Ξ繧、 -Player1Profile=1P縺ョ繝励Ο繝輔ぃ繧、繝ォ -Player2Profile=2P縺ョ繝励Ο繝輔ぃ繧、繝ォ -PlayerAutoPlay=繧ェ繝シ繝医励Ξ繧、 -Predicted Meter=莠域Φ髮」譏灘コヲ -Preferences=螂ス縺ソ -PreloadSounds=髻ウ螢ー縺ョ蜈郁ェュ縺ソ -Premium=繝励Ξ繝溘い繝 -Preview Length=隧ヲ閨エ縺ョ髟キ縺 -Preview Start=隧ヲ閨エ繧ケ繧ソ繝シ繝 -Export Packages=繧ィ繧ッ繧ケ繝昴シ繝 -Profile=繝励Ο繝輔ぃ繧、繝ォ邂。逅 -Profiles=繝励Ο繝輔ぃ繧、繝ォ -ProgressiveLifebar=繝ゥ繧、繝輔ヰ繝シ縺ョ貂帙j邯壹″譁ケ -ProgressiveNonstopLifebar=繝弱Φ繧ケ繝医ャ繝励〒縺ョ\n繝ゥ繧、繝輔ヰ繝シ縺ョ貂帙j邯壹″譁ケ -ProgressiveStageLifebar=鬮俶ャ。繧ケ繝繝シ繧ク縺ョ\n繝ゥ繧、繝輔ヰ繝シ縺ョ貂帙j譁ケ -ProTiming=蛻、螳壹ョ陦ィ遉コ -Quads=繧ッ繧「繝繝 -Quantize=謨エ蛻 -RandomBackgroundMode=閭梧勹繝「繝シ繝 -RandomModifiers=MOD蜉ケ譫 -Rate=譖イ騾溷コヲ -Record in selection=驕ク謚樒ッ蝗イ縺ァ隴憺擇繧定ィ倬鹸縺励↑縺後i蜀咲函 -RefreshRate=繝ェ繝輔Ξ繝繧キ繝・\n繝ャ繝シ繝 -Reload Songs=繝輔ぃ繧、繝ォ縺ョ繝ェ繝ュ繝シ繝 -Remove=蜑企勁 -Remove Change=蟾ョ蛻繧貞炎髯、 -Remove Keysound=繧ュ繝シ髻ウ縺ョ蜑企勁 -Rename=蜷榊燕縺ョ螟画峩 -Reset To Defaults=繧ェ繝励す繝ァ繝ウ縺ョ蛻晄悄蛹 -Revert from disk=繝繧」繧ケ繧ッ縺九i繝ュ繝シ繝 -Revert to last save=繧ュ繝」繝繧キ繝・縺九i繝ュ繝シ繝 -Rolls=繝ュ繝シ繝ォ -Save=菫晏ュ -SaveScores=繧ケ繧ウ繧「繧剃ソ晏ュ -SaveReplays=繝ェ繝励Ξ繧、繧剃ソ晏ュ -SaveStats=險ュ螳壹r菫晏ュ -ScoreDisplay=繧ケ繧ウ繧「陦ィ遉コ -Scoreboard=繧ケ繧ウ繧「繝懊シ繝 -ScoringType=繧ケ繧ウ繧「蠖「蠑 -Scroll=繧ケ繧ッ繝ュ繝シ繝ォ -ScreenFilter=繧ケ繧ッ繝ェ繝シ繝ウ\n繝輔ぅ繝ォ繧ソ繝シ -Secret=繧キ繝シ繧ッ繝ャ繝繝 -Server=繧オ繝シ繝 -Servers=繧オ繝シ繝 -Set P1=1P縺ォ險ュ螳 -Set P2=2P縺ォ險ュ螳 -Set modifiers=MOD繧定ィュ螳 -Set Mods=MOD繧定ィュ螳 -Set selection start=繧ィ繝ェ繧「縺ョ蟋狗せ繧定ィュ螳 -Set selection end=繧ィ繝ェ繧「縺ョ邨らせ繧定ィュ螳 -Shift all timing changes down=縺吶∋縺ヲ縺ョ繧ソ繧、繝溘Φ繧ー險ュ螳壹r荳九∈ -Shift all timing changes up=縺吶∋縺ヲ縺ョ繧ソ繧、繝溘Φ繧ー險ュ螳壹r荳翫∈ -ShowBanners=繝舌リ繝シ陦ィ遉コ -ShowBeginnerHelper=縺頑焔譛ャ -ShowCaution=隴ヲ蜻顔判髱「 -ShowDancingCharacters=繧ュ繝」繝ゥ繧ッ繧ソ繝シ -ShowDanger=蜊ア髯コ陦ィ遉コ -ShowInstructions=隱ャ譏手。ィ遉コ -ShowLyrics=豁瑚ゥ櫁。ィ遉コ -ShowNativeLanguage=險ウ -ShowSelectGroup=譖イ繧ー繝ォ繝シ繝 -ShowSongOptions=繝励Ξ繧、繧ェ繝励す繝ァ繝ウ\n縺ョ蜈・繧頑婿 -ShowStats=繧ケ繝繝シ繧ソ繧ケ縺ョ陦ィ遉コ -SmoothLines=貊代i縺九↑邱 -SoundEffect=髻ウ螢ー繧ィ繝輔ぉ繧ッ繝 -StepMania Credits=StepMania縺ョ闡嶺ス懆。ィ險 -Center1Player=蛻、螳壹だ繝シ繝ウ縺ョ\n荳ュ螟ョ蟇縺 -Song=譖イ -Song Group=譖イ繧ー繝ォ繝シ繝 -Song Options=繝励Ξ繧、繧ェ繝励す繝ァ繝ウ -SongsPerPlay=1繝励Ξ繧、縺ョ騾壼クク譖イ謨ー -Sort=繧ス繝シ繝 -SoundResampleQuality=繝ェ繧オ繝ウ繝励Μ繝ウ繧ー蜻ィ豕「謨ー -SoundVolume=髻ウ驥 -SoundVolumeAttract=繧「繝医Λ繧ッ繝医ョ繝「髻ウ驥 -Speed=繧キ繝シ繧ア繝ウ繧ケ騾溷コヲ -Step Author=隴憺擇菴懆 -Steps=繧ェ繝悶ず繧ァ謨ー -Stream=蟷ウ蝮蟇蠎ヲ -Style=繧ケ繧ソ繧、繝ォ +Player1Profile=Player1 Profile +Player2Profile=Player2 Profile +PlayerAutoPlay=AutoPlay +Predicted Meter=莠域Φ髮」蠎ヲ +Preferences=Preferences +PreloadSounds=Preload Sounds +Premium=Premium +Preview Length=繝励Ξ繝薙Η繝シ縺ョ髟キ縺 +Preview Start=繝励Ξ繝薙Η繝シ縺ョ髢句ァ倶ス咲スョ +Export Packages=Export Packages +Profile=Profile +Profiles=Profiles +ProgressiveLifebar=Progressive Lifebar +ProgressiveNonstopLifebar=Progressive Nonstop Lifebar +ProgressiveStageLifebar=Progressive Stage Lifebar +ProTiming=Protiming +Quads=Quads +Quantize=謨エ蠖「 +RandomBackgroundMode=Random BG Mode +RandomModifiers=Modifiers +Rate=Rate +Record in selection=驕ク謚樒ッ蝗イ繧貞咲函縺励↑縺後i隴憺擇險倬鹸 +RefreshRate=Refresh Rate +Reload Songs=Reload Songs/Courses +Remove=Remove +RemoveCombinations=Remove +RemoveFeatures= +Remove Change=Remove Change +Remove Keysound=繧ュ繝シ髻ウ繧貞炎髯、 +Rename=Rename +Reset To Defaults=Reset Options To Default Values +Revert from disk=繝繧」繧ケ繧ッ縺九i譖ク縺肴綾縺 +Revert to last save=譛蠕後↓菫晏ュ倥@縺溘→縺薙m縺九i譖ク縺肴綾縺 +Rolls=Rolls +Save=隴憺擇縺ョ菫晏ュ +SaveScores=Save Scores +SaveReplays=Save Replays +SaveStats=Save Stats +ScoreDisplay=Score Display +Scoreboard=Scoreboard +ScoringType=Scoring Type +ScreenFilter=Screen Filter +Scroll=Scroll +Secret=Secret +Secs Remaining=Seconds Remaining +Server=Server +Servers=Servers +Set P1=Set P1 +Set P2=Set P2 +Set modifiers=Set modifiers +Set Mods=Set Mods +Set selection start=迴セ蝨ィ菴咲スョ繧帝∈謚樒ッ蝗イ縺ョ髢句ァ倶ス咲スョ縺ォ險ュ螳 +Set selection end=迴セ蝨ィ菴咲スョ繧帝∈謚樒ッ蝗イ縺ョ邨ゆコ菴咲スョ縺ォ險ュ螳 +Shift all timing changes down=繧ソ繧、繝溘Φ繧ー繝繝シ繧ソ繧貞セ後↓遘サ蜍 +Shift all timing changes up=繧ソ繧、繝溘Φ繧ー螟牙喧繧呈焔蜑阪↓遘サ蜍 +ShowBanners=Show Banners +ShowBeginnerHelper=Beginner Helper +ShowCaution=Caution +ShowDancingCharacters=Dancing Characters +ShowDanger=Danger +ShowInstructions=Instructions +ShowLyrics=Lyrics +ShowNativeLanguage=Translations +ShowSelectGroup=Song Group +ShowSongOptions=Show Song Options +ShowStats=Show Stats +SmoothLines=SmoothLines +SoundEffect=Sound Effect +Starting Time=Starting Time +StepMania Credits=StepMania Credits +Center1Player=Center 1 Player +Song=Song +Song Group=Song Group +Song Options=Song Options +SongsPerPlay=Songs Per Play +Sort=Sort +SoundResampleQuality=Resampling Quality +SoundVolume=Sound Volume +SoundVolumeAttract=Attract Volume +Speed=Speed +Step Author=隴憺擇陬ス菴懆 +Steps=Steps +Stream=Stream +StretchBackgrounds=Stretch Backgrounds +Style=Style Sub title=繧オ繝悶ち繧、繝医Ν -Sub title transliteration=繧オ繝悶ち繧、繝医Ν(闍ア蟄苓。ィ險) -SuperGrowth=繧ケ繝シ繝代シ繧ー繝ュ繝シ -Tap Steps=騾壼クク繧ェ繝悶ず繧ァ謨ー -Tempo=繝繝ウ繝 -Test Input=繝繧ケ繝亥・蜉 -Test Lights=繝ゥ繧、繝医ョ繝繧ケ繝 -TextureColorDepth=繝繧ッ繧ケ繝√Ε縺ョ\n譛牙柑濶イ謨ー -Theme=繝繝シ繝 -TimingWindowScale=蛻、螳壹ョ蜴ウ縺励& +Sub title transliteration=繧オ繝悶ち繧、繝医Ν(繧「繝ォ繝輔ぃ繝吶ャ繝郁。ィ險) +SuperGrowth=Super Growth +Tap Steps=Tap Steps +Tempo=驕ク謚槭お繝ェ繧「縺ョ髟キ縺 +Test Input=Test Input +Test Lights=Test Lights +TextureColorDepth=Texture Color +Theme=Theme +ThreeKeyNavigation=Menu Navigation +TimingWindowScale=Judge Difficulty Transform=螟牙ス「 -Transfer Edits to USB=繝。繝「繝ェ繝シ繧ォ繝シ繝峨↓\n繧ィ繝繧」繝繝\n繧偵お繧ッ繧ケ繝昴シ繝 -Transfer Edits from USB=繝。繝「繝ェ繝シ繧ォ繝シ繝峨°繧噂n繧ィ繝繧」繝繝医r\n繧、繝ウ繝昴シ繝 -Type=繧ソ繧、繝 -Turn=繧ソ繝シ繝ウ -Undo=繧「繝ウ繝峨ぇ -UseUnlockSystem=隗」遖√す繧ケ繝繝 -View steps data=隴憺擇繝繝シ繧ソ縺ョ髢イ隕ァ -VisualDelaySeconds=譏蜒上ョ驕蟒カ -Voltage=譛螟ァ蟇蠎ヲ -Vsync=Vsync縺ョ蜷梧悄 -WideScreen16_9=16:9縺ョ繝ッ繧、繝峨せ繧ッ繝ェ繝シ繝ウ -WideScreen16_10=8:5縺ョ繝ッ繧、繝峨せ繧ッ繝ェ繝シ繝ウ -Windowed=逕サ髱「繝「繝シ繝 +Transfer Edits to USB=Transfer Edits to USB +Transfer Edits from USB=Transfer Edits from USB +Type=Type +Turn=Turn +Undo=繧繧顔峩縺 +UseUnlockSystem=Unlock System +View steps data=隴憺擇諠蝣ア縺ョ遒コ隱 +VisualDelaySeconds=Visual Delay +Voltage=Voltage +Vsync=Wait For Vsync +WideScreen16_9=Widescreen +WideScreen16_10=Widescreen +Windowed=Display Mode # -UI Options=繝励Ξ繧、逕サ髱「繧ェ繝励す繝ァ繝ウ -Input Options=蜈・蜉帙が繝励す繝ァ繝ウ -Arcade Options=繧ッ繝ャ繧ク繝繝医が繝励す繝ァ繝ウ -Select Game=繧キ繝溘Η繝ャ繝シ繝医☆繧九ご繝シ繝縺ョ驕ク謚 -System Direction=譛菴朱剞縺ョ險ュ螳 +UI Options=UI Options +Input Options=Input Options +Arcade Options=Arcade Options +Select Game=Select Game +System Direction=System Direction # -OnlyPreferredDifficulties=髮」譏灘コヲ縺ョ驕ク螂ス +OnlyPreferredDifficulties=Only Preferred Difficulties # -PercentageScoring=繧ケ繧ウ繧「縺ョ\n繝代シ繧サ繝ウ繝郁。ィ險 +PercentageScoring=Percentage Scoring -Max Minutes=譛螟ァ遘呈焚 -Play=繝励Ξ繧、 -Edit Course=繧ウ繝シ繧ケ邱ィ髮 -Shuffle=繧キ繝」繝繝輔Ν +Max Minutes=Max Minutes +Play=Play +Edit Course=Edit Course +Shuffle=Shuffle # -GamePrefDefaultFail=譖イ縺ョ邨ゆコ +GamePrefDefaultFail=Default Fail Type # -UserPrefScoringMode=繧ケ繧ウ繧「縺ョ險育ョ玲婿蠑 - +UserPrefScoringMode=Scoring Mode [PaneDisplay] -Steps=繧ェ繝悶ず繧ァ -Holds=繝ュ繝ウ繧ー -Jumps=繧ク繝」繝ウ繝 -Mines=蝨ー髮キ -Rolls=繝ュ繝シ繝ォ -Hands=謇九ョ菴ソ逕ィ -MachineHigh=繝上う繧ケ繧ウ繧「 -EmptyMachineHighScoreName=繝槭う繝吶せ繝 +Steps=Steps +Holds=Holds +Jumps=Jumps +Mines=Mines +Rolls=Rolls +Hands=Hands +MachineHigh=Best +EmptyMachineHighScoreName=Best NotAvailable=N/A [PlayMode] @@ -1140,58 +1251,90 @@ Rave=Rave Regular=Regular [AdjustSync] -%s BPM from %.3f BPM to %.3f BPM.=%s BPM繧%.3f縺九i%.3f縺ォ螟画峩縲 -Autosync Machine=繧キ繧ケ繝繝縺ョ閾ェ蜍募酔譛 -Autosync Song=譖イ縺ョ閾ェ蜍募酔譛 -Autosync Tempo=繝繝ウ繝昴ョ閾ェ蜍募酔譛 -Autosync: Correction NOT applied. Deviation too high.=讓呎コ門¥蟾ョ縺御ソ。鬆シ縺ァ縺阪k蛟、縺ァ縺ッ縺ゅj縺セ縺帙s縲 -Autosync: Correction applied.=蜷梧悄縺ォ謌仙粥縺励∪縺励◆縲 -Global Offset from %+.3f to %+.3f (notes %s)=繧ー繝ュ繝シ繝舌Ν繧ェ繝輔そ繝繝医r%+.3f縺九i%+.3f縺ォ螟画峩縲(%s) -Song offset from %+.3f to %+.3f (notes %s)=譖イ縺ョ繧ェ繝輔そ繝繝医r%+.3f縺九i%+.3f縺ォ螟画峩縲(%s) -The stop segment #%d changed from %+.3fs to %+.3fs (change of %+.3f).=蛛懈ュ「繧ェ繝悶ず繧ァ#%d繧%+.3fs縺九i%+.3fs縺ォ螟画峩縲(%+.3f) -earlier=譌ゥ縺 -later=驕縺 -Average Error %.5fs=蟷ウ蝮繧ィ繝ゥ繝シ%.5fs -Etc.=縺昴ョ莉 -%d taps ignored.=%d縺ョ繧ェ繝悶ず繧ァ縺檎┌隕悶&繧後∪縺励◆縲 +// 貂 +%s BPM from %.3f BPM to %.3f BPM.=%s縺ョBPM繧%.3fBPM縺九i%.3fBPM縺ォ隱ソ謨エ縲 +Autosync Machine=Autosync Machine +Autosync Song=Autosync Song +Autosync Tempo=Autosync Tempo +Autosync: Correction NOT applied. Deviation too high.=Autosync:蛛丞キョ蛟、縺悟、ァ縺阪☆縺弱∪縺吶りェソ謨エ縺ッ遐エ譽縺輔l縺セ縺励◆縲 +Autosync: Correction applied.=Autosync:隱ソ謨エ縺輔l縺セ縺励◆縲 +Global Offset from %+.3f to %+.3f (notes %s)=繧ー繝ュ繝シ繝舌Ν繧ェ繝輔そ繝繝医r%+.3f縺九i%+.3f縺ォ隱ソ謨エ縲(notes %s) +Song offset from %+.3f to %+.3f (notes %s)=譖イ縺ョ繧ェ繝輔そ繝繝医r%+.3f縺九i%+.3f縺ォ隱ソ謨エ縲(notes %s) +The stop segment #%d changed from %+.3fs to %+.3fs (change of %+.3f).=%d逡ェ逶ョ縺ョ隴憺擇蛛懈ュ「縺ョ譎る俣繧%+.3f遘偵°繧%+.3f遘偵↓隱ソ謨エ縲(change of %+.3f). +earlier=earlier +later=later +Average Error %.5fs=蟷ウ蝮隱、蟾ョ%.5f遘 +Etc.=Etc. +%d taps ignored.=%d蛟九ョ讓呎悽縺檎┌隕悶&繧後∪縺励◆縲 [ProfileAction] -Clear=豸亥悉 +// 貂 +// 縺ァ繧Clear縺」縺ヲ繧ェ繝励す繝ァ繝ウ隕九◆縺薙→縺ェ縺 +Clear=蛻晄悄蛹 Delete=蜑企勁 Edit=邱ィ髮 Rename=繝ェ繝阪シ繝 -SetDefaultP1=1P縺ォ險ュ螳 -SetDefaultP2=2P縺ォ險ュ螳 +SetDefaultP1=1P縺ョ繝繝輔か繝ォ繝医励Ο繝輔ぃ繧、繝ォ縺ォ險ュ螳 +SetDefaultP2=2P縺ョ繝繝輔か繝ォ繝医励Ο繝輔ぃ繧、繝ォ縺ォ險ュ螳 [RadarCategory] -Air=Air -Chaos=Chaos -Freeze=Freeze +// 縺縺倥k菴吝慍縺ゅj +//繧ー繝ォ繝シ繝悶Ξ繝シ繝繝シ5隕∫エ +//譟舌ム繝ウ繧ケ繧イ繝シ繝莉・螟悶b蜀咲樟縺ァ縺阪k縺ョ縺ァ縺薙s縺ェ諢溘§縺ァ謚倥j蜷医>縺、縺代∪縺励◆ +Air=豬ョ縺榊コヲ +Chaos=荳榊ョ牙ョ壹& +Freeze=謚シ縺励▲縺ア蠎ヲ +Stream=迚ゥ驥丞コヲ +Voltage=迸ャ髢灘ッ蠎ヲ +//縺昴ョ莉夜逶ョ +Hands=3縺、謚シ縺 +Holds=繝ュ繝ウ繧ー +Jumps=2縺、謚シ縺 +Mines=Mine +Rolls=Roll +Taps=繝弱シ繝 +TapsAndHolds=邱上ヮ繝シ繝 +MinMidiNote=MinMidiNote +MaxMidiNote=MaxMidiNote +Lifts=Lift +Fakes=Fake + +[RadarCategoryShort] +// 謾セ鄂ョ縺励∪縺 +Air=A +Chaos=C +Freeze=F Hands=Hands Holds=Holds Jumps=Jumps Mines=Mines Rolls=Rolls -Stream=Stream +Stream=S Taps=Taps -TapsAndHolds=TapsAndHolds -Voltage=Voltage -MinMidiNote=MinMidiNote -MaxMidiNote=MaxMidiNote +TapsAndHolds=Taps +Voltage=V +MinMidiNote=Min +MaxMidiNote=Max +Lifts=Lifts +Fakes=Fakes [RageInput] -No input devices were loaded.=蜈・蜉帙ョ繝舌う繧ケ縺梧、懷コ縺ァ縺阪∪縺帙s縲 +// 貂 +No input devices were loaded.=蜈・蜉帙ョ繝舌う繧ケ縺後≠繧翫∪縺帙s縲 [RageInputDevice] +// 貂 Connected=謗・邯 Unplugged=譛ェ謗・邯 -NeedsMultitap=繝槭Ν繝√ち繝繝励′蠢隕 -NoInputHandler=蜈・蜉帙ワ繝ウ繝峨Λ縺ェ縺 +NeedsMultitap=隕√槭Ν繝√槭ャ繝 +NoInputHandler=繧、繝ウ繝励ャ繝医ワ繝ウ繝峨Λ辟。縺 [RageSoundManager] +// 貂 Couldn't find a sound driver that works=譛牙柑縺ェ繧オ繧ヲ繝ウ繝峨ラ繝ゥ繧、繝舌′隕九▽縺九j縺セ縺帙s縲 [RageUtil] +// 縺縺倥k縺ィ縺セ縺壹◎縺 NumNd=nd NumPrefix= NumRd=rd @@ -1199,489 +1342,570 @@ NumSt=st NumTh=th [RoomWheel] -Enter room name=繝励Ξ繧、繝ォ繝シ繝縺ョ蜷榊燕繧定ィュ螳壹@縺ヲ縺上□縺輔>縲 +// 貂 +Enter room name=驛ィ螻句錐繧貞・蜉帙@縺ヲ縺上□縺輔>縲 Empty=- EMPTY - [RoomInfoDisplay] -Last Round Info:=譛蠕後ョ繝励Ξ繧、縺ョ諠蝣ア: -Room Name:=蜷榊燕: -Room Description:=隱ャ譏: +// 貂 +Last Round Info:=譛邨ゅ励Ξ繧、: +Room Name:=驛ィ螻句錐: +Room Description:=驛ィ螻九ョ隱ャ譏: Song Title:=繧ソ繧、繝医Ν: Song Subtitle:=繧オ繝悶ち繧、繝医Ν: Song Artist:=繧「繝シ繝繧」繧ケ繝: -Players=繝励Ξ繧、繝、繝シ: +Players=繝励Ξ繧、繝、繝シ [SMPackageUtil] -Could not find '%s'.=縲%s縲阪′隕九▽縺九j縺セ縺帙s縲 +// 貂 +Could not find '%s'.='%s'縺瑚ヲ九▽縺九j縺セ縺帙s縺ァ縺励◆縲 + [Screen] +// 謾セ鄂ョ縺励∪縺 HeaderText= +HeaderSubText= +HelpText= + [ScreenAppearanceOptions] -HeaderText=繝繧カ繧、繝ウ繧ェ繝励す繝ァ繝ウ -HeaderSubText=Stepmania縺ョ螟冶ヲウ縺ォ髢「縺吶k繧ェ繝励す繝ァ繝ウ縺ァ縺吶 +// 貂 +HeaderText=Appearance Options +HeaderSubText=隕九◆逶ョ繧定ェソ謨エ縺吶k繧ェ繝励す繝ァ繝ウ [ScreenOptionsGraphicsSound] -HeaderText=逕サ蜒上サ髻ウ螢ー繧ェ繝励す繝ァ繝ウ -HeaderSubText=逕サ蜒上→髻ウ螢ー縺ォ髢「縺吶k繧ェ繝励す繝ァ繝ウ縺ァ縺吶 +// 貂 +HeaderText=Graphics/Sound Options +HeaderSubText=繝代ヵ繧ゥ繝シ繝槭Φ繧ケ隱ソ謨エ縺ョ繧ェ繝励す繝ァ繝ウ [ScreenOptionsAdvanced] -HeaderText=繧イ繝シ繝繧ェ繝励す繝ァ繝ウ -HeaderSubText=繝励Ξ繧、荳ュ縺ョ繧ケ繧ウ繧「蠖「蠑上↑縺ゥ縲√ご繝シ繝髮」譏灘コヲ縺ォ髢「繧上k險ュ螳壹〒縺吶 +// 貂 +HeaderText=Advanced Options +HeaderSubText=諷」繧後◆莠コ蜷代¢縺ョ繧ェ繝励す繝ァ繝ウ [ScreenBookkeeping] -All-time Coin Total:=莉翫∪縺ァ謚募・縺輔l縺溘さ繧、繝ウ縺ョ譫壽焚: -Total Song Plays: %d=繝励Ξ繧、縺輔l縺滓峇: %d -Coin Data by Day of Week, All-Time=騾ア髢薙ョ繧ウ繧、繝ウ譫壽焚 -Coin Data by Hour of Day, All-Time=譎る俣縺ョ繧ウ繧、繝ウ譫壽焚 -Coin Data of Last %d Days=%d譌・蜑阪°繧峨ョ繧ウ繧、繝ウ譫壽焚 -Coin Data of Last %d Weeks=%d騾ア蜑阪°繧峨ョ繧ウ繧、繝ウ譫壽焚 -HeaderText=繧ウ繧、繝ウ譫壽焚繧堤「コ隱阪〒縺阪∪縺吶 +// 貂 +All-time Coin Total:=繧ウ繧、繝ウ邱剰ィ: +Total Song Plays: %d=邱上励Ξ繧、譖イ謨ー: %d +Coin Data by Day of Week, All-Time=繧ウ繧、繝ウ譫壽焚縺ョ1譌・蟷ウ蝮 +Coin Data by Hour of Day, All-Time=繧ウ繧、繝ウ譫壽焚縺ョ1譎る俣蟷ウ蝮 +Coin Data of Last %d Days=逶エ霑%d譌・縺ョ繧ウ繧、繝ウ邱乗焚 +Coin Data of Last %d Weeks=逶エ霑%d騾ア縺ョ繧ウ繧、繝ウ邱乗焚 +HeaderText=Bookkeeping [ScreenCaution] +// 貂 Caution=CAUTION! -CautionText=繝励Ξ繧、縺吶k蜻ィ繧翫↓縺ッ迚ゥ繧堤スョ縺九↑縺繧医≧縺ォ縺励※縺上□縺輔>縲ゅ∪縺溘∬ソ鷹團縺ョ霑キ諠代↓縺ェ繧峨↑縺繧医≧縺ォ縺励※縺上□縺輔>縲 +CautionText=繝槭ャ繝医〒繝励Ξ繧、縺吶k蝣エ蜷医ッPC縲√Δ繝九ち繧螳カ蜈キ縺九i蜊∝縺ェ霍晞屬繧貞叙縺」縺ヲ縺上□縺輔>縲\n\n縺セ縺溘∝ュ蝉セ帙√壹ャ繝医d繧ョ繝」繝ゥ繝ェ繝シ縺ォ縺カ縺、縺九i縺ェ縺繧医≧縺ォ縺企。倥>縺励∪縺吶 [ScreenDebugOverlay] -%s in gameplay=%s:繝励Ξ繧、荳ュ -Assist=繧「繧キ繧ケ繝医メ繝繧ッ +// 貂 +%s in gameplay=%s(貍泌・丈クュ) +Assist=繧「繧キ繧ケ繝医ユ繧」繝繧ッ AutoPlay=繧ェ繝シ繝医励Ξ繧、 -Autosync=繧ェ繝シ繝医す繝ウ繧ッ +Autosync=繧ソ繧、繝溘Φ繧ー閾ェ蜍戊ェソ謨エ CPU=CPU -Clear Profile Stats=繝励Ο繝輔ぃ繧、繝ォ縺ョ繧ケ繧ウ繧「繧貞炎髯、 +Clear Profile Stats=繝励Ο繝輔ぃ繧、繝ォ縺ョ繧ケ繧ウ繧「蜑企勁 CoinMode=繧ウ繧、繝ウ繝「繝シ繝 -Debug Menu=繝繝舌ャ繧ー繝。繝九Η繝シ -Fill Profile Stats=繝励Ο繝輔ぃ繧、繝ォ繧呈ュ」隕丞喧 -Flush Log=繝ュ繧ー繧呈オ√☆ -Force Crash=繧ッ繝ゥ繝繧キ繝・ -Halt=蛛懈ュ「 +Debug Menu=Debug Menu +Fill Profile Stats=繝励Ο繝輔ぃ繧、繝ォ縺ョ迥カ諷九r豁」蟶ク蛹 +Flush Log=繝ュ繧ー縺ョ蛻晄悄蛹 +Force Crash=蠑キ蛻カ邨ゆコ繝繧、繧「繝ュ繧ー縺ョ陦ィ遉コ +Halt=繝励Ο繧ー繝ゥ繝縺ョ荳譎ょ●豁「 Lights Debug=繝ゥ繧、繝医ョ繝繝舌ャ繧ー -Machine=遲蝉ス +Machine=Machine Menu Timer=繝。繝九Η繝シ繧ソ繧、繝槭シ -Monkey Input=繝「繝ウ繧ュ繝シ繧、繝ウ繝励ャ繝 +Monkey Input=繝ャ繝舌ぎ繝√Ε繝「繝シ繝 Multitexture=繝槭Ν繝√ユ繧ッ繧ケ繝√Ε -Profile=繝励Ο繝輔ぃ繧、繝ォ -Pull Back Camera=繝励Ν繝舌ャ繧ッ繧ォ繝。繝ゥ +Profile=繝励Ο繝輔ぃ繧、繝ォ驕ク謚 +Pull Back Camera=繧コ繝シ繝繧「繧ヲ繝医き繝。繝ゥ Restart=繝ェ繧ケ繧ソ繝シ繝 Reload=繝ェ繝ュ繝シ繝 -Reload Theme and Textures=繝繝シ繝槭→繝繧ッ繧ケ繝√Ε縺ョ繝ェ繝ュ繝シ繝 -Rendering Stats=繝ャ繝ウ繝繝ェ繝ウ繧ー諠蝣ア -Screen Test Mode=繧ケ繧ッ繝ェ繝シ繝ウ繝繧ケ繝 -Send Off To Screen=逕サ髱「譖エ譁ー繧呈ュ「繧√k -Send On To Screen=逕サ髱「譖エ譁ー繧貞ァ九a繧 -Send Notes Ended=繧キ繝シ繧ア繝ウ繧ケ邨らせ繧帝∽ソ。 -Show Masks=繝槭せ繧ッ -Slow=繧ケ繝ュ繝シ -Song=譖イ -Tempo=繝繝ウ繝 -Uptime=蛻カ髯先凾髢 -Visual Delay Down=逕サ蜒城≦蟒カ貂帛ー -Visual Delay Up=逕サ蜒城≦蟒カ蠅怜刈 +Reload Theme and Textures=繝繝シ繝槭→繝繧ッ繧ケ繝√Ε縺ョ蜀崎ェュ縺ソ霎シ縺ソ +Rendering Stats=蜃ヲ逅騾溷コヲ陦ィ遉コ +Screen Test Mode=Screen Test Mode +Send Off To Screen=譏蜒丞コ蜉帛●豁「 +Send On To Screen=譏蜒丞コ蜉幃幕蟋 +Send Notes Ended=蠑キ蛻カ繧ッ繝ェ繧「 +Show Masks=繝槭せ繧ッ逕サ蜒上ョ陦ィ遉コ +Slow=繧「繝九Γ縺ョ菴朱溷喧 +Song=Song +Tempo=Tempo +Uptime=襍キ蜍墓凾髢 +Visual Delay Down=譏蜒城≦蟒カ繧呈ク帙i縺 +Visual Delay Up=譏蜒城≦蟒カ繧貞「励d縺 Volume Down=繝懊Μ繝・繝シ繝繝繧ヲ繝ウ Volume Up=繝懊Μ繝・繝シ繝繧「繝繝 Vsync=Vsync -Write Preferences=險ュ螳壹ョ譖ク縺崎セシ縺ソ -Write Profiles=繝励Ο繝輔ぃ繧、繝ォ縺ョ譖ク縺崎セシ縺ソ -off=繧ェ繝 -on=繧ェ繝ウ -or=縺セ縺溘ッ +Write Preferences=險ュ螳壹ョ菫晏ュ +Write Profiles=繝励Ο繝輔ぃ繧、繝ォ縺ョ菫晏ュ +off=off +on=on +or=or Zoom In Camera=繧コ繝シ繝繧、繝ウ繧ォ繝。繝ゥ [ScreenEdit] -%s notes=%s繧ェ繝悶ず繧ァ -Can't undo - no undo data.=Undo縺ァ縺阪k縺サ縺ゥ縺ョ繝繝シ繧ソ縺後≠繧翫∪縺帙s縲 -Do you want to revert from disk?=繝繧」繧ケ繧ッ繧ュ繝」繝繧キ繝・縺九i蠕ゥ蜈縺励∪縺吶°シ歃n(繝繧」繧ケ繧ッ縺ョ螳溘ョ繝シ繧ソ縺ッ隱ュ縺ソ霎シ縺ソ縺セ縺帙s) -Do you want to revert to your last save?=譛蠕後↓菫晏ュ倥@縺溘→縺薙m縺九i蠕ゥ蜈縺励∪縺吶°シ -Do you want to save changes before exiting?=邨ゆコ蜑阪↓螟画峩繧剃ソ晏ュ倥@縺セ縺吶°シ -Enter a new BPM value.=BPM縺ョ蛟、繧呈欠螳壹@縺ヲ縺上□縺輔>縲 -Enter a new Stop value.=蛛懈ュ「遘呈焚繧呈欠螳壹@縺ヲ縺上□縺輔>縲ゅ0縲阪〒豸医∴縺セ縺吶 -Enter a new Delay value.=驕蟒カ遘呈焚繧呈欠螳壹@縺ヲ縺上□縺輔>縲ゅ0縲阪〒豸医∴縺セ縺吶\n蛛懈ュ「縺ィ菴オ逕ィ縺励※蜷檎ョ謇縺ァ騾」邯壹@縺ヲ隴憺擇繧呈ュ「繧√k縺薙→縺後〒縺阪∪縺吶 -Enter a new Time Signature.=譖イ縺ョ諡榊ュ先焚繧偵警/y縲阪ョ蠖「縺ァ謖螳壹@縺ヲ縺上□縺輔>縲\n萓)4/4 3/4 6/8 -Enter a new Tickcount value.=繝√ャ繧ッ繧ォ繧ヲ繝ウ繝(諡)繧呈欠螳壹@縺ヲ縺上□縺輔>縲\n荳驛ィ繧「繧キ繧ケ繝医が繝励す繝ァ繝ウ縺ァ蜿らァ縺輔l縺セ縺吶 -Enter a new Combo value.=繧ウ繝ウ繝懊ョ蛟、繧偵警/y縲阪ョ蠖「縺ァ謖螳壹@縺ヲ縺上□縺輔>縲 -Enter a new Label value.=縺薙ョ諡阪↓雋シ繧九Λ繝吶Ν繧定ィ倩ソー縺励※縺上□縺輔>縲 -Enter a new Warp value.=繝ッ繝シ繝励☆繧区牛謨ー繧呈欠螳壹@縺ヲ縺上□縺輔>縲 -Enter a new Speed percent value.=隴憺擇縺ョ繧ケ繧ッ繝ュ繝シ繝ォ騾溷コヲ繧貞牡蜷(1縺ァ遲牙)縺ァ謖螳壹@縺ヲ縺上□縺輔>縲 -Enter a new Speed wait value.=隴憺擇縺ョ繧ケ繧ッ繝ュ繝シ繝ォ騾溷コヲ繧堤ァ呈焚縺ァ謖螳壹@縺ヲ縺上□縺輔>縲 -Enter a new Speed mode value.=繧ケ繝斐シ繝峨r諡阪〒謖螳壹☆繧九↓縺ッ縲0縲阪r縲―n遘呈焚縺ァ謖螳壹☆繧九↓縺ッ縲1縲阪r謖螳壹@縺ヲ縺上□縺輔>縲 -Enter a new Scroll value.=繧ケ繧ッ繝ュ繝シ繝ォ縺ョ蛟、繧貞・蜉帙@縺ヲ縺上□縺輔>縲 -Enter a new Fake value.=繝輔ぉ繧、繧ッ縺ィ縺励※謇ア縺諡阪ョ謨ー繧定ィュ螳壹@縺ヲ縺上□縺輔>縲 -Are you sure you want to erase this chart's timing data?=縺薙ョ隴憺擇縺ョ繧ソ繧、繝溘Φ繧ー諠蝣ア繧貞炎髯、縺励※縺縺縺ァ縺吶°シ -Enter a new artist transliteration.=繧「繝シ繝繧」繧ケ繝亥錐繧定恭蟄励〒蜈・蜉帙@縺ヲ縺上□縺輔>縲 +// 貂 +Adding New Attack=縺翫§繧縺セ縺ォ菴ソ逕ィ縺吶kMOD繧定ィュ螳壹@縺ヲ縺上□縺輔>縲\n逋コ蜍墓凾髢薙ッ縺ゅ→縺ァ隱ソ謨エ縺ァ縺阪∪縺吶\n遨コ逋ス縺ッ繧ュ繝」繝ウ繧サ繝ォ謇ア縺縺ォ縺ェ繧翫∪縺吶 +Adding New Mod=縺翫§繧縺セ縺ォ菴ソ逕ィ縺吶kMOD繧定ィュ螳壹@縺ヲ縺上□縺輔>縲\n遨コ逋ス縺ッ繧ュ繝」繝ウ繧サ繝ォ謇ア縺縺ォ縺ェ繧翫∪縺吶 +Edit Existing Mod=迴セ蝨ィ菴咲スョ縺ョ縺翫§繧縺セ繧貞崎ィュ螳壹@縺セ縺吶\n遨コ逋ス縺ォ縺吶k縺ィ縺翫§繧縺セ繧貞炎髯、縺励∪縺吶 +Edit Attack Start=縺翫§繧縺セ縺ョ髢句ァ九ち繧、繝溘Φ繧ー繧定ィュ螳壹@縺ヲ縺上□縺輔>縲 +Edit Attack Length=縺翫§繧縺セ縺ョ邯咏カ壽凾髢薙r險ュ螳壹@縺ヲ縺上□縺輔>縲 +%s notes=%s繝弱シ繝 +Can't undo - no undo data.=繧繧顔峩縺励′蜿ッ閭ス縺ェ繝繝シ繧ソ縺後≠繧翫∪縺帙s縲 +Do you want to revert from disk?=繝繧」繧ケ繧ッ縺九i隴憺擇繧偵Μ繝ュ繝シ繝峨@縺セ縺吶°? +Do you want to revert to your last save?=蜑阪ョ繝繝シ繧ソ縺九i隴憺擇繧偵Μ繝ュ繝シ繝峨@縺セ縺吶°?\n(.old繝輔ぃ繧、繝ォ縺後↑縺代l縺ー辟。蜉ケ縺ォ縺ェ繧翫∪縺) +Do you want to save changes before exiting?=邨ゆコ縺吶k蜑阪↓隴憺擇繧剃ソ晏ュ倥@縺セ縺吶°? +Enter a new BPM value.=險ュ螳壹@縺溘>BPM縺ョ蛟、繧貞・蜉帙@縺ヲ縺上□縺輔>縲\n逶エ蜑阪→蜷後§蛟、繧貞・蜉帙☆繧九→蜑企勁縺輔l縺セ縺吶 +Enter a new Stop value.=隴憺擇蛛懈ュ「縺吶k譎る俣繧貞・蜉帙@縺ヲ縺上□縺輔>縲\n縲0縲阪r蜈・蜉帙☆繧九→蜑企勁縺輔l縺セ縺吶 +Enter a new Delay value.=繝繧」繝ャ繧、縺吶k譎る俣繧貞・蜉帙@縺ヲ縺上□縺輔>縲\n縲0縲阪r蜈・蜉帙☆繧九→蜑企勁縺輔l縺セ縺吶 +Enter a new Time Signature.=險ュ螳壹@縺溘>諡榊ュ占ィ伜捷繧貞・蜉帙@縺ヲ縺上□縺輔>縲\n縲警/y縲阪ョ繧医≧縺ェ蠖「縺ァ謖螳壹@縺ヲ縺上□縺輔>縲\n逶エ蜑阪→蜷後§蛟、繧貞・蜉帙☆繧九→蜑企勁縺輔l縺セ縺吶 +Enter a new Tickcount value.=繝繧」繝繧ッ繧ォ繧ヲ繝ウ繝医ョ蛟、繧貞・蜉帙@縺ヲ縺上□縺輔>縲\nAssist縺ョMetronome縺ッ縺薙ョ蛟、繧貞渕貅悶↓魑エ繧翫∪縺吶\n逶エ蜑阪→蜷後§蛟、繧貞・蜉帙☆繧九→蜑企勁縺輔l縺セ縺吶 +Enter a new Combo value.=繝弱シ繝亥ス薙◆繧翫ョ繧ウ繝ウ繝懷「怜刈謨ー繧貞・蜉帙@縺ヲ縺上□縺輔>縲\n縲警/y縲阪ョ繧医≧縺ェ蠖「縺ァ謖螳壹@縺ヲ縺上□縺輔>縲\n逶エ蜑阪→蜷後§蛟、繧貞・蜉帙☆繧九→蜑企勁縺輔l縺セ縺吶 +Enter a new Label value.=雋シ繧翫▽縺代k繝ゥ繝吶Ν繧貞・蜉帙@縺ヲ縺上□縺輔>縲\n蜷後§蜀螳ケ縺ョ繝ゥ繝吶Ν繧2縺、莉・荳贋スソ逕ィ縺吶k縺薙→縺ッ縺ァ縺阪∪縺帙s縲 +Enter a new Warp value.=繝ッ繝シ繝励☆繧区牛謨ー繧貞・蜉帙@縺ヲ縺上□縺輔>縲\n縲0縲阪r蜈・蜉帙☆繧九→蜑企勁縺輔l縺セ縺吶 +Enter a new Speed percent value.=繧ケ繧ッ繝ュ繝シ繝ォ騾溷コヲ縺ョ蜑イ蜷医r險ュ螳壹@縺ヲ縺上□縺輔>縲\n1縺悟渕貅門、縺ァ縺吶\n逶エ蜑阪→蜷後§蛟、繧貞・蜉帙☆繧九→蜑企勁縺輔l縺セ縺吶 +Enter a new Speed wait value.=繧ケ繧ッ繝ュ繝シ繝ォ騾溷コヲ繧定ィュ螳壹@縺ヲ縺上□縺輔>縲\n0繧貞・蜉帙☆繧九→髱槫クク縺ォ騾溘¥繧ケ繧ッ繝ュ繝シ繝ォ縺励∪縺吶 +Enter a new Speed mode value.="0"繧貞・蜉帙☆繧九→諡肴焚縺ァ縲"1"繧貞・蜉帙☆繧九→遘呈焚縺ァ隴憺擇縺ョ繧ケ繧ッ繝ュ繝シ繝ォ騾溷コヲ繧呈欠螳壹@縺セ縺吶 +Enter a new Scroll value.=隴憺擇繧偵せ繧ッ繝ュ繝シ繝ォ縺輔○繧句腰菴阪r險ュ螳壹@縺ヲ縺上□縺輔>縲\n諡肴焚縺ァ繧ケ繧ッ繝ュ繝シ繝ォ騾溷コヲ繧定ィュ螳壹☆繧九→縺阪ョ1縺ォ逶ク蠖薙@縺セ縺吶 +Enter a new Fake value.=繝弱シ繝医ョ蛻、螳壹r陦後o縺ェ縺諡肴焚繧定ィュ螳壹@縺ヲ縺上□縺輔>縲\n"0"繧貞・蜉帙☆繧九→蜑企勁縺輔l縺セ縺吶 +Are you sure you want to erase this chart's timing data?=迴セ蝨ィ邱ィ髮縺励※縺繧九ち繧、繝溘Φ繧ー繝繝シ繧ソ繧貞炎髯、縺励※繧医m縺励>縺ァ縺吶°? +Enter a new artist transliteration.=繧「繝シ繝繧」繧ケ繝亥錐縺ョ繧「繝ォ繝輔ぃ繝吶ャ繝郁。ィ險倥r蜈・蜉帙@縺ヲ縺上□縺輔>縲 Enter a new artist.=繧「繝シ繝繧」繧ケ繝亥錐繧貞・蜉帙@縺ヲ縺上□縺輔>縲 -Enter a new genre.=繧ク繝」繝ウ繝ォ繧貞・蜉帙@縺ヲ縺上□縺輔>縲 -Enter a new credit.=繧ッ繝ャ繧ク繝繝医r蜈・蜉帙@縺ヲ縺上□縺輔>縲 -Enter a new description.=隱ャ譏弱r蜈・蜉帙@縺ヲ縺上□縺輔>縲\nEdit縺ョ蝣エ蜷医ッ隴憺擇蜷阪→縺励※譖イ驕ク謚樒判髱「縺ァ陦ィ遉コ縺輔l縺セ縺吶 -Enter a new chart name.=繧キ繝シ繧ア繝ウ繧ケ蜷阪r蜈・蜉帙@縺ヲ縺上□縺輔>縲\nEdit縺ョ蝣エ蜷医ッ隱ャ譏弱′蜆ェ蜈医&繧後∪縺吶 -Enter a new chart style.=謗ィ螂ィ縺吶k繝励Ξ繧、繧ケ繧ソ繧、繝ォ繧貞・蜉帙@縺ヲ縺上□縺輔>縲\n萓)縲瑚カウ隴憺擇(pad)縲阪梧焔隴憺擇(hand)縲阪梧欠隴憺擇(keyboard)縲 -Enter a new meter.=繧キ繝シ繧ア繝ウ繧ケ縺ョ髮」譏灘コヲ繧定ィュ螳壹@縺ヲ縺上□縺輔>縲 -Enter the author who made this step pattern.=繧キ繝シ繧ア繝ウ繧ケ陬ス菴懆蜷阪r蜈・蜉帙@縺ヲ縺上□縺輔>縲 -Enter the offset for the song.=0諡咲岼縺ョ繧ェ繝輔そ繝繝亥、(遘)繧貞・蜉帙@縺ヲ縺上□縺輔>縲 -Enter a new last second hint.=譖イ縺ョ邨らォッ(諡肴焚)繧貞・蜉帙@縺ヲ縺上□縺輔>縲\n-1縺ォ縺吶k縺ィ辟。蜉ケ縺ォ縺ェ繧翫∪縺吶 -Enter a new main title transliteration.=繧ソ繧、繝医Ν繧定恭蟄苓。ィ險倥〒蜈・蜉帙@縺ヲ縺上□縺輔>縲 -Enter a new main title.=繧ソ繧、繝医Ν繧貞・蜉帙@縺ヲ縺上□縺輔>縲 -Enter a new sub title transliteration.=繧オ繝悶ち繧、繝医Ν繧定恭蟄苓。ィ險倥〒蜈・蜉帙@縺ヲ縺上□縺輔>縲 +Enter a new genre.=繧ク繝」繝ウ繝ォ蜷阪r蜈・蜉帙@縺ヲ縺上□縺輔>縲 +Enter a new credit.=讓ゥ蛻ゥ陦ィ險倥r蜈・蜉帙@縺ヲ縺上□縺輔>縲 +Enter a new description.=隴憺擇縺ョ隱ャ譏弱r蜈・蜉帙@縺ヲ縺上□縺輔>縲 +Enter a new chart name.=隴憺擇蜷阪r蜈・蜉帙@縺ヲ縺上□縺輔>縲\n蜷御ク繝輔ぃ繧、繝ォ蜀縺ョ隴憺擇蜷阪ッ陲ォ繧翫ョ辟。縺繧医≧縺ォ縺励※縺上□縺輔>縲 +Enter a new chart style.=髮」譏灘コヲ謨ー蛟、縺ョ譁ケ蠑上r蜈・蜉帙@縺ヲ縺上□縺輔>縲\n(萓:Pad,LV12,LV100縲√↑縺ゥ窶ヲ) +Enter a new meter.=髮」譏灘コヲ繧定。ィ縺呎焚蛟、繧貞・蜉帙@縺ヲ縺上□縺輔>縲 +Enter the author who made this step pattern.=隴憺擇陬ス菴懆蜷阪r蜈・蜉帙@縺ヲ縺上□縺輔>縲 +Enter the offset for the song.=0諡阪a縺セ縺ァ縺ォ貍泌・上☆繧区凾髢(繧ェ繝輔そ繝繝)繧貞・蜉帙@縺ヲ縺上□縺輔>縲\n豁」縺ョ蛟、繧貞・蜉帙☆繧九→0諡阪a縺セ縺ァ縺ォ貍泌・上☆繧区凾髢薙′蟆代↑縺上―n雋縺ョ蛟、繧貞・蜉帙☆繧九→螟壹¥縺ェ繧翫∪縺吶 +Enter a new last second hint.=貍泌・上r邨ゆコ縺吶k譎る俣繧貞・蜉帙@縺ヲ縺上□縺輔>縲 +Enter a new main title transliteration.=譖イ蜷阪ョ繧「繝ォ繝輔ぃ繝吶ャ繝郁。ィ險倥r蜈・蜉帙@縺ヲ縺上□縺輔>縲 +Enter a new main title.=譖イ蜷阪r蜈・蜉帙@縺ヲ縺上□縺輔>縲 +Enter a new sub title transliteration.=繧オ繝悶ち繧、繝医Ν縺ョ繧「繝ォ繝輔ぃ繝吶ャ繝郁。ィ險倥r蜈・蜉帙@縺ヲ縺上□縺輔>縲 Enter a new sub title.=繧オ繝悶ち繧、繝医Ν繧貞・蜉帙@縺ヲ縺上□縺輔>縲 -Enter a new preview start.=隧ヲ閨エ譖イ縺悟ァ九∪繧区凾髢薙r蜈・蜉帙@縺ヲ縺上□縺輔>縲 -Enter a new preview length.=隧ヲ閨エ譖イ縺ョ髟キ縺輔r蜈・蜉帙@縺ヲ縺上□縺輔>縲 -Enter a new min BPM.=陦ィ遉コ縺輔l繧区怙蟆州PM繧貞・蜉帙@縺ヲ縺上□縺輔>縲 -Enter a new max BPM.=陦ィ遉コ縺輔l繧区怙螟ァBPM繧貞・蜉帙@縺ヲ縺上□縺輔>縲 -More than %d notes per measure is not allowed. This change has been reverted.=1蟆冗ッ縺ォ%d蛟九ョ繧ェ繝悶ず繧ァ縺ッ鄂ョ縺代∪縺帙s縲ゆソョ豁」縺励※縺上□縺輔>縲 -No backgrounds available=閭梧勹逕サ蜒上′蟄伜惠縺励∪縺帙s縲 -EditHelpText=竊/竊薙く繝シ:\n 諡阪ョ螟画峩\n竊/竊偵く繝シ:\n 蛻謨ー蛻繧頑崛縺\n謨ー蟄励く繝シ(1縺御ク逡ェ蟾ヲ):\n 驟咲スョ/髯、蜴サ\nN/M繧ュ繝シ:\n 繧ェ繝悶ず繧ァ縺ョ遞ョ鬘槫、画峩\nCtrl + N/M:\n 繧オ繧、繧ッ繝ォ繝輔Λ繧ー螟画峩\nCtrl + ,/.:\n 繧オ繧、繧ッ繝ォ謖ソ蜈・\n謨ー蟄励く繝シ謚シ縺励▲縺ア縺ェ縺:\n 繝ュ繝ウ繧ー繝弱シ繝域諺蜈・\n縲縲繧キ繝輔ヨ繧ュ繝シ繧よ款縺励※繝ュ繝シ繝ォ繧「繝ュ繝シ\n繧ケ繝壹シ繧ケ繧ュ繝シ:\n縲縲繧ィ繝ェ繧「繝槭シ繧ォ繝シ險ュ鄂ョ\n\nU繧ュ繝シ:繧「繝ウ繝峨ぇ\nT繧ュ繝シ:諡阪Δ繝シ繝/譎る俣繝「繝シ繝噂nEnter繧ュ繝シ:繧ィ繝ェ繧「繝。繝九Η繝シ蜻シ蜃コ\nA繧ュ繝シ:繧ィ繝ェ繧「繝。繝九Η繝シ2蜻シ蜃コ\nEsc繧ュ繝シ:繝。繧、繝ウ繝。繝九Η繝シ蜻シ蜃コ\nF4:繧ソ繧、繝溘Φ繧ー繝。繝九Η繝シ蜻シ蜃コ\nF1:繝倥Ν繝怜他蜃コ\n -PlayRecordHelpText=Start繝懊ち繝ウ縺ァ邨ゆコ -Save successful.=豁」蟶ク縺ォ菫晏ュ倥@縺セ縺励◆縲 -Saved as SM and DWI.=SM縺ィDWI蠖「蠑上〒菫晏ュ倥@縺セ縺励◆縲 +Enter a new preview start.=繝励Ξ繝薙Η繝シ縺ョ貍泌・上r髢句ァ九☆繧区凾髢薙r蜈・蜉帙@縺ヲ縺上□縺輔>縲 +Enter a new preview length.=繝励Ξ繝薙Η繝シ縺ョ貍泌・上r邯咏カ壹☆繧区凾髢薙r蜈・蜉帙@縺ヲ縺上□縺輔>縲 +Enter a new min BPM.=譛蟆剰。ィ遉コBPM繧貞・蜉帙@縺ヲ縺上□縺輔>縲 +Enter a new max BPM.=譛螟ァ陦ィ遉コBPM繧貞・蜉帙@縺ヲ縺上□縺輔>縲 +More than %d notes per measure is not allowed. This change has been reverted.=1諡阪↓%d縺、莉・荳翫ョ繝弱シ繝医r驟咲スョ縺吶k縺薙→縺ッ縺ァ縺阪∪縺帙s縲よ桃菴懊ッ繧ュ繝」繝ウ繧サ繝ォ縺輔l縺セ縺励◆縲 +No backgrounds available=菴ソ逕ィ縺ァ縺阪k閭梧勹縺後≠繧翫∪縺帙s縲 +PlayRecordHelpText=&START;繧呈款縺励※邨ゆコ +Save successful.=菫晏ュ倥@縺セ縺励◆縲 +Saved as SM and DWI.=SM蠖「蠑上→DWI蠖「蠑上〒菫晏ュ倥@縺セ縺励◆縲 Saved as SM.=SM蠖「蠑上〒菫晏ュ倥@縺セ縺励◆縲 -Switched to=蛻繧頑崛縺医∪縺: -The change has been reverted.=螟画峩繧貞叙繧頑カ医@縺ヲ縺上□縺輔>縲 -This change creates more than %d notes in a measure.=縺薙ョ螟画峩縺ッ1蟆冗ッ縺ォ%d蛟九ョ繧ェ繝悶ず繧ァ繧帝咲スョ縺励∪縺吶 -This change creates notes past the end of the music and is not allowed.=縺薙ョ螟画峩縺ッ譖イ縺ョ邨ゅo縺」縺溷セ後↓繧ェ繝悶ず繧ァ繧帝咲スョ縺励∪縺吶ゆスソ逕ィ縺ァ縺阪∪縺帙s縲 -This will destroy all unsaved changes.=縺薙ョ謫堺ス懊ッ菫晏ュ倥@縺ヲ縺縺ェ縺螟画峩繧偵☆縺ケ縺ヲ蜿悶j豸医@縺セ縺吶 -Undo=Undo -You must be in Song Timing Mode to edit BG Changes.=閭梧勹繧堤キィ髮縺吶k縺ォ縺ッ縲卦縲阪く繝シ繧呈款縺励※縺上□縺輔>縲 -You must have an area selected to enter the Alter Menu.=繧ィ繝ェ繧「繝。繝九Η繝シ2縺ォ蜈・繧九◆繧√↓縺ッ繧ィ繝ェ繧「繝槭シ繧ォ繝シ縺ァ蛹コ髢薙r謖螳壹☆繧句ソ隕√′縺ゅj縺セ縺吶 +Switched to=蛻繧頑崛縺: +The change has been reverted.=謫堺ス懊ッ繧ュ繝」繝ウ繧サ繝ォ縺輔l縺セ縺励◆縲 +This change creates more than %d notes in a measure.=縺薙ョ謫堺ス懊r陦後≧縺ィ縲∽ク諡阪↓%d縺、莉・荳翫ョ繝弱シ繝医′蟄伜惠縺吶k縺薙→縺ォ縺ェ繧翫∪縺吶 +This change creates notes past the end of the music and is not allowed.=縺薙ョ謫堺ス懊r陦後≧縺ィ髻ウ讌ス縺ョ邨ゅo繧贋サ・髯阪↓繝弱シ繝医′蟄伜惠縺吶k縺薙→縺ォ縺ェ繧翫∪縺吶 +This will destroy all unsaved changes.=縺薙ョ謫堺ス懊r陦後≧縺ィ菫晏ュ倥@縺ヲ縺縺ェ縺螟画峩縺ッ縺吶∋縺ヲ遐エ譽縺輔l縺セ縺吶 +Undo=謫堺ス懊r荳縺、繧繧顔峩縺励∪縺励◆縲 +You must be in Song Timing Mode to edit BG Changes.=閭梧勹縺ョ險ュ螳壹ッ蜈ィ菴薙ち繧、繝溘Φ繧ー繝「繝シ繝峨〒縺ョ縺ソ陦後∴縺セ縺吶 +You must have an area selected to enter the Alter Menu.=繧「繝ャ繝ウ繧ク繝。繝九Η繝シ繧剃スソ逕ィ縺吶k蜑阪↓隴憺擇縺ョ遽蝗イ驕ク謚槭r陦後▲縺ヲ縺上□縺輔>縲 -Current beat=迴セ蝨ィ縺ョ諡 -Current second=迴セ蝨ィ縺ョ遘呈焚 -Snap to=迴セ蝨ィ縺ョ蛻謨ー -Selection beat=驕ク謚槭@縺ヲ縺繧区牛謨ー -Difficulty=髮」蠎ヲ -Description=隱ャ譏 -Chart Name=隴憺擇縺ョ蜷榊燕 -Chart Style=謗ィ螂ィ繝励Ξ繧、繧ケ繧ソ繧、繝ォ -Step Author=陬ス菴懆 +// 諠蝣ア(蜿ウ繝壹う繝ウ)縺ョ驛ィ蛻 +Current beat=迴セ蝨ィ菴咲スョ(諡肴焚) +Current second=迴セ蝨ィ菴咲スョ(遘呈焚) +Snap to=譛蟆城咲スョ蜊倅ス +Selection beat=驕ク謚槫玄髢 +Difficulty=髮」譏灘コヲ +Description=隴憺擇縺ョ隱ャ譏 +Chart Name=隴憺擇蜷 +Chart Style=繝励Ξ繧、繧ケ繧ソ繧、繝ォ +Step Author=隴憺擇陬ス菴懆 Main title=繧ソ繧、繝医Ν Subtitle=繧オ繝悶ち繧、繝医Ν -Tap Note=驟咲スョ繧ェ繝悶ず繧ァ -Segment=繧オ繧、繧ッ繝ォ繝輔Λ繧ー -Tap Steps=騾壼クク繧ェ繝悶ず繧ァ -Jumps=繧ク繝」繝ウ繝 -Hands=謇九r隕√☆繧矩咲スョ +Tap Note=驟咲スョ繝弱シ繝 +Segment=繧オ繧、繧ッ繝ォ蛹コ髢 +Tap Steps=1縺、謚シ縺 +Jumps=2縺、謚シ縺 +Hands=3縺、(莉・荳)謚シ縺 Holds=繝ュ繝ウ繧ー繝弱シ繝 -Mines=蝨ー髮キ -Rolls=繝ュ繝シ繝ォ -Lifts=繝ェ繝輔ヨ -Fakes=繝輔ぉ繧、繧ッ -Timing Mode=繧ソ繧、繝溘Φ繧ー繝「繝シ繝 +Mines=Mine繝弱シ繝 +Rolls=Roll繝弱シ繝 +Lifts=Lift繝弱シ繝 +Fakes=Fake繝弱シ繝 +Timing Mode=邱ィ髮荳ュ縺ョ繧ソ繧、繝溘Φ繧ー Step Timing=蛟句挨繧ソ繧、繝溘Φ繧ー Song Timing=蜈ィ菴薙ち繧、繝溘Φ繧ー Beat 0 offset=繧ェ繝輔そ繝繝 -Preview Start=隧ヲ閨エ縺ョ髢句ァ -Preview Length=隧ヲ閨エ縺ョ髟キ縺 +Preview Start=繝励Ξ繝薙Η繝シ髢句ァ区凾髢 +Preview Length=繝励Ξ繝薙Η繝シ縺ョ髟キ縺 Help=繝倥Ν繝 -Info=諠蝣ア -Routine Player=繝ォ繝シ繝√Φ繝励Ξ繧、繝、繝シ +Info=隴憺擇諠蝣ア +Routine Player=Player -Track %d=(蟾ヲ縺九i) %d繝ャ繝シ繝ウ逶ョ縺ョ繧「繧オ繧、繝ウ -None=辟。縺 -New Sound=譁ー隕上↓繧「繧オ繧、繝ウ -Enter New Keysound File=繧ュ繝シ髻ウ繝輔ぃ繧、繝ォ縺ョ蜷榊燕繧貞・蜉帙@縺ヲ縺上□縺輔>縲\n迚ケ縺ォ髟キ縺繝輔ぃ繧、繝ォ繝阪シ繝繧帝俣驕輔o縺ェ縺繧医≧縺ォ縺励※縺上□縺輔>縲 +//蟾ヲ繝壹う繝ウ +#EditHelpText=&MENUUP;/&MENUDOWN;:\n 諡阪r驕ク謚杤n&MENULEFT;/&MENURIGHT;:\n 驟咲スョ蜊倅ス阪r驕ク謚杤n謨ー蟄励く繝シ:\n 繝弱シ繝医r驟咲スョ/蜑企勁\n (謨ー蟄励ッ蟾ヲ縺九i謨ー縺医◆繝ャ繝シ繝ウ逡ェ蜿キ)\nN/M繧ュ繝シ:\n 繝弱シ繝医ョ遞ョ鬘槭r蛻繧頑崛縺\nCtrl + N/M:\n 繧オ繧、繧ッ繝ォ遽蝗イ縺ョ驕ク謚杤nCtrl + ,/.:\n 繧オ繧、繧ッ繝ォ縺ョ雋シ繧贋サ倥¢\nCreate hold note:\n Hold a number\n while moving\n Up or Down\nCreate roll note:\n Hold Shift,\n then create a\n hold note.\nSpace bar: Set area\n marker\nT key:邱ィ髮縺吶k繧ソ繧、繝溘Φ繧ー縺ョ蛻繧頑崛縺\nEnter:繧ィ繝ェ繧「繝。繝九Η繝シ\nA Key:繧「繝ャ繝ウ繧ク繝。繝九Η繝シ\nEscape: Main Menu\nF4: Timing Menu\nF1: Show help\n +EditHelpText=&MENUUP;/&MENUDOWN;:\n 諡阪r驕ク謚杤n&MENULEFT;/&MENURIGHT;:\n 驟咲スョ蜊倅ス阪r驕ク謚杤n謨ー蟄励く繝シ:\n 繝弱シ繝医r驟咲スョ/蜑企勁\n (謨ー蟄励ッ蟾ヲ縺九i謨ー縺医◆繝ャ繝シ繝ウ逡ェ蜿キ)\nN/M繧ュ繝シ:\n 繝弱シ繝医ョ遞ョ鬘槭r蛻繧頑崛縺\nCtrl + N/M:\n謨ー蟄励く繝シ謚シ縺励▲縺ア縺ェ縺:\n 繝ュ繝ウ繧ー繝弱シ繝医r驟咲スョ\n (&MENUUP;縺&MENUDOWN;縺ァ繝弱シ繝磯聞隱ソ謨エ)\nShift+謨ー蟄励く繝シ+&MENUUP;縺&MENUDOWN;:\n Roll繝弱シ繝医r驟咲スョ\n繧ケ繝壹シ繧ケ繧ュ繝シ:\n 繧ィ繝ェ繧「繝槭シ繧ォ繝シ繧定ィュ鄂ョ\nT繧ュ繝シ:\n 邱ィ髮縺吶k繧ソ繧、繝溘Φ繧ー縺ョ蛻繧頑崛縺\nEnter繧ュ繝シ:\n 繧ィ繝ェ繧「繝。繝九Η繝シ\nA繧ュ繝シ:\n 繧「繝ャ繝ウ繧ク繝。繝九Η繝シ\nEsc繧ュ繝シ:\n 繝。繧、繝ウ繝。繝九Η繝シ\nF4:\n 繧ソ繧、繝溘Φ繧ー繝。繝九Η繝シ\nF1:\n 繝倥Ν繝励ョ陦ィ遉コ\n +Track %d=繝ャ繝シ繝ウ%d +None=None +New Sound=繧ュ繝シ髻ウ繧定ソス蜉 +Enter New Keysound File=霑ス蜉縺吶k繧ュ繝シ髻ウ繝輔ぃ繧、繝ォ縺ョ蜷榊燕繧貞・蜉帙@縺ヲ縺上□縺輔>縲\n豁」縺励¥蜈・蜉帙@縺ェ縺縺ィ蜍穂ス懊@縺セ縺帙s縲 + [ScreenEditMenu] -HeaderText=隴憺擇縺ョ邱ィ髮 -HeaderSubText=譖イ縺ォ隴憺擇繧貞牡繧雁ス薙※縲∫キィ髮縺ァ縺阪∪縺吶 -Continue with delete?=蜑企勁縺励∪縺吶°シ -Enter a description for this edit.=縺薙ョ繧ィ繝繧」繝繝医ョ隱ャ譏弱r蜈・蜉帙@縺ヲ縺上□縺輔>縲 -ExplanationAction=隴憺擇縺ォ蟇セ縺吶k謫堺ス懊r驕ク謚槭@縺ヲ縺上□縺輔>縲 -ExplanationGroup=繧ー繝ォ繝シ繝励r驕ク謚槭@縺ヲ縺上□縺輔>縲 -ExplanationSong=譖イ繧帝∈謚槭@縺ヲ縺上□縺輔>縲 -ExplanationSourceSteps=蠑慕畑蜈縺ョ隴憺擇繧帝∈謚槭@縺ヲ縺上□縺輔>縲 -ExplanationSourceStepsType=蠑慕畑蜈縺ョ隴憺擇縺ョ繧ケ繧ソ繧、繝ォ繧帝∈謚槭@縺ヲ縺上□縺輔>縲 -ExplanationSteps=隴憺擇繧帝∈謚槭@縺ヲ縺上□縺輔>縲 -ExplanationStepsType=隴憺擇縺ョ繧ケ繧ソ繧、繝ォ繧帝∈謚槭@縺ヲ縺上□縺輔>縲 -Profile name cannot be blank.=遨コ縺ョ繝励Ο繝輔ぃ繧、繝ォ縺ッ菴ソ逕ィ縺ァ縺阪∪縺帙s縲 -The name you chose conflicts with another profile. Please use a different name.=繝励Ο繝輔ぃ繧、繝ォ蜷阪′遶カ蜷医@縺ヲ縺縺セ縺吶ょ挨縺ョ蜷榊燕縺ォ縺励※縺上□縺輔>縲 -These steps are produced by autogen. You do not need to delete them.=閾ェ蜍募コ蜉帙&繧後◆隴憺擇縺ァ縺吶ょ炎髯、縺ァ縺阪∪縺帙s縲 -These steps will be lost permanently.=縺薙l繧峨ョ隴憺擇縺ッ螳悟ィ縺ォ豸亥悉縺輔l縺セ縺吶 -This song is missing a music file and cannot be edited.=譖イ繝輔ぃ繧、繝ォ縺瑚ヲ九▽縺九i縺ェ縺縺ョ縺ァ繧ィ繝繧」繝繝医〒縺阪∪縺帙s縲 -The song directory is read-only and cannot be edited.=隱ュ縺ソ霎シ縺ソ蟆ら畑縺ョ譖イ/隴憺擇縺ァ縺吶ゅお繝繧」繝繝医〒縺阪∪縺帙s縲 -Blank=譁ー隕剰ュ憺擇 +// 貂 +HeaderText=Edit Song/Steps +HeaderSubText=縺ゅ↑縺溘□縺代ョ隴憺擇繧剃ス懊j縺セ縺励g縺 +Continue with delete?=蜑企勁縺励∪縺吶°? +Enter a description for this edit.=隴憺擇縺ョ隱ャ譏弱r蜈・蜉帙@縺ヲ縺上□縺輔>縲 +ExplanationAction=驕ク謚槭@縺滓桃菴懊r螳溯。後@縺セ縺吶 +ExplanationGroup=隴憺擇繧呈桃菴懊@縺溘>譖イ縺後≠繧九た繝ウ繧ー繧ー繝ォ繝シ繝励r驕ク謚槭@縺ヲ縺上□縺輔>縲 +ExplanationSong=隴憺擇繧呈桃菴懊@縺溘>譖イ繧帝∈謚槭@縺ヲ縺上□縺輔>縲 +ExplanationSteps=謫堺ス懊@縺溘>隴憺擇繧帝∈謚槭@縺ヲ縺上□縺輔>縲\n"New Edit"繧帝∈謚槭☆繧九→譁ー隕拾dit隴憺擇繧堤函謌舌@縺セ縺吶 +ExplanationStepsType=隴憺擇縺ョ繝励Ξ繧、繧ケ繧ソ繧、繝ォ繧帝∈謚槭@縺ヲ縺上□縺輔>縲 +ExplanationSourceSteps=蠑慕畑縺励◆縺隴憺擇繧帝∈謚槭@縺ヲ縺上□縺輔>縲\n"蠑慕畑辟。縺"繧帝∈謚槭☆繧九→遨コ縺ョ譁ー隕上お繝繧」繝繝郁ュ憺擇繧堤函謌舌@縺セ縺吶 +ExplanationSourceStepsType=蠑慕畑縺励◆縺隴憺擇縺ョ繝励Ξ繧、繧ケ繧ソ繧、繝ォ繧帝∈謚槭@縺ヲ縺上□縺輔>縲 +Profile name cannot be blank.=隴憺擇縺ョ蜷榊燕縺ッ遨コ逋ス縺ォ縺ッ縺ァ縺阪∪縺帙s縲 +The name you chose conflicts with another profile. Please use a different name.=莉悶ョ隴憺擇縺ィ蜷榊燕縺瑚「ォ縺」縺ヲ縺縺セ縺吶\n蛻・縺ョ蜷榊燕縺ォ縺励※縺上□縺輔>縲 +These steps are produced by autogen. You do not need to delete them.=縺薙ョ隴憺擇縺ッAutogen讖溯ス縺ァ逕滓舌&繧後◆繧ゅョ縺ァ縺吶\n蜑企勁縺吶k蠢隕√ッ縺ゅj縺セ縺帙s縲 +These steps will be lost permanently.=蜑企勁縺輔l縺溯ュ憺擇縺ッ蠕ゥ蜈縺吶k縺薙→縺後〒縺阪∪縺帙s縲 +This song is missing a music file and cannot be edited.=縺薙ョ譖イ縺ッ蟄伜惠縺励↑縺繝輔ぃ繧、繝ォ繧呈・ス譖イ縺ォ謖螳壹@縺ヲ縺縺セ縺吶 +The song directory is read-only and cannot be edited.=縺薙ョ譖イ縺ッ繝繧」繝ャ繧ッ繝医Μ縺瑚ェュ縺ソ蜿悶j蟆ら畑縺ォ縺ェ縺」縺ヲ縺縺セ縺吶 +Blank=蠑慕畑辟。縺 [ScreenPracticeMenu] -HeaderText=邱エ鄙 +// 貂 +HeaderText=Practice Songs -ExplanationGroup=譖イ繧ー繝ォ繝シ繝励r驕ク謚槭@縺ヲ縺上□縺輔>縲 -ExplanationSong=邱エ鄙偵☆繧区峇繧帝∈繧薙〒縺上□縺輔>縲 +ExplanationGroup=邱エ鄙偵@縺溘>譖イ縺後≠繧九た繝ウ繧ー繧ー繝ォ繝シ繝励r驕ク謚槭@縺ヲ縺上□縺輔>縲 +ExplanationSong=邱エ鄙偵@縺溘>譖イ繧帝∈謚槭@縺ヲ縺上□縺輔>縲 ExplanationAction=邱エ鄙偵r髢句ァ九@縺セ縺吶 -ExplanationStepsType=邱エ鄙偵r縺励◆縺繝励Ξ繧、繧ソ繧、繝励r驕ク繧薙〒縺上□縺輔>縲 -ExplanationSteps=邱エ鄙偵@縺溘>繧キ繝シ繧ア繝ウ繧ケ繧帝∈謚槭@縺ヲ縺上□縺輔>縲 +ExplanationStepsType=邱エ鄙偵@縺溘>繝励Ξ繧、繧ケ繧ソ繧、繝ォ繧帝∈謚槭@縺ヲ縺上□縺輔>縲 +ExplanationSteps=邱エ鄙偵@縺溘>隴憺擇繧帝∈謚槭@縺ヲ縺上□縺輔>縲 [ScreenEvaluation] -HeaderText=繝ェ繧カ繝ォ繝 -HeaderSubText=Your dance was so great! +// 貂 +HeaderText=Your Results [ScreenEvaluationSummary] -HeaderText=譛邨ゅΜ繧カ繝ォ繝 +// 貂 +HeaderText=Final Results +HeaderSubText=Your dance was so great! + [ScreenGameplay] +// 貂 GiveUpAbortedText=Don't give up! -GiveUpStartText=START謚シ縺励▲縺ア縺ェ縺励〒縺ゅ″繧峨a繧 -GiveUpBackText=BACK謚シ縺励▲縺ア縺ェ縺励〒謌サ繧 +GiveUpStartText=&START;謚シ縺励▲縺ア縺ェ縺励〒繧ョ繝悶い繝繝 +GiveUpBackText=&BACK;謚シ縺励▲縺ア縺ェ縺励〒繧ョ繝悶い繝繝 [ScreenGameplaySyncMachine] +// 貂 Standard deviation=讓呎コ門¥蟾ョ -New offset=譁ー縺励>繧ェ繝輔そ繝繝 -Old offset=蜿、縺繧ェ繝輔そ繝繝 +New offset=譁ー繧ェ繝輔そ繝繝 +Old offset=譌ァ繧ェ繝輔そ繝繝 Collecting sample=讓呎悽 [ScreenInstructions] +// 貂 PlayMode_Regular title=How To Play -PlayMode_Regular instructions=繧ェ繝悶ず繧ァ縺悟愛螳壹だ繝シ繝ウ縺ォ譚・縺滓凾縺ォ蟇セ蠢懊@縺溷・蜉帙r縺励※縺上□縺輔>縲 +PlayMode_Regular instructions=繝励Ξ繧、荳ュ縺ォ縺ッ繝ュ繝ウ繧ー繝弱シ繝医→Mine繝弱シ繝医↓豌励r驟阪j縺セ縺励g縺縲 PlayMode_Nonstop title=Nonstop Mode -PlayMode_Nonstop instructions=縺縺上▽縺九ョ譖イ繧偵ご繝シ繧ク繧呈戟縺。雜翫@縺ヲ騾」邯壹励Ξ繧、縺吶k繝「繝シ繝峨〒縺吶 +PlayMode_Nonstop instructions=Nonstop mode縺ッ騾壼クク縺ョ繧イ繝シ繝繝ォ繝シ繝ォ縺ァ繧サ繝繝医↓縺ェ縺」縺滓峇繧剃ク豌励↓繝励Ξ繧、縺吶k繝「繝シ繝峨〒縺吶 PlayMode_Oni title=Challenge Mode -PlayMode_Oni instructions=4蝗曩ood莉・荳九r蜃コ縺吶→邨ゆコ縺ョ繝「繝シ繝峨〒縺吶ゅが繝励す繝ァ繝ウ縺ッ菴ソ逕ィ縺ァ縺阪∪縺帙s縲 +PlayMode_Oni instructions=Challenge mode縺ォ縺ッ2縺、縺ョ迚ケ蛻・繝ォ繝シ繝ォ縺後≠繧翫∪縺吶\n1縺、縺ッ繝舌ャ繝繝ェ繝シ繧イ繝シ繧ク縺ァ縺吶Good莉・荳九ョ蛻、螳壹r蜃コ縺吶→繧イ繝シ繧ク縺梧ク帛ー代@縺セ縺吶\n繧ゅ≧荳縺、縺ッ繝励Ξ繧、繝、繝シ縺後が繝励す繝ァ繝ウ繧剃スソ逕ィ縺ァ縺阪↑縺縺薙→縺ァ縺吶 PlayMode_Endless title=Endless Mode -PlayMode_Endless instructions=繧イ繝シ繧ク縺ョ邯壹¥髯舌j繝励Ξ繧、縺礼カ壹¢繧九Δ繝シ繝峨〒縺吶 +PlayMode_Endless instructions=Endless mode縺ッ繧繧√◆縺縺ィ諤昴≧縺九ご繝シ繝繧ェ繝シ繝舌シ縺ォ縺ェ繧九∪縺ァ繝励Ξ繧、縺礼カ壹¢繧九Δ繝シ繝峨〒縺吶 PlayMode_Rave title=Rave Mode -PlayMode_Rave instructions=縺縺上▽縺九ョ譖イ繧偵ご繝シ繧ク繧呈戟縺。雜翫@縺ヲ騾」邯壹励Ξ繧、縺吶k繝「繝シ繝峨〒縺吶 +PlayMode_Rave instructions=Rave mode縺ッ騾壼クク縺ョ繧イ繝シ繝繝ォ繝シ繝ォ縺ァ繧サ繝繝医↓縺ェ縺」縺滓峇繧剃ク豌励↓繝励Ξ繧、縺吶k繝「繝シ繝峨〒縺吶 PlayMode_Battle title=Battle Mode -PlayMode_Battle instructions=繧ウ繝ウ繝懊r縺、縺ェ縺偵※逶ク謇九r驍ェ鬲斐@縺ェ縺後i繧医j螟壹¥縺ョ繧イ繝シ繧ク繧堤佐蠕励@縺ヲ縺上□縺輔>縲 -Hold instructions=繝ュ繝ウ繧ー繝弱シ繝医ッ繧ェ繝悶ず繧ァ縺檎オゅo繧九∪縺ァ蜈・蜉帙r邯壹¢繧句ソ隕√′縺ゅj縺セ縺吶ょ、ア謨励☆繧九→繧イ繝シ繧ク縺梧ク帙j縺セ縺吶 -Mine instructions=蝨ー髮キ繧定ク上縺ィ繧イ繝シ繧ク縺梧ク帛ー代@縺セ縺吶 +PlayMode_Battle instructions=Battle mode縺ァ縺ッ蟇セ謌ヲ逶ク謇九→繧イ繝シ繧ク繧貞ア譛峨@縺セ縺吶\n縺翫§繧縺セ繧帝√j莉倥¢縺ェ縺後i縲∝、壹¥縺ョ繧イ繝シ繧ク繧貞頃譛峨@縺セ縺励g縺縲 +Hold instructions=繝ュ繝ウ繧ー繝弱シ繝医ッ邨らォッ縺セ縺ァ謚シ縺励▲縺ア縺ェ縺励↓縺励↑縺代l縺ー縺縺代∪縺帙s縲\n謚シ縺怜繧九→OK縺ォ縲騾比クュ縺ァ謾セ縺励※縺励∪縺縺ィNG縺ォ縺ェ繧翫∪縺吶 +Mine instructions=Mine繝弱シ繝医r雕上s縺ァ縺励∪縺縺ィ繧イ繝シ繧ク縺梧ク帛ー代@縺セ縺吶\n騾壹j驕弱℃繧九∪縺ァ謚シ縺吶ョ縺ッ繧繧√∪縺励g縺縲 + +[ScreenJukebox] +// 貂 +NoMatchingSteps=譚。莉カ縺ォ驕ゥ蜷医☆繧玖ュ憺擇縺瑚ヲ九▽縺九j縺セ縺帙s縺ァ縺励◆縲 [ScreenLegal] -Warning=Warning -BodyText=StepMania縺ッ繧ェ繝シ繝励Φ繧ス繝シ繧ケ縺ァ縺吶\n\nStepmania縺ョ蜷咲ァー縺ィ繝ュ繧エ縺ッ豕募セ九↓繧医▲縺ヲ菫晁ュキ縺輔l縺ヲ縺縺セ縺吶\n\n讓呎コ悶ユ繝シ繝槭r讒区舌☆繧玖ヲ∫エ縺ッ蜷闡嶺ス懆縺梧ィゥ蛻ゥ繧呈怏縺励∪縺吶\n\n隧ウ縺励¥縺ッlicense.txt繧偵#隕ァ縺上□縺輔>縲 +// 貂 +Warning=Copylight WARNING +BodyText=StepMania縺ョ繧ス繝シ繧ケ繧ウ繝シ繝峨ッMIT繝ゥ繧、繧サ繝ウ繧ケ縺ョ荳九〒謠蝉セ帙&繧後※縺縺セ縺吶\n\nStepMania縺ョ蜷咲ァー縺ィ繝ュ繧エ縺ッ闡嶺ス懈ィゥ縺ァ菫晁ュキ縺輔l縺ヲ縺縺セ縺吶\n\nStepMania縺ョ繝繝輔か繝ォ繝医ユ繝シ繝槭ョ逕サ蜒上∵峇縺昴ョ莉悶ョ邏譚舌ッStepmania繝ゥ繧、繧サ繝ウ繧ケ縺ァ謠蝉セ帙&繧後※縺縺セ縺吶\n\n隧ウ邏ー縺ッlicense.txt繧偵#隕ァ縺上□縺輔>縲 [ScreenMapControllers] -HeaderText=繝槭ャ繝励さ繝ウ繝医Ο繝シ繝ゥ繝シ +// 貂 +HeaderText=Map Controllers InvalidButton=縺昴ョ繧ュ繝シ繧定ィュ螳壹☆繧九%縺ィ縺ッ縺ァ縺阪∪縺帙s縲 %s slots=%s繧ケ繝ュ繝繝 +WarningHeader=WARNING! +WarningText=&MENULEFT;LEFT &MENURIGHT;RIGHT &MENUUP;UP &MENUDOWN;DOWN &START;START &BACK;BACK繧&SELECT;SELECT縺ィ縺縺」縺歃n驥崎ヲ√↑繝懊ち繝ウ縺ク縺ョ繧ュ繝シ縺ョ險ュ螳壹ッ邏ー蠢縺ョ豕ィ諢上r謇輔▲縺ヲ縺上□縺輔>縲\n逕ィ騾斐ョ繧上°繧峨↑縺繝懊ち繝ウ縺ク縺ョ險ュ螳/險ュ螳夊ァ」髯、繧箪n縺ソ縺繧翫↓陦後o縺ェ縺繧医≧縺ォ縺企。倥>縺励∪縺吶 + //莉・荳起B850縺九i縺ョ霑ス蜉蛻 +ActionClear=繝繝輔か繝ォ繝磯咲スョ縺ォ謌サ縺 +ActionReload=繝繧」繧ケ繧ッ縺九i繝ュ繝シ繝 +ActionSave=繝繧」繧ケ繧ッ縺ク菫晏ュ +ActionSetList=繝ェ繧ケ繝医い繝繝礼ョ謇繧定ィュ螳 +ActionExit=Exit +Default=Default +KeyName=Key Name +NoSetListPrompt=險ュ螳夂ョ謇縺碁∈謚槭&繧後※縺縺セ縺帙s縲\n險ュ螳壹@縺溘>蝣エ謇縺ァ'm'繧ュ繝シ繧呈款縺吶%縺ィ縺ァ驕ク謚槭☆繧九%縺ィ縺後〒縺阪∪縺吶 +Primary=Primary +SavePrompt=險ュ螳壹r菫晏ュ倥@縺セ縺吶°? +Secondary=Secondary + + +[ScreenMapControllers2] +// 謾セ鄂ョ +Add Mapping=Add Mapping [ScreenNetRoom] -Enter a description for the room:=繝励Ξ繧、繝ォ繝シ繝縺ョ隱ャ譏弱r蜈・蜉帙@縺ヲ縺上□縺輔>縲 -Enter a password for the room (blank, no password):=繝代せ繝ッ繝シ繝峨r蜈・蜉帙@縺ヲ縺上□縺輔>縲\n險ュ螳壹@縺ェ縺蝣エ蜷医ッ蜈・螳、譎ゅ↓蜈・蜉帙ョ蠢隕√′縺ェ縺上↑繧翫∪縺吶 -Enter Room's Password:=繝代せ繝ッ繝シ繝峨r蜈・蜉帙@縺ヲ縺上□縺輔>縲 +// 貂 +Enter a description for the room:=驛ィ螻九ョ隱ャ譏弱r蜈・蜉帙@縺ヲ縺上□縺輔>縲 +Enter a password for the room (blank, no password):=驛ィ螻九ョ繝代せ繝ッ繝シ繝峨r險ュ螳壹@縺ヲ縺上□縺輔>縲\n(遨コ逋ス縺ォ縺吶k縺ィ繝代せ繝ッ繝シ繝峨ッ險ュ螳壹&繧後∪縺帙s) +Enter Room's Password:=驛ィ螻九ョ繝代せ繝ッ繝シ繝峨r蜈・蜉帙@縺ヲ縺上□縺輔>縲 HeaderText=StepMania Online -HeaderSubText=驛ィ螻矩∈謚 -HelpText=Ctrl+ENTER 豎コ螳 &BACK; 謌サ繧 &MENULEFT;&MENURIGHT; 驕ク謚 +HeaderSubText=Room Selection +HelpText=Ctrl+ENTER 豎コ螳 &BACK; 謌サ繧 &MENULEFT;&MENURIGHT; 遘サ蜍 [ScreenNetSelectMusic] -HeaderText=譖イ驕ク謚 -HeaderSubText=譖イ繧帝∈謚槭@縺セ縺吶(闍ア蟄)繝√Ε繝繝医ョ菴ソ逕ィ縺後〒縺阪∪縺吶 -HelpText=Ctrl+ENTER 豎コ螳 &BACK; 謌サ繧 &MENULEFT;&MENURIGHT; 驕ク謚::&MENUUP; 繝励Ξ繧、繝、繝シ繧ェ繝励す繝ァ繝ウ &MENUDOWN; 髮」譏灘コヲ螟画峩 +// 貂 +HeaderText=Select Music Online +HeaderSubText=Song Selection +HelpText=Ctrl+ENTER 豎コ螳 &BACK; 謌サ繧 &MENULEFT;&MENURIGHT; 驕ク謚::&MENUUP; 繝励Ξ繧、繧ェ繝励す繝ァ繝ウ &MENUDOWN; 隴憺擇螟画峩 [ScreenNetworkOptions] -Disconnected from server.=繧オ繝シ繝舌°繧牙譁ュ縺励∪縺励◆縲 -Enter a network address.=繧オ繝シ繝舌ョ繧「繝峨Ξ繧ケ繧定ィュ螳壹@縺ヲ縺上□縺輔>縲 -Server failed: %s Code:%d=繧オ繝シ繝舌シ繧ィ繝ゥ繝シ縺檎匱逕溘@縺セ縺励◆縲%s 繧ィ繝ゥ繝シ繧ウ繝シ繝:%d -Use 127.0.0.1 to connect to yourself.=127.0.0.1縺ァ閾ェ霄ォ縺ォ謗・邯壹@縺セ縺吶 +// 貂 +Disconnected from server.=繧オ繝シ繝舌°繧牙譁ュ縺励∪縺励◆縲. +Enter a network address.=繧オ繝シ繝舌ョ繧「繝峨Ξ繧ケ繧貞・蜉帙@縺ヲ縺上□縺輔>縲 +Server failed: %s Code:%d=Server failed: %s Code:%d +Use 127.0.0.1 to connect to yourself.=127.0.0.1縺ァ閾ェ蛻閾ェ霄ォ縺ォ謗・邯壹〒縺阪∪縺吶 Connect=Connect Disconnect=Disconnect ScoreOn=On ScoreOff=Off -HeaderText=繝阪ャ繝医Ρ繝シ繧ッ繧ェ繝励す繝ァ繝ウ -HeaderSubText=Stepmania Online縺ォ縺、縺縺ヲ縺ョ險ュ螳壹〒縺吶 +HeaderText=Network Options +HeaderSubText=Configure networked gameplay [ScreenOptionsEditCourse] -The maximum number of entries per course is %d. This course already has %d entries.=1繧ウ繝シ繧ケ縺ォ縺ッ%d繧ィ繝ウ繝医Μ縺セ縺ァ縺励°險ュ螳壹〒縺阪∪縺帙s縲 -You cannot delete the last entry in a course.=繧ウ繝シ繧ケ縺ョ譛邨ゅお繝ウ繝医Μ縺ッ蜑企勁縺ァ縺阪∪縺帙s縲 +// 貂 +The maximum number of entries per course is %d. This course already has %d entries.=繧ウ繝シ繧ケ縺ョ譛螟ァ譖イ謨ー縺ッ%d譖イ縺ァ縺吶ゅ%縺ョ繧ウ繝シ繧ケ縺ッ縺吶〒縺ォ%d譖イ縺檎オ縺ソ霎シ縺セ繧後※縺縺セ縺吶 +You cannot delete the last entry in a course.=繧ウ繝シ繧ケ縺ッ蠢縺1譖イ莉・荳翫〒縺ェ縺代l縺ー縺縺代∪縺帙s縲 [ScreenOptionsEditCourseEntry] -No songs loaded.=譖イ縺瑚ェュ縺ソ霎シ縺セ繧後※縺縺セ縺帙s縲 +// 貂 +No songs loaded.=譖イ縺後≠繧翫∪縺帙s縲 [ScreenOptionsManageCourses] -Continue with delete?=蜑企勁縺励∪縺吶°シ -Enter a name for the course.=繧ウ繝シ繧ケ縺ョ蜷榊燕繧定ィュ螳壹@縺ヲ縺上□縺輔>縲 -You have %d, the maximum number allowed.=縺吶〒縺ォ譛螟ァ謨ー縺ァ縺ゅk%d繧ウ繝シ繧ケ縺悟ュ伜惠縺励※縺縺セ縺吶 -You must delete an existing before creating a new.=譁ー隕丈ス懈舌ョ蜑阪↓譌「蟄倥さ繝シ繧ケ繧貞炎髯、縺励※縺上□縺輔>縲 -Error renaming file.=繝輔ぃ繧、繝ォ繝阪シ繝縺ョ螟画峩縺ァ繧ィ繝ゥ繝シ縺檎匱逕溘@縺セ縺励◆縲 -This course will be lost permanently.=縺薙ョ繧ウ繝シ繧ケ縺ッ螳悟ィ縺ォ豸亥悉縺輔l縺セ縺吶 -Error deleting the file '%s'.=縲%s縲阪ョ蜑企勁縺ァ繧ィ繝ゥ繝シ縺檎匱逕溘@縺セ縺励◆縲 +// 貂 +Continue with delete?=蜑企勁縺励∪縺吶°? +Enter a name for the course.=繧ウ繝シ繧ケ縺ョ蜷榊燕繧貞・蜉帙@縺ヲ縺上□縺輔>縲 +You have %d, the maximum number allowed.=縺吶〒縺ォ譛螟ァ謨ー(%d繧ウ繝シ繧ケ)蟄伜惠縺励∪縺吶 +You must delete an existing before creating a new.=譁ー縺励>繧ウ繝シ繧ケ繧剃ス懊k蜑阪↓蜿、縺繧ウ繝シ繧ケ繧貞炎髯、縺励※縺上□縺輔>縲 +Error renaming file.=繝ェ繝阪シ繝縺ォ螟ア謨励@縺セ縺励◆縲 +This course will be lost permanently.=蜑企勁縺吶k縺ィ蠕ゥ蜈縺吶k縺薙→縺ッ縺ァ縺阪∪縺帙s縲 +Error deleting the file '%s'.='%s'縺ョ蜑企勁縺ォ螟ア謨励@縺セ縺励◆縲 [ScreenOptionsManageEditSteps] +// 貂 Enter a name for these steps.=隴憺擇縺ョ蜷榊燕繧貞・蜉帙@縺ヲ縺上□縺輔>縲 -These steps will be lost permanently.=隴憺擇縺ッ螳悟ィ縺ォ豸亥悉縺輔l縺セ縺吶 -You have %d step edits, the maximum number allowed.=縺吶〒縺ォ譛螟ァ謨ー縺ァ縺ゅk%d隴憺擇縺悟ュ伜惠縺励※縺縺セ縺吶 -You must delete an existing steps edit before creating a new steps edit.=譁ー隕丈ス懈舌ョ蜑阪↓譌「蟄倥ョ隴憺擇繧貞炎髯、縺励※縺上□縺輔>縲 -Continue with delete?=蜑企勁縺励∪縺吶°シ +These steps will be lost permanently.=蜑企勁縺吶k縺ィ蠕ゥ蜈縺吶k縺薙→縺ッ縺ァ縺阪∪縺帙s縲 +You have %d step edits, the maximum number allowed.=縺吶〒縺ォ譛螟ァ謨ー(%d隴憺擇)蟄伜惠縺励∪縺吶 +You must delete an existing steps edit before creating a new steps edit.=譁ー縺励>隴憺擇繧剃ス懊k蜑阪↓蜿、縺隴憺擇繧貞炎髯、縺励※縺上□縺輔>縲 +Continue with delete?=蜑企勁縺励∪縺吶°? [ScreenOptionsCourseOverview] -Error saving course.=繧ウ繝シ繧ケ縺ョ菫晏ュ倥〒繧ィ繝ゥ繝シ縺檎匱逕溘@縺セ縺励◆縲 -Course saved successfully.=繧ウ繝シ繧ケ繧剃ソ晏ュ倥@縺セ縺励◆縲 +// 貂 +Error saving course.=繧ウ繝シ繧ケ縺ョ菫晏ュ倥↓螟ア謨励@縺セ縺励◆縲 +Course saved successfully.=繧ウ繝シ繧ケ縺ョ菫晏ュ倥↓謌仙粥縺励∪縺励◆縲 Enter a name for the course.=繧ウ繝シ繧ケ縺ョ蜷榊燕繧貞・蜉帙@縺ヲ縺上□縺輔>縲 -Error renaming file.=繝輔ぃ繧、繝ォ繝阪シ繝縺ョ螟画峩縺ァ繧ィ繝ゥ繝シ縺檎匱逕溘@縺セ縺励◆縲 -This course will be lost permanently.=繧ウ繝シ繧ケ縺ッ螳悟ィ縺ォ蜑企勁縺輔l縺セ縺吶 -Continue with delete?=蜑企勁縺励∪縺吶°シ -Error deleting the file '%s'.=縲%s縲阪ョ蜑企勁縺ァ繧ィ繝ゥ繝シ縺檎匱逕溘@縺セ縺励◆縲 +Error renaming file.=繝ェ繝阪シ繝縺ォ螟ア謨励@縺セ縺励◆縲 +This course will be lost permanently.=蜑企勁縺吶k縺ィ蠕ゥ蜈縺吶k縺薙→縺ッ縺ァ縺阪∪縺帙s縲 +Continue with delete?=蜑企勁縺励∪縺吶°? +Error deleting the file '%s'.="%s"縺ョ蜑企勁縺ォ螟ア謨励@縺セ縺励◆縲 [NotesWriterSM] -Error renaming file. Destination file '%s' already exists.=螟画峩蠕後ョ繝輔ぃ繧、繝ォ繝阪シ繝縲%s縲阪′縺吶〒縺ォ蟄伜惠縺励∪縺吶 -Error writing file '%s'.=縲%s縲阪ョ譖ク縺崎セシ縺ソ縺ォ螟ア謨励@縺セ縺励◆縲 +// 貂 +Error renaming file. Destination file '%s' already exists.=繝ェ繝阪シ繝縺ォ螟ア謨励@縺セ縺励◆縲'%s'縺ィ縺縺繝輔ぃ繧、繝ォ縺ッ譌「縺ォ蟄伜惠縺励∪縺吶 +Error writing file '%s'.='%s'縺ョ菫晏ュ倥↓螟ア謨励@縺セ縺励◆縲 [NotesWriterSSC] -Error renaming file. Destination file '%s' already exists.=螟画峩蠕後ョ繝輔ぃ繧、繝ォ繝阪シ繝縲%s縲阪′縺吶〒縺ォ蟄伜惠縺励∪縺吶 -Error writing file '%s'.=縲%s縲阪ョ譖ク縺崎セシ縺ソ縺ォ螟ア謨励@縺セ縺励◆縲 +// 貂 +Error renaming file. Destination file '%s' already exists.=繝ェ繝阪シ繝縺ォ螟ア謨励@縺セ縺励◆縲'%s'縺ィ縺縺繝輔ぃ繧、繝ォ縺ッ譌「縺ォ蟄伜惠縺励∪縺吶 +Error writing file '%s'.='%s'縺ョ菫晏ュ倥↓螟ア謨励@縺セ縺励◆縲 [ScreenOptionsManageProfiles] -Are you sure you want to clear all data in the profile '%s'?=繝励Ο繝輔ぃ繧、繝ォ縲%s縲阪ョ繝繝シ繧ソ繧偵☆縺ケ縺ヲ蜑企勁縺励∪縺吶°シ -Are you sure you want to delete the profile '%s'?=繝励Ο繝輔ぃ繧、繝ォ縲%s縲阪r蜑企勁縺励∪縺吶°シ -Enter a name for the profile.=繝励Ο繝輔ぃ繧、繝ォ縺ョ蜷榊燕繧貞・蜉帙@縺ヲ縺上□縺輔>縲 +// 貂 +Are you sure you want to clear all data in the profile '%s'?=繝励Ο繝輔ぃ繧、繝ォ&oq;%s&cq;縺ォ蜷ォ縺セ繧後k蜈ィ縺ヲ縺ョ繝繝シ繧ソ繧貞炎髯、縺励※繧医m縺励>縺ァ縺吶°? +Are you sure you want to delete the profile '%s'?=繝励Ο繝輔ぃ繧、繝ォ&oq;%s&cq;繧貞炎髯、縺励※繧医m縺励>縺ァ縺吶°? +Enter a name for the profile.=繝励Ο繝輔ぃ繧、繝ォ蜷阪r蜈・蜉帙@縺ヲ縺上□縺輔>縲 NewProfileDefaultName=New [ScreenOptionsMaster] -Exit=謌サ繧 +// 謾セ鄂ョ縺励∪縺 +Exit=Exit [ScreenOptionsMasterPrefs] +// 謾セ鄂ョ縺励∪縺 Off=Off [ScreenOptionsMemoryCard] -Error mounting card: %s=繝。繝「繝ェ繝シ繧ォ繝シ繝峨%s縲阪ョ隱崎ュ倥↓螟ア謨励@縺セ縺励◆縲 -(no label)=(繝ゥ繝吶Ν譛ェ險ュ螳) +// 貂 +Error mounting card: %s=USB繝。繝「繝ェ'%s'縺ョ隱崎ュ倥↓螟ア謨励@縺セ縺励◆縲 +(no label)=(no label) size ???=size ??? %dMB=%dMB [ScreenOptionsService] -HeaderText=繧ェ繝励す繝ァ繝ウ -HeaderSubText=繧イ繝シ繝縺ョ險ュ螳壹〒縺吶 +// 謾セ鄂ョ縺励∪縺 +HeaderText=Options +HeaderSubText=You can configure the game here [ScreenPackages] +// 貂 DL @ %d KB/s=DL @ %d KB/s -Download cancelled.=繝繧ヲ繝ウ繝ュ繝シ繝峨r繧ュ繝」繝ウ繧サ繝ォ縺励∪縺励◆縲 +Download cancelled.=繝繧ヲ繝ウ繝ュ繝シ繝峨r荳ュ豁「縺励∪縺励◆縲 Enter URL=URL繧貞・蜉帙@縺ヲ縺上□縺輔>縲 Failed.=螟ア謨励@縺セ縺励◆縲 Failed to connect.=謗・邯壹↓螟ア謨励@縺セ縺励◆縲 -File Already Exists=繝輔ぃ繧、繝ォ縺後☆縺ァ縺ォ蟄伜惠縺励∪縺吶 -Header Sent.=繝倥ャ繝繝シ繧帝∽ソ。縺励∪縺励◆縲 +File Already Exists=繝輔ぃ繧、繝ォ縺梧里縺ォ蟄伜惠縺励∪縺吶 +Header Sent.=繝倥ャ繝繧帝∽ソ。縺励∪縺励◆縲 Invalid URL.=辟。蜉ケ縺ェURL縺ァ縺吶 VisitURL=--Visit URL-- -Waiting for header.=繝倥ャ繝繝シ繧貞女菫。縺励※縺縺セ縺吶 +Waiting for header.=繝倥ャ繝縺ョ蜿嶺ソ。繧貞セ縺」縺ヲ縺縺セ縺吶 [ScreenPrompt] +// 謾セ鄂ョ縺励∪縺 OK=OK -No=縺縺縺 -Yes=縺ッ縺 -Cancel=繧ュ繝」繝ウ繧サ繝ォ +No=NO +Yes=YES +Cancel=CANCEL [ScreenRanking] [ScreenSMOnlineLogin] -Each player needs a unique Profile.=縺吶∋縺ヲ縺ョ繝励Ξ繧、繝、繝シ縺後励Ο繝輔ぃ繧、繝ォ繧定ィュ螳壹☆繧句ソ隕√′縺ゅj縺セ縺吶 +// 貂 +Each player needs a unique Profile.=蜈ィ縺ヲ縺ョ繝励Ξ繧、繝、繝シ縺ッ蛻・蜷阪ョ繝励Ο繝輔ぃ繧、繝ォ繧剃スソ逕ィ縺吶k蠢隕√′縺ゅj縺セ縺吶 Enter your password.=繝代せ繝ッ繝シ繝峨r蜈・蜉帙@縺ヲ縺上□縺輔>縲 -No Styles are selectable.=繝励Ξ繧、繧ケ繧ソ繧、繝ォ縺碁∈謚槭〒縺阪∪縺帙s縲 -You are logging on as:=縺薙ョ蜷榊燕縺ァ繝ュ繧ー繧、繝ウ縺励※縺縺セ縺吶: -You must define a Profile.=繝励Ο繝輔ぃ繧、繝ォ繧定ィュ螳壹@縺ヲ縺上□縺輔>縲 -HeaderText=繧ェ繝ウ繝ゥ繧、繝ウ縺ォ繝ュ繧ー繧、繝ウ -HeaderSubText=繝ュ繧ー繧、繝ウ縺ォ菴ソ逕ィ縺吶k繝励Ο繝輔ぃ繧、繝ォ繧帝∈謚槭@縺ヲ縺上□縺輔>縲 -Depending on the server you're connected to, you may have to register for an account on their website.=謗・邯壹@繧医≧縺ィ縺励※縺繧九し繝シ繝舌シ縺ァ縺ッ縲∽コ句燕縺ォ莨壼藤逋サ骭イ繧偵@縺ヲ繧「繧ォ繧ヲ繝ウ繝医r蜿門セ励☆繧句ソ隕√′縺ゅj縺セ縺吶 +No Styles are selectable.=驕ク謚槫庄閭ス縺ェ繝励Ξ繧、繧ケ繧ソ繧、繝ォ縺後≠繧翫∪縺帙s縲 +You are logging on as:=谺。縺ョ蜷榊燕縺ァ繝ュ繧ー繧、繝ウ縺励※縺縺セ縺: +You must define a Profile.=繝励Ο繝輔ぃ繧、繝ォ繧帝∈謚槭@縺ヲ縺上□縺輔>縲 +HeaderText=Online Login +HeaderSubText=Select a login profile +Depending on the server you're connected to, you may have to register for an account on their website.=謗・邯壹☆繧九し繝シ繝舌↓繧医▲縺ヲ縺ッ縲∽コ句燕縺ォ繧オ繝シ繝舌ョ繧オ繧、繝医〒繧「繧ォ繧ヲ繝ウ繝医r逋サ骭イ縺吶k蠢隕√′縺ゅj縺セ縺吶 [ScreenSaveSync] -Choosing NO will discard your changes.=縲後>縺縺医阪r驕ク謚槭☆繧九→隱ソ遽縺ッ繧ュ繝」繝ウ繧サ繝ォ縺輔l縺セ縺吶 -Would you like to save these changes?=險域クャ邨先棡繧剃ソ晏ュ倥@縺セ縺吶°シ -You have changed the timing of=縺薙ョ譖イ縺ョ繧ソ繧、繝溘Φ繧ー繝繝シ繧ソ繧定ェソ遽縺励∪縺吶 +// 貂 +Choosing NO will discard your changes.="NO"繧帝∈謚槭☆繧九→邨先棡縺ッ遐エ譽縺輔l縺セ縺吶 +Would you like to save these changes?=隱ソ謨エ邨先棡繧剃ソ晏ュ倥@縺セ縺吶°? +You have changed the timing of=谺。縺ョ繧ソ繧、繝溘Φ繧ー隱ソ謨エ繧定。後>縺セ縺励◆縲 [ScreenWithMenuElements] +// 貂 ; Put all help text in this one group and have metrics look up the strings here. That will help make sure ; that strings are in a consistent style and that strings aren't duplicated. -HelpTextNormal=&MENULEFT;&MENURIGHT; 驕ク謚 &START; 豎コ螳 -HelpTextSelectMusic=&MENULEFT;&MENURIGHT; 驕ク謚 &START; 豎コ螳 -HelpTextDifficultyPart=&UP;&UP; 荳縺、荳翫ョ繧キ繝シ繧ア繝ウ繧ケ &DOWN;&DOWN; 荳縺、荳九ョ繧キ繝シ繧ア繝ウ繧ケ -HelpTextOptions=&MENUUP;&MENUDOWN; 驕ク謚 &MENULEFT;&MENURIGHT; 螟画峩 &START; 豎コ螳 -HelpTextOptionsAndBack=&MENUUP;&MENUDOWN; 驕ク謚 &MENULEFT;&MENURIGHT; 螟画峩 &START; 豎コ螳 &BACK; 遐エ譽縺励※謌サ繧 -HelpTextOptionsSimple=&MENUUP;&MENUDOWN; 螟画峩 &START; 豎コ螳 -HelpTextOptionsSimpleAndBack=&MENUUP;&MENUDOWN; 驕ク謚 &START; 豎コ螳 &BACK; 遐エ譽縺励※謌サ繧 -HelpTextSort=&UP;&DOWN;&UP;&DOWN; 繧ス繝シ繝医Γ繝九Η繝シ -HelpTextContinue=菴輔°繝懊ち繝ウ繧貞・蜉帙@縺ヲ縺上□縺輔>縲Esc繧ュ繝シ縺ァ謌サ繧翫∪縺吶 -HelpTextEvaluation=&START; 邯壹¢繧 -HelpTextScreenshot=&SELECT; 繧ケ繧ッ繝ェ繝シ繝ウ繧キ繝ァ繝繝 -HelpTextTestInput=菴輔°繝懊ち繝ウ繧貞・蜉帙@縺ヲ縺上□縺輔>縲Esc繧ュ繝シ縺ァ謌サ繧翫∪縺吶 -HelpTextTestLights=&MENULEFT;&MENURIGHT;繝ゥ繧、繝医ョ蜈峨r蠕ェ迺ー縺輔○縺セ縺吶Esc繧ュ繝シ縺ァ謌サ繧翫∪縺吶 -HelpTextTextEntry=繧ュ繝シ繝懊シ繝峨ョ繧ソ繧、繝(萓:106縲109)繧貞・蜉帙@縺セ縺吶Enter繧ュ繝シ縺ァ險ュ螳壹@縺セ縺吶 -HelpTextMapControllers=遏「蜊ー繧ュ繝シ繧定ィュ螳壹@縺セ縺吶ENTER繧ュ繝シ縺ァ險ュ螳壹ヾPACE繧ュ繝シ縺ァ蜑企勁縺励∪縺吶Esc繧ュ繝シ縺ァ邨ゆコ縺励∪縺吶 -HelpTextOnline=譌・譛ャ繧オ繝シ繝舌ッsmojp.ath.cx縺ァ縺吶ゆク蠎ヲ謗・邯壹◎縺ョ繧ゅョ縺ョ繝繧ケ繝医r陦後≧縺薙→繧呈耳螂ィ縺励∪縺吶\n隧ウ縺励¥縺ッstepmaniaonline.com(闍ア隱)繧貞盾辣ァ縺励※縺上□縺輔>縲 -HelpTextNetSelectMusic=Ctrl+Enter 豎コ螳&UP; 繝励Ξ繧、繝、繝シ繧ェ繝励す繝ァ繝ウ -HelpTextBookkeeping=&MENULEFT;&MENURIGHT; 蜻ィ蝗槭ョ繝シ繧ソ Esc繧ュ繝シ縺ァ謌サ繧翫∪縺吶 +HelpTextNormal=&MENULEFT;&MENURIGHT;縺ァ驕ク謚槭&START;縺ァ豎コ螳 +HelpTextSelectMusic=Use &MENULEFT;&MENURIGHT; to select, then press &START; +HelpTextDifficultyPart=&UP;&UP;髮」譏灘コヲ繧剃ク九£繧 &DOWN;&DOWN;髮」譏灘コヲ繧剃ク翫£繧 +HelpTextOptions=&MENUUP;&MENUDOWN; line &MENULEFT;&MENURIGHT; change &START; choose +HelpTextOptionsAndBack=&MENUUP;&MENUDOWN;鬆逶ョ驕ク謚 &MENULEFT;&MENURIGHT;蜀螳ケ驕ク謚 &START;豎コ螳 &BACK;遐エ譽縺励※謌サ繧 +HelpTextOptionsSimple=&MENUUP;&MENUDOWN;驕ク謚 &START;豎コ螳 +HelpTextOptionsSimpleAndBack=&MENUUP;&MENUDOWN;鬆逶ョ驕ク謚 &START;豎コ螳 &BACK;遐エ譽縺励※謌サ繧 +HelpTextSort=&UP;&DOWN;&UP;&DOWN;繧ス繝シ繝域婿豕輔r螟峨∴繧 +HelpTextContinue=螂ス縺阪↑繝懊ち繝ウ繧呈款縺励※縺上□縺輔>縲Esc繧ュ繝シ縺ァ邨ゆコ縺励∪縺吶 +HelpTextEvaluation=&START;邯夊。 +HelpTextScreenshot=&SELECT;繧ケ繧ッ繝ェ繝シ繝ウ繧キ繝ァ繝繝 +HelpTextTestInput=螂ス縺阪↑繝懊ち繝ウ繧呈款縺励※縺上□縺輔>縲Esc繧ュ繝シ縺ァ邨ゆコ縺励∪縺吶 +HelpTextTestLights=&MENULEFT;&MENURIGHT;繝ゥ繧、繝医r蠕ェ迺ー Esc繧ュ繝シ縺ァ邨ゆコ縺励∪縺吶 +HelpTextTextEntry=繧ュ繝シ繝懊シ繝峨〒蛟、繧貞・蜉帙@縺ヲ縺上□縺輔>縲Enter繧ュ繝シ縺ァ蜈・蜉帙r邨ゆコ縺励∪縺吶 +HelpTextMapControllers=遏「蜊ー繧ュ繝シ縺ァ驕ク謚槭・NTER繧ュ繝シ縺ァ險ュ螳壹ヾPACE繧ュ繝シ縺ァ蜑企勁::Esc繧ュ繝シ縺ァ邨ゆコ縺励∪縺吶 +HelpTextOnline=smonline.us縺ッ蜈ャ蠑上ョStepmania Online繧オ繝シ繝舌〒縺吶::隧ウ邏ー縺ッStepmaniaonline.com繧偵#隕ァ縺上□縺輔>縲 +HelpTextNetSelectMusic=Ctrl+Enter 驛ィ螻/譖イ繧呈アコ螳::&UP; 繝励Ξ繧、繧ェ繝励す繝ァ繝ウ +HelpTextBookkeeping=Press &MENULEFT;&MENURIGHT;繝壹シ繧ク繧貞、峨∴繧::Esc繧ュ繝シ縺ァ邨ゆコ縺励∪縺吶 [ScreenSelectGame] -HeaderText=繧キ繝溘Η繝ャ繝シ繝医☆繧九ご繝シ繝縺ョ驕ク謚 -HeaderSubText=縺雁・ス縺ソ縺ョ繧イ繝シ繝繧ソ繧、繝励r驕ク謚槭@縺ヲ縺上□縺輔>縲 +HeaderText=Select Game +HeaderSubText=Pick a cool gametype! [ScreenSelectGroup] -ALL MUSIC=ALL MUSIC!!! +ALL MUSIC=ALL MUSIC [ScreenSelectMusic] -HeaderText=譖イ繧サ繝ャ繧ッ繝 -HeaderSubText=縺雁・ス縺ソ縺ョ譖イ繧帝∈謚槭@縺ヲ縺上□縺輔>縲 +HeaderText=Select Music +HeaderSubText=You will pick a cool song! [ScreenSelectCourse] -HeaderText=繧ウ繝シ繧ケ繧サ繝ャ繧ッ繝 +HeaderText=Select Course [ScreenSelectGroup] -HeaderText=繧ー繝ォ繝シ繝励そ繝ャ繧ッ繝 +HeaderText=Select Group [ScreenSelectStyle] -HeaderText=繧ケ繧ソ繧、繝ォ繧サ繝ャ繧ッ繝 -HeaderSubText=繝励Ξ繧、繧ケ繧ソ繧、繝ォ繧帝∈謚槭@縺ヲ縺上□縺輔>縲 +HeaderText=Select Style +HeaderSubText=I can't wait to see your next moves! [ScreenSelectPlayMode] -NormalExplanation=縺頑ー励↓蜈・繧翫ョ譖イ縺ァ繧ュ繝。繧搾シ -NonstopExplanation=繝繝シ繝槭↓豐ソ縺」縺滓峇縺溘■繧偵励Ξ繧、縺礼カ壹¢繧搾シ -ChallengeExplanation=鬮倬屮蠎ヲ繝「繝シ繝峨□シ -SurvivalExplanation=繝ゥ繧、繝舌Ν縺ィ遶カ縺茨シ -EndlessExplanation=縺イ縺溘☆繧臥函縺肴ョ九lシ -HeaderText=繝「繝シ繝峨そ繝ャ繧ッ繝 -HeaderSubText=繝「繝シ繝峨r驕ク謚槭@縺ヲ縺上□縺輔>縲 +// 貂 +NormalExplanation=荳譖イ縺壹▽驕ク謚槭@縺ヲ繧ケ繝繝シ繧ク繧ッ繝ェ繧「繧堤岼謖縺咎壼クク繝「繝シ繝峨〒縺吶 +NonstopExplanation=菴墓峇縺九r1繧サ繝繝医↓縺励※繝励Ξ繧、縺吶k荳顔エ夊繝「繝シ繝峨〒縺吶 +ChallengeExplanation=繝ゥ繧、繝募宛縺ァ1繧サ繝繝医ョ譖イ繧偵励Ξ繧、縺吶k雜荳顔エ夊逕ィ繝「繝シ繝峨〒縺吶 +SurvivalExplanation=險ュ螳壽凾髢薙∪縺ァ縺イ縺溘☆繧峨励Ξ繧、縺礼カ壹¢繧九Δ繝シ繝峨〒縺吶 +EndlessExplanation=繧イ繝シ繝繧ェ繝シ繝舌シ縺セ縺ァ縺イ縺溘☆繧峨励Ξ繧、縺礼カ壹¢繧九Δ繝シ繝峨〒縺吶 +HeaderText=Select Mode +HeaderSubText=Let's get started. I know you can! [ScreenServiceAction] -%d added=%d霑ス蜉 -%d copied=%d繧ウ繝斐シ -%d overwritten=%d荳頑嶌縺 -%d deleted=%d蜑企勁 -%d edits cleared, %d errors.=%d繧キ繝シ繧ア繝ウ繧ケ蜑企勁縲%d繧ィ繝ゥ繝シ -%d failed=%d螟ア謨 -%d ignored=%d辟。隕 -Bookkeeping data cleared.=繧ッ繝ャ繧ク繝繝亥ア・豁エ繧貞炎髯、縺励∪縺励◆縲 -Copied from P%d card:=P%d縺ョ繝。繝「繝ェ繝シ繧ォ繝シ繝峨°繧峨さ繝斐シ縺励∪縺励◆縲 -Copied to P%d card:=P%d縺ョ繝。繝「繝ェ繝シ繧ォ繝シ繝峨∈繧ウ繝斐シ縺励∪縺励◆縲 -Edits not cleared - No memory cards ready.=繝。繝「繝ェ繝シ繧ォ繝シ繝峨′縺ゅj縺セ縺帙s縲ょ炎髯、縺ッ螟ア謨励@縺セ縺励◆縲 -Edits not copied - No memory cards ready.=繝。繝「繝ェ繝シ繧ォ繝シ繝峨′縺ゅj縺セ縺帙s縲ゅさ繝斐シ縺ッ螟ア謨励@縺セ縺励◆縲 -Error saving machine stats to P%d card.=P%d縺ョ繝。繝「繝ェ繝シ繧ォ繝シ繝峨↓險ュ螳壹r菫晏ュ倥〒縺阪∪縺帙s縺ァ縺励◆縲 -Machine stats cleared.=險ュ螳壹r豸亥悉縺励∪縺励◆縲 -Machine stats loaded from P%d card.=P%d縺ョ繝。繝「繝ェ繝シ繧ォ繝シ繝峨°繧芽ィュ螳壹r繝ュ繝シ繝峨@縺セ縺励◆縲 -Machine stats saved to P%d card.=P%d縺ョ繝。繝「繝ェ繝シ繧ォ繝シ繝峨↓險ュ螳壹r菫晏ュ倥@縺セ縺励◆縲 -Preferences reset.=繝ェ繧サ繝繝医@縺セ縺励◆縲 -Stats not loaded - No memory cards ready.=繝。繝「繝ェ繝シ繧ォ繝シ繝峨′縺ゅj縺セ縺帙s縲ゅΟ繝シ繝峨ッ螟ア謨励@縺セ縺励◆縲 -Stats not saved - No memory cards ready.=繝。繝「繝ェ繝シ繧ォ繝シ繝峨′縺ゅj縺セ縺帙s縲ゆソ晏ュ倥ッ螟ア謨励@縺セ縺励◆縲 -The profile on P%d card contains corrupt or tampered data.=P%d縺ョ繝。繝「繝ェ繝シ繧ォ繝シ繝峨↓菫晏ュ倥&繧後※縺繧九励Ο繝輔ぃ繧、繝ォ縺ッ荳肴ュ」繝繝シ繧ソ縺ァ縺吶 -There is no machine profile on P%d card.=P%d縺ョ繝。繝「繝ェ繝シ繧ォ繝シ繝峨↓繝励Ο繝輔ぃ繧、繝ォ縺悟ュ伜惠縺励∪縺帙s縲 +%d added=%d added +%d copied=%d copied +%d overwritten=%d overwritten +%d deleted=%d deleted +%d edits cleared, %d errors.=%d edits cleared, %d errors. +%d failed=%d failed +%d ignored=%d ignored +Bookkeeping data cleared.=Bookkeeping data cleared. +Copied from P%d card:=Copied from P%d card: +Copied to P%d card:=Copied to P%d card: +Edits not cleared - No memory cards ready.=Edits not cleared - No memory cards ready. +Edits not copied - No memory cards ready.=Edits not copied - No memory cards ready. +Error saving machine stats to P%d card.=Error saving machine stats to P%d card. +Machine stats cleared.=Machine stats cleared. +Machine stats loaded from P%d card.=Machine stats loaded from P%d card. +Machine stats saved to P%d card.=Machine stats saved to P%d card. +Preferences reset.=Preferences reset. +Stats not loaded - No memory cards ready.=Stats not loaded - No memory cards ready. +Stats not saved - No memory cards ready.=Stats not saved - No memory cards ready. +The profile on P%d card contains corrupt or tampered data.=The profile on P%d card contains corrupt or tampered data. +There is no machine profile on P%d card.=There is no machine profile on P%d card. [ScreenSyncOverlay] -AutoPlay=繧ェ繝シ繝医励Ξ繧、 -AutoPlayCPU=CPU縺ョ繧ェ繝シ繝医励Ξ繧、 -AutoSync Machine=繧ー繝ュ繝シ繝舌Ν繧ェ繝輔そ繝繝医ョ隱ソ謨エ -AutoSync Song=繧ェ繝輔そ繝繝医ョ隱ソ謨エ -AutoSync Tempo=繝繝ウ繝昴ョ隱ソ謨エ -Can't sync while playing a course.=繧ウ繝シ繧ケ繝励Ξ繧、荳ュ縺ッ隱ソ謨エ縺ァ縺阪∪縺帙s縲 -Sync changes reverted.=螟画峩縺ッ繧ュ繝」繝ウ繧サ繝ォ縺輔l縺セ縺励◆縲 -Revert sync changes=螟画峩縺ッ繧ュ繝」繝ウ繧サ繝ォ縺輔l縺セ縺励◆縲 -Current BPM - smaller/larger=迴セ蝨ィ縺ョBPM縺後★繧後※縺縺セ縺吶 -Song offset - notes earlier/later=繧ェ繝輔そ繝繝医′縺壹l縺ヲ縺縺セ縺吶 -Machine offset - notes earlier/later=繧ー繝ュ繝シ繝舌Ν繧ェ繝輔そ繝繝医′縺壹l縺ヲ縺縺セ縺吶 -(hold Alt for smaller increment)=(Alt謚シ縺励▲縺ア縺ェ縺励〒謨ー蛟、縺ョ蟾ョ繧堤キゥ繧縺九↓) +// 貂 +AutoPlay=AutoPlay +AutoPlayCPU=AutoPlay CPU +AutoSync Machine=AutoSync Machine +AutoSync Song=AutoSync Song +AutoSync Tempo=AutoSync Tempo +Can't sync while playing a course.=繧ウ繝シ繧ケ繝励Ξ繧、荳ュ縺ッ閾ェ蜍戊ェソ謨エ縺ァ縺阪∪縺帙s縲 +Sync changes reverted.=閾ェ蜍戊ェソ謨エ縺ョ邨先棡繧堤エ譽縺励∪縺励◆縲 +Revert sync changes=隱ソ謨エ邨先棡縺ョ遐エ譽 +Current BPM - smaller/larger=迴セ蝨ィ縺ョBPM繧剃ク九£繧/荳翫£繧 +Song offset - notes earlier/later=隴憺擇縺ョ繧ェ繝輔そ繝繝医r貂帙i縺/蠅励d縺 +Machine offset - notes earlier/later=遲蝉ス薙が繝輔そ繝繝医r貂帙i縺/蠅励d縺 +(hold Alt for smaller increment)=(Alt繧呈款縺励↑縺後i縺縺ィ邏ー縺九>隱ソ謨エ縺悟庄閭ス縺ァ縺) Old offset=譌ァ繧ェ繝輔そ繝繝 New offset=譁ー繧ェ繝輔そ繝繝 Collecting sample=讓呎悽 Standard deviation=讓呎コ門¥蟾ョ [ScreenSystemLayer] -CreditsCardChanged=繧ォ繝シ繝牙・繧後°縺 +// 貂 +CreditsCardChanged=繧ォ繝シ繝牙・繧梧崛縺 CreditsCardChecking=繧ォ繝シ繝峨メ繧ァ繝繧ッ CreditsCardMountFailed=繧ォ繝シ繝芽ェ崎ュ倥お繝ゥ繝シ -CreditsCardNoName=NO NAME +CreditsCardNoName=NoName CreditsCardReady=READY -CreditsCardRemoved=繧ォ繝シ繝峨↑縺 -CreditsCardTestFailed=繧ォ繝シ繝我ソ晏ュ倥お繝ゥ繝シ -CreditsCardTooLate=菴朱溘き繝シ繝 -CreditsCredits=Credit(s) +CreditsCardRemoved=繧ォ繝シ繝牙叙繧雁、悶@ +CreditsCardTestFailed=繧ォ繝シ繝画嶌縺崎セシ縺ソ繧ィ繝ゥ繝シ +CreditsCardTooLate=繧ォ繝シ繝蛾溷コヲ荳崎カウ +CreditsCredits=CREDIT(S) CreditsMax=(MAX) -CreditsFreePlay=繝輔Μ繝シ繝励Ξ繧、 -CreditsInsertCard=繧ォ繝シ繝画諺蜈・ -CreditsLoadFailed=鄂イ蜷堺ク肴ュ」 -CreditsLoadedFromLastGoodAppend= (Back Up) +CreditsFreePlay=FREE PLAY +CreditsInsertCard=繧ォ繝シ繝峨r謖ソ蜈・縺励※縺上□縺輔> +CreditsLoadFailed=鄂イ蜷咲ァ蜷医お繝ゥ繝シ +CreditsLoadedFromLastGoodAppend= (backup) CreditsNotPresent=NOT PRESENT CreditsPressStart=PRESS START [ScreenTestFonts] +// 貂 # W is annoying: Text1=WWWWWWWWWWWW # Realistic excerpt: @@ -1690,124 +1914,142 @@ Text2=The argument goes something like this: &oq;I refuse to prove that I exist, Text3=01234567890 ::100.00% 12345% 9:00 50/100 # General symbol test, and test alignment against another font. Text4=$50% (Test) "test's" &oq;test's&cq;, #1! 1+2-3*4/5.6::3:00 a; b; 5<6 6>5 2^3=8 Why? test@example.com::[Foo] {bar} Press &START; 3|4 &oq;1_2_3&cq; +// V1縺九i蠑輔▲蠑オ縺」縺ヲ縺阪∪縺励◆ UTF-8縺ョ蜈ィ隗呈律譛ャ隱槭ョ繝繧ケ繝医〒縺 Text5=2繝舌う繝域枚蟄励ョ繝繧ケ繝医ょィ隗偵ョシ偵ッ讓呎コ悶ョ繝輔か繝ウ繝医〒縺ッ蛹悶¢縺セ縺吶ょ渕譛ャ逧縺ォ縺ッ譌・譛ャ隱槭ヵ繧ゥ繝ウ繝医ョ蟆主・繧偵♀蜍ァ繧√@縺セ縺吶′縲1繝舌う繝域枚蟄励→縺ョ謨エ蠖「荳翫ョ蝠城。後′縺ゅj縺セ縺吶 [ScreenTestInput] +// 貂 Controller=繧ウ繝ウ繝医Ο繝シ繝ゥ -not mapped=譛ェ繝槭ャ繝 -secondary=繧サ繧ォ繝ウ繝繝ェ +not mapped=譛ェ險ュ螳 +secondary=繧サ繧ォ繝ウ繝繝ェ繧ウ繝ウ繝医Ο繝シ繝ゥ [ScreenTestLights] -Auto Cycle=繧ェ繝シ繝医し繧、繧ッ繝ォ -Manual Cycle=繝槭ル繝・繧「繝ォ繧オ繧、繧ッ繝ォ -cabinet light=繧ュ繝」繝薙ロ繝繝医Λ繧、繝 -controller light=繧ウ繝ウ繝医Ο繝シ繝ゥ繝ゥ繧、繝 +// 謾セ鄂ョ縺励∪縺 +Auto Cycle=Auto Cycle +Manual Cycle=Manual Cycle +cabinet light=cabinet light +controller light=controller light [ScreenTextEntry] -Backspace=BackSpace +// 貂 +Backspace=繝舌ャ繧ッ繧ケ繝壹シ繧ケ Cancel=繧ュ繝」繝ウ繧サ繝ォ -Done=邨ゆコ +Done=遒コ螳 HeaderText= -Space=Space -"%s" is an invalid floating point value.=縲%s縲阪ッ辟。蜉ケ縺ェ豬ョ蜍募ー乗焚轤ケ縺ァ縺吶 +Space=繧ケ繝壹シ繧ケ +"%s" is an invalid floating point value.="%s"縺ッ豬ョ蜍募ー乗焚轤ケ縺ィ縺励※辟。蜉ケ縺ェ蛟、縺ァ縺吶 AnswerCaret=_ AnswerBlank= [ScreenTitleMenu] -%d songs in %d groups=繝励Ξ繧、繧「繝悶Ν%d譖イ(%d繧ー繝ォ繝シ繝) +// 貂 +# Old 3.9 Strings +%d songs in %d groups=%d譖イ(%d繧ー繝ォ繝シ繝) %d courses in %d groups=%d繧ウ繝シ繧ケ(%d繧ー繝ォ繝シ繝) -%d unlocks=繧「繝ウ繝ュ繝繧ッ%d -Gametype:=繧イ繝シ繝繧ソ繧、繝 -Difficulty:=髮」蠎ヲ +%d unlocks=隗」遖∵ク医∩:%d +# New Default Strings +Gametype:=繧イ繝シ繝繧ソ繧、繝: +Difficulty:=髮」譏灘コヲ: Announcer=繧「繝翫え繝ウ繧オ繝シ -Play Online=繝阪ャ繝医Ρ繝シ繧ッ繝励Ξ繧、 -Edit/Share=繧ィ繝繧」繝繝/蜈ア譛 -Exit=邨ゆコ -Game Start=繧イ繝シ繝繧ケ繧ソ繝シ繝 -Jukebox=繧ク繝・繝シ繧ッ繝懊ャ繧ッ繧ケ -Select Game=繧イ繝シ繝繧サ繝ャ繧ッ繝 -Theme=繝繝シ繝 -Credits=繧ッ繝ャ繧ク繝繝 -Options=繧ェ繝励す繝ァ繝ウ -Setup=繧ッ繧、繝繧ッ繧サ繝繝医い繝繝 +# Choices +Play Online=Network Play +Edit/Share=Edit/Share +Exit=Exit +Game Start=Game Start +Jukebox=Jukebox +Report Bug=繝舌げ蝣ア蜻 +Chat on IRC=IRC +Select Game=Select Game +Theme=Theme +Credits=Credits +Options=Options +Setup=Quick Setup [SmpackageExportDlg] -Error adding file '%s'.=縲%s縲阪ョ霑ス蜉縺ァ繧ィ繝ゥ繝シ縺檎匱逕溘@縺セ縺励◆縲 +// 貂 +Error adding file '%s'.='%s'縺ョ霑ス蜉縺ォ螟ア謨励@縺セ縺励◆縲 [SongManager] -Loading courses...=繧ウ繝シ繧ケ隱ュ縺ソ霎シ縺ソ荳ュ -Loading songs...=譖イ隱ュ縺ソ霎シ縺ソ荳ュ -Reloading...=繝ェ繝ュ繝シ繝我クュ -Unloading songs...=繝ュ繝シ繝芽ァ」髯、荳ュ -Unloading courses...=繝ュ繝シ繝芽ァ」髯、荳ュ -The folder "%s" appears to be a song folder. All song folders must reside in a group folder. For example, "Songs/Originals/My Song".=縲%s縲阪ッ譖イ繝輔か繝ォ繝縺ァ縺吶よ峇繝輔か繝ォ繝縺ッ繧ー繝ォ繝シ繝励ヵ繧ゥ繝ォ繝縺ョ荳ュ縺ォ驟咲スョ縺励※縺上□縺輔>縲 +// 貂 +Loading courses...=繧ウ繝シ繧ケ繧定ェュ縺ソ霎シ繧薙〒縺縺セ縺 +Loading songs...=譖イ繧定ェュ縺ソ霎シ繧薙〒縺縺セ縺 +Reloading...=繝ェ繝ュ繝シ繝峨@縺ヲ縺縺セ縺 +Unloading songs...=譖イ繝繝シ繝悶Ν繧貞晄悄蛹悶@縺ヲ縺縺セ縺 +Unloading courses...=繧ウ繝シ繧ケ繝繝シ繝悶Ν繧貞晄悄蛹悶@縺ヲ縺縺セ縺 +The folder "%s" appears to be a song folder. All song folders must reside in a group folder. For example, "Songs/Originals/My Song".=繧ー繝ォ繝シ繝励ヵ繧ゥ繝ォ繝"%s"縺梧峇繝輔か繝ォ繝縺ョ讒矩繧偵@縺ヲ縺縺セ縺吶よ峇繝輔か繝ォ繝縺ッ縺吶∋縺ヲ繧ー繝ォ繝シ繝励ヵ繧ゥ繝ォ繝縺ョ荳ュ縺ォ驟咲スョ縺励※縺上□縺輔>縲 [SongUtil] -You must supply a name for your new edit.=繧ィ繝繧」繝繝医ョ蜷榊燕繧定ィュ螳壹@縺ヲ縺上□縺輔>縲 -The name you chose conflicts with another chart. Please use a different name.=莉悶ョ繧キ繝シ繧ア繝ウ繧ケ縺ィ蜷榊燕縺碁崎、縺励※縺縺セ縺吶ょ挨縺ョ蜷榊燕繧定ィュ螳壹@縺ヲ縺上□縺輔>縲 -The name you chose conflicts with another edit. Please use a different name.=莉悶ョ繧キ繝シ繧ア繝ウ繧ケ縺ィ蜷榊燕縺碁崎、縺励※縺縺セ縺吶ょ挨縺ョ蜷榊燕繧定ィュ螳壹@縺ヲ縺上□縺輔>縲 -The chart name cannot contain any of the following characters: %s=繧キ繝シ繧ア繝ウ繧ケ蜷阪↓谺。縺ョ繧医≧縺ェ譁蟄励ッ菴ソ逕ィ縺ァ縺阪∪縺帙s縲:%s -The edit name cannot contain any of the following characters: %s=繧キ繝シ繧ア繝ウ繧ケ蜷阪↓谺。縺ョ繧医≧縺ェ譁蟄励ッ菴ソ逕ィ縺ァ縺阪∪縺帙s縲: %s -The step author's name cannot contain any of the following characters: %s=陬ス菴懆蜷阪↓谺。縺ョ繧医≧縺ェ譁蟄励ッ菴ソ逕ィ縺ァ縺阪∪縺帙s縲: %s +// 貂 +You must supply a name for your new edit.=隴憺擇蜷阪r險ュ螳壹@縺ヲ縺上□縺輔>縲 +The name you chose conflicts with another chart. Please use a different name.=莉悶ョ隴憺擇縺ィ蜷後§蜷榊燕縺ァ縺吶る&縺蜷榊燕繧定ィュ螳壹@縺ヲ縺上□縺輔>縲 +The name you chose conflicts with another edit. Please use a different name.=莉悶ョ隴憺擇縺ィ蜷後§蜷榊燕縺ァ縺吶る&縺蜷榊燕繧定ィュ螳壹@縺ヲ縺上□縺輔>縲 +The chart name cannot contain any of the following characters: %s=隴憺擇蜷阪↓縺ッ谺。縺ョ譁蟄励ッ菴ソ逕ィ縺ァ縺阪∪縺帙s: %s +The edit name cannot contain any of the following characters: %s=隴憺擇蜷阪↓縺ッ谺。縺ョ譁蟄励ッ菴ソ逕ィ縺ァ縺阪∪縺帙s: %s +The step author's name cannot contain any of the following characters: %s=隴憺擇陬ス菴懆蜷阪↓縺ッ谺。縺ョ譁蟄励ッ菴ソ逕ィ縺ァ縺阪∪縺帙s: %s [SongSort] -FewestPlays=繝励Ξ繧、蝗樊焚縺ョ蟆代↑縺 -LowestGrades=譛鬮倥げ繝ャ繝シ繝峨ョ菴弱& -MostPlays=繝励Ξ繧、蝗樊焚縺ョ螟壹& +// 貂 +FewestPlays=繝励Ξ繧、謨ー譏鬆 +LowestGrades=謌千クセ荳頑流 +MostPlays=繝励Ξ繧、謨ー髯埼 Randomize=繝ゥ繝ウ繝繝 -TopGrades=譛鬮倥げ繝ャ繝シ繝峨ョ鬮倥& +TopGrades=謌千クセ髯埼 [Sort] -NotAvailable=N/A +// 貂 +NotAvailable=隧イ蠖薙↑縺 Other=縺昴ョ莉 [SortOrder] -AllCourses=蜈ィ繧ウ繝シ繧ケ -Artist=繧「繝シ繝繧」繧ケ繝 +// 縺縺倥k縺ィ繝舌げ繧翫◎縺 +AllCourses=All Courses +Artist=Artist BPM=BPM -Endless=繧ィ繝ウ繝峨Ξ繧ケ -Genre=繧ク繝」繝ウ繝ォ -Group=繧ー繝ォ繝シ繝 -ModeMenu=繝「繝シ繝峨Γ繝九Η繝シ -Nonstop=繝ャ繧、繝エ -Oni=ONI -Popularity=繝励Ξ繧、繝、繝シ縺ケ繧ケ繝 -Preferred=驕ク螂ス -Title=繧ソ繧、繝医Ν -TopGrades=譛鬮倥げ繝ャ繝シ繝峨ョ鬮倥& -Roulette=繝ォ繝シ繝ャ繝繝 -Length=髟キ縺 -Recent=譛霑代励Ξ繧、縺励◆譖イ -BeginnerMeter=Novice髮」譏灘コヲ -EasyMeter=Easy髮」譏灘コヲ -MediumMeter=Medium髮」譏灘コヲ -HardMeter=Hard髮」譏灘コヲ -ChallengeMeter=Challenge髮」譏灘コヲ -DoubleEasyMeter=DPEasy髮」譏灘コヲ -DoubleMediumMeter=DPMedium髮」譏灘コヲ -DoubleHardMeter=DPHard髮」譏灘コヲ -DoubleChallengeMeter=DPChallenge髮」譏灘コヲ +Endless=Endless +Genre=Genre +Group=Group +ModeMenu=Mode Menu +Nonstop=Nonstop +Oni=Oni +Popularity=Players' Best +Preferred=Preferred +Title=Title +TopGrades=Top Grades +Roulette=Roulette +Length=Length +Recent=Recently Played +BeginnerMeter=Beginner Meter +EasyMeter=Easy Meter +MediumMeter=Medium Meter +HardMeter=Hard Meter +ChallengeMeter=Challenge Meter +DoubleEasyMeter=Double Easy Meter +DoubleMediumMeter=Double Medium Meter +DoubleHardMeter=Double Hard Meter +DoubleChallengeMeter=Double Challenge Meter [StepMania] +// 貂 Announcer=繧「繝翫え繝ウ繧オ繝シ -Couldn't open any loading windows.=繝ュ繝シ繝繧」繝ウ繧ー逕サ髱「縺ョ繧ェ繝シ繝励Φ縺ォ螟ア謨励@縺セ縺励◆縲 -Fullscreen=繝輔Ν繧ケ繧ッ繝ェ繝シ繝ウ -Initializing %s...=蛻晄悄蛹紋クュ%s窶ヲ -No video renderers attempted.=蟇セ蠢懊ン繝繧ェ繝ャ繝ウ繝繝ゥ繧堤匱隕九〒縺阪∪縺帙s縺ァ縺励◆縲 -NoSmoothLines=繧ケ繝繝シ繧ケ繝ゥ繧、繝ウOFF -NoVsync=VsyncOFF -Please do not file this error as a bug! Use the web page below to troubleshoot this problem.=縺薙ョ繧ィ繝ゥ繝シ繧偵ヰ繧ー縺ィ縺励※蝣ア蜻翫@縺ェ縺縺ァ縺上□縺輔>縲Tm-ssc蜈ャ蠑上壹シ繧ク縺ョ繝医Λ繝悶Ν繧キ繝・繝シ繝繧」繝ウ繧ー繧貞盾辣ァ縺励※縺上□縺輔>縲 +Couldn't open any loading windows.=繝ュ繝シ繝峨え繧、繝ウ繝峨え繧帝幕縺代∪縺帙s縺ァ縺励◆縲 +Fullscreen=繝輔Ν繧ケ繧ッ繝ェ繝シ繝ウ繝「繝シ繝 +Initializing %s...=%s繧貞晄悄蛹悶@縺ヲ縺縺セ縺吮ヲ +No video renderers attempted.=繝薙ョ繧ェ繝ャ繝ウ繝繝ゥ縺悟ッセ蠢懊@縺ヲ縺縺セ縺吶 +NoSmoothLines=繧ケ繝繝シ繧キ繝ウ繧ー辟。縺 +NoVsync=Vsync辟。縺 +Please do not file this error as a bug! Use the web page below to troubleshoot this problem.=縺薙ョ繧ィ繝ゥ繝シ縺ッ繝舌げ縺ィ縺励※蝣ア蜻翫@縺ェ縺縺ァ縺上□縺輔>縲8eb繧オ繧、繝医↓隗」豎コ豕輔′險倩シ峨&繧後※縺縺セ縺吶 Service switch pressed=繧オ繝シ繝薙せ繧ケ繧、繝繝√′謚シ縺輔l縺セ縺励◆縲 -SmoothLines=繧ケ繝繝シ繧ケ繝ゥ繧、繝ウ -There was an error while initializing your video card.=繝薙ョ繧ェ繧ォ繝シ繝峨ョ蛻晄悄蛹悶〒繧ィ繝ゥ繝シ縺檎匱逕溘@縺セ縺励◆縲 -Unknown video renderer value: %s=縲%s縲阪ッ繝薙ョ繧ェ繝ャ繝ウ繝繝ゥ縺ョ荳肴弱↑謨ー蛟、縺ァ縺吶 -Video Driver: %s=繝薙ョ繧ェ繝峨Λ繧、繝:%s -Vsync=Vsync +SmoothLines=繧ケ繝繝シ繧キ繝ウ繧ー譛峨j +There was an error while initializing your video card.=繝薙ョ繧ェ繧ォ繝シ繝牙晄悄蛹匁凾縺ォ繧ィ繝ゥ繝シ縺檎匱逕溘@縺セ縺励◆縲 +Unknown video renderer value: %s=譛ェ遏・縺ョ繝薙ョ繧ェ繝ャ繝ウ繝繝ゥ險ュ螳壼、縺ァ縺: %s +Video Driver: %s=Video Driver: %s +Vsync=Vsync譛峨j Windowed=繧ヲ繧、繝ウ繝峨え繝「繝シ繝 -color=濶イ -texture=繝繧ッ繧ケ繝√Ε +color=color +texture=texture [StepsType] +// 縺縺倥k縺ィ繝舌げ繧翫◎縺 dance-couple=couple dance-double=double dance-single=single @@ -1821,11 +2063,12 @@ Dance_Double=Double Dance_Threepanel=3 Panels [TapNoteScore] -AvoidMine=蝨ー髮キ蝗樣∩ -HitMine=蝨ー髮キ辷逋コ -Miss=繝溘せ -CheckpointMiss=繝帙シ繝ォ繝牙、ア謨 -CheckpointHit=繝帙シ繝ォ繝画仙粥 +// 縺縺倥k縺ィ繝舌げ繧翫◎縺 +AvoidMine=Avoid Mine +HitMine=Hit Mine +Miss=Miss +CheckpointMiss=Missed Hold Checkpoint +CheckpointHit=Hit Hold Checkpoint None=None W1=Flawless W2=Perfect @@ -1834,150 +2077,152 @@ W4=Good W5=Boo [ThemeManager] -Reloaded metrics=CG縺ョ繝ェ繝ュ繝シ繝 -Reloaded metrics and textures=CG縺ィ繝繧ッ繧ケ繝√Ε縺ョ繝ェ繝ュ繝シ繝 -Reloaded scripts=繧ケ繧ッ繝ェ繝励ヨ縺ョ繝ェ繝ュ繝シ繝 -Reloaded overlay screens=繧ェ繝シ繝舌シ繝ャ繧、縺ョ繝ェ繝ュ繝シ繝 +// 貂 +Reloaded metrics="metrics.ini"繧貞崎ェュ縺ソ霎シ縺ソ縺励∪縺励◆縲 +Reloaded metrics and textures="metrics.ini"縺ィ繝繧ッ繧ケ繝√Ε繧貞崎ェュ縺ソ霎シ縺ソ縺励∪縺励◆縲 +Reloaded scripts=繧ケ繧ッ繝ェ繝励ヨ繧貞崎ェュ縺ソ霎シ縺ソ縺励∪縺励◆縲 +Reloaded overlay screens=繧ェ繝シ繝舌シ繝ャ繧、繧貞崎ェュ縺ソ霎シ縺ソ縺励∪縺励◆縲 [WorkoutManager] -You must supply a name for your workout.=繝ッ繝シ繧ッ繧「繧ヲ繝医↓蜷榊燕繧偵▽縺代※縺上□縺輔>縲 -The name you chose conflicts with another workout. Please use a different name.=莉悶ョ繝ッ繝シ繧ッ繧「繧ヲ繝医→蜷榊燕縺碁崎、縺励※縺縺セ縺吶 -The workout name cannot contain any of the following characters: %s=繝ッ繝シ繧ッ繧「繧ヲ繝医ョ蜷榊燕縺ォ谺。縺ョ繧医≧縺ェ譁蟄励ッ菴ソ縺医∪縺帙s縲: %s -%d/%d songs enabled=%d/%d譖イ繝励Ξ繧、蜿ッ閭ス +// 貂 +You must supply a name for your workout.=繝ッ繝シ繧ッ繧「繧ヲ繝医ョ繝シ繧ソ縺ォ蜷榊燕繧定ィュ螳壹@縺ヲ縺上□縺輔>縲 +The name you chose conflicts with another workout. Please use a different name.=莉悶ョ繝繝シ繧ソ縺ィ蜷後§蜷榊燕繧剃スソ縺」縺ヲ縺ッ縺縺代∪縺帙s縲る&縺蜷榊燕繧定ィュ螳壹@縺ヲ縺上□縺輔>縲 +The workout name cannot contain any of the following characters: %s=繝繝シ繧ソ縺ョ蜷榊燕縺ォ縺ッ谺。縺ョ譁蟄励ッ菴ソ逕ィ縺ァ縺阪∪縺帙s: %s +%d/%d songs enabled=%d/%d譖イ貍泌・丞庄閭ス [Dialog-Add A Comment] -Add A Comment=繧ウ繝。繝ウ繝郁ソス蜉 -Cancel=繧ュ繝」繝ウ繧サ繝ォ +Add A Comment=Add A Comment +Cancel=Cancel OK=OK -Package Comment=繝代ャ繧ア繝シ繧ク縺ョ繧ウ繝。繝ウ繝 -You can add a message to display before a user installs your package.=繝代ャ繧ア繝シ繧ク縺ョ繧、繝ウ繧ケ繝医シ繝ォ蜑阪↓繧ウ繝。繝ウ繝医r陦ィ遉コ縺吶k縺薙→縺後〒縺阪∪縺吶 -Show a comment=繧ウ繝。繝ウ繝郁。ィ遉コ -Don't display this dialog in the future=谺。縺九i縺ッ陦ィ遉コ縺励↑縺 +Package Comment=Package Comment +You can add a message to display before a user installs your package.=You can add a message to display before a user installs your package. +Show a comment=Show a comment +Don't display this dialog in the future=Don't display this dialog in the future [Dialog-Change Game Settings] -Cancel=繧ュ繝」繝ウ繧サ繝ォ -Change Game Settings=險ュ螳壹ョ螟画峩 -Default (recommended)=繝繝輔か繝ォ繝(謗ィ螂ィ) +Cancel=Cancel +Change Game Settings=Change Game Settings +Default (recommended)=Default (recommended) Direct3D=Direct3D -DirectSound Hardware=DirectSound繝上シ繝峨え繧ァ繧「 -DirectSound Software=DirectSound繧ス繝輔ヨ繧ヲ繧ァ繧「 -Graphics API=繧ー繝ゥ繝輔ぅ繝繧ッAPI -Log to Disk=繝ュ繧ー繧貞叙繧 -Other=縺昴ョ莉 -Force 60Hz Refresh=繝ェ繝輔Ξ繝繧キ繝・繝ャ繝シ繝医r60Hz縺ァ蜿悶k -Null (no sound)=Null (辟。髻ウ) +DirectSound Hardware=DirectSound Hardware +DirectSound Software=DirectSound Software +Graphics API=Graphics API +Log to Disk=Log to Disk +Other=Other +Force 60Hz Refresh=Force 60Hz Refresh +Null (no sound)=Null (no sound) OK=OK OpenGL=OpenGL -Show Log Window=繝ュ繧ー繧ヲ繧、繝ウ繝峨え縺ョ陦ィ遉コ -Sound API=繧オ繧ヲ繝ウ繝陰PI -Tip: Change these only if you experience problems when using the default settings.=繝繝輔か繝ォ繝郁ィュ螳壹〒繧ィ繝ゥ繝シ縺悟コ縺溘→縺阪ョ縺ソ縲√%縺ョ險ュ螳壹r螟画峩縺励※縺上□縺輔>縲 +Show Log Window=Show Log Window +Sound API=Sound API +Tip: Change these only if you experience problems when using the default settings.=Tip: Change these only if you experience problems when using the default settings. WaveOut=WaveOut [Dialog-Create Language] -Cancel=繧ュ繝」繝ウ繧サ繝ォ -Choose a language=險隱樣∈謚 -Create Language=險隱樔ス懈 +Cancel=Cancel +Choose a language=Choose a language +Create Language=Create Language OK=OK [Dialog-Edit Installations] -Add=霑ス蜉 -Add New Installation=繧、繝ウ繧ケ繝医シ繝ォ縺吶k -Cancel=繧ュ繝」繝ウ繧サ繝ォ -Current Installations=繧、繝ウ繧ケ繝医シ繝ォ -Current Installations (the top installation is the default)=繧、繝ウ繧ケ繝医シ繝ォ -Edit Installations=繧、繝ウ繧ケ繝医シ繝ォ縺ョ邱ィ髮 -Enter the complete path to a StepMania or DWI installation\ne.g. "C:\Program Files\StepMania"=隴憺擇繝輔ぃ繧、繝ォ繧偵う繝ウ繧ケ繝医シ繝ォ縺吶k蝣エ謇繧偵ヵ繝ォ繝代せ險倩ソー縺励※縺上□縺輔>縲 -Make Default=繝繝輔か繝ォ繝医〒菴懈 +Add=Add +Add New Installation=Add New Installation +Cancel=Cancel +Current Installations=Current Installations +Current Installations (the top installation is the default)=Current Installations (the top installation is the default) +Edit Installations=Edit Installations +Enter the complete path to a StepMania or DWI installation\ne.g. "C:\Program Files\StepMania"=Enter the complete path to a StepMania or DWI installation\ne.g. "C:\Program Files\StepMania" +Make Default=Make Default OK=OK -Remove=蜿悶j髯、縺 -The top installation is the default.=荳逡ェ荳翫ョ繧、繝ウ繧ケ繝医シ繝ォ縺ッ繝繝輔か繝ォ繝医〒縺吶 +Remove=Remove +The top installation is the default.=The top installation is the default. [Dialog-Export Packages] -Close=髢峨§繧 -Edit Installations=繧、繝ウ繧ケ繝医シ繝ォ縺ョ邱ィ髮 -Export As Individual=蛟句挨繧ィ繧ッ繧ケ繝昴シ繝 -Export As One縺セ縺ィ繧√※繧ィ繧ッ繧ケ繝昴シ繝 -Export Packages=繝代ャ繧ア繝シ繧ク縺ョ繧ィ繧ッ繧ケ繝昴シ繝 -Installation=繧、繝ウ繧ケ繝医シ繝ォ -Launch Game=繧イ繝シ繝縺ョ襍キ蜍 -Open Program Folder=繝励Ο繧ー繝ゥ繝繝輔か繝ォ繝繧帝幕縺 -Select Installation:=繧、繝ウ繧ケ繝医シ繝ォ繧帝∈謚槭@縺ヲ縺上□縺輔>縲 +Close=Close +Edit Installations=Edit Installations +Export As Individual=Export As Individual +Export As One=Export As One +Export Packages=Export Packages +Installation=Installation +Launch Game=Launch Game +Open Program Folder=Open Program Folder +Select Installation:=Select Installation: Tree2=Tree2 [Dialog-Language Translations] -1) Create a new language\n2) Export the theme strings to a CSV\n3) Edit the CSV using Excel or a text editor\n4) Import the CSV file back into the same language=1)險隱槭r譁ー隕丈ス懈舌@縺ヲ縺上□縺輔>縲\n2)繝繝シ繝槭ョ險倩ソー繧辰SV蠖「蠑上〒蜃コ蜉帙@縺ヲ縺上□縺輔>\n3)Excel繧繝繧ュ繧ケ繝医お繝繧」繧ソ縺ァ邱ィ髮縺励※縺上□縺輔>\n4)CSV繝輔ぃ繧、繝ォ繧偵う繝ウ繝昴シ繝医@縺ヲ縺上□縺輔> -Check Language=險隱槭メ繧ァ繝繧ッ -Close=髢峨§繧 -Create Language=險隱樔ス懈 -Delete Language=險隱槫炎髯、 -Export CSV=CSV繧偵お繧ッ繧ケ繝昴シ繝 -Export already translated strings=縺吶〒縺ォ鄙サ險ウ縺輔l縺溘b縺ョ繧偵お繧ッ繧ケ繝昴シ繝 -Import CSV=CSV繧偵う繝ウ繝昴シ繝 -Language Translations=鄙サ險ウ -Languages=險隱 -Need translation:=鄙サ險ウ縺悟ソ隕√↑繧ゅョ -Selection details=驕ク謚槭@縺溘b縺ョ縺ョ隧ウ邏ー -Themes=繝繝シ繝 -Total Strings:=蜈ィ譁遶謨ー +1) Create a new language\n2) Export the theme strings to a CSV\n3) Edit the CSV using Excel or a text editor\n4) Import the CSV file back into the same language=1) Create a new language\n2) Export the theme strings to a CSV\n3) Edit the CSV using Excel or a text editor\n4) Import the CSV file back into the same language +Check Language=Check Language +Close=Close +Create Language=Create Language +Delete Language=Delete Language +Export CSV=Export CSV +Export already translated strings=Export already translated strings +Import CSV=Import CSV +Language Translations=Language Translations +Languages=Languages +Need translation:=Need translation: +Selection details=Selection details +Themes=Themes +Total Strings:=Total Strings: [Dialog-StepMania Tools] -Close=髢峨§繧 -Export As Individual=蛟句挨繧ィ繧ッ繧ケ繝昴シ繝 -Export As One=縺セ縺ィ繧√※繧ィ繧ッ繧ケ繝昴シ繝 -Export Packages=繝代ャ繧ア繝シ繧ク縺ョ繧ィ繧ッ繧ケ繝昴シ繝 -Launch Game=繧イ繝シ繝繧定オキ蜍 -Open Program Folder=繝励Ο繧ー繝ゥ繝繝輔か繝ォ繝繧帝幕縺 -Select Installation:=繧、繝ウ繧ケ繝医シ繝ォ縺ョ驕ク謚 -StepMania Tools=StepMania繝繝シ繝ォ +Close=Close +Export As Individual=Export As Individual +Export As One=Export As One +Export Packages=Export Packages +Launch Game=Launch Game +Open Program Folder=Open Program Folder +Select Installation:=Select Installation: +StepMania Tools=StepMania Tools Tree2=Tree2 [Dialog-StepMania Tools Main Menu] -Change Preferences=險ュ螳壹ョ螟画峩 -Change the graphics API, sound API, and other settings that the game will use.=繧イ繝シ繝縺ァ菴ソ逕ィ縺吶k逕サ蜒/髻ウ螢ーAPI繧帝∈謚槭@縺ヲ縺上□縺輔>縲 -Clear Mappings=繝槭ャ繝励ョ蜑企勁 -Clear Preferences=險ュ螳壹ョ蜑企勁 -Clear all preferences if you've made changes and the game won't start.=繧イ繝シ繝縺瑚オキ蜍輔@縺ェ縺縺ィ縺阪ッ縲∬ィュ螳壹r蜑企勁縺励※縺ソ縺ヲ縺上□縺輔>縲 -Create .smzip package files to share with other users.=SMZIP繝代ャ繧ア繝シ繧ク繧貞コ蜉帙@縺セ縺吶 -Create .smzip package files to share with other users. Packages can contain songs, courses, themes, backgrounds, and more.=SMZIP繝代ャ繧ア繝シ繧ク縺ォ縺ッStepmania繝輔か繝ォ繝縺ォ蟄伜惠縺吶k繧ゅョ繧堤オ縺ソ霎シ繧縺薙→縺後〒縺阪∪縺吶 -Create Song=譖イ繧剃ス懈 -Create a new or manage existing language translations.=險隱槭ヵ繧。繧、繝ォ繧堤ョ。逅縺励∪縺吶 -Create a new song in from your favorite mp3 or ogg music file.=mp3繧ogg繝輔ぃ繧、繝ォ縺九i繧キ繝シ繧ア繝ウ繧ケ縺ョ縺イ縺ェ蠖「繧剃ス懈舌@縺セ縺吶 -Create and Share=菴懈舌→蜈ア譛 -Edit Installations=繧、繝ウ繧ケ繝医シ繝ォ縺ョ邱ィ髮 -Erase all of your keyboard and joystick mappings if you've made a mistake.=繧ュ繝シ繝槭ャ繝斐Φ繧ー縺ォ螟ア謨励@縺溘→縺阪√く繝シ繝槭ャ繝励r蛻晄悄蛹悶☆繧九%縺ィ縺後〒縺阪∪縺吶 -Exit=邨ゆコ -Export Packages=繝代ャ繧ア繝シ繧ク縺ョ繧ィ繧ッ繧ケ繝昴シ繝 -Installation=繧、繝ウ繧ケ繝医シ繝ォ -Languages=險隱 -Launch Game=繧イ繝シ繝縺ョ襍キ蜍 -Open Preferences=險ュ螳壹r髢九¥ -Open the preferences file to make changes by hand.=險ュ螳壹ヵ繧。繧、繝ォ繧帝幕縺縺ヲ逶エ謗・譖ク縺肴鋤縺医∪縺吶 -StepMania Tools Main Menu=StepMania Tools 繝。繧、繝ウ繝。繝九Η繝シ -Troubleshooting=繝医Λ繝悶Ν繧キ繝・繝シ繝繧」繝ウ繧ー +Change Preferences=Change Preferences +Change the graphics API, sound API, and other settings that the game will use.=Change the graphics API, sound API, and other settings that the game will use. +Clear Mappings=Clear Mappings +Clear Preferences=Clear Preferences +Clear all preferences if you've made changes and the game won't start.=Clear all preferences if you've made changes and the game won't start. +Create .smzip package files to share with other users.=Create .smzip package files to share with other users. +Create .smzip package files to share with other users. Packages can contain songs, courses, themes, backgrounds, and more.=Create .smzip package files to share with other users. Packages can contain songs, courses, themes, backgrounds, and more. +Create Song=Create Song +Create a new or manage existing language translations.=Create a new or manage existing language translations. +Create a new song in from your favorite mp3 or ogg music file.=Create a new song in from your favorite mp3 or ogg music file. +Create and Share=Create and Share +Edit Installations=Edit Installations +Erase all of your keyboard and joystick mappings if you've made a mistake.=Erase all of your keyboard and joystick mappings if you've made a mistake. +Exit=Exit +Export Packages=Export Packages +Installation=Installation +Languages=Languages +Launch Game=Launch Game +Open Preferences=Open Preferences +Open the preferences file to make changes by hand.=Open the preferences file to make changes by hand. +StepMania Tools Main Menu=StepMania Tools Main Menu +Troubleshooting=Troubleshooting [ChangeGameSettings] -Error writing file '%s': %s=縲%s縲阪ョ譖ク縺崎セシ縺ソ縺ォ螟ア謨励@縺セ縺励◆縲: %s +Error writing file '%s': %s=Error writing file '%s': %s [Dialog-Name Your Package] -Name Your Package=蜷榊燕縺ョ險ュ螳壹 -Enter a name for your new package:=繝代ャ繧ア繝シ繧ク縺ョ蜷榊燕繧定ィュ螳壹@縺ヲ縺上□縺輔>縲 +Name Your Package=Name Your Package +Enter a name for your new package:=Enter a name for your new package: OK=OK Cancel=Cancel -Note: leave off the ".smzip" extention=smzip繧ィ繧ッ繧ケ繝繝ウ繧キ繝ァ繝ウ繧堤┌蜉ケ縺ォ縺励※縺上□縺輔>縲 +Note: leave off the ".smzip" extention=Note: leave off the ".smzip" extention [Dialog-Install a package] Finish >=Finish > Cancel=Cancel < Back=< Back -Install a package=繝代ャ繧ア繝シ繧ク縺ョ繧、繝ウ繧ケ繝医シ繝ォ -Edit Installations=繧、繝ウ繧ケ繝医シ繝ォ縺ョ險ュ螳 -You have chosen to install the package:=繧、繝ウ繧ケ繝医シ繝ォ縺吶k繝代ャ繧ア繝シ繧ク繧帝∈謚槭@縺ヲ縺上□縺輔>縲 -This package contains the following files:=縺薙ョ繝代ャ繧ア繝シ繧ク縺ッ谺。縺ョ繝輔ぃ繧、繝ォ繧貞蛹縺励※縺縺セ縺吶 -The package will be installed in the following program folder:=繝代ャ繧ア繝シ繧ク縺ッ谺。縺ョ繝輔か繝ォ繝縺ォ繧、繝ウ繧ケ繝医シ繝ォ縺輔l縺セ縺吶 +Install a package=Install a package +Edit Installations=Edit Installations +You have chosen to install the package:=You have chosen to install the package: +This package contains the following files:=This package contains the following files: +The package will be installed in the following program folder:=The package will be installed in the following program folder: [PlayerNumber] -P1=P1 -P2=P2 +P1=1P +P2=2P [UnlockRewardType] Song=Song @@ -1987,15 +2232,15 @@ Course=Course Modifier=Modifier [RageDisplay_Legacy] -Obtain an updated driver from your video card manufacturer.=繝薙ョ繧ェ繧ォ繝シ繝峨r譖エ譁ー縺励※縺上□縺輔>縲 -GLDirect was detected. GLDirect is not compatible with this game and should be disabled.=GLDirect縺梧、懷コ縺輔l縺セ縺励◆縲GLDirect縺ッStepmania縺ァ縺ッ辟。蜉ケ縺ォ縺吶k蠢隕√′縺ゅj縺セ縺吶 +Obtain an updated driver from your video card manufacturer.=Obtain an updated driver from your video card manufacturer. +GLDirect was detected. GLDirect is not compatible with this game and should be disabled.=GLDirect was detected. GLDirect is not compatible with this game and should be disabled. [RageDisplay_D3D] -DirectX 9.0c or greater is not installed. You can download it from:=DirectX 9.0c莉・荳翫′讀懷コ縺ァ縺阪∪縺帙s縲 -Your system is reporting that Direct3D hardware acceleration is not available. Please obtain an updated driver from your video card manufacturer.=Direct3D縺ョ繝上シ繝峨え繧ァ繧「繧「繧ッ繧サ繝ゥ繝ャ繝シ繧キ繝ァ繝ウ縺御スソ逕ィ縺ァ縺阪∪縺帙s縲 +DirectX 9.0c or greater is not installed. You can download it from:=DirectX 9.0c or greater is not installed. You can download it from: +Your system is reporting that Direct3D hardware acceleration is not available. Please obtain an updated driver from your video card manufacturer.=Your system is reporting that Direct3D hardware acceleration is not available. Please obtain an updated driver from your video card manufacturer. [RageDisplay] -SetVideoMode failed:=繝薙ョ繧ェ繝「繝シ繝峨ョ險ュ螳壹↓螟ア謨励@縺セ縺励◆縲 +SetVideoMode failed:=SetVideoMode failed: [Dialog-Prompt] Prompt=Prompt @@ -2004,14 +2249,15 @@ OK=OK Error=Error [Dialog-Uninstall Old Packages] -Uninstall Old Packages=蜿、縺繝代ャ繧ア繝シ繧ク繧偵い繝ウ繧、繝ウ繧ケ繝医シ繝ォ縺励∪縺吶°シ +Uninstall Old Packages=Uninstall Old Packages &Yes=&Yes &No=&No Cancel=Cancel -The following packages are already installed. It is strongly recommended that they be deleted before installing this package.=縺薙ョ繝代ャ繧ア繝シ繧ク縺ッ譌「縺ォ繧、繝ウ繧ケ繝医シ繝ォ縺輔l縺ヲ縺縺セ縺吶ょ商縺繧ゅョ繧貞炎髯、縺吶k縺薙→繧偵♀蜍ァ繧√@縺セ縺吶 -Delete old packages?=蜿、縺繝代ャ繧ア繝シ繧ク繧貞炎髯、縺励∪縺吶°シ +The following packages are already installed. It is strongly recommended that they be deleted before installing this package.=The following packages are already installed. It is strongly recommended that they be deleted before installing this package. +Delete old packages?=Delete old packages? [DeviceButton] +// 縺縺倥k縺ィ繝舌げ繧翫∪縺 Home=Home End=End Up=Up @@ -2027,36 +2273,37 @@ PgDn=PgDn Backslash=Backslash [EditHelpDescription] -Move cursor=繧ォ繝シ繧ス繝ォ遘サ蜍 -Jump measure=蟆冗ッ鬟帙ー縺 -Select region=蛹コ髢馴∈謚 -Jump to first/last beat=譛蛻(譛蠕)縺ォ鬟帙ー縺 -Change zoom=蛟咲紫螟画峩 -Play=繝繧ケ繝医励Ξ繧、 -Play current beat to end=迴セ蝨ィ縺ョ諡阪°繧峨ユ繧ケ繝医励Ξ繧、 +// 貂 +Move cursor=諡阪ョ遘サ蜍 +Jump measure=蟆冗ッ蜊倅ス阪〒遘サ蜍 +Select region=遽蝗イ驕ク謚 +Jump to first/last beat=譛蛻/譛蠕後ョ諡阪↓遘サ蜍 +Change zoom=蛟咲紫縺ョ螟画峩 +Play=驕ク謚樒ッ蝗イ繧偵ユ繧ケ繝医励Ξ繧、 +Play current beat to end=迴セ蝨ィ菴咲スョ縺九i繝繧ケ繝医励Ξ繧、 Play whole song=蜈ィ菴薙r繝繧ケ繝医励Ξ繧、 -Record=蜀咲函縺励↑縺後i繧キ繝シ繧ア繝ウ繧ケ繧定ィ倬鹸 -Set selection=繧ィ繝ェ繧「繝槭シ繧ォ繝シ縺ョ險ュ鄂ョ -Toggle assist tick=繧「繧キ繧ケ繝医メ繝繧ッ繧剃スソ縺 -Next/prev steps of same StepsType=蜷後§繧ソ繧、繝励ョ驕輔≧繧キ繝シ繧ア繝ウ繧ケ -Decrease/increase BPM at cur beat=BPM縺ョ隱ソ謨エ -Decrease/increase stop at cur beat=隴憺擇蛛懈ュ「譎る俣縺ョ蠕ョ隱ソ謨エ -Decrease/increase delay at cur beat=隴憺擇驕蟒カ譎る俣縺ョ蠕ョ隱ソ謨エ -Decrease/increase music offset=繧ェ繝輔そ繝繝医ョ蠕ョ隱ソ謨エ -Decrease/increase sample music start=隧ヲ閨エ譖イ繧ケ繧ソ繝シ繝医ョ蠕ョ隱ソ謨エ -Decrease/increase sample music length=隧ヲ閨エ譖イ縺ョ髟キ縺輔ョ蠕ョ隱ソ謨エ -Play sample music=隧ヲ閨エ譖イ縺ョ蜀咲函 -Add/Edit Background Change=閭梧勹縺ョ險ュ螳 -Insert beat and shift down=遨コ縺ョ諡阪r謖ソ蜈・ -Shift BPM changes and stops down one beat=BPM螟牙喧縺句●豁「繧1諡堺ク九£繧 -Delete beat and shift up=諡阪r1縺、隧ー繧√k -Shift BPM changes and stops up one beat=BPM螟牙喧縺句●豁「繧1諡堺ク翫£繧 -Cycle between tap notes=繧ェ繝悶ず繧ァ縺ョ遞ョ鬘槭r螟峨∴繧 -Lay mine=蝨ー髮キ繧堤スョ縺 -Lay lift=繝ェ繝輔ヨ繧堤スョ縺 -Add to/remove from right half=蜿ウ蜊雁縺縺代r霑ス蜉/蜑企勁 -Switch Timing=隴憺擇繝「繝シ繝/閭梧勹繝「繝シ繝峨ョ蛻繧頑崛縺 -Switch player (Routine only)=繝励Ξ繧、繝、繝シ縺ョ螟画峩 +Record=蜀咲函縺励↑縺後i隴憺擇繧定ィ倬鹸 +Set selection=繧ィ繝ェ繧「繝槭シ繧ォ繝シ繧帝咲スョ +Toggle assist tick=繧「繧キ繧ケ繝医ユ繧」繝繧ッ縺ョ襍キ蜍 +Next/prev steps of same StepsType=蜑/谺。縺ョ(蜷後せ繧ソ繧、繝ォ縺ョ)隴憺擇縺ォ螟画峩 +Decrease/increase BPM at cur beat=BPM繧呈ク帛ー/蠅怜刈 +Decrease/increase stop at cur beat=隴憺擇蛛懈ュ「譎る俣繧呈ク帛ー/蠅怜刈 +Decrease/increase delay at cur beat=繝繧」繝ャ繧、譎る俣繧呈ク帛ー/蠅怜刈 +Decrease/increase music offset=繧ェ繝輔そ繝繝医r貂帛ー/蠅怜刈 +Decrease/increase sample music start=繝励Ξ繝薙Η繝シ髢句ァ区凾髢薙r貂帛ー/蠅怜刈 +Decrease/increase sample music length=繝励Ξ繝薙Η繝シ貍泌・乗凾髢薙r貂帛ー/蠅怜刈 +Play sample music=繝励Ξ繝薙Η繝シ繧貞咲函 +Add/Edit Background Change=閭梧勹/蜍慕判縺ョ陦ィ遉コ繧ソ繧、繝溘Φ繧ー縺ョ邱ィ髮 (蜈ィ菴薙ち繧、繝溘Φ繧ー譎ゅョ縺ソ) +Insert beat and shift down=迴セ蝨ィ菴咲スョ縺ォ1諡肴諺蜈・ +Shift BPM changes and stops down one beat=繧ソ繧、繝溘Φ繧ー諠蝣ア繧1諡堺ク九£繧 +Delete beat and shift up=迴セ蝨ィ菴咲スョ繧1諡榊炎髯、 +Shift BPM changes and stops up one beat=繧ソ繧、繝溘Φ繧ー諠蝣ア繧1諡堺ク翫£繧 +Cycle between tap notes=繝弱シ繝医ョ遞ョ鬘槭r螟画峩 +Lay mine=Mine繝弱シ繝医ョ驟咲スョ +Lay lift=Lift繝弱シ繝医ョ驟咲スョ +Add to/remove from right half=蜿ウ蜊雁縺ョ霑ス蜉/蜑企勁 +Switch Timing=邱ィ髮縺吶k繧ソ繧、繝溘Φ繧ー繧貞繧頑崛縺 +Switch player (Routine only)=繝励Ξ繧、繝、繝シ縺ョ蛻繧頑崛縺 (Routine繧ケ繧ソ繧、繝ォ縺ョ縺ソ) [Grade] Tier01=AAAA @@ -2068,17 +2315,27 @@ Tier06=C Tier07=D Tier08=D Failed=F -None=- +None= + +Tier09= +Tier10= +Tier11= +Tier12= +Tier13= +Tier14= +Tier15= +Tier16= +Tier17= [ScreenOptionsEditCourse] -Empty-=-Empty- -Song=譖イ -Steps=繧ェ繝悶ず繧ァ謨ー -minutes=遘呈焚 -You must enable at least %d songs.=譛菴%d譖イ繧定ァ」遖√@縺ヲ縺上□縺輔>縲 +Song=Song +Steps=Steps +minutes=minutes +You must enable at least %d songs.=You must enable at least %d songs. [LowLevelWindow_Win32] -OpenGL hardware acceleration is not available.=OpenGL繝上シ繝峨え繧ァ繧「繧「繧ッ繧サ繝ゥ繝ャ繝シ繧キ繝ァ繝ウ縺御スソ逕ィ縺ァ縺阪∪縺帙s縲 +OpenGL hardware acceleration is not available.=OpenGL hardware acceleration is not available. [Premium] Off=Off @@ -2095,9 +2352,9 @@ DoubleFor1Credit=Double For 1 Credit Next=Next Final=Final Extra1=Extra -Extra2=Encore +Extra2=Another Nonstop=Nonstop -Oni=ONI +Oni=Oni Endless=Endless Event=Event Demo=Demo @@ -2253,15 +2510,17 @@ Yoruba=Yorテケbテ。 Chinese=荳ュ譁 Zulu=isiZulu + [ScreenPlayerOptions] -HeaderText=繝励Ξ繧、繧ェ繝励す繝ァ繝ウ -HeaderSubText=蜑崎。帷噪縺ェ繧キ繝シ繧ア繝ウ繧ケ蜉帙r蝠上≧驕ク繧翫☆縺舌j縺ョ繧ェ繝励す繝ァ繝ウ縺ァ縺吶 +HeaderText=Select Modifiers +HeaderSubText=Challenge yourself to achieve the ultimate skill! [ScreenSongOptions] -HeaderText=繝励Ξ繧、繧ェ繝励す繝ァ繝ウ -HeaderSubText=隕壽ぁ縺ッ縺縺縺ァ縺吶°シ +HeaderText=Song Modifiers +HeaderSubText=You picked a great song. Now let's dance! [StageAward] +// 謾セ鄂ョ縺励∪縺 FullComboW3=Full Combo! SingleDigitW3=Single Digit Greats! OneW3=One Great! @@ -2274,6 +2533,7 @@ FullComboW1=Full Fantastic Combo!!! 100PercentW3=100% Greats!!! [PeakComboAward] +// 謾セ鄂ョ縺励∪縺 1000=1000 Peak Combo! 2000=2000 Peak Combo! 3000=3000 Peak Combo! @@ -2286,105 +2546,111 @@ FullComboW1=Full Fantastic Combo!!! 10000=10000 Peak Combo!!! [ScreenOptionsExportPackage] -HeaderText=繧ィ繧ッ繧ケ繝昴シ繝 -HeaderSubText=smzip蠖「蠑上ョ繝輔ぃ繧、繝ォ繧貞コ蜉帙@縺セ縺吶 +// 謾セ鄂ョ縺励∪縺 +HeaderText=Export Package +HeaderSubText=Share your creation with people [ScreenOptionsEdit] -HeaderText=繧ィ繝繧」繝繝/蜈ア譛 -HeaderSubText=繧ュ繝ャ縺ョ縺ゅk繧ケ繝繝繝励r謇薙■霎シ繧薙〒縺上□縺輔>縲 +HeaderText=Edit/Share +HeaderSubText=Show your creativity [ScreenMiniMenuEditHelp] -HeaderText=繧ィ繝繧」繝繝医ョ繝倥Ν繝 +HeaderText=Edit Help [ScreenMiniMenuMainMenu] -HeaderText=繝。繧、繝ウ繝。繝九Η繝シ +HeaderText=Main Menu [ScreenMiniMenuAreaMenu] -HeaderText=繧ィ繝ェ繧「繝。繝九Η繝シ +HeaderText=Area Menu [ScreenMiniMenuStepsInformation] -HeaderText=繧キ繝シ繧ア繝ウ繧ケ諠蝣ア +HeaderText=Steps Information [ScreenMiniMenuSongInformation] -HeaderText=譖イ諠蝣ア +HeaderText=Song Information [ScreenMiniMenuBackgroundChange] -HeaderText=閭梧勹縺ョ螟牙喧 +HeaderText=Background Change [ScreenMiniMenuInsertTapAttack] -HeaderText=縺翫§繧縺セ縺ョ謖ソ蜈・ +HeaderText=Insert Tap Attack [ScreenMiniMenuInsertCourseAttack] -HeaderText=縺翫§繧縺セ縺ョ謖ソ蜈・ +HeaderText=Insert Course Attack [ScreenMiniMenuCourseDisplay] -HeaderText=繧ウ繝シ繧ケ讎りヲウ +HeaderText=Course Display [CourseUtil] -You must supply a name for your course.=繧ウ繝シ繧ケ縺ォ蜷榊燕繧剃サ倥¢縺ヲ縺上□縺輔>縲 -The course name cannot contain any of the following characters: %s=菴ソ縺」縺ヲ縺ッ縺縺代↑縺譁蟄励r菴ソ逕ィ縺励※縺縺セ縺吶: %s -The name you chose conflicts with another course. Please use a different name.=莉悶ョ繧ウ繝シ繧ケ縺ィ蜷榊燕縺瑚「ォ縺」縺ヲ縺縺セ縺吶 +// 貂 +You must supply a name for your course.=繧ウ繝シ繧ケ蜷阪r險ュ螳壹@縺ヲ縺上□縺輔>縲 +The course name cannot contain any of the following characters: %s=繧ウ繝シ繧ケ蜷阪↓縺ッ谺。縺ョ譁蟄励ッ菴ソ逕ィ縺ァ縺阪∪縺帙s: %s +The name you chose conflicts with another course. Please use a different name.=莉悶ョ繧ウ繝シ繧ケ縺ィ蜷後§蜷榊燕縺ァ縺吶る&縺繧ウ繝シ繧ケ蜷阪r險ュ螳壹@縺ヲ縺上□縺輔>縲 [ScreenProfileLoad] -Loading Profiles=繝励Ο繝輔ぃ繧、繝ォ繧定ェュ縺ソ霎シ縺ソ荳ュ窶ヲ +// 貂 +Loading Profiles=繝励Ο繝輔ぃ繧、繝ォ隱ュ縺ソ霎シ縺ソ荳ュ窶ヲ [ScreenProfileSave] -Saving Profiles=繝励Ο繝輔ぃ繧、繝ォ繧剃ソ晏ュ倅クュ窶ヲ +// 貂 +Saving Profiles=繝励Ο繝輔ぃ繧、繝ォ菫晏ュ倅クュ窶ヲ HeaderText= [ScreenTestInput] -HeaderText=繝繧ケ繝亥・蜉 +HeaderText=Test Input [ScreenMiniMenuContext] HeaderText=! [ScreenOptionsManageProfiles] -HeaderText=繝励Ο繝輔ぃ繧、繝ォ邂。逅 +HeaderText=Profiles [ScreenOptionsSystemDirection] -HeaderText=譛菴朱剞縺ョ險ュ螳 +HeaderText=System Direction [ScreenOptionsUI] -HeaderText=繝励Ξ繧、逕サ髱「繧ェ繝励す繝ァ繝ウ +HeaderText=UI [ScreenOptionsArcade] -HeaderText=繧ッ繝ャ繧ク繝繝医が繝励す繝ァ繝ウ +HeaderText=Arcade [ScreenOptionsInput] -HeaderText=蜈・蜉帙が繝励す繝ァ繝ウ +HeaderText=Input [ScreenOptionsTheme] -HeaderText=繝繝シ繝槫崋譛峨ョ繧ェ繝励す繝ァ繝ウ +HeaderText=Theme Options [ScreenOptionsManageCourses] -HeaderText=繧ウ繝シ繧ケ +HeaderText=Courses [ScreenEditOptions] HeaderText= [ScreenOptionsEditCourse] -HeaderText=繧ウ繝シ繧ケ邱ィ髮 -HelpText=&MENUUP;&MENUDOWN; 驕ク謚 &MENULEFT;&MENURIGHT; 謨ー蛟、縺ョ螟画峩 +// 貂 +HeaderText=Edit Course +HelpText=&MENUUP;&MENUDOWN;驕ク謚 &MENULEFT;&MENURIGHT;蛟、縺ョ螟画峩 [ScreenOptionsCourseOverview] -HeaderText=繧ウ繝シ繧ケ讎りヲウ +HeaderText=Course Overview [ScreenSelectProfile] -HeaderText=繝励Ο繝輔ぃ繧、繝ォ驕ク謚 +HeaderText=Select Profile [ScreenSelectPlayStyle] -HeaderText=繧ケ繧ソ繧、繝ォ繧サ繝ャ繧ッ繝 +HeaderText=Select Style [ScreenGameInformation] -HeaderText=繧、繝ウ繝輔か繝。繝シ繧キ繝ァ繝ウ +HeaderText=Info [StepsDisplay StepsType] +// 縺縺倥k縺ィ繝舌げ繧翫∪縺 Dance_Single=Single Dance_Double=Double Dance_Couple=Couple Dance_Solo=Solo Dance_Routine=Routine -Dance_Threepanel=3 Panels +Dance_Threepanel=3 Panels Pump_Single=Single Pump_Double=Double Pump_Halfdouble=Half-Double @@ -2396,20 +2662,21 @@ Ez2_Double=Double Ez2_Real=Real Para_Single=Single Ds3ddx_Single=Single -Bm_Single5=5 Keys -Bm_Double5=10 Keys -Bm_Single7=7 Keys -Bm_Double7=14 Keys +Bm_Single5=5 Keys +Bm_Double5=10 Keys +Bm_Single7=7 Keys +Bm_Double7=14 Keys Maniax_Single=Single Maniax_Double=Double -Techno_Single4=Single 4 -Techno_Single5=Single 5 -Techno_Single8=Single 8 -Techno_Double4=Double 4 -Techno_Double5=Double 5 -Pnm_Five=5 Button -Pnm_Nine=9 Button -Guitar_Five=5 Frets +Techno_Single4=Single 4 +Techno_Single5=Single 5 +Techno_Single8=Single 8 +Techno_Double4=Double 4 +Techno_Double5=Double 5 +Techno_Double8=Double 8 +Pnm_Five=5 Button +Pnm_Nine=9 Button +Guitar_Five=5 Frets Karaoke=Karaoke Lights_Cabinet=Lights @@ -2431,32 +2698,34 @@ Ez2_Double=Double Ez2_Real=Real Para_Single=Single Ds3ddx_Single=Single -Bm_Single5=5Keys -Bm_Double5=10Keys -Bm_Single7=7Keys -Bm_Double7=14Keys +Bm_Single5=5 Keys +Bm_Double5=10 Keys +Bm_Single7=7 Keys +Bm_Double7=14 Keys Maniax_Single=Single Maniax_Double=Double -Techno_Single4=Single4 -Techno_Single5=Single5 -Techno_Single8=Single8 -Techno_Double4=Double4 -Techno_Double5=Double5 -Pnm_Five=5Button -Pnm_Nine=9Button -Guitar_Five=5Frets +Techno_Single4=Single 4 +Techno_Single5=Single 5 +Techno_Single8=Single 8 +Techno_Double4=Double 4 +Techno_Double5=Double 5 +Pnm_Five=5 Button +Pnm_Nine=9 Button +Guitar_Five=5 Frets Karaoke=Karaoke Lights_Cabinet=Lights [ScreenHowToInstallSongs] -HeaderText=譖イ縺ョ繧、繝ウ繧ケ繝医シ繝ォ +HeaderText=Installing Songs [ThemePrefs] -IniFileMissing=ini繝輔ぃ繧、繝ォ縺瑚ェュ縺ソ霎シ繧√∪縺帙s縲 -UnknownPreference=縲%s縲阪↓辟。蜉ケ縺ェ險倩ソー縺後≠繧翫∪縺吶 +// 貂 +IniFileMissing=ini繝輔ぃ繧、繝ォ縺瑚ヲ九▽縺九j縺セ縺帙s縲ょ炎髯、縺輔l縺ヲ縺繧句庄閭ス諤ァ縺後≠繧翫∪縺吶 +UnknownPreference="%s"縺ッ譛ェ遏・縺ョ險ュ螳壹〒縺吶 [ThemePrefsRows] -ChoicesSizeMismatch=繧オ繧、繧コ縺御ク閾エ縺励∪縺帙s縲(%d, %d) -NoDefaultInValues=縲%s縲阪ッ讓呎コ悶ョ繝繝シ繧ソ縺悟ュ伜惠縺励∪縺帙s縲 -TypeMismatch=讓呎コ悶ョ%s縺ィ%d縺ョ%s縺御ク閾エ縺励∪縺帙s縲 +// 貂 +ChoicesSizeMismatch=驕ク謚槫、縺ィ螳滄圀縺ョ蛟、縺碁」溘>驕輔▲縺ヲ縺縺セ縺吶(%d, %d) +NoDefaultInValues=險ュ螳"%s"縺ョ險ュ螳壼、縺ッ逵∫払縺ァ縺阪∪縺帙s縲 +TypeMismatch=蠑墓焚(%s)縺ィ蜈・蜉帛、%d(%s)縺ョ螟画焚蝙九′驕輔>縺セ縺吶 >>>>>>> other diff --git a/Themes/_fallback/Scripts/02 Colors.lua b/Themes/_fallback/Scripts/02 Colors.lua index 3fe7335e3d..31b2036ba6 100644 --- a/Themes/_fallback/Scripts/02 Colors.lua +++ b/Themes/_fallback/Scripts/02 Colors.lua @@ -191,8 +191,6 @@ end -- ColorToHex(c) -- Takes in a normal color("") and returns the hex representation. --- Adapted from code in LuaBit (http://luaforge.net/projects/bit/), --- which is MIT licensed and copyright (C) 2006~2007 hanzhao. function ColorToHex(c) local r = c[1] local g = c[2] @@ -200,27 +198,7 @@ function ColorToHex(c) local a = HasAlpha(c) local function hex(value) - value = math.ceil(value) - - local hexVals = { 'A', 'B', 'C', 'D', 'E', 'F' } - local out = "" - local last = 0 - - while(value ~= 0) do - last = math.mod(value, 16) - if(last < 10) then - out = tostring(last) .. out - else - out = hexVals[(last-10)+1] .. out - end - value = math.floor(value/16) - end - - if(out == "") then - return "00" - end - - return string.format( "%02X", tonumber(out,16) ) + return ("%02X"):format(value) end local rX = hex( scale(r, 0, 1, 0, 255) ) diff --git a/Themes/_fallback/Scripts/02 Utilities.lua b/Themes/_fallback/Scripts/02 Utilities.lua index 4750c48b7d..53a3acf534 100644 --- a/Themes/_fallback/Scripts/02 Utilities.lua +++ b/Themes/_fallback/Scripts/02 Utilities.lua @@ -66,6 +66,8 @@ function wrap(val,n) end function fapproach(val, other_val, to_move) + -- This does not use the (faster) C++ side version of approach because I + -- don't want to find out how many themes pass a negative speed. -Kyz if val == other_val then return val -- already done! end diff --git a/Themes/_fallback/metrics.ini b/Themes/_fallback/metrics.ini index 80822b09eb..8f5acd8502 100644 --- a/Themes/_fallback/metrics.ini +++ b/Themes/_fallback/metrics.ini @@ -706,7 +706,7 @@ PercentUseRemainder=false ApplyScoreDisplayOptions=true DancePointsDigits=5 # -Format="%2d" +Format=FormatPercentScore # RemainderFormat= # @@ -1399,7 +1399,7 @@ DancePointsDigits=1 PercentUseRemainder=true ApplyScoreDisplayOptions=false FormatPercentScore=FormatPercentScore -Format= +Format=FormatPercentScore [SoundEffectControl] LockToHold=false diff --git a/Themes/default/Languages/ja.ini b/Themes/default/Languages/ja.ini index dec3847732..70be576416 100644 --- a/Themes/default/Languages/ja.ini +++ b/Themes/default/Languages/ja.ini @@ -1,82 +1,84 @@ -サソ;Stepmania 5.0邉サ譛ャ菴電efault逕ィ譌・譛ャ隱槫喧繝輔ぃ繧、繝ォ縲Ver 1.04-B +サソ// Stepmania逕ィ譌・譛ャ隱櫁ィ隱槭ヱ繝繧ッ(default繝繝シ繝樒畑)縲Ver.2-20141002 + +//荳驛ィ繝励Ξ繧、繧ェ繝励す繝ァ繝ウ縺ォ謇九r蜈・繧後※縺縺セ縺 [Screen] -HelpText=&BACK; 謌サ繧 &START; 豎コ螳 &SELECT; 繧ェ繝励す繝ァ繝ウ &MENULEFT;&MENURIGHT;&MENUUP;&MENUDOWN; 驕ク謚 +HelpText=&BACK; 謌サ繧 &START; 豎コ螳 &SELECT; 繧ェ繝励す繝ァ繝ウ &MENULEFT;&MENURIGHT;&MENUUP;&MENUDOWN; 繧ォ繝シ繧ス繝ォ遘サ蜍 [ScreenWithMenuElements] -HelpText=&BACK; 謌サ繧 &START; 豎コ螳 &MENULEFT;&MENURIGHT; 驕ク謚 +HelpText=&BACK; 謌サ繧 &START; 豎コ螳 &MENULEFT;&MENURIGHT; 繧ォ繝シ繧ス繝ォ遘サ蜍 StageCounter=%s Stage EventStageCounter=Stage %03i [ScreenTitleMenu] -HelpText=&BACK; 謌サ繧 &START; 豎コ螳 &MENUUP;&MENUDOWN; 驕ク謚 +HelpText=&BACK; 謌サ繧 &START; 豎コ螳 &MENUUP;&MENUDOWN; 繧ォ繝シ繧ス繝ォ遘サ蜍 Network OK=繧ェ繝ウ繝ゥ繧、繝ウ Offline=繧ェ繝輔Λ繧、繝ウ -Connected to %s=%s 縺ォ謗・邯壹@縺セ縺励◆ -CurrentGametype=迴セ蝨ィ繧キ繝溘Η繝ャ繝シ繝井クュ縺ョ繧イ繝シ繝: %s -LifeDifficulty=繧イ繝シ繧ク縺ョ蜴ウ縺励&: %s -TimingDifficulty=蛻、螳壹ョ蜴ウ縺励&: %s -%i Songs (%i Groups), %i Courses=繝励Ξ繧、繧「繝悶Ν%i 譖イ (%i 繧ー繝ォ繝シ繝), %i 繧ウ繝シ繧ケ +Connected to %s=謗・邯壼: %s +CurrentGametype=繧イ繝シ繝繧ソ繧、繝: %s +LifeDifficulty=繝ゥ繧、繝輔Ξ繝吶Ν: %s +TimingDifficulty=蛻、螳壹Ξ繝吶Ν: %s +%i Songs (%i Groups), %i Courses=%i 譖イ (%i 繧ー繝ォ繝シ繝), %i 繧ウ繝シ繧ケ [ScreenTitleJoin] -HelpText=&START; 繝励Ξ繧、 -HelpTextJoin=&START; 繝励Ξ繧、 +HelpText=Press &START; to Play +HelpTextJoin=Press &START; to Play HelpTextWait=Insert Credit(s) EventMode=繧、繝吶Φ繝医Δ繝シ繝 -JointPremiumMain=繧ク繝ァ繧、繝ウ繝医励Ξ繝溘い繝シシ -JointPremiumSecondary=1繧ッ繝ャ繧ク繝繝医〒2莠コ驕翫∋縺セ縺 -DoublesPremiumMain=繝繝悶Ν繝励Ξ繝溘い繝シ -DoublesPremiumSecondary=1繧ッ繝ャ繧ク繝繝医〒繝繝悶Ν繝励Ξ繝シ縺後〒縺阪∪縺 +JointPremiumMain=Joint Premium! +JointPremiumSecondary=縺溘□縺縺セ1繧ッ繝ャ繧ク繝繝医〒2莠コ繝励Ξ繧、縺後〒縺阪∪縺 +DoublesPremiumMain=Doubles Premium! +DoublesPremiumSecondary=縺溘□縺縺セ1繧ッ繝ャ繧ク繝繝医〒繝繝悶Ν繝励Ξ繝シ縺後〒縺阪∪縺 [ScreenDemonstration] Demonstration=Demonstration +%s - %s [from %s]=%s - %s\n[from %s] [ScreenQuickSetupOverview] -Explanation=繧医¥菴ソ縺險ュ螳夐逶ョ繧偵∪縺ィ繧√※縺縺セ縺吶ゅ勲ORE OPTION縲阪〒邏ー縺九>繧ェ繝励す繝ァ繝ウ繧貞、画峩縺ァ縺阪∪縺吶 +Explanation=繧医¥菴ソ縺繧ェ繝励す繝ァ繝ウ繧偵∪縺ィ繧√※縺縺セ縺吶 [ScreenProfileLoad] -HelpText=繝励Ο繝輔ぃ繧、繝ォ繝繝シ繧ソ繧定ェュ縺ソ霎シ繧薙〒縺縺セ縺吶 +HelpText=窶ヲ 繝励Ο繝輔ぃ繧、繝ォ隱ュ縺ソ霎シ縺ソ荳ュ縲√@縺ー繧峨¥縺雁セ縺。縺上□縺輔> 窶ヲ [ScreenSelectProfile] -%d Song Played=%d譖イ繝励Ξ繧、貂医∩ -%d Songs Played=%d譖イ繝励Ξ繧、貂医∩ -PressStart=&START; 蜿ょ刈 -HelpText=&MENUUP;&MENUDOWN; 繝励Ο繝輔ぃ繧、繝ォ繧貞繧頑崛縺医k &START; 豎コ螳 / 蜿ょ刈 &BACK; 繧ュ繝」繝ウ繧サ繝ォ +%d Song Played=繝励Ξ繧、貂医∩:%d譖イ +%d Songs Played=繝励Ξ繧、貂医∩:%d譖イ +PressStart=&START;繧呈款縺吶→\n繧ィ繝ウ繝医Μ繝シ縺励∪縺 +HelpText=&MENUUP;&MENUDOWN; 繝励Ο繝輔ぃ繧、繝ォ驕ク謚 &START; 豎コ螳/繧ィ繝ウ繝医Μ繝シ &BACK; 繧ュ繝」繝ウ繧サ繝ォ/謌サ繧 [ScreenSelectMaster] -HelpText=&BACK; 謌サ繧 &START; 豎コ螳 / 蜿ょ刈 &MENULEFT;&MENURIGHT; 驕ク謚 +HelpText=&BACK; 謌サ繧 &START; 驕ク謚 / 繧ィ繝ウ繝医Μ繝シ &MENULEFT;&MENURIGHT; 繧ォ繝シ繧ス繝ォ遘サ蜍 [ScreenSelectPlayMode] -HelpText=&BACK; 謌サ繧 &START; 豎コ螳 / 蜿ょ刈 &MENULEFT;&MENURIGHT; 驕ク謚 - -EasyExplanation=蛻晏ソ閠蜷代¢縺ョ繝「繝シ繝峨〒縺吶ゅ∪縺壹ッ繝励Ξ繧、縺励※縺ソ繧医≧縲 -OldNormalExplanation=荳ュ邏夊蜷代¢縺ョ繝「繝シ繝峨〒縺吶ょ香蛻縺ォ諷」繧後※縺阪◆縺ェ繧峨%縺。繧峨 -HardExplanation=荳顔エ夊蜷代¢縺ョ繝「繝シ繝峨〒縺吶る浹諢溷エ縺医o縺溘k縺ゅ↑縺溘↓縲 - -NormalExplanation=1譖イ縺壹▽驕ク謚槭@縺ヲ繝励Ξ繧、縺吶k繝「繝シ繝峨〒縺吶 -RaveExplanation=蟇セ謌ヲ繝「繝シ繝峨〒縺吶ら嶌謇九ョ驍ェ鬲斐↓繧√£縺壹ヮ繝ェ邯壹¢縺ヲ縺上□縺輔>縲 -NonstopExplanation=菴墓峇縺九r騾」邯壹@縺ヲ繝励Ξ繧、縺吶k繝「繝シ繝峨〒縺吶 -OniExplanation=隴憺擇蜃ヲ逅蜉帙r蝠上≧縲√が繝励す繝ァ繝ウ縺御スソ逕ィ縺ァ縺阪↑縺繧ウ繝シ繧ケ縺ァ縺吶 -EndlessExplanation=繧イ繝シ繧ク縺悟ース縺阪k縺セ縺ァ縲√イ縺溘☆繧峨励Ξ繧、縺吶k繝「繝シ繝峨〒縺吶 +HelpText=&BACK; 謌サ繧 &START; 驕ク謚 / 繧ィ繝ウ繝医Μ繝シ &MENULEFT;&MENURIGHT; 繧ォ繝シ繧ス繝ォ遘サ蜍 +EasyExplanation=蛻晏ソ閠蜷代¢繝「繝シ繝峨〒縺吶 +HardExplanation=荳顔エ夊蜷代¢繝「繝シ繝峨〒縺吶 +OldNormalExplanation=荳ュ邏夊蜷代¢繝「繝シ繝峨〒縺吶 +NormalExplanation=荳譖イ縺壹▽驕ク謚槭@縺ヲ繧ケ繝繝シ繧ク繧ッ繝ェ繧「繧堤岼謖縺咎壼クク繝「繝シ繝峨〒縺吶 +RaveExplanation=縺翫§繧縺セ繧帝√j莉倥¢縺ェ縺後i蟇セ謌ヲ逶ク謇九→遶カ縺繝「繝シ繝峨〒縺吶 +NonstopExplanation=菴墓峇縺九r1繧サ繝繝医↓縺励※繝励Ξ繧、縺吶k荳顔エ夊繝「繝シ繝峨〒縺吶 +OniExplanation=繝ゥ繧、繝募宛縺ァ1繧サ繝繝医ョ譖イ繧偵励Ξ繧、縺吶k雜荳顔エ夊逕ィ繝「繝シ繝峨〒縺吶 +EndlessExplanation=繧イ繝シ繝繧ェ繝シ繝舌シ縺セ縺ァ縺イ縺溘☆繧峨励Ξ繧、縺礼カ壹¢繧九Δ繝シ繝峨〒縺吶 [ScreenSelectPlayStyle] -HelpText=&BACK; 謌サ繧 &START; 豎コ螳 &MENULEFT;&MENURIGHT; 驕ク謚 +HelpText=&BACK; 謌サ繧 &START; 豎コ螳 &MENULEFT;&MENURIGHT; 繧ォ繝シ繧ス繝ォ遘サ蜍 [ScreenGameInformation] HelpText=&BACK; 謌サ繧 &START; 繧ケ繧ュ繝繝 [ScreenSelectMusic] NEW!=NEW! -Press Start For Options=&START;縺ァ繝励Ξ繧、繧ェ繝励す繝ァ繝ウ驕ク謚樒判髱「縺ク -Entering Options=繝励Ξ繧、繧ェ繝励す繝ァ繝ウ驕ク謚 -HelpText=&BACK; 謌サ繧 &START; 驕ク謚 / 蜿ょ刈 &SELECT; 繝代せ繧ウ繝シ繝 &MENULEFT;&MENURIGHT; 驕ク謚::&UP;&DOWN;&UP;&DOWN; 繧ス繝シ繝育判髱「蜻シ縺ウ蜃コ縺 -AlternateHelpText=&SELECT;+&MENULEFT;&MENURIGHT; 隴憺擇髮」蠎ヲ螟画峩 &SELECT;+&START; 繧ッ繧、繝繧ッ繧ス繝シ繝 +Press Start For Options=&START;繧呈款縺吶→繝励Ξ繧、繧ェ繝励す繝ァ繝ウ逕サ髱「縺ク遘サ陦後@縺セ縺 +Entering Options=Entering Options +HelpText=&BACK; 謌サ繧 &START; 豎コ螳 / 繧ィ繝ウ繝医Μ繝シ &SELECT; 繧キ繝ァ繝シ繝医き繝繝::&MENUUP;縺&MENUDOWN;縺ョ莠悟屓謚シ縺 隴憺擇驕ク謚&MENULEFT;&MENURIGHT; 譖イ驕ク謚::&UP;&DOWN;&UP;&DOWN; 繧ス繝シ繝亥繧頑崛縺 &AUXWHITE;+[繧ュ繝シ繝懊シ繝云 譖イ蜷阪た繝シ繝医↓縺励※縺昴ョ譁蟄励ョ繝輔か繝ォ繝繧帝幕縺 +AlternateHelpText=&SELECT;+&MENULEFT;&MENURIGHT; 隴憺擇驕ク謚 &SELECT;+&START; 繧ッ繧、繝繧ッ繧ス繝シ繝 [ScreenSelectCourse] -HelpText=&BACK; 謌サ繧 &START; 豎コ螳 / 蜿ょ刈 &SELECT; 繝代せ繧ウ繝シ繝 &MENULEFT;&MENURIGHT; 驕ク謚::&UP;&DOWN;&UP;&DOWN; 繧ス繝シ繝育判髱「蜻シ縺ウ蜃コ縺 +HelpText=&BACK; 謌サ繧 &START; 豎コ螳 / 繧ィ繝ウ繝医Μ繝シ &SELECT; 繧キ繝ァ繝シ繝医き繝繝 &MENULEFT;&MENURIGHT; 繧ウ繝シ繧ケ驕ク謚::&UP;&DOWN;&UP;&DOWN; 繧ス繝シ繝亥繧頑崛縺 [ScreenOptions] -HelpText=&BACK; 謌サ繧 &START; 豎コ螳 &SELECT;&MENULEFT;&MENURIGHT;&MENUUP;&MENUDOWN; 驕ク謚 +HelpText=&BACK; 謌サ繧 &START; 驕ク謚 &SELECT; 蜑阪ョ鬆逶ョ縺ォ謌サ繧 &MENULEFT;&MENURIGHT;&MENUUP;&MENUDOWN; 繧ォ繝シ繧ス繝ォ遘サ蜍 +Disqualified=繧ケ繧ウ繧「髮險亥ッセ雎。螟悶↓縺ェ繧九が繝励す繝ァ繝ウ縺碁∈謚槭&繧後※縺縺セ縺 [ScreenStageInformation] HelpText= @@ -85,87 +87,66 @@ HelpText= HelpText= [ScreenEvaluation] -HelpText=&BACK; 謌サ繧 &START; Move On &MENULEFT;+&MENURIGHT; or &SELECT; 繧ケ繧ッ繝ェ繝シ繝ウ繧キ繝ァ繝繝 -LifeDifficulty=繧イ繝シ繧ク縺ョ蜴ウ縺励&: %s -TimingDifficulty=蛻、螳壹ョ蜴ウ縺励&: %s -MachineRecord=遲蝉ス謎クュ %i菴! -PersonalRecord=繧サ繝ォ繝輔Ξ繧ウ繝シ繝 %i菴! +HelpText=&BACK; 謌サ繧 &START; 谺。縺ク &MENULEFT;+&MENURIGHT;縺セ縺溘ッ&SELECT; 繧ケ繧ッ繝ェ繝シ繝ウ繧キ繝ァ繝繝 +LifeDifficulty=繝ゥ繧、繝輔Ξ繝吶Ν: %s +TimingDifficulty=蛻、螳壹Ξ繝吶Ν: %s +MachineRecord=Machine Record #%i! +PersonalRecord=Personal Record #%i! +ITG DP:=ITG DP: +MIGS DP:=MIGS DP: [OptionTitles] -AutoSetStyle=繝励Ξ繧、繧ケ繧ソ繧、繝ォ\n驕ク謚槭ョ逵∫払 -ComboOnRolls=繝ュ繝シ繝ォ縺ョ蛻、螳 -ComboUnderField=繧ウ繝ウ繝懆。ィ遉コ縺ョ\n蜆ェ蜈亥コヲ -FancyUIBG=閭梧勹縺ョ霑ス蜉\n繧ェ繝悶ず繧ァ繧ッ繝 -FlashyCombo=50繧ウ繝ウ繝懊ョ貍泌コ -GameplayFooter=繝輔ャ繧ソ繝シ陦ィ遉コ -GameplayShowScore=繧ケ繧ウ繧「陦ィ遉コ -GameplayShowStepsDisplay=隴憺擇陦ィ遉コ -LongFail=繝励Ξ繧、螟ア謨玲凾縺ョ\n蜍穂ス -NotePosition=隴憺擇縺ョ菴咲スョ -ShowLotsaOptions=繝励Ξ繧、繧ェ繝励す繝ァ繝ウ\n縺ョ蛟区焚 -TimingDisplay=譖イ菴咲スョ繝。繝シ繧ソ繝シ縺ョ\n蛹コ蛻繧 -UserPrefThemes=繝繝シ繝 +AutoSetStyle=Auto Set Style +NotePosition=Note Positions +ComboOnRolls=Rolls Increment Combo +ComboUnderField=Combo Under Field + +GameplayShowScore=Show Score +GameplayShowStepsDisplay=Show Steps +ShowLotsaOptions=Options Density +LongFail=Fail Length +FlashyCombo=Flashy Combo +GameplayFooter=Gameplay Footer +FancyUIBG=Fancy UI Background +TimingDisplay=Timing Display [OptionExplanations] -Announcer=繝励Ξ繧、荳ュ縺ョ繧「繝翫え繝ウ繧オ繝シ繧帝∈謚槭@縺セ縺吶\n縲窟nnouncer縲阪ヵ繧ゥ繝ォ繝縺ォ蠢隕√↑繝輔ぃ繧、繝ォ縺悟ュ伜惠縺吶k蠢隕√′縺ゅj縺セ縺吶 -AutoSetStyle=繧イ繝シ繝繧ケ繧ソ繝シ繝亥セ後ョ繧ケ繧ソ繧、繝ォ驕ク謚槭r逵∫払縺励√Α繝・繝シ繧ク繝繧ッ繝帙う繝シ繝ォ縺ァ\n蜈ィ繧ケ繧ソ繧、繝ォ縺ョ蜈ィ髮」譏灘コヲ縺碁∈謚槭〒縺阪k繧医≧縺ォ縺ェ繧翫∪縺吶(隕∝崎オキ蜍) -BeginnerHelper=On縺ォ縺励※縺九▽蟆ら畑繝輔ぃ繧、繝ォ縺悟ュ伜惠縺吶k縺ィ縲―n髮」譏灘コヲBeginner縺ァ繝繝ウ繧オ繝シ縺後♀謇区悽繧定ヲ九○縺ヲ縺上l縺セ縺吶 -Brightness=閭梧勹縺ョ譏主コヲ繧定ィュ螳壹@縺セ縺吶 -NotePosition=繝励Ξ繧、荳ュ縺ョ蛻、螳壹だ繝シ繝ウ縺ョ菴咲スョ繧定ィュ螳壹@縺セ縺吶ゅ -Center1Player=On縺ォ縺吶k縺ィ縲1莠コ繝励Ξ繧、譎ゅ↓\n蛻、螳壹だ繝シ繝ウ縺ィ繧ェ繝悶ず繧ァ縺御クュ螟ョ蟇繧翫↓縺ェ繧翫∪縺吶 -ComboOnRolls=繝ュ繝シ繝ォ縺ァ繧ウ繝ウ繝懊′蠅怜刈縺吶k縺九←縺縺九r險ュ螳壹@縺セ縺吶 -ComboUnderField=縲刑es縲阪↓縺吶k縺ィ繧ェ繝悶ず繧ァ縺後さ繝ウ繝懆。ィ遉コ縺ョ\n荳翫r騾夐℃縺吶k繧医≧縺ォ縺ェ繧翫∪縺吶 -DancingCharacters=繝繝ウ繧オ繝シ縺ョ陦ィ遉コ險ュ螳壹〒縺吶\n縲靴haracter縲阪ヵ繧ゥ繝ォ繝縺ォ蠢隕√↑繝輔ぃ繧、繝ォ縺悟ュ伜惠縺吶k蠢隕√′縺ゅj縺セ縺吶 -FancyUIBG=On縺ォ縺吶k縺ィ繝繝シ繝樔クュ縺ョ逕サ蜒上お繝輔ぉ繧ッ繝医′譛牙柑縺ォ縺ェ繧翫∪縺吶\n繧ゅ◆縺、縺丞エ蜷医ッ"Off"縺ォ險ュ螳壹@縺ヲ縺上□縺輔>縲 -FlashyCombo=50繧ウ繝ウ繝懊〒逋コ逕溘☆繧区シ泌コ繧定。ィ遉コ縺吶k縺九←縺縺九r豎コ繧√∪縺吶 -GameplayFooter=ON縺ォ縺吶k縺ィ縲√励Ξ繧、荳ュ縺ォ荳翫°荳九°縺ォ鮟偵>蟶ッ縺瑚。ィ遉コ縺輔l縺セ縺吶\n菴ソ逕ィ荳ュ縺ョ險ュ螳壹↑縺ゥ縺ッ隕九d縺吶¥縺ェ繧翫∪縺吶′縲√◎縺ョ蛻隴憺擇縺碁國縺輔l縺セ縺吶 -GameplayShowScore=繝励Ξ繧、荳ュ繧ケ繧ウ繧「繧定。ィ遉コ縺吶k縺九←縺縺九r險ュ螳壹@縺セ縺吶 -GameplayShowStepsDisplay=譖イ驕ク謚樔クュ縺ォ隴憺擇諠蝣ア繧定。ィ遉コ縺吶k縺九←縺縺九r險ュ螳壹@縺セ縺吶 -Language=菴ソ逕ィ險隱槭r險ュ螳壹@縺セ縺吶ら樟蝨ィ縺ッ縲梧律譛ャ隱槭阪〒縺吶 -LongFail=繝励Ξ繧、縺ォ螟ア謨励@縺溘→縺阪ョ貍泌コ縺ョ髟キ縺輔r豎コ繧√∪縺吶 -Theme=菴ソ逕ィ縺吶k繝繝シ繝槭r險ュ螳壹@縺セ縺吶ょ虚菴懊☆繧九ョ縺ッStepmania5邉サ逕ィ縺ョ繝繝シ繝槭―n縺セ縺溘ッStepmania4 alpha縺ョ繝繝シ繝槭rportkit-sm4繧貞茜逕ィ縺励※遘サ讀阪@縺溘b縺ョ縺ァ縺吶 -MenuTimer=On縺ォ縺吶k縺ィ驕ク謚槭☆繧九す繝シ繝ウ縺ォ譎る俣蛻カ髯舌′莉倥″縺セ縺吶 -Mode=閭梧勹縺ョ險ュ螳壹〒縺吶0ff莉・螟悶〒縺ッ蟆ら畑繝輔ぃ繧、繝ォ繧堤畑諢上☆繧句ソ隕√′縺ゅj縺セ縺吶 -OniScoreDisplay=ONI繝「繝シ繝峨〒縺ョ繧ケ繧ウ繧「陦ィ遉コ蠖「蠑上r險ュ螳壹@縺セ縺吶 -PercentageScoring=繧ケ繧ウ繧「縺ョ莉」繧上j縺ォ隴憺擇縺ョ繧ッ繝ェ繧「邇繧偵ヱ繝シ繧サ繝ウ繝医〒陦ィ遉コ縺励∪縺吶 -RandomBackGrounds=繝ゥ繝ウ繝繝閭梧勹菴ソ逕ィ譎ゅ1繧ケ繝繝シ繧ク縺ァ菴ソ逕ィ縺吶k逕サ蜒乗焚繧定ィュ螳壹@縺セ縺吶 -ShowLotsaOptions=驕ク謚槫庄閭ス縺ェ繝励Ξ繧、繧ェ繝励す繝ァ繝ウ繧&oq;Few&cq;縺ァ譛菴朱剞縺ォ縲―n&oq;Many&cq;縺ァ譛螟ァ髯舌↓陦ィ遉コ縺励∪縺吶 -TimingDisplay=On縺ォ縺吶k縺ィ縲∵峇縺ョ迴セ蝨ィ菴咲スョ繧堤、コ縺吶Γ繝シ繧ソ繝シ縺悟玄蛻繧峨l縺セ縺吶 +AutoSetStyle=繝溘Η繝シ繧ク繝繧ッ繝帙う繝シ繝ォ縺ァ蜈ィ繧ケ繧ソ繧、繝ォ縺ョ隴憺擇縺碁∈謚槭〒縺阪k繧医≧縺ォ縺ェ繧翫∪縺吶\n險ュ螳壼セ郡tepmania縺ョ蜀崎オキ蜍輔°Shift+F2繧ュ繝シ繧呈款縺吝ソ隕√′縺ゅj縺セ縺吶 +NotePosition=繝弱シ繝繧呈緒逕サ縺吶k繝ャ繧、繝、繝シ縺ョ髫主ア、繧帝∈謚槭@縺セ縺吶 +ComboOnRolls=繝ュ繝シ繝ォ縺ョ蛻、螳壹r繧ウ繝ウ繝懊↓蜷ォ繧√k縺九←縺縺九r驕ク謚槭@縺セ縺吶\n險ュ螳壼セ郡tepmania縺ョ蜀崎オキ蜍輔°Shift+F2繧ュ繝シ繧呈款縺吝ソ隕√′縺ゅj縺セ縺吶 +ComboUnderField=繧ウ繝ウ繝懈焚繧呈緒逕サ縺吶k繝ャ繧、繝、繝シ縺ョ髫主ア、繧帝∈謚槭@縺セ縺吶 +GameplayShowScore=繝励Ξ繧、荳ュ縺ョ繧ケ繧ウ繧「陦ィ遉コ縺ョ譛臥┌繧定ィュ螳壹@縺セ縺吶 +GameplayShowStepsDisplay=繝励Ξ繧、荳ュ縺ョ隴憺擇諠蝣ア陦ィ遉コ縺ョ譛臥┌繧定ィュ螳壹@縺セ縺吶 +ShowLotsaOptions=&oq;Few&cq;繧帝∈謚槭☆繧九→繝励Ξ繧、繧ェ繝励す繝ァ繝ウ縺ョ鬆逶ョ縺ッ譛蟆城剞縺ォ縺ェ繧翫∪縺吶 &oq;Many&cq;繧帝∈謚槭☆繧九→縺吶∋縺ヲ縺ョ鬆逶ョ繧定。ィ遉コ縺励∪縺吶 +LongFail=繧イ繝シ繧ク蛻繧後′襍キ縺阪◆髫帙ョ貍泌コ縺ョ繝代ち繝シ繝ウ繧帝∈謚槭@縺セ縺吶 +FlashyCombo=縺薙ョ鬆逶ョ繧丹n縺ォ險ュ螳壹☆繧九→縲50繧ウ繝ウ繝懊#縺ィ縺ォ逕サ髱「縺ォ蜈峨ョ霈ェ縺梧緒逕サ縺輔l縺セ縺吶 +GameplayFooter=繝励Ξ繧、荳ュ縺ョ繧ケ繧ウ繧「繝輔Ξ繝シ繝陦ィ遉コ縺ョ譛臥┌繧定ィュ螳壹@縺セ縺吶 +FancyUIBG=閭梧勹繧呈エセ謇九↓縺励∪縺吶ゅ槭す繝ウ繝代Ρ繝シ縺御ス弱>蝣エ蜷医ッOff縺ォ險ュ螳壹☆繧九%縺ィ繧呈耳螂ィ縺励∪縺吶\n螟画峩縺ッ繧ソ繧、繝医Ν逕サ髱「縺ァ譛牙柑縺ォ縺ェ繧翫∪縺吶 +TimingDisplay=繝励Ξ繧、荳ュ縺ョ讌ス譖イ縺ョ迴セ蝨ィ菴咲スョ繧堤「コ隱阪〒縺阪k繝舌シ縺ョ陦ィ遉コ縺ョ譛臥┌繧定ィュ螳壹@縺セ縺吶 -;莉・荳九励Ξ繧、繧ェ繝励す繝ァ繝ウ -Accel=繧ェ繝悶ず繧ァ縺ョ蛻、螳壹だ繝シ繝ウ縺ク縺ョ謗・霑代ョ縺励°縺溘r險ュ螳壹@縺セ縺吶ゅ沓oost縲阪ッ蜉騾溘√沓rake縲阪ッ貂幃溘@縺セ縺吶\n縲係ave縲阪ッ繧ェ繝悶ず繧ァ縺梧昭繧後√窪xpand縲阪ッ繧ェ繝悶ず繧ァ縺後オ繧上j縺ィ蜍輔″縺セ縺吶\n縲沓oomerang縲阪ッ繧ェ繝悶ず繧ァ縺悟愛螳壹だ繝シ繝ウ縺ョ騾縺九i迴セ繧後∝阪ウ蛻、螳壹だ繝シ繝ウ縺ォ蜷代°縺縺セ縺吶 -Appearance=繧ェ繝悶ず繧ァ縺ョ蜃コ迴セ縺ョ縺励°縺溘r險ュ螳壹@縺セ縺吶\n縲粂idden縲阪ッ騾比クュ縺九i豸医∴縲√郡udden縲阪ッ騾比クュ縺九i迴セ繧後∪縺吶\n縲郡tealth縲阪ッ蟶ク縺ォ豸医∴縲√沓link縲阪ッ蟶ク縺ォ轤ケ貊縺励∪縺吶 -Attacks=縺翫§繧縺セ縺ョ譛臥┌繧定ィュ螳壹@縺セ縺吶ゅ薫n縲阪〒隴憺擇騾壹j縺ォ縲√軍andom Attacks縲阪〒繝ゥ繝ウ繝繝縺ォ逋コ逕溘@縺セ縺吶\n縲薫ff縲阪〒逋コ逕溘@縺ェ縺上↑繧翫∪縺吶 -AutoAdjust=譖イ縺ョ蜀咲函繧コ繝ャ陬懈ュ」繧偵@縺セ縺吶ゅ郡ync Song縲阪〒譖イ縺ョ繧ェ繝輔そ繝繝医r縲―n縲郡ync Machine縲阪〒繧ー繝ュ繝シ繝舌Ν繧ェ繝輔そ繝繝医r縲√郡ync Tempo縲阪〒譖イ縺ョBPM螟牙喧繧定ェソ遽縺励∪縺吶\n縺ェ縺翫≠縺セ繧翫↓繧コ繝ャ縺悟、ァ縺阪>譖イ縲√♀繧医ウ邱上が繝悶ず繧ァ謨ー縺24莉・荳九ョ譖イ縺ッ陬懈ュ」縺ァ縺阪∪縺帙s縲 -Assist=繝ェ繧コ繝繧ュ繝シ繝礼畑縺ョ陬懷勧髻ウ縺ョ險ュ螳壹r縺励∪縺吶ゅ靴lap縲阪〒繧ェ繝悶ず繧ァ蛻ー驕疲凾縺ォ縲―n縲勲etronome縲阪〒1蟆冗ッ縺斐→縺ォ繝上Φ繝峨け繝ゥ繝繝励′魑エ繧翫∪縺吶\n縲沓oth縲阪〒縺昴ョ荳。譁ケ縺ョ迥カ諷九〒魑エ繧翫∪縺吶 -BackGround=閭梧勹繧定ィュ螳壹@縺セ縺吶ゅ軍andom Background縲阪ッ繝ゥ繝ウ繝繝閭梧勹逕ィ繝輔ぃ繧、繝ォ縺悟ソ隕√〒縺吶 -BarDrain=繝ゥ繧、繝輔ご繝シ繧ク縺ョ貂帙j譁ケ繧定ィュ螳壹@縺セ縺吶\n縲君o Recover縲阪〒繧イ繝シ繧ク縺悟屓蠕ゥ縺励↑縺上↑繧翫∪縺吶\n縲郡udden Death縲阪〒縺ッ荳蠎ヲ縺ァ繧ゅΑ繧ケ繧偵☆繧九→繧イ繝シ繝繧ェ繝シ繝舌シ縺ォ縺ェ繧翫∪縺吶 -BatLives=繝ゥ繧、繝輔ヰ繝繝繝ェ繝シ縺ョ謨ー繧定ィュ螳壹@縺セ縺吶 -Characters=CG繧ュ繝」繝ゥ繧ッ繧ソ繝シ繧帝∈謚槭@縺セ縺吶 -DefaultFailType=繧イ繝シ繝繧ェ繝シ繝舌シ縺ョ險ュ螳壹r縺励∪縺吶 -Effect=縲轡runk縲阪〒繝ャ繝シ繝ウ縺梧昭繧峨℃縲√轡izzy縲阪〒繧ェ繝悶ず繧ァ縺悟屓霆「縺励∪縺吶ゅ卦wirl縲阪〒逕サ髱「縺ョ蝙ら峩譁ケ蜷代↓縲―n縲軍oll縲阪〒驩帷峩譁ケ蜷代↓蝗櫁サ「縺励∪縺吶ゅ沓eat縲阪ッ荳諡阪#縺ィ縺ォ繝ャ繝シ繝ウ縺梧険蜍輔@縲√卦ipsy縲阪〒繝ャ繝シ繝ウ縺御ク贋ク九↓\n謠コ繧峨℃縺セ縺吶ゅ卦ornado縲阪〒繝ャ繝シ繝ウ縺後ュ縺倥l縲√沓umpy縲阪〒繧ェ繝悶ず繧ァ縺ォ關ス縺。逹縺阪′縺ェ縺上↑繧翫∪縺吶 -EffectsReceptor=繧ェ繝悶ず繧ァ縺ィ蛻、螳壹だ繝シ繝ウ縺ョ迚ケ谿願。ィ遉コ縺ァ縺吶ゅ靴onfusion縲阪〒蝗櫁サ「縺励∪縺吶ゅ栗nvert縲阪〒蜿肴凾險亥屓繧翫↓90蠎ヲ縲―n縲熊lip縲阪〒180蠎ヲ蝗櫁サ「縺励∪縺吶ゅ勲ini縲阪〒陦ィ遉コ縺悟ー上&縺上√沓ig縲阪〒螟ァ縺阪¥縺ェ繧翫∪縺吶\n縲傾mode縲阪〒繝ャ繝シ繝ウ縺梧万繧√↓縺ェ繧翫∪縺吶 -Handicap=繧ェ繝悶ず繧ァ繧貞炎髯、縺吶k隕丞援繧定ィュ螳壹@縺セ縺吶0FF莉・螟悶〒縺ッ繝上う繧ケ繧ウ繧「繧貞コ縺励※繧りィ倬鹸縺輔l縺セ縺帙s縲 -Hide=逕サ髱「隕∫エ縺ョ陦ィ遉コ縺ョ險ュ螳壹〒縺吶ゅ轡ark縲阪〒蛻、螳壹だ繝シ繝ウ縺ッ陦ィ遉コ縺輔l縺ェ縺上↑繧翫∪縺吶\n縲沓lind縲阪〒繧ウ繝ウ繝懆。ィ遉コ縺後&繧後↑縺上↑繧翫∪縺吶ゅ靴over縲阪ッ縲沓lind縲阪°繧牙愛螳夊。ィ遉コ繧貞セゥ豢サ縺輔○縺溘b縺ョ縺ァ縺吶 -Holds=繝ュ繝ウ繧ー繝弱シ繝医r霑ス蜉縺励∪縺吶ゅ↑縺翫君o Holds縲阪〒繝ュ繝ウ繧ー繝弱シ繝医ッ蜑企勁縺輔l縺セ縺吶ゅ訓lanted縲阪〒莠、莠呈款縺励―n縲卦wister縲阪〒蟾ヲ蜿ウ繧縺輔カ繧翫☆繧九h縺縺ォ騾壼クク繧ェ繝悶ず繧ァ繧偵Ο繝ウ繧ー繧ェ繝悶ず繧ァ縺ォ螟牙喧縺輔○縺セ縺吶\n縲粂olds To Rolls縲阪〒繝ュ繝ウ繧ー繧ェ繝悶ず繧ァ繧偵Ο繝シ繝ォ縺ォ螟牙喧縺輔○縺セ縺吶 -Insert=繧ェ繝悶ず繧ァ繧定ソス蜉縺励∪縺吶ゅ係ide縲阪〒蟾ヲ蜿ウ繧縺輔カ繧翫√沓ig縲阪〒荳。謇倶コ、莠呈款縺励―n縲群uick縲阪〒蛻サ縺ソ縲√沓MRize縲阪〒繝ェ繧コ繝荳サ菴薙√郡kippy縲阪〒繧キ繝ウ繧ウ繝壹シ繧キ繝ァ繝ウ縲―n縲窪cho縲阪〒騾」謇薙√郡tomp縲阪〒蜷梧凾謚シ縺嶺クサ菴薙↑隴憺擇縺ォ縺ェ繧翫∪縺吶 -LifeType=繝ゥ繧、繝募ス「蠑上r驕ク謚槭@縺セ縺吶ゅ沓ar縲阪ッ蝗槫セゥ縺励∪縺吶′縲√沓attery縲阪ッ蝗槫セゥ縺励∪縺帙s縲 -Mines=蝨ー髮キ縺ョ險ュ螳壹r縺励∪縺吶ゅ薫ff縲阪〒蝨ー髮キ縺悟炎髯、縺輔l縺セ縺吶ゅ薫n縲阪ッ隴憺擇騾壹j縺ォ蝨ー髮キ縺檎樟繧後∪縺吶\n縲窟dditive縲阪〒騾壼クク繧ェ繝悶ず繧ァ縺悟慍髮キ縺ォ螟牙喧縺励∪縺吶\n縲窟ttackMines縲阪〒蝨ー髮キ繧定ク上s縺譎ゅ↓縺翫§繧縺セ縺檎匱逕溘@縺セ縺吶 -MusicRateHelp=譖イ縺昴ョ繧ゅョ繧貞、蛾溘@縺ヲ繝励Ξ繧、縺励∪縺吶 -NoteSkins=繧ェ繝悶ず繧ァ縺ョ繧ケ繧ュ繝ウ繧貞、画峩縺励∪縺吶ょソ縺壹励Ξ繧、繝「繝シ繝峨↓蟇セ蠢懊@縺溘せ繧ュ繝ウ繧剃スソ逕ィ縺励※縺上□縺輔>縲 -Persp=隴憺擇縺ョ豬√l譁ケ縺ョ遶倶ス捺─繧定ィュ螳壹@縺セ縺吶る壼クク縺ッ縲薫verhead縲阪〒縺吶\n縲栗ncoming縲阪ッ蛻、螳壹だ繝シ繝ウ縺梧焔蜑阪↓縲√郡pace縲阪ッ螂・縺ォ驟咲スョ縺輔l縺セ縺吶\n縲粂allway縲阪轡istant縲阪ッ驕霑第─縺後&繧峨↓豼縺励¥縺ェ繧翫∪縺吶 -ProTiming=縲薫n縲阪↓縺吶k縺ィ縲√ず繝」繧ケ繝医ち繧、繝溘Φ繧ー縺九i縺ョ蜈・蜉帙ョ髮「繧後r陦ィ遉コ縺吶k繧医≧縺ォ縺ェ繧翫∪縺吶 -PlayerAutoPlay=On縺ォ縺吶k縺ィCPU縺御サ」繧上j縺ォ繝励Ξ繧、縺励∪縺吶ゅせ繧ウ繧「縺ッ蜉邂励b髮險医b縺輔l縺セ縺帙s縲 -Rate=譖イ閾ェ菴薙ョ騾溷コヲ縺ョ險ュ螳壹r縺励∪縺吶ゅ粂aste縲阪〒縺ッ蠕ョ蟆上↑蜉貂幃溘r陦後>邯壹¢縺セ縺吶 -SaveScores=繧ケ繧ウ繧「菫晏ュ倥ョ險ュ螳壹r縺励∪縺吶 -SaveToProfileHelp=繝励Ξ繧、邨先棡繧剃ソ晏ュ倥☆繧九励Ο繝輔ぃ繧、繝ォ蜿翫ウ繝。繝「繝ェ繝シ繧ォ繝シ繝峨r險ュ螳壹@縺セ縺吶 -ScoreDisplay=繧ケ繧ウ繧「縺ョ陦ィ遉コ蠖「蠑上r險ュ螳壹@縺セ縺吶 -Scroll=繧キ繝シ繧ア繝ウ繧ケ縺ョ繧ケ繧ッ繝ュ繝シ繝ォ譁ケ蜷代r險ュ螳壹@縺セ縺吶ゅ軍everse縲阪ッ荳翫°繧我ク九√郡plit縲阪ッ蜿ウ蜊雁縺縺代′荳翫°繧我ク九―n縲窟lternate縲阪ッ蟾ヲ縺九i蛛カ謨ー逡ェ逶ョ縺御ク翫°繧我ク九√靴ross縲阪ッ荳ュ螟ョ縺御ク翫°繧我ク九↓豬√l縺セ縺吶\n縲靴entered縲阪ッ蛻、螳壹だ繝シ繝ウ縺檎クヲ譁ケ蜷代ョ荳ュ蠢縺ォ遘サ蜍輔@縺セ縺吶 -Speed=隴憺擇縺ョ豬√l繧矩溷コヲ繧定ェソ謨エ縺励∪縺吶\n縲警縲阪ッ騾溷コヲ繧偵◎縺ョ謨ー蛟、蛟阪√靴縲阪ッ騾溷コヲ繧偵◎縺ョBPM縺ォ蟇セ蠢懊@縺滄溷コヲ縺ァ蝗コ螳壹―n縲稽縲阪ッ譛螟ァ騾溷コヲ繧偵◎縺ョBPM縺ォ蟇セ蠢懊@縺滄溷コヲ縺ォ謚大宛縺励∪縺吶 -Steps=隴憺擇髮」譏灘コヲ繧帝∈謚槭@縺セ縺吶 -Turn=隴憺擇繧貞、牙ス「縺吶k隕丞援繧定ィュ螳壹@縺セ縺吶\n縲勲irror縲阪ッ180蠎ヲ縲√鍬eft縲阪ッ90蠎ヲ蟾ヲ縲√軍ight縲阪ッ90蠎ヲ蜿ウ縲―n縲郡huffle縲阪郡oft縲Shuffle縲阪靴ement縲Mixer縲阪ッ縺昴l縺槭l隕丞援縺ョ驕輔≧繝ゥ繝ウ繝繝縺ァ縺吶 +ScoringType=菴ソ逕ィ縺吶k繧ケ繧ウ繧「繧ソ繧、繝励r險ュ螳壹@縺セ縺吶\nSpecial繧帝∈謚槭@縺溷エ蜷医ッTheme Options縺ァSpecial Score Option縺ョ鬆逶ョ縺ョ險ュ螳壹r縺励※縺上□縺輔>縲 +Speed=Xmod縺ッ隴憺擇縺ョ豬√l繧矩溷コヲ繧剃ス募阪°縺励∪縺吶Cmod縺ッ隴憺擇縺ョ豬√l繧矩溷コヲ繧貞崋螳壹@縺セ縺吶\nMmod縺ッ隴憺擇縺ョ豬√l繧矩溷コヲ縺ョ荳企剞繧貞宛髯舌@縺セ縺吶ゆスソ逕ィ縺励◆縺繝上う繧ケ繝斐シ繝峨ョ遞ョ鬘槭r驕ク謚槭@縺ヲ縺九i縲―n謨ー蟄励r驕ク謚槭@縺ヲ騾溷コヲ隱ソ遽縺励※縺上□縺輔>縲 +Accel=繝弱シ繝医ョ繝ャ繧サ繝励ち繝シ縺ク縺ョ霑代▼縺肴婿繧貞、画峩縺励∪縺吶\n縺薙ョ繧ェ繝励す繝ァ繝ウ縺ッ隍謨ー蜷梧凾驕ク謚槭〒縺阪∪縺吶 +Effect=繝弱シ繝医d繝ャ繧サ繝励ち繝シ縺ョ螟ァ縺阪&繧蜍輔″譁ケ繧貞、画峩縺励∪縺吶\n縺薙ョ繧ェ繝励す繝ァ繝ウ縺ッ隍謨ー蜷梧凾驕ク謚槭〒縺阪∪縺吶 +Appearance=繝弱シ繝医ョ蜿ッ隕也ッ蝗イ繧貞、画峩縺励∪縺吶\n縺薙ョ繧ェ繝励す繝ァ繝ウ縺ッ隍謨ー蜷梧凾驕ク謚槭〒縺阪∪縺吶 +Turn=繝弱シ繝驟咲スョ繧貞・繧梧崛縺医∪縺吶\n縺薙ョ繧ェ繝励す繝ァ繝ウ縺ッ隍謨ー蜷梧凾驕ク謚槭〒縺阪∪縺吶 +Insert=蝓コ譛ャ縺ョ繝弱シ繝磯咲スョ縺ォ繝弱シ繝医r霑ス蜉縺励∪縺吶\n縺薙ョ繧ェ繝励す繝ァ繝ウ縺ッ隍謨ー蜷梧凾驕ク謚槭〒縺阪∪縺吶 +Holds=騾壼クク縺ョ繝弱シ繝医r繝ュ繝ウ繧ー繝弱シ繝医↓螟牙喧縺輔○縺セ縺吶\n縺薙ョ繧ェ繝励す繝ァ繝ウ縺ッ隍謨ー蜷梧凾驕ク謚槭〒縺阪∪縺吶 +Mines=繝槭う繝ウ繝弱シ繝医r霑ス蜉縲√≠繧九>縺ッ蜑企勁縺励∪縺吶 +PlayerAutoPlay=縺薙ョ鬆逶ョ繧丹n縺ォ縺吶k縺ィ縲√が繝シ繝医励Ξ繧、縺ォ縺ェ繧翫∪縺吶 +ScoreDisplay=繧ケ繧ウ繧「陦ィ遉コ繧貞、画峩縺励∪縺吶 +ProTiming=On縺ォ縺吶k縺ィ縲√ヮ繝シ繝医ョ蛻、螳壹′繧ク繝」繧ケ繝医ち繧、繝溘Φ繧ー縺九i縺ゥ繧後□縺代★繧後※縺繧九°陦ィ遉コ縺輔l繧九h縺縺ォ縺ェ繧翫∪縺吶 +Scroll=繝弱シ繝医ョ遘サ蜍墓婿蜷代r螟画峩縺励∪縺吶\n縺薙ョ繧ェ繝励す繝ァ繝ウ縺ッ隍謨ー蜷梧凾驕ク謚槭〒縺阪∪縺吶 +NoteSkins=繝励Ξ繧、縺ォ菴ソ逕ィ縺吶k繝弱シ繝医せ繧ュ繝ウ繧貞、画峩縺励∪縺吶\n蠢縺夂樟蝨ィ縺ョ繧イ繝シ繝繝「繝シ繝峨↓蟇セ蠢懊@縺溘せ繧ュ繝ウ繧剃スソ逕ィ縺励※縺上□縺輔>縲 +Handicap=繝弱シ繝医r蜑企勁縺励∪縺吶ゅ%縺ョ繧ェ繝励す繝ァ繝ウ縺ッ隍謨ー蜷梧凾驕ク謚槭〒縺阪∪縺吶\n縺薙ョ繧ェ繝励す繝ァ繝ウ繧呈怏蜉ケ縺ォ縺励※蜃コ縺励◆繧ケ繧ウ繧「縺ッ繝ゥ繝ウ繧ュ繝ウ繧ー縺ォ髮險医&繧後∪縺帙s縲 +Hide=Dark縺ッ繝ャ繧サ繝励ち繝シ繧呈緒逕サ縺励∪縺帙s縲Blind縺ッ蛻、螳壹r謠冗判縺励∪縺帙s縲Cover縺ッ閭梧勹繧呈緒逕サ縺励∪縺帙s縲\n縺薙ョ繧ェ繝励す繝ァ繝ウ縺ッ隍謨ー蜷梧凾縺ォ譛牙柑縺ォ縺ァ縺阪∪縺吶 +Persp=繝弱シ繝医′豬√l繧句ケウ髱「繧定ヲ九k隗貞コヲ繧貞、画峩縺励∪縺吶 +Steps=繝励Ξ繧、縺吶k隴憺擇繧帝∈謚槭@縺セ縺吶 +Characters=繝励Ξ繧、荳ュ縺ォ陦ィ遉コ縺吶k繝繝ウ繧オ繝シ繧定ィュ螳壹@縺セ縺吶 +SaveToProfileHelp=繝励Ξ繧、邨先棡縺ョ菫晏ュ倥r繝。繝「繝ェ繝シ繧ォ繝シ繝峨↓陦後>縺セ縺吶 +MusicRateHelp=讌ス譖イ閾ェ菴薙r險ュ螳壼、蛟阪ョ騾溷コヲ縺ァ蜀咲函縺励↑縺後i繝励Ξ繧、縺励∪縺吶 [StepsListDisplayRow StepsType] Dance_Single=4 @@ -204,36 +185,55 @@ Karaoke=V Lights_Cabinet=! [ScreenHowToInstallSongs] -BodyHeader=Stepmania縺ォ譖イ繧呈爾縺励※繧、繝ウ繧ケ繝医シ繝ォ縺吶k譁ケ豕 -Finding Songs=譖イ縺ョ謗「縺励°縺 -Installing Songs=譖イ縺ョ繧、繝ウ繧ケ繝医シ繝ォ縺ョ縺励°縺 -Importing Songs=縺吶〒縺ォ縺ゅkStepmania縺九i譖イ繧偵う繝ウ繝昴シ繝医☆繧 -Reload Songs=譖イ縺ョ繝ェ繝ュ繝シ繝 -Exit=繧ソ繧、繝医Ν繝。繝九Η繝シ縺ク +BodyHeader=讌ス譖イ縺1譖イ繧ゅ≠繧翫∪縺帙s! +Finding Songs=讌ス譖イ縺ョ謗「縺玲婿 +Installing Songs=讌ス譖イ霑ス蜉縺ョ縺励°縺 +Importing Songs=莉悶ョStepmania縺九i譖イ繧定ソス蜉縺吶k +Reload Songs=繝ェ繝ュ繝シ繝 +Exit=繧ソ繧、繝医Ν逕サ髱「縺ォ謌サ繧 -Explanation-WhereToFind=讀懃エ「繧オ繧、繝医〒縲郡tepmania Simfile縲阪↑縺ゥ縺ァ隴憺擇繧呈爾縺吶%縺ィ縺後〒縺阪∪縺吶\n縺ェ縺願送菴懈ィゥ豕輔↓驕募渚縺吶k繝輔ぃ繧、繝ォ縺ッ繝繧ヲ繝ウ繝ュ繝シ繝峨@縺ェ縺繧医≧蠑キ縺上♀鬘倥>縺励∪縺 -Explanation-HowToInstall=譛ャ菴薙郡ongs縲阪ヵ繧ゥ繝ォ繝蜀縺ォ繧ー繝ォ繝シ繝励ヵ繧ゥ繝ォ繝繧剃ス懊j縲―n縺昴%縺ォ隕九▽縺代◆譖イ繧偵ヵ繧ゥ繝ォ繝縺ョ縺セ縺セ蜈・繧後※縺上□縺輔>縲\n.smzip蠖「蠑上〒縺ゅl縺ー閾ェ蜍輔〒繧、繝ウ繧ケ繝医シ繝ォ縺励※縺上l縺セ縺吶 -Explanation-AdditionalFolders=AdditionalFolders讖溯ス繧剃スソ縺」縺ヲ縲―n莉悶ョStepmania縺ォ繧、繝ウ繧ケ繝医シ繝ォ縺輔l縺ヲ縺繧区峇繧偵う繝ウ繝昴シ繝医〒縺阪∪縺吶 -Explanation-ReloadSongs=Stepmania縺ョ襍キ蜍穂クュ縺ォ譖イ繧定ソス蜉縺励◆縺ィ縺阪―n縺セ縺溘ッ繧ィ繝繧」繝繝医r菴ソ繧上★縺ォ隴憺擇繧堤キィ髮縺励◆縺ィ縺阪ッ\n繧ェ繝励す繝ァ繝ウ縺九i縺ョ繝ェ繝ュ繝シ繝峨′蠢隕√↓縺ェ繧翫∪縺吶 -Explanation-Exit=繧ソ繧、繝医Ν繝。繝九Η繝シ縺ク謌サ繧翫∪縺吶 +Explanation-WhereToFind=讀懃エ「繧ィ繝ウ繧ク繝ウ縺ァ縲郡tepmania 隴憺擇縲阪〒讀懃エ「縺励◆繧翫√ヱ繝繧ア繝シ繧ク繧オ繧、繝医r豢サ逕ィ縺励※縺ソ縺ヲ縺上□縺輔>縲\n縺ェ縺願送菴懈ィゥ繧剃セオ螳ウ縺吶k繝輔ぃ繧、繝ォ縺悟性縺セ繧後◆隴憺擇繧偵ム繧ヲ繝ウ繝ュ繝シ繝峨@縺ェ縺繧医≧縺企。倥>縺励∪縺吶 +Explanation-HowToInstall=&START; 繧呈款縺吶→縲∝ャ蠑上し繧、繝医ョ縲梧・ス譖イ霑ス蜉縺ョ縺励°縺溘(闍ア譁)縺瑚。ィ遉コ縺輔l縺セ縺吶 +Explanation-AdditionalFolders=縺吶〒縺ォ蛻・縺ョStepmania繧偵う繝ウ繧ケ繝医シ繝ォ縺励※縺繧九↑繧峨―n縲窟dditional Folders縲阪r蛻ゥ逕ィ縺吶k縺薙→縺ァ繝輔か繝ォ繝讒矩繧貞、峨∴繧九%縺ィ縺ェ縺乗・ス譖イ繧定ソス蜉縺ァ縺阪∪縺吶 +Explanation-ReloadSongs=繧ソ繧、繝医Ν逕サ髱「縺ョ縲薫ptions縲阪°繧峨軍eload Songs/Courses縲阪r驕ク謚槭@縺セ縺吶\nStepmania螟悶〒隴憺擇縺悟、画峩縺輔l縺溷エ蜷医ッ繝ェ繝ュ繝シ繝峨@縺ヲ繧ュ繝」繝繧キ繝・繧貞炎髯、縺怜崎ェュ縺ソ霎シ縺ソ縺励↑縺縺ィ螟画峩縺悟渚譏縺輔l縺セ縺帙s縲 +Explanation-Exit=繧ソ繧、繝医Ν逕サ髱「縺ォ謌サ繧翫∪縺吶 [OptionNames] Custom=Special +Many=Many +Few=Few +Normal=Normal +Lower=Lower +Short=Short +Long=Long [ScreenTestInput] -HelpText= &BACK; or &START; 謚シ縺励▲縺ア縺ェ縺励〒謌サ繧 +HelpText=&BACK;繧呈款縺励▲縺ア縺ェ縺励↓縺吶k縺&START; 邨ゆコ [PaneDisplay] -Taps=繧ェ繝悶ず繧ァ -Jumps=2縺、謚シ縺 -Holds=繝輔Μ繝シ繧コ -Mines=蝨ー髮キ -Hands=3縺、莉・荳 -Rolls=繝ュ繝シ繝ォ -Lifts=繝ェ繝輔ヨ -Fakes=繝輔ぉ繧、繧ッ +Taps=Taps +Jumps=Jumps +Holds=Holds +Mines=Mines +Hands=Hands +Rolls=Rolls +Lifts=Lifts +Fakes=Fakes S=S V=V A=A F=F -C=C \ No newline at end of file +C=C + +[ScreenMapControllers] +Exit=Exit + +[ScreenGameOver] +GAME OVER=GAME OVER +Play again soon!=Play again soon! + +[ScreenHowToPlay] +How To Play StepMania=How To Play StepMania + +[Protiming] +MS=MS \ No newline at end of file diff --git a/Themes/default/metrics.ini b/Themes/default/metrics.ini index 1ca22b3422..dc6b0a6018 100644 --- a/Themes/default/metrics.ini +++ b/Themes/default/metrics.ini @@ -140,8 +140,6 @@ NumLivesP2OnCommand=zoomx,-1 NumLivesP2LoseLifeCommand=zoomx,-1.5;zoomy,1.5;linear,0.15;zoomx,-1;zoomy,1 [LifeMeterBattery Percent] -# still asking for this even though it's in fallback... -aj -Format= # PercentP2OnCommand=zoom,0.7;zoomx,-0.7;shadowlength,0;diffuse,PlayerColor(PLAYER_2) DancePointsP2OnCommand=zoom,0.7;zoomx,-0.7;shadowlength,0;diffuse,PlayerColor(PLAYER_2) diff --git a/Xcode/stepmania.xcodeproj/project.pbxproj b/Xcode/stepmania.xcodeproj/project.pbxproj index 483c0775d6..c6d55d8caf 100644 --- a/Xcode/stepmania.xcodeproj/project.pbxproj +++ b/Xcode/stepmania.xcodeproj/project.pbxproj @@ -1757,6 +1757,7 @@ EEC7863F0E58208B00F559BC /* StepsDisplay.cpp in Sources */ = {isa = PBXBuildFile; fileRef = EEC7863D0E58208B00F559BC /* StepsDisplay.cpp */; }; F4BC045409E6B578003F770B /* ScreenGameplaySyncMachine.cpp in Sources */ = {isa = PBXBuildFile; fileRef = AAB55EB509A7E3D3008FDC69 /* ScreenGameplaySyncMachine.cpp */; }; F4BC045509E6B582003F770B /* ScreenGameplaySyncMachine.h in Headers */ = {isa = PBXBuildFile; fileRef = AAB55EB609A7E3D3008FDC69 /* ScreenGameplaySyncMachine.h */; }; + F8FFD97A19E909ED00AEAA69 /* Accelerate.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = F8FFD97919E909ED00AEAA69 /* Accelerate.framework */; }; /* End PBXBuildFile section */ /* Begin PBXContainerItemProxy section */ @@ -3249,6 +3250,8 @@ EE9D33F414B81BE80098EB9C /* jutils.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = jutils.c; path = ../extern/libjpeg/jutils.c; sourceTree = SOURCE_ROOT; }; EEC7863D0E58208B00F559BC /* StepsDisplay.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = StepsDisplay.cpp; path = ../src/StepsDisplay.cpp; sourceTree = ""; }; EEC7863E0E58208B00F559BC /* StepsDisplay.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = StepsDisplay.h; path = ../src/StepsDisplay.h; sourceTree = ""; }; + F8FFD97719E907BA00AEAA69 /* vecLib.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = vecLib.framework; path = ../../../../../System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework; sourceTree = ""; }; + F8FFD97919E909ED00AEAA69 /* Accelerate.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = Accelerate.framework; path = System/Library/Frameworks/Accelerate.framework; sourceTree = SDKROOT; }; /* End PBXFileReference section */ /* Begin PBXFrameworksBuildPhase section */ @@ -3284,6 +3287,7 @@ isa = PBXFrameworksBuildPhase; buildActionMask = 2147483647; files = ( + F8FFD97A19E909ED00AEAA69 /* Accelerate.framework in Frameworks */, AA29CE3C0558741A00961A51 /* Cocoa.framework in Frameworks */, AA29CE3D0558741A00961A51 /* Carbon.framework in Frameworks */, AA29CE3E0558741A00961A51 /* IOKit.framework in Frameworks */, @@ -3506,6 +3510,8 @@ 29B97323FDCFA39411CA2CEA /* Frameworks */ = { isa = PBXGroup; children = ( + F8FFD97919E909ED00AEAA69 /* Accelerate.framework */, + F8FFD97719E907BA00AEAA69 /* vecLib.framework */, 1058C7A0FEA54F0111CA2CBB /* Linked Frameworks */, 1058C7A2FEA54F0111CA2CBB /* Other Frameworks */, ); @@ -6264,7 +6270,7 @@ isa = PBXProject; attributes = { BuildIndependentTargetsInParallel = YES; - LastUpgradeCheck = 0460; + LastUpgradeCheck = 0610; }; buildConfigurationList = AAC845130856A19700A9FEAB /* Build configuration list for PBXProject "stepmania" */; compatibilityVersion = "Xcode 3.2"; @@ -8317,6 +8323,10 @@ buildSettings = { COMBINE_HIDPI_IMAGES = YES; CONFIGURATION_BUILD_DIR = "$(SYMROOT)"; + FRAMEWORK_SEARCH_PATHS = ( + "$(inherited)", + "$(SYSTEM_LIBRARY_DIR)/Frameworks/Accelerate.framework/Versions/A/Frameworks", + ); FULL_NAME = "$(PRODUCT_NAME).$(WRAPPER_EXTENSION)"; GCC_INLINES_ARE_PRIVATE_EXTERN = NO; GCC_PREFIX_HEADER = "$(SRCROOT)/../src/archutils/Darwin/StepMania.pch"; @@ -8388,8 +8398,9 @@ LIBRARY_SEARCH_PATHS = "$(PROJECT_DIR)/Libraries"; LINKER_DISPLAYS_MANGLED_NAMES = YES; MACOSX_DEPLOYMENT_TARGET = 10.6; + ONLY_ACTIVE_ARCH = YES; PRESERVE_DEAD_CODE_INITS_AND_TERMS = YES; - SDKROOT = macosx10.6; + SDKROOT = macosx; SHARED_PRECOMPS_DIR = "/Library/Caches/com.apple.Xcode.$(UID)/SharedPrecompiledHeaders/$(PRODUCT_NAME)/$(CONFIGURATION)"; STRIP_INSTALLED_PRODUCT = NO; STRIP_STYLE = "non-global"; @@ -8661,7 +8672,7 @@ "HAVE_MEMORY_H=1", "HAVE_WAITPID=1", "SIZEOF_LONG=4", - "FPM_INTEL=1", + "FPM_64BIT=1", ); GCC_WARN_64_TO_32_BIT_CONVERSION = NO; GCC_WARN_ABOUT_MISSING_FIELD_INITIALIZERS = NO; @@ -8691,7 +8702,7 @@ "HAVE_MEMORY_H=1", "HAVE_WAITPID=1", "SIZEOF_LONG=4", - "FPM_INTEL=1", + "FPM_64BIT=1", ); GCC_WARN_64_TO_32_BIT_CONVERSION = NO; GCC_WARN_ABOUT_MISSING_FIELD_INITIALIZERS = NO; @@ -8722,7 +8733,7 @@ "HAVE_MEMORY_H=1", "HAVE_WAITPID=1", "SIZEOF_LONG=4", - "FPM_INTEL=1", + "FPM_64BIT=1", ); GCC_WARN_64_TO_32_BIT_CONVERSION = NO; GCC_WARN_ABOUT_MISSING_FIELD_INITIALIZERS = NO; @@ -8770,7 +8781,7 @@ LINKER_DISPLAYS_MANGLED_NAMES = YES; MACOSX_DEPLOYMENT_TARGET = 10.6; PRESERVE_DEAD_CODE_INITS_AND_TERMS = YES; - SDKROOT = macosx10.6; + SDKROOT = macosx; SHARED_PRECOMPS_DIR = "/Library/Caches/com.apple.Xcode.$(UID)/SharedPrecompiledHeaders/$(PRODUCT_NAME)/$(CONFIGURATION)"; STRIP_STYLE = "non-global"; USER_HEADER_SEARCH_PATHS = "$(PROJECT_DIR)/../extern/glew-1.5.8/include $(PROJECT_DIR)/../extern/jsoncpp/include $(PROJECT_DIR)/../extern/vorbis"; @@ -8785,6 +8796,10 @@ CONFIGURATION_BUILD_DIR = "$(SYMROOT)"; COPY_PHASE_STRIP = NO; DEBUG_INFORMATION_FORMAT = stabs; + FRAMEWORK_SEARCH_PATHS = ( + "$(inherited)", + "$(SYSTEM_LIBRARY_DIR)/Frameworks/Accelerate.framework/Versions/A/Frameworks", + ); FULL_NAME = "$(PRODUCT_NAME).$(WRAPPER_EXTENSION)"; GCC_GENERATE_DEBUGGING_SYMBOLS = YES; GCC_INLINES_ARE_PRIVATE_EXTERN = NO; @@ -9007,6 +9022,10 @@ buildSettings = { COMBINE_HIDPI_IMAGES = YES; CONFIGURATION_BUILD_DIR = "$(SYMROOT)"; + FRAMEWORK_SEARCH_PATHS = ( + "$(inherited)", + "$(SYSTEM_LIBRARY_DIR)/Frameworks/Accelerate.framework/Versions/A/Frameworks", + ); FULL_NAME = "$(PRODUCT_NAME).$(WRAPPER_EXTENSION)"; GCC_PREFIX_HEADER = "$(SRCROOT)/../src/archutils/Darwin/StepMania.pch"; GCC_PREPROCESSOR_DEFINITIONS = _XOPEN_SOURCE; @@ -9075,7 +9094,7 @@ LINKER_DISPLAYS_MANGLED_NAMES = YES; MACOSX_DEPLOYMENT_TARGET = 10.6; PRESERVE_DEAD_CODE_INITS_AND_TERMS = YES; - SDKROOT = macosx10.6; + SDKROOT = macosx; SHARED_PRECOMPS_DIR = "/Library/Caches/com.apple.Xcode.$(UID)/SharedPrecompiledHeaders/$(PRODUCT_NAME)/$(CONFIGURATION)"; STRIP_STYLE = "non-global"; USER_HEADER_SEARCH_PATHS = "$(PROJECT_DIR)/../extern/glew-1.5.8/include $(PROJECT_DIR)/../extern/jsoncpp/include $(PROJECT_DIR)/../extern/vorbis"; diff --git a/autoconf/m4/video.m4 b/autoconf/m4/video.m4 index 02e4826f6e..db55a2fb74 100644 --- a/autoconf/m4/video.m4 +++ b/autoconf/m4/video.m4 @@ -101,7 +101,7 @@ dnl Make the binary find our bundled libs LDFLAGS="$LDFLAGS -Wl,-rpath=$ffmpeg_rpath" fi dnl Classic autoconf. This CANNOT be broken across multiple lines. - VIDEO_LIBS="-L$PWD/bundle/ffmpeg/libavutil -lavutil -L$PWD/bundle/ffmpeg/libavformat -lavformat -L$PWD/bundle/ffmpeg/libavcodec -lavcodec -L$PWD/bundle/ffmpeg/libswscale -lswscale" + VIDEO_LIBS="-L$PWD/bundle/ffmpeg/libavformat -lavformat -L$PWD/bundle/ffmpeg/libavcodec -lavcodec -L$PWD/bundle/ffmpeg/libswscale -lswscale -L$PWD/bundle/ffmpeg/libavutil -lavutil" have_ffmpeg=yes fi fi diff --git a/src/Actor.cpp b/src/Actor.cpp index c93509fa69..0e487dcd9a 100644 --- a/src/Actor.cpp +++ b/src/Actor.cpp @@ -785,7 +785,7 @@ RString Actor::GetLineage() const if( m_pParent ) sPath = m_pParent->GetLineage() + '/'; - sPath += ssprintf( "<%s> %s", typeid(*this).name(), m_sName.c_str() ); + sPath += ssprintf( " %s", typeid(*this).name(), m_sName.c_str() ); return sPath; } @@ -889,7 +889,7 @@ void Actor::ScaleTo( const RectF &rect, StretchType st ) void Actor::SetEffectClockString( const RString &s ) { if (s.EqualsNoCase("timer")) this->SetEffectClock( CLOCK_TIMER ); - if (s.EqualsNoCase("timerglobal")) this->SetEffectClock( CLOCK_TIMER_GLOBAL ); + else if(s.EqualsNoCase("timerglobal")) this->SetEffectClock( CLOCK_TIMER_GLOBAL ); else if(s.EqualsNoCase("beat")) this->SetEffectClock( CLOCK_BGM_BEAT ); else if(s.EqualsNoCase("music")) this->SetEffectClock( CLOCK_BGM_TIME ); else if(s.EqualsNoCase("bgm")) this->SetEffectClock( CLOCK_BGM_BEAT ); // compat, deprecated @@ -899,9 +899,13 @@ void Actor::SetEffectClockString( const RString &s ) { CabinetLight cl = StringToCabinetLight( s ); if( cl == CabinetLight_Invalid ) - FAIL_M(ssprintf("Invalid cabinet light: %s", s.c_str())); - - this->SetEffectClock( (EffectClock) (cl + CLOCK_LIGHT_1) ); + { + LuaHelpers::ReportScriptErrorFmt("String '%s' is not an effect clock string or the name of a cabinet light.", s.c_str()); + } + else + { + this->SetEffectClock(static_cast(cl + CLOCK_LIGHT_1)); + } } } @@ -1130,7 +1134,7 @@ void Actor::RunCommands( const LuaReference& cmds, const LuaReference *pParamTab { if( !cmds.IsSet() || cmds.IsNil() ) { - LuaHelpers::ReportScriptError("RunCommands: command is unset or nil"); + LuaHelpers::ReportScriptErrorFmt("RunCommands: commands for %s are unset or nil", GetLineage().c_str()); return; } @@ -1140,7 +1144,7 @@ void Actor::RunCommands( const LuaReference& cmds, const LuaReference *pParamTab cmds.PushSelf( L ); if( lua_isnil(L, -1) ) { - LuaHelpers::ReportScriptError("Error compiling commands"); + LuaHelpers::ReportScriptErrorFmt("RunCommands: Error compiling commands for %s", GetLineage().c_str()); LUA->Release(L); return; } @@ -1155,7 +1159,7 @@ void Actor::RunCommands( const LuaReference& cmds, const LuaReference *pParamTab pParamTable->PushSelf( L ); // call function with 2 arguments and 0 results - RString Error= "Error playing command: "; + RString Error= "Error playing command:"; LuaHelpers::RunScriptOnStack(L, Error, 2, 0, true); LUA->Release(L); diff --git a/src/LuaManager.h b/src/LuaManager.h index 644780eb67..8573394ee4 100644 --- a/src/LuaManager.h +++ b/src/LuaManager.h @@ -266,6 +266,11 @@ void LuaFunc_Register_##func( lua_State *L ); \ void LuaFunc_Register_##func( lua_State *L ) { lua_register( L, #func, LuaFunc_##func ); } \ REGISTER_WITH_LUA_FUNCTION( LuaFunc_Register_##func ); +#define LUAFUNC_REGISTER_COMMON(func_name) \ +void LuaFunc_Register_##func_name(lua_State* L); \ +void LuaFunc_Register_##func_name(lua_State* L) { lua_register(L, #func_name, LuaFunc_##func_name); } \ +REGISTER_WITH_LUA_FUNCTION(LuaFunc_Register_##func_name); + #endif /* diff --git a/src/NoteDisplay.cpp b/src/NoteDisplay.cpp index e8d4d51312..d7606f5ed9 100644 --- a/src/NoteDisplay.cpp +++ b/src/NoteDisplay.cpp @@ -32,6 +32,14 @@ static const char *NotePartNames[] = { XToString( NotePart ); LuaXType( NotePart ); +static const char *NoteColorTypeNames[] = { + "Denominator", + "Progress", +}; +XToString( NoteColorType ); +StringToX( NoteColorType ); +LuaXType( NoteColorType ); + static bool IsVectorZero( const RageVector2 &v ) { return v.x == 0 && v.y == 0; @@ -53,6 +61,9 @@ struct NoteMetricCache_t RageVector2 m_fAdditionTextureCoordOffset[NUM_NotePart]; RageVector2 m_fNoteColorTextureCoordSpacing[NUM_NotePart]; + int m_iNoteColorCount[NUM_NotePart]; + NoteColorType m_NoteColorType[NUM_NotePart]; + //For animation based on beats or seconds -DaisuMaster bool m_bAnimationBasedOnBeats; bool m_bHoldHeadIsAboveWavyParts; @@ -82,6 +93,10 @@ void NoteMetricCache_t::Load( const RString &sButton ) m_fAdditionTextureCoordOffset[p].y = NOTESKIN->GetMetricF(sButton,s+"AdditionTextureCoordOffsetY"); m_fNoteColorTextureCoordSpacing[p].x = NOTESKIN->GetMetricF(sButton,s+"NoteColorTextureCoordSpacingX"); m_fNoteColorTextureCoordSpacing[p].y = NOTESKIN->GetMetricF(sButton,s+"NoteColorTextureCoordSpacingY"); + m_iNoteColorCount[p] = NOTESKIN->GetMetricI(sButton,s+"NoteColorCount"); + + RString ct = NOTESKIN->GetMetric(sButton,s+"NoteColorType"); + m_NoteColorType[p] = StringToNoteColorType(ct); } //I was here -DaisuMaster m_bAnimationBasedOnBeats = NOTESKIN->GetMetricB(sButton,"AnimationIsBeatBased"); @@ -99,18 +114,43 @@ void NoteMetricCache_t::Load( const RString &sButton ) struct NoteSkinAndPath { - NoteSkinAndPath( const RString sNoteSkin_, const RString sPath_ ) : sNoteSkin(sNoteSkin_), sPath(sPath_) { } + NoteSkinAndPath( const RString sNoteSkin_, const RString sPath_, const PlayerNumber pn_, const GameController gc_ ) : sNoteSkin(sNoteSkin_), sPath(sPath_), pn(pn_), gc(gc_) { } RString sNoteSkin; RString sPath; + PlayerNumber pn; + GameController gc; bool operator<( const NoteSkinAndPath &other ) const { int cmp = strcmp(sNoteSkin, other.sNoteSkin); + if( cmp < 0 ) + { return true; + } else if( cmp == 0 ) - return sPath < other.sPath; + { + if( sPath < other.sPath ) + { + return true; + } + else if( sPath == other.sPath ) + { + if ( pn < other.pn ) + return true; + else if ( pn == other.pn ) + return gc < other.gc; + else + return false; + } + else + { + return false; + } + } else + { return false; + } } }; @@ -134,16 +174,19 @@ struct NoteResource static map g_NoteResource; -static NoteResource *MakeNoteResource( const RString &sButton, const RString &sElement, bool bSpriteOnly ) +static NoteResource *MakeNoteResource( const RString &sButton, const RString &sElement, PlayerNumber pn, GameController gc, bool bSpriteOnly ) { RString sElementAndType = ssprintf( "%s, %s", sButton.c_str(), sElement.c_str() ); - NoteSkinAndPath nsap( NOTESKIN->GetCurrentNoteSkin(), sElementAndType ); + NoteSkinAndPath nsap( NOTESKIN->GetCurrentNoteSkin(), sElementAndType, pn, gc ); map::iterator it = g_NoteResource.find( nsap ); if( it == g_NoteResource.end() ) { NoteResource *pRes = new NoteResource( nsap ); + NOTESKIN->SetPlayerNumber( pn ); + NOTESKIN->SetGameController( gc ); + pRes->m_pActor = NOTESKIN->LoadActor( sButton, sElement, NULL, bSpriteOnly ); ASSERT( pRes->m_pActor != NULL ); @@ -182,9 +225,9 @@ NoteColorActor::~NoteColorActor() DeleteNoteResource( m_p ); } -void NoteColorActor::Load( const RString &sButton, const RString &sElement ) +void NoteColorActor::Load( const RString &sButton, const RString &sElement, PlayerNumber pn, GameController gc ) { - m_p = MakeNoteResource( sButton, sElement, false ); + m_p = MakeNoteResource( sButton, sElement, pn, gc, false ); } @@ -206,9 +249,9 @@ NoteColorSprite::~NoteColorSprite() DeleteNoteResource( m_p ); } -void NoteColorSprite::Load( const RString &sButton, const RString &sElement ) +void NoteColorSprite::Load( const RString &sButton, const RString &sElement, PlayerNumber pn, GameController gc ) { - m_p = MakeNoteResource( sButton, sElement, true ); + m_p = MakeNoteResource( sButton, sElement, pn, gc, true ); } Sprite *NoteColorSprite::Get() @@ -248,30 +291,28 @@ void NoteDisplay::Load( int iColNum, const PlayerState* pPlayerState, float fYRe const PlayerNumber pn = m_pPlayerState->m_PlayerNumber; const GameInput GameI = GAMESTATE->GetCurrentStyle()->StyleInputToGameInput( iColNum, pn ); - NOTESKIN->SetPlayerNumber( pn ); - NOTESKIN->SetGameController( GameI.controller ); const RString &sButton = GAMESTATE->GetCurrentStyle()->ColToButtonName( iColNum ); cache->Load( sButton ); // "normal" note types - m_TapNote.Load( sButton, "Tap Note" ); - //m_TapAdd.Load( sButton, "Tap Addition" ); - m_TapMine.Load( sButton, "Tap Mine" ); - m_TapLift.Load( sButton, "Tap Lift" ); - m_TapFake.Load( sButton, "Tap Fake" ); + m_TapNote.Load( sButton, "Tap Note", pn, GameI.controller ); + //m_TapAdd.Load( sButton, "Tap Addition", pn, GameI.controller ); + m_TapMine.Load( sButton, "Tap Mine", pn, GameI.controller ); + m_TapLift.Load( sButton, "Tap Lift", pn, GameI.controller ); + m_TapFake.Load( sButton, "Tap Fake", pn, GameI.controller ); // hold types FOREACH_HoldType( ht ) { FOREACH_ActiveType( at ) { - m_HoldHead[ht][at].Load( sButton, HoldTypeToString(ht)+" Head "+ActiveTypeToString(at) ); - m_HoldTopCap[ht][at].Load( sButton, HoldTypeToString(ht)+" Topcap "+ActiveTypeToString(at) ); - m_HoldBody[ht][at].Load( sButton, HoldTypeToString(ht)+" Body "+ActiveTypeToString(at) ); - m_HoldBottomCap[ht][at].Load( sButton, HoldTypeToString(ht)+" Bottomcap "+ActiveTypeToString(at) ); - m_HoldTail[ht][at].Load( sButton, HoldTypeToString(ht)+" Tail "+ActiveTypeToString(at) ); + m_HoldHead[ht][at].Load( sButton, HoldTypeToString(ht)+" Head "+ActiveTypeToString(at), pn, GameI.controller ); + m_HoldTopCap[ht][at].Load( sButton, HoldTypeToString(ht)+" Topcap "+ActiveTypeToString(at), pn, GameI.controller ); + m_HoldBody[ht][at].Load( sButton, HoldTypeToString(ht)+" Body "+ActiveTypeToString(at), pn, GameI.controller ); + m_HoldBottomCap[ht][at].Load( sButton, HoldTypeToString(ht)+" Bottomcap "+ActiveTypeToString(at), pn, GameI.controller ); + m_HoldTail[ht][at].Load( sButton, HoldTypeToString(ht)+" Tail "+ActiveTypeToString(at), pn, GameI.controller ); } } } @@ -728,9 +769,20 @@ void NoteDisplay::DrawActor( const TapNote& tn, Actor* pActor, NotePart part, in if( bNeedsTranslate ) { DISPLAY->TexturePushMatrix(); - NoteType nt = BeatToNoteType( fBeat ); - ENUM_CLAMP( nt, (NoteType)0, MAX_DISPLAY_NOTE_TYPE ); - DISPLAY->TextureTranslate( (bIsAddition ? cache->m_fAdditionTextureCoordOffset[part] : RageVector2(0,0)) + cache->m_fNoteColorTextureCoordSpacing[part]*(float)nt ); + float color = 0.0f; + switch( cache->m_NoteColorType[part] ) + { + case NoteColorType_Denominator: + color = float( BeatToNoteType( fBeat ) ); + color = clamp( color, 0, (cache->m_iNoteColorCount[part]-1) ); + break; + case NoteColorType_Progress: + color = fmodf( ceilf( fBeat * cache->m_iNoteColorCount[part] ), (float)cache->m_iNoteColorCount[part] ); + break; + default: + FAIL_M(ssprintf("Invalid NoteColorType: %i", cache->m_NoteColorType[part])); + } + DISPLAY->TextureTranslate( (bIsAddition ? cache->m_fAdditionTextureCoordOffset[part] : RageVector2(0,0)) + cache->m_fNoteColorTextureCoordSpacing[part]*color ); } pActor->Draw(); diff --git a/src/NoteDisplay.h b/src/NoteDisplay.h index a7e45f3f62..c0c88d8733 100644 --- a/src/NoteDisplay.h +++ b/src/NoteDisplay.h @@ -1,6 +1,9 @@ #ifndef NOTE_DISPLAY_H #define NOTE_DISPLAY_H +#include "PlayerNumber.h" +#include "GameInput.h" + class Actor; class Sprite; class Model; @@ -24,13 +27,24 @@ enum NotePart NotePart_Invalid }; +/** @brief the color type of a Note. */ +enum NoteColorType +{ + NoteColorType_Denominator, /**< Color by note type. */ + NoteColorType_Progress, /**< Color by progress. */ + NUM_NoteColorType, + NoteColorType_Invalid +}; +const RString& NoteColorTypeToString( NoteColorType nct ); +NoteColorType StringToNoteColorType( const RString& s ); + struct NoteResource; struct NoteColorActor { NoteColorActor(); ~NoteColorActor(); - void Load( const RString &sButton, const RString &sElement ); + void Load( const RString &sButton, const RString &sElement, PlayerNumber, GameController ); Actor *Get(); private: NoteResource *m_p; @@ -40,7 +54,7 @@ struct NoteColorSprite { NoteColorSprite(); ~NoteColorSprite(); - void Load( const RString &sButton, const RString &sElement ); + void Load( const RString &sButton, const RString &sElement, PlayerNumber, GameController ); Sprite *Get(); private: NoteResource *m_p; diff --git a/src/NotesLoaderSM.cpp b/src/NotesLoaderSM.cpp index 0907970741..11d91d5226 100644 --- a/src/NotesLoaderSM.cpp +++ b/src/NotesLoaderSM.cpp @@ -73,7 +73,7 @@ void SMLoader::LoadFromTokens( Trim( sDifficulty ); Trim( sNoteData ); - // LOG->Trace( "Steps::LoadFromTokens()" ); + // LOG->Trace( "Steps::LoadFromTokens(), %s", sStepsType.c_str() ); // backwards compatibility hacks: // HACK: We eliminated "ez2-single-hard", but we should still handle it. @@ -85,6 +85,7 @@ void SMLoader::LoadFromTokens( sStepsType = "para-single"; out.m_StepsType = GAMEMAN->StringToStepsType( sStepsType ); + out.m_StepsTypeStr = sStepsType; out.SetDescription( sDescription ); out.SetCredit( sDescription ); // this is often used for both. out.SetChartName(sDescription); // yeah, one more for good measure. diff --git a/src/NotesLoaderSSC.cpp b/src/NotesLoaderSSC.cpp index 9f4be80a2c..5f1d084dfb 100644 --- a/src/NotesLoaderSSC.cpp +++ b/src/NotesLoaderSSC.cpp @@ -643,6 +643,7 @@ bool SSCLoader::LoadFromSimfile( const RString &sPath, Song &out, bool bFromCach if( sValueName=="STEPSTYPE" ) { pNewNotes->m_StepsType = GAMEMAN->StringToStepsType( sParams[1] ); + pNewNotes->m_StepsTypeStr= sParams[1]; } else if( sValueName=="CHARTSTYLE" ) @@ -965,6 +966,7 @@ bool SSCLoader::LoadEditFromMsd(const MsdFile &msd, if( sValueName=="STEPSTYPE" ) { pNewNotes->m_StepsType = GAMEMAN->StringToStepsType( sParams[1] ); + pNewNotes->m_StepsTypeStr= sParams[1]; bSSCFormat = true; } diff --git a/src/NotesWriterSM.cpp b/src/NotesWriterSM.cpp index 8f131b9210..504b3ebafe 100644 --- a/src/NotesWriterSM.cpp +++ b/src/NotesWriterSM.cpp @@ -206,9 +206,9 @@ static RString GetSMNotesTag( const Song &song, const Steps &in ) lines.push_back( "" ); // Escape to prevent some clown from making a comment of "\r\n;" lines.push_back( ssprintf("//---------------%s - %s----------------", - GAMEMAN->GetStepsTypeInfo(in.m_StepsType).szName, SmEscape(in.GetDescription()).c_str()) ); + in.m_StepsTypeStr.c_str(), SmEscape(in.GetDescription()).c_str()) ); lines.push_back( song.m_vsKeysoundFile.empty() ? "#NOTES:" : "#NOTES2:" ); - lines.push_back( ssprintf( " %s:", GAMEMAN->GetStepsTypeInfo(in.m_StepsType).szName ) ); + lines.push_back( ssprintf( " %s:", in.m_StepsTypeStr.c_str() ) ); RString desc = (USE_CREDIT ? in.GetCredit() : in.GetChartName()); lines.push_back( ssprintf( " %s:", SmEscape(desc).c_str() ) ); lines.push_back( ssprintf( " %s:", DifficultyToString(in.GetDifficulty()).c_str() ) ); diff --git a/src/NotesWriterSSC.cpp b/src/NotesWriterSSC.cpp index 3bb8fdfa73..1f5971f149 100644 --- a/src/NotesWriterSSC.cpp +++ b/src/NotesWriterSSC.cpp @@ -349,10 +349,10 @@ static RString GetSSCNoteData( const Song &song, const Steps &in, bool bSavingCa lines.push_back( "" ); // Escape to prevent some clown from making a comment of "\r\n;" lines.push_back( ssprintf("//---------------%s - %s----------------", - GAMEMAN->GetStepsTypeInfo(in.m_StepsType).szName, SmEscape(in.GetDescription()).c_str()) ); + in.m_StepsTypeStr.c_str(), SmEscape(in.GetDescription()).c_str()) ); lines.push_back( "#NOTEDATA:;" ); // our new separator. lines.push_back( ssprintf( "#CHARTNAME:%s;", SmEscape(in.GetChartName()).c_str())); - lines.push_back( ssprintf( "#STEPSTYPE:%s;", GAMEMAN->GetStepsTypeInfo(in.m_StepsType).szName ) ); + lines.push_back( ssprintf( "#STEPSTYPE:%s;", in.m_StepsTypeStr.c_str() ) ); lines.push_back( ssprintf( "#DESCRIPTION:%s;", SmEscape(in.GetDescription()).c_str() ) ); lines.push_back( ssprintf( "#CHARTSTYLE:%s;", SmEscape(in.GetChartStyle()).c_str() ) ); lines.push_back( ssprintf( "#DIFFICULTY:%s;", DifficultyToString(in.GetDifficulty()).c_str() ) ); diff --git a/src/PercentageDisplay.cpp b/src/PercentageDisplay.cpp index 28eec2fa7e..99cc9971e4 100644 --- a/src/PercentageDisplay.cpp +++ b/src/PercentageDisplay.cpp @@ -33,10 +33,22 @@ void PercentageDisplay::LoadFromNode( const XNode* pNode ) pNode->GetAttrValue( "AutoRefresh", m_bAutoRefresh ); { Lua *L = LUA->Get(); - if( pNode->PushAttrValue(L, "FormatPercentScore") ) + if(pNode->PushAttrValue(L, "FormatPercentScore")) + { m_FormatPercentScore.SetFromStack( L ); + if(m_FormatPercentScore.GetLuaType() != LUA_TFUNCTION) + { + // Not reported as an error because _fallback and default provided bad + // examples in their [LifeMeterBattery Percent]:Format metric and nobody + // realized it was supposed to be set to a function. -Kyz + LOG->Trace("Format attribute for PercentageDisplay named '%s' is not a function. Defaulting to 'FormatPercentScore'.", GetName().c_str()); + m_FormatPercentScore.SetFromExpression("FormatPercentScore"); + } + } else + { lua_pop(L, 1); + } LUA->Release(L); } @@ -86,9 +98,12 @@ void PercentageDisplay::Load( const PlayerState *pPlayerState, const PlayerStage m_sPercentFormat = THEME->GetMetric( sMetricsGroup, "PercentFormat" ); m_sRemainderFormat = THEME->GetMetric( sMetricsGroup, "RemainderFormat" ); - if( m_FormatPercentScore.IsNil() ) + if(m_FormatPercentScore.GetLuaType() != LUA_TFUNCTION) { - LOG->Trace( "Format is nil in [%s]. Defaulting to 'FormatPercentScore'.", sMetricsGroup.c_str() ); + // Not reported as an error because _fallback and default provided bad + // examples in their [LifeMeterBattery Percent]:Format metric and nobody + // realized it was supposed to be set to a function. -Kyz + LOG->Trace("Format metric is not a function in [%s]. Defaulting to 'FormatPercentScore'.", sMetricsGroup.c_str()); m_FormatPercentScore.SetFromExpression( "FormatPercentScore" ); } @@ -157,14 +172,16 @@ void PercentageDisplay::Refresh() } else { - Lua *L = LUA->Get(); - m_FormatPercentScore.PushSelf( L ); - ASSERT( !lua_isnil(L, -1) ); - LuaHelpers::Push( L, fPercentDancePoints ); - RString Error= "Error running FormatPercentScore: "; - LuaHelpers::RunScriptOnStack(L, Error, 1, 1, true); // 1 arg, 1 result - LuaHelpers::Pop( L, sNumToDisplay ); - LUA->Release(L); + if(m_FormatPercentScore.GetLuaType() == LUA_TFUNCTION) + { + Lua *L = LUA->Get(); + m_FormatPercentScore.PushSelf( L ); + LuaHelpers::Push( L, fPercentDancePoints ); + RString Error= "Error running FormatPercentScore: "; + LuaHelpers::RunScriptOnStack(L, Error, 1, 1, true); // 1 arg, 1 result + LuaHelpers::Pop( L, sNumToDisplay ); + LUA->Release(L); + } // HACK: Use the last frame in the numbers texture as '-' sNumToDisplay.Replace('-','x'); diff --git a/src/PlayerAI.cpp b/src/PlayerAI.cpp index b7bf80905e..29b73a9bf7 100644 --- a/src/PlayerAI.cpp +++ b/src/PlayerAI.cpp @@ -11,6 +11,29 @@ struct TapScoreDistribution { float fPercent[NUM_TapNoteScore]; + void ChangeWeightsToPercents() + { + float sum= 0; + for(int i= 0; i < NUM_TapNoteScore; ++i) + { + sum+= fPercent[i]; + } + for(int i= 0; i < NUM_TapNoteScore; ++i) + { + fPercent[i]/= sum; + } + } + void SetDefaultWeights() + { + fPercent[TNS_None] = 0; + fPercent[TNS_Miss] = 1; + fPercent[TNS_W5] = 0; + fPercent[TNS_W4] = 0; + fPercent[TNS_W3] = 0; + fPercent[TNS_W2] = 0; + fPercent[TNS_W1] = 0; + } + TapNoteScore GetTapNoteScore() { float fRand = randomf(0,1); @@ -31,57 +54,54 @@ static TapScoreDistribution g_Distributions[NUM_SKILL_LEVELS]; void PlayerAI::InitFromDisk() { - bool bSuccess; - IniFile ini; - bSuccess = ini.ReadFile( AI_PATH ); - ASSERT( bSuccess ); - - for( int i=0; iGetAttrValue( "WeightMiss", dist.fPercent[TNS_Miss] ); - SET_MALF_IF(!bSuccess, TNS_Miss); - bSuccess = pNode->GetAttrValue( "WeightW5", dist.fPercent[TNS_W5] ); - SET_MALF_IF(!bSuccess, TNS_W5); - bSuccess = pNode->GetAttrValue( "WeightW4", dist.fPercent[TNS_W4] ); - SET_MALF_IF(!bSuccess, TNS_W4); - bSuccess = pNode->GetAttrValue( "WeightW3", dist.fPercent[TNS_W3] ); - SET_MALF_IF(!bSuccess, TNS_W3); - bSuccess = pNode->GetAttrValue( "WeightW2", dist.fPercent[TNS_W2] ); - SET_MALF_IF(!bSuccess, TNS_W2); - bSuccess = pNode->GetAttrValue( "WeightW1", dist.fPercent[TNS_W1] ); - SET_MALF_IF(!bSuccess, TNS_W1); -#undef SET_MALF_IF + else + { + #define SET_MALF_IF(condition, tns) \ + if(condition) \ + { \ + LuaHelpers::ReportScriptErrorFmt("AI weight for " #tns " in \"%s\" section not set.", sKey.c_str()); \ + dist.fPercent[tns]= 0; \ + } + dist.fPercent[TNS_None] = 0; + bSuccess = pNode->GetAttrValue( "WeightMiss", dist.fPercent[TNS_Miss] ); + SET_MALF_IF(!bSuccess, TNS_Miss); + bSuccess = pNode->GetAttrValue( "WeightW5", dist.fPercent[TNS_W5] ); + SET_MALF_IF(!bSuccess, TNS_W5); + bSuccess = pNode->GetAttrValue( "WeightW4", dist.fPercent[TNS_W4] ); + SET_MALF_IF(!bSuccess, TNS_W4); + bSuccess = pNode->GetAttrValue( "WeightW3", dist.fPercent[TNS_W3] ); + SET_MALF_IF(!bSuccess, TNS_W3); + bSuccess = pNode->GetAttrValue( "WeightW2", dist.fPercent[TNS_W2] ); + SET_MALF_IF(!bSuccess, TNS_W2); + bSuccess = pNode->GetAttrValue( "WeightW1", dist.fPercent[TNS_W1] ); + SET_MALF_IF(!bSuccess, TNS_W1); + #undef SET_MALF_IF + } + dist.ChangeWeightsToPercents(); } - - float fSum = 0; - for( int j=0; j */ #ifndef PRODUCT_VER_BARE -#define PRODUCT_VER_BARE v5.0 beta 4 +#define PRODUCT_VER_BARE v5.0 beta 4a #endif /** diff --git a/src/ProductInfo.inc b/src/ProductInfo.inc index 6538641bbe..bb271ea572 100644 --- a/src/ProductInfo.inc +++ b/src/ProductInfo.inc @@ -7,7 +7,7 @@ ; PRODUCT_ID must NOT be "StepMania" unless you want people to uninstall 3.9 ; when they install StepMania 5. (not recommended) !define PRODUCT_ID "StepMania 5" -!define PRODUCT_VER "v5.0 beta 4" +!define PRODUCT_VER "v5.0 beta 4a" !define PRODUCT_DISPLAY "${PRODUCT_FAMILY} ${PRODUCT_VER}" !define PRODUCT_BITMAP "sm5" diff --git a/src/RageTypes.cpp b/src/RageTypes.cpp index b3d96215a2..b554a042e7 100644 --- a/src/RageTypes.cpp +++ b/src/RageTypes.cpp @@ -74,6 +74,14 @@ RString RageColor::NormalizeColorString( RString sColor ) return c.ToString(); } +void lerp_rage_color(RageColor& out, RageColor const& a, RageColor const& b, float t) +{ + out.b= lerp(t, a.b, b.b); + out.g= lerp(t, a.g, b.g); + out.r= lerp(t, a.r, b.r); + out.a= lerp(t, a.a, b.a); +} + void WeightedAvergeOfRSVs(RageSpriteVertex& average_out, RageSpriteVertex const& rsv1, RageSpriteVertex const& rsv2, float percent_between) { average_out.p= lerp(percent_between, rsv1.p, rsv2.p); @@ -207,8 +215,21 @@ int LuaFunc_color( lua_State *L ) c.PushTable( L ); return 1; } -void LuaFunc_Register_color( lua_State *L ) { lua_register( L, "color", LuaFunc_color ); } -REGISTER_WITH_LUA_FUNCTION( LuaFunc_Register_color ); +LUAFUNC_REGISTER_COMMON(color); + +int LuaFunc_lerp_color(lua_State *L) +{ + // Args: percent, color, color + // Returns: color + float percent= FArg(1); + RageColor a, b, c; + a.FromStack(L, 2); + b.FromStack(L, 3); + lerp_rage_color(c, a, b, percent); + c.PushTable(L); + return 1; +} +LUAFUNC_REGISTER_COMMON(lerp_color); /* * Copyright (c) 2006 Glenn Maynard diff --git a/src/RageTypes.h b/src/RageTypes.h index 0a5d51a1c9..ddfc3e88ec 100644 --- a/src/RageTypes.h +++ b/src/RageTypes.h @@ -342,6 +342,7 @@ struct RageSpriteVertex // has color RageVector2 t; // texture coordinates }; +void lerp_rage_color(RageColor& out, RageColor const& a, RageColor const& b, float t); void WeightedAvergeOfRSVs(RageSpriteVertex& average_out, RageSpriteVertex const& rsv1, RageSpriteVertex const& rsv2, float percent_between); struct RageModelVertex // doesn't have color. Relies on material color diff --git a/src/RageUtil.cpp b/src/RageUtil.cpp index 8255f9e96d..c2d033f87e 100644 --- a/src/RageUtil.cpp +++ b/src/RageUtil.cpp @@ -2329,6 +2329,76 @@ LuaFunction( PrettyPercent, PrettyPercent( FArg(1), FArg(2) ) ); //LuaFunction( IsHexVal, IsHexVal( SArg(1) ) ); static bool UndocumentedFeature( RString s ){ sm_crash(s); return true; } LuaFunction( UndocumentedFeature, UndocumentedFeature(SArg(1)) ); +LuaFunction( lerp, lerp(FArg(1), FArg(2), FArg(3)) ); + +void luafunc_approach_internal(lua_State* L, int valind, int goalind, int speedind); +void luafunc_approach_internal(lua_State* L, int valind, int goalind, int speedind, int process_index) +{ +#define TONUMBER_NICE(dest, num_name, index) \ + if(!lua_isnumber(L, index)) \ + { \ + luaL_error(L, "approach: " #num_name " for approach %d is not a number.", process_index); \ + } \ + dest= lua_tonumber(L, index); + float val= 0; + float goal= 0; + float speed= 0; + TONUMBER_NICE(val, current, valind); + TONUMBER_NICE(goal, goal, goalind); + TONUMBER_NICE(speed, speed, speedind); +#undef TONUMBER_NICE + if(speed < 0) + { + luaL_error(L, "approach: speed %d is negative.", process_index); + } + fapproach(val, goal, speed); + lua_pushnumber(L, val); +} + +int LuaFunc_approach(lua_State* L); +int LuaFunc_approach(lua_State* L) +{ + // Args: current, goal, speed + // Returns: new_current + luafunc_approach_internal(L, 1, 2, 3, 1); + return 1; +} +LUAFUNC_REGISTER_COMMON(approach); + +int LuaFunc_multiapproach(lua_State* L); +int LuaFunc_multiapproach(lua_State* L) +{ + // Args: {currents}, {goals}, {speeds} + // Returns: {currents} + // Modifies the values in {currents} in place. + if(lua_gettop(L) != 3) + { + luaL_error(L, "multiapproach: A table of current values, a table of goal values, and a table of speeds must be passed."); + } + size_t currents_len= lua_objlen(L, 1); + size_t goals_len= lua_objlen(L, 2); + size_t speeds_len= lua_objlen(L, 3); + if(currents_len != goals_len || currents_len != speeds_len) + { + luaL_error(L, "multiapproach: There must be the same number of current values, goal values, and speeds."); + } + if(!lua_istable(L, 1) || !lua_istable(L, 2) || !lua_istable(L, 3)) + { + luaL_error(L, "multiapproach: current, goal, and speed must all be tables."); + } + for(size_t i= 1; i <= currents_len; ++i) + { + lua_rawgeti(L, 1, i); + lua_rawgeti(L, 2, i); + lua_rawgeti(L, 3, i); + luafunc_approach_internal(L, -3, -2, -1, i); + lua_rawseti(L, 1, i); + lua_pop(L, 3); + } + lua_pushvalue(L, 1); + return 1; +} +LUAFUNC_REGISTER_COMMON(multiapproach); /* * Copyright (c) 2001-2005 Chris Danford, Glenn Maynard diff --git a/src/ScreenGameplay.cpp b/src/ScreenGameplay.cpp index 5b6c7ff8fa..3d058200e3 100644 --- a/src/ScreenGameplay.cpp +++ b/src/ScreenGameplay.cpp @@ -2369,7 +2369,7 @@ bool ScreenGameplay::Input( const InputEventPlus &input ) { AbortGiveUp( true ); - if( GamePreferences::m_AutoPlay == PC_HUMAN && GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions.GetCurrent().m_fPlayerAutoPlay == 0 ) + if( GamePreferences::m_AutoPlay == PC_HUMAN && GAMESTATE->m_pPlayerState[input.pn]->m_PlayerOptions.GetCurrent().m_fPlayerAutoPlay == 0 ) { PlayerInfo& pi = GetPlayerInfoForInput( input ); diff --git a/src/Song.cpp b/src/Song.cpp index 2b3b05404c..27c20aa76f 100644 --- a/src/Song.cpp +++ b/src/Song.cpp @@ -42,7 +42,7 @@ * @brief The internal version of the cache for StepMania. * * Increment this value to invalidate the current cache. */ -const int FILE_CACHE_VERSION = 217; +const int FILE_CACHE_VERSION = 221; /** @brief How long does a song sample last by default? */ const float DEFAULT_MUSIC_SAMPLE_LENGTH = 12.f; @@ -89,6 +89,11 @@ Song::~Song() FOREACH( Steps*, m_vpSteps, s ) SAFE_DELETE( *s ); m_vpSteps.clear(); + FOREACH(Steps*, m_UnknownStyleSteps, s) + { + SAFE_DELETE(*s); + } + m_UnknownStyleSteps.clear(); // It's the responsibility of the owner of this Song to make sure // that all pointers to this Song and its Steps are invalidated. @@ -99,6 +104,7 @@ void Song::DetachSteps() m_vpSteps.clear(); FOREACH_ENUM( StepsType, st ) m_vpStepsByType[st].clear(); + m_UnknownStyleSteps.clear(); } float Song::GetFirstSecond() const @@ -154,6 +160,11 @@ void Song::Reset() m_vpSteps.clear(); FOREACH_ENUM( StepsType, st ) m_vpStepsByType[st].clear(); + FOREACH(Steps*, m_UnknownStyleSteps, s) + { + SAFE_DELETE(*s); + } + m_UnknownStyleSteps.clear(); Song empty; *this = empty; @@ -1023,6 +1034,10 @@ bool Song::SaveToSMFile() vpStepsToSave.push_back( pSteps ); } + FOREACH_CONST(Steps*, m_UnknownStyleSteps, s) + { + vpStepsToSave.push_back(*s); + } return NotesWriterSM::Write( sPath, *this, vpStepsToSave ); @@ -1055,6 +1070,10 @@ bool Song::SaveToSSCFile( RString sPath, bool bSavingCache ) pSteps->SetFilename(path); vpStepsToSave.push_back( pSteps ); } + FOREACH_CONST(Steps*, m_UnknownStyleSteps, s) + { + vpStepsToSave.push_back(*s); + } if (bSavingCache) { @@ -1504,9 +1523,19 @@ RString Song::GetTranslitFullTitle() const void Song::AddSteps( Steps* pSteps ) { - m_vpSteps.push_back( pSteps ); - ASSERT_M( pSteps->m_StepsType < NUM_StepsType, ssprintf("%i", pSteps->m_StepsType) ); - m_vpStepsByType[pSteps->m_StepsType].push_back( pSteps ); + // Songs of unknown stepstype are saved as a forwards compatibility feature + // so that editing a simfile made by a future version that has a new style + // won't delete those steps. -Kyz + if(pSteps->m_StepsType != StepsType_Invalid) + { + m_vpSteps.push_back( pSteps ); + ASSERT_M( pSteps->m_StepsType < NUM_StepsType, ssprintf("%i", pSteps->m_StepsType) ); + m_vpStepsByType[pSteps->m_StepsType].push_back( pSteps ); + } + else + { + m_UnknownStyleSteps.push_back(pSteps); + } } void Song::DeleteSteps( const Steps* pSteps, bool bReAutoGen ) diff --git a/src/Song.h b/src/Song.h index 65486e7327..d786cb1b90 100644 --- a/src/Song.h +++ b/src/Song.h @@ -447,6 +447,8 @@ private: vector m_vpSteps; /** @brief the Steps of a particular StepsType that belong to this Song. */ vector m_vpStepsByType[NUM_StepsType]; + /** @brief the Steps that are of unrecognized Styles. */ + vector m_UnknownStyleSteps; }; #endif diff --git a/src/StageStats.cpp b/src/StageStats.cpp index 0a0812bf52..348b0c0ecb 100644 --- a/src/StageStats.cpp +++ b/src/StageStats.cpp @@ -377,6 +377,7 @@ public: static int AllFailed( T* p, lua_State *L ) { lua_pushboolean(L, p->AllFailed()); return 1; } static int GetStage( T* p, lua_State *L ) { LuaHelpers::Push( L, p->m_Stage ); return 1; } DEFINE_METHOD( GetStageIndex, m_iStageIndex ) + DEFINE_METHOD(GetStepsSeconds, m_fStepsSeconds) static int PlayerHasHighScore( T* p, lua_State *L ) { lua_pushboolean(L, p->PlayerHasHighScore(Enum::Check(L, 1))); @@ -395,6 +396,7 @@ public: ADD_METHOD( AllFailed ); ADD_METHOD( GetStage ); ADD_METHOD( GetStageIndex ); + ADD_METHOD( GetStepsSeconds ); ADD_METHOD( PlayerHasHighScore ); ADD_METHOD( GetEarnedExtraStage ); } diff --git a/src/Steps.cpp b/src/Steps.cpp index 767c130f55..1b672ffb2d 100644 --- a/src/Steps.cpp +++ b/src/Steps.cpp @@ -258,8 +258,16 @@ float Steps::PredictMeter() const void Steps::TidyUpData() { + // Don't set the StepsType to dance single if it's invalid. That just + // causes unrecognized charts to end up where they don't belong. + // Leave it as StepsType_Invalid so the Song can handle it specially. This + // is a forwards compatibility feature, so that if a future version adds a + // new style, editing a simfile with unrecognized Steps won't silently + // delete them. -Kyz if( m_StepsType == StepsType_Invalid ) - m_StepsType = StepsType_dance_single; + { + LOG->Warn("Detected steps with unknown style '%s' in '%s'", m_StepsTypeStr.c_str(), m_pSong->m_sSongFileName.c_str()); + } if( GetDifficulty() == Difficulty_Invalid ) SetDifficulty( StringToDifficulty(GetDescription()) ); @@ -465,12 +473,14 @@ void Steps::AutogenFrom( const Steps *parent_, StepsType ntTo ) { parent = parent_; m_StepsType = ntTo; + m_StepsTypeStr= GAMEMAN->GetStepsTypeInfo(ntTo).szName; m_Timing = parent->m_Timing; } void Steps::CopyFrom( Steps* pSource, StepsType ntTo, float fMusicLengthSeconds ) // pSource does not have to be of the same StepsType { m_StepsType = ntTo; + m_StepsTypeStr= GAMEMAN->GetStepsTypeInfo(ntTo).szName; NoteData noteData; pSource->GetNoteData( noteData ); noteData.SetNumTracks( GAMEMAN->GetStepsTypeInfo(ntTo).iNumTracks ); @@ -489,6 +499,7 @@ void Steps::CopyFrom( Steps* pSource, StepsType ntTo, float fMusicLengthSeconds void Steps::CreateBlank( StepsType ntTo ) { m_StepsType = ntTo; + m_StepsTypeStr= GAMEMAN->GetStepsTypeInfo(ntTo).szName; NoteData noteData; noteData.SetNumTracks( GAMEMAN->GetStepsTypeInfo(ntTo).iNumTracks ); this->SetNoteData( noteData ); diff --git a/src/Steps.h b/src/Steps.h index 178a0ab725..05440011b6 100644 --- a/src/Steps.h +++ b/src/Steps.h @@ -177,6 +177,8 @@ public: void PushSelf( lua_State *L ); StepsType m_StepsType; + /** @brief The string form of the StepsType, for dealing with unrecognized styles. */ + RString m_StepsTypeStr; /** @brief The Song these Steps are associated with */ Song *m_pSong; diff --git a/src/arch/ArchHooks/ArchHooks_MacOSX.cpp b/src/arch/ArchHooks/ArchHooks_MacOSX.cpp index c61cd7513f..2140fe037d 100644 --- a/src/arch/ArchHooks/ArchHooks_MacOSX.cpp +++ b/src/arch/ArchHooks/ArchHooks_MacOSX.cpp @@ -223,15 +223,13 @@ void ArchHooks_MacOSX::DumpDebugInfo() // Get system version RString sSystemVersion; { - long major = 0, minor = 0, bugFix = 0; - - Gestalt( gestaltSystemVersionMajor, &major ); - Gestalt( gestaltSystemVersionMinor, &minor ); - Gestalt( gestaltSystemVersionBugFix, &bugFix ); - if( bugFix ) - sSystemVersion = ssprintf( "Mac OS X %ld.%ld.%ld", major, minor, bugFix ); + char osrelease[256]; + size_t size = sizeof(osrelease); + + if( sysctlbyname( "kern.osrelease", osrelease, &size, NULL, 0 ) ) + sSystemVersion = ssprintf( "Mac OS X %s", osrelease ); else - sSystemVersion = ssprintf( "Mac OS X %ld.%ld", major, minor ); + sSystemVersion = ssprintf( "Mac OS X Unknown" ); } size_t size; diff --git a/src/arch/InputHandler/InputHandler_MacOSX_HID.cpp b/src/arch/InputHandler/InputHandler_MacOSX_HID.cpp index ee7072e93e..977749557c 100644 --- a/src/arch/InputHandler/InputHandler_MacOSX_HID.cpp +++ b/src/arch/InputHandler/InputHandler_MacOSX_HID.cpp @@ -25,7 +25,7 @@ void InputHandler_MacOSX_HID::QueueCallback( void *target, int result, void *ref IOHIDQueueInterface **queue = (IOHIDQueueInterface **)sender; IOHIDEventStruct event; AbsoluteTime zeroTime = { 0, 0 }; - HIDDevice *dev = This->m_vDevices[int( refcon )]; + HIDDevice *dev = This->m_vDevices[size_t( refcon )]; vector vPresses; while( (result = CALL(queue, getNextEvent, &event, zeroTime, 0)) == kIOReturnSuccess ) @@ -373,6 +373,50 @@ RString InputHandler_MacOSX_HID::GetDeviceSpecificInputString( const DeviceInput return InputHandler::GetDeviceSpecificInputString( di ); } +// Modified from NESControllerInterface of Macifom project, +// used under MIT license from http://macifom.googlecode.com/svn-history/r89/Macifom/trunk/NESControllerInterface.m +// Used under MIT license from http://inquisitivecocoa.com/2009/04/05/key-code-translator/ +static wchar_t KeyCodeToChar(CGKeyCode keyCode, unsigned int modifierFlags) +{ + TISInputSourceRef currentKeyboard = TISCopyCurrentKeyboardInputSource(); + CFDataRef uchr = (CFDataRef)TISGetInputSourceProperty(currentKeyboard, kTISPropertyUnicodeKeyLayoutData); + const UCKeyboardLayout *keyboardLayout = (const UCKeyboardLayout*)CFDataGetBytePtr(uchr); + + if( keyboardLayout ) + { + UInt32 deadKeyState = 0; + UniCharCount maxStringLength = 255; + UniCharCount actualStringLength = 0; + UniChar unicodeString[maxStringLength]; + + OSStatus status = UCKeyTranslate(keyboardLayout, + keyCode, kUCKeyActionDown, modifierFlags, + LMGetKbdType(), 0, + &deadKeyState, + maxStringLength, + &actualStringLength, unicodeString); + + if( status != noErr ) + { + fprintf(stderr, "There was an %s error translating from the '%d' key code to a human readable string: %s\n", + GetMacOSStatusErrorString(status), (int)status, GetMacOSStatusCommentString(status)); + } + else if( actualStringLength == 0 ) + { + fprintf(stderr, "Couldn't find a translation for the '%d' key code\n", keyCode); + } + else + { + return unicodeString[0]; + } + } + else + { + fprintf(stderr, "Couldn't find a translation for the '%d' key code\n", keyCode); + } + return 0; +} + wchar_t InputHandler_MacOSX_HID::DeviceButtonToChar( DeviceButton button, bool bUseCurrentKeyModifiers ) { // KeyTranslate maps these keys to a character. They shouldn't be mapped to any character. @@ -402,71 +446,15 @@ wchar_t InputHandler_MacOSX_HID::DeviceButtonToChar( DeviceButton button, bool b return L'\0'; } - // Find the USB key code for this DeviceButton + // Use Text Input Source services to convert the key code to character code. UInt8 iMacVirtualKey; if( KeyboardDevice::DeviceButtonToMacVirtualKey( button, iMacVirtualKey ) ) { - UInt32 modifiers = 0; - if( bUseCurrentKeyModifiers ) - modifiers = GetCurrentKeyModifiers(); - - // todo: handle Caps Lock -freem - - SInt16 iCurrentKeyScript = GetScriptManagerVariable( smKeyScript ); - SInt16 iCurrentKeyLayoutID = GetScriptVariable( iCurrentKeyScript, smScriptKeys ); - static SInt16 iLastKeyLayoutID = !iCurrentKeyLayoutID; // Just be different. - static UInt32 iDeadKeyState; - static UCKeyboardLayout **KeyLayout; - - if( iCurrentKeyLayoutID != iLastKeyLayoutID ) + UInt32 nModifiers = bUseCurrentKeyModifiers ? GetCurrentKeyModifiers() : 0; + wchar_t sCharCode = KeyCodeToChar( iMacVirtualKey, nModifiers ); + if( sCharCode != 0 ) { - iDeadKeyState = 0; - KeyLayout = (UCKeyboardLayout **)GetResource( 'uchr', iCurrentKeyLayoutID ); - iLastKeyLayoutID = iCurrentKeyLayoutID; - } - if( KeyLayout ) - { - UInt32 keyboardType = LMGetKbdType(); - UInt32 nModifiers = bUseCurrentKeyModifiers ? GetCurrentKeyModifiers() : 0; - UniChar unicodeInputString[4]; - UniCharCount length; - OSStatus status = UCKeyTranslate( *KeyLayout, iMacVirtualKey, kUCKeyActionDown, nModifiers, - keyboardType, 0, &iDeadKeyState, ARRAYLEN(unicodeInputString), - &length, unicodeInputString ); - - if( status ) - return L'\0'; - - CFStringRef inputString = CFStringCreateWithCharacters( NULL, unicodeInputString, length ); - char utf8InputString[7]; // Max size is 6 (although really only 4 are used) + null. - - if( !CFStringGetCString(inputString, utf8InputString, 7, kCFStringEncodingUTF8) ) - { - CFRelease( inputString ); - return L'\0'; - } - - wchar_t ch = utf8_get_char( utf8InputString ); - - CFRelease( inputString ); - return ch == INVALID_CHAR ? L'\0' : ch; - - } - else - { - // Fall back on the 'KCHR' resource. - static unsigned long state = 0; - static Ptr keymap = NULL; - Ptr new_keymap; - - new_keymap = (Ptr)GetScriptManagerVariable(smKCHRCache); - if( new_keymap != keymap ) - { - keymap = new_keymap; - state = 0; - } - // XXX: Only returns ascii. テゥ will be returned as e. - return KeyTranslate( keymap, UInt16(iMacVirtualKey)|modifiers, &state ) & 0xFF; + return sCharCode; } } diff --git a/src/arch/MemoryCard/MemoryCardDriverThreaded_MacOSX.cpp b/src/arch/MemoryCard/MemoryCardDriverThreaded_MacOSX.cpp index d2479a543d..2107205a11 100644 --- a/src/arch/MemoryCard/MemoryCardDriverThreaded_MacOSX.cpp +++ b/src/arch/MemoryCard/MemoryCardDriverThreaded_MacOSX.cpp @@ -59,18 +59,8 @@ MemoryCardDriverThreaded_MacOSX::~MemoryCardDriverThreaded_MacOSX() } void MemoryCardDriverThreaded_MacOSX::Unmount( UsbStorageDevice *pDevice ) -{ - ParamBlockRec pb; - Str255 name; // A pascal string. - const RString& base = Basename( pDevice->sOsMountDir ); - - memset( &pb, 0, sizeof(pb) ); - name[0] = min( base.length(), size_t(255) ); - strncpy( (char *)&name[1], base, name[0] ); - pb.volumeParam.ioNamePtr = name; - pb.volumeParam.ioVolIndex = -1; // Use ioNamePtr to find the volume. - - if( PBFlushVolSync(&pb) != noErr ) +{ + if( sync_volume_np( pDevice->sOsMountDir.c_str(), SYNC_VOLUME_FULLSYNC | SYNC_VOLUME_WAIT ) != 0 ) LOG->Warn( "Failed to flush the memory card." ); } diff --git a/src/archutils/Darwin/HIDDevice.h b/src/archutils/Darwin/HIDDevice.h index 413ef87659..d486109688 100644 --- a/src/archutils/Darwin/HIDDevice.h +++ b/src/archutils/Darwin/HIDDevice.h @@ -45,6 +45,7 @@ inline Boolean LongValue( CFTypeRef o, long &n ) namespace __gnu_cxx { +#ifndef __LP64__ template<> struct hash : private hash { @@ -53,6 +54,7 @@ namespace __gnu_cxx return hash::operator()( uintptr_t(cookie) ); } }; +#endif } /* This is just awful, these aren't objects, treating them as such