compile fix.
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@@ -20,7 +20,7 @@ void ScreenGameplayShared::FillPlayerInfo( vector<PlayerInfo> &vPlayerInfoOut )
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pi.m_pn = pn;
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pi.m_pn = pn;
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pi.m_pPrimaryScoreDisplay = new ScoreDisplayNormal;
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pi.m_pPrimaryScoreDisplay = new ScoreDisplayNormal;
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pi.m_pPrimaryScoreDisplay->Init( pi.GetPlayerState(), GetPlayerStageStats() );
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pi.m_pPrimaryScoreDisplay->Init( pi.GetPlayerState(), pi.GetPlayerStageStats() );
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if( pn == mpn )
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if( pn == mpn )
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pi.m_pPrimaryScoreKeeper = new ScoreKeeperShared;
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pi.m_pPrimaryScoreKeeper = new ScoreKeeperShared;
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pi.m_pPlayer = new Player( pn == mpn, pn == mpn );
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pi.m_pPlayer = new Player( pn == mpn, pn == mpn );
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