From e6401712d4c8efbf3cfe5fff836051624c39cc2f Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Tue, 17 Feb 2004 08:20:56 +0000 Subject: [PATCH] Don't search for "fallback" button types except in the "common" note skin. It's a little faster, and still self-consistent. --- stepmania/src/NoteSkinManager.cpp | 8 -------- 1 file changed, 8 deletions(-) diff --git a/stepmania/src/NoteSkinManager.cpp b/stepmania/src/NoteSkinManager.cpp index eb95baf88d..cf42cba07c 100644 --- a/stepmania/src/NoteSkinManager.cpp +++ b/stepmania/src/NoteSkinManager.cpp @@ -237,19 +237,11 @@ CString NoteSkinManager::GetPathToFromNoteSkinAndButton( CString NoteSkin, CStri if( !ret.empty() ) // we found something return ret; - ret = GetPathToFromDir( GetNoteSkinDir(NoteSkin), "Fallback "+sElement, bOptional ); - if( !ret.empty() ) // we found something - return ret; - // Search game default NoteSkin ret = GetPathToFromDir( GetNoteSkinDir(GAME_BASE_NOTESKIN_NAME), sButtonName+" "+sElement, bOptional ); if( !ret.empty() ) // we found something return ret; - ret = GetPathToFromDir( GetNoteSkinDir(GAME_BASE_NOTESKIN_NAME), "Fallback "+sElement, bOptional ); - if( !ret.empty() ) // we found something - return ret; - // Search global default NoteSkin ret = GetPathToFromDir( GLOBAL_BASE_NOTESKIN_DIR, "Fallback "+sElement, bOptional ); if( !ret.empty() ) // we found something