do note coloring with tex coord shifting, not separate elements
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@@ -445,9 +445,9 @@ void RageDisplay::TexturePopMatrix()
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g_TextureStack.Pop();
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}
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void RageDisplay::TextureTranslate( float x, float y, float z )
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void RageDisplay::TextureTranslate( float x, float y )
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{
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g_TextureStack.TranslateLocal(x, y, z);
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g_TextureStack.TranslateLocal(x, y, 0);
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}
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