do note coloring with tex coord shifting, not separate elements
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@@ -358,7 +358,7 @@ void Model::DrawPrimitives()
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if( vTexTranslate.x != 0 || vTexTranslate.y != 0 )
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{
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DISPLAY->TexturePushMatrix();
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DISPLAY->TextureTranslate( vTexTranslate.x, vTexTranslate.y, 0 );
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DISPLAY->TextureTranslate( vTexTranslate.x, vTexTranslate.y );
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}
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/* There's some common code that could be folded out here, but it seems
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