more work on editor
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@@ -406,6 +406,8 @@ bool HandleGlobalInputs( DeviceInput DeviceI, InputEventType type, GameInput Gam
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case MENU_BUTTON_COIN:
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/* Handle a coin insertion. */
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if( GAMESTATE->m_bEditing )
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break;
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if( type == IET_FIRST_PRESS ) return true;
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switch( PREFSMAN->m_CoinMode )
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