expose tap notes for judgment message
allow themes access to as much information as possible on judgments
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@@ -4634,6 +4634,75 @@ save yourself some time, copy this for undocumented things:
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Returns <code>true</code> if the Style needs to be zoomed out with two players.
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</Function>
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</Class>
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<Class name='TapNote'>
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<Function name='GetTapNoteType' return='TapNoteType' arguments=''>
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Returns the <Link class='TapNoteType'/> of the Tap Note.
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</Function>
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<Function name='GetTapNoteSubType' return='TapNoteSubType' arguments=''>
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Returns the <Link class='TapNoteSubType'/> of the Tap Note.
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</Function>
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<Function name='GetTapNoteSource' return='TapNoteSource' arguments=''>
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Returns the <Link class='TapNoteSource'/> of the Tap Note.
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</Function>
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<Function name='GetTapNoteResult' return='TapNoteResult' arguments=''>
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Returns the <Link class='TapNoteResult'/> of the Tap Note.
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</Function>
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<Function name='GetPlayerNumber' return='PlayerNumber' arguments=''>
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Returns the <Link class='PlayerNumber'/> of the Tap Note. Relevant for routine steps.
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</Function>
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<Function name='GetAttackModifiers' return='string' arguments=''>
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Returns the Attack Modifiers of the Tap Note.
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</Function>
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<Function name='GetAttackDuration' return='float' arguments=''>
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Returns the Attack Duration of the Tap Note in seconds.
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</Function>
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<Function name='GetKeysoundIndex' return='int' arguments=''>
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Returns the Keysound Index of the Tap Note.
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</Function>
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<Function name='GetHoldDuration' return='float' arguments=''>
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Returns the Hold Duration of the Tap Note in beats.
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</Function>
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<Function name='GetHoldNoteResult' return='HoldNoteResult' arguments=''>
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Returns the <Link class='HoldNoteResult'/> of the Tap Note.
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</Function>
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</Class>
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<Class name='TapNoteResult'>
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<Function name='GetTapNoteScore' return='TapNoteScore' arguments=''>
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Returns the <Link class='TapNoteScore'> of the Tap Note.
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</Function>
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<Function name='GetTapNoteOffset' return='float' arguments=''>
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Returns the TapNotOffset of the Tap Note.
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</Function>
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<Function name='GetHidden' return='bool' arguments=''>
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Returns true if the Tap Note was judged with a result that would stop it from drawing.
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</Function>
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</Class>
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<Class name='HoldNoteResult'>
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<Function name='GetHoldNoteScore'>
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Returns the <Link class='HoldNoteScore'> of the Hold Note.
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</Function>
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<Function name='GetLife' return='float' arguments=''>
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Returns the life of the Hold Note.
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</Function>
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<Function name='GetOverlappedTime' return='float' arguments=''>
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Returns the amount of time the hold has overlapped the target.
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</Function>
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<Function name='GetLastHeldBeat' return='float' arguments=''>
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Returns the last beat the Hold Note was held.
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</Function>
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<Function name='GetCheckpointsHit' return='int' arguments=''>
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Returns the number of checkpoints hit.
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</Function>
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<Function name='GetCheckpointsMissed' return='int' arguments=''>
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Returns the number of checkpoints missed.
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</Function>
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<Function name='GetHeld' return='bool' arguments=''>
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Returns true if the note was initiated and is being held.
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</Function>
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<Function name='GetActive' return='bool' arguments=''>
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Returns true if the note was initiated.
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</Function>
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</Class>
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<Class name='TextBanner'>
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<Function name='Load' return='void' arguments='string sMetricsGroup'>
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Loads the TextBanner from the specified metrics group.
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