revert to wait on back on keyboard, too (doesn't wait as long as
it does for other inputs)
This commit is contained in:
@@ -1475,7 +1475,7 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ
|
|||||||
|
|
||||||
if( MenuI.button == MENU_BUTTON_BACK &&
|
if( MenuI.button == MENU_BUTTON_BACK &&
|
||||||
((!PREFSMAN->m_bDelayedEscape && type==IET_FIRST_PRESS) ||
|
((!PREFSMAN->m_bDelayedEscape && type==IET_FIRST_PRESS) ||
|
||||||
DeviceI.device==DEVICE_KEYBOARD ||
|
(DeviceI.device==DEVICE_KEYBOARD && (type==IET_SLOW_REPEAT||type==IET_FAST_REPEAT)) ||
|
||||||
(DeviceI.device!=DEVICE_KEYBOARD && type==IET_FAST_REPEAT)) )
|
(DeviceI.device!=DEVICE_KEYBOARD && type==IET_FAST_REPEAT)) )
|
||||||
{
|
{
|
||||||
/* I had battle mode back out on me mysteriously once. -glenn */
|
/* I had battle mode back out on me mysteriously once. -glenn */
|
||||||
|
|||||||
Reference in New Issue
Block a user