revert to wait on back on keyboard, too (doesn't wait as long as
it does for other inputs)
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@@ -1475,7 +1475,7 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ
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if( MenuI.button == MENU_BUTTON_BACK &&
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((!PREFSMAN->m_bDelayedEscape && type==IET_FIRST_PRESS) ||
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DeviceI.device==DEVICE_KEYBOARD ||
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(DeviceI.device==DEVICE_KEYBOARD && (type==IET_SLOW_REPEAT||type==IET_FAST_REPEAT)) ||
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(DeviceI.device!=DEVICE_KEYBOARD && type==IET_FAST_REPEAT)) )
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{
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/* I had battle mode back out on me mysteriously once. -glenn */
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