The stats are reset in BeginStage(). Fixes a crash if you fail the first song since the stats are reset so it tries to go to SEvalSummary.
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@@ -679,9 +679,6 @@ void GameState::FinishStage()
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m_iNumStagesOfThisSong = 0;
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m_iNumStagesOfThisSong = 0;
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// necessary so that bGaveUp is reset
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ResetStageStatistics();
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if( HasEarnedExtraStage() )
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if( HasEarnedExtraStage() )
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{
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{
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LOG->Trace( "awarded extra stage" );
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LOG->Trace( "awarded extra stage" );
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