fix dancing character update rate
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@@ -119,7 +119,7 @@ void DancingCharacters::Update( float fDelta )
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for( int p=0; p<NUM_PLAYERS; p++ )
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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{
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if( GAMESTATE->IsPlayerEnabled(p) )
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if( GAMESTATE->IsPlayerEnabled(p) )
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m_Character[p].Update( fDelta );
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m_Character[p].Update( fDelta*fUpdateScale );
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}
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}
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}
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}
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