fix dancing character update rate

This commit is contained in:
Chris Danford
2003-09-13 19:08:19 +00:00
parent 93ff64d06c
commit e5c62fcfa0
+1 -1
View File
@@ -119,7 +119,7 @@ void DancingCharacters::Update( float fDelta )
for( int p=0; p<NUM_PLAYERS; p++ )
{
if( GAMESTATE->IsPlayerEnabled(p) )
m_Character[p].Update( fDelta );
m_Character[p].Update( fDelta*fUpdateScale );
}
}