add BGAnimation::InitCommand
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@@ -121,6 +121,15 @@ void BGAnimation::LoadFromAniDir( CString sAniDir )
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for( int i=0; (unsigned)i < m_Layers.size(); i++ )
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for( int i=0; (unsigned)i < m_Layers.size(); i++ )
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m_fLengthSeconds = max(m_fLengthSeconds, m_Layers[i]->GetMaxTweenTimeLeft());
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m_fLengthSeconds = max(m_fLengthSeconds, m_Layers[i]->GetMaxTweenTimeLeft());
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}
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}
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CString InitCommand;
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if( ini.GetValue( "BGAnimation", "InitCommand", InitCommand ) )
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{
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/* There's an InitCommand. Run it now. This can be used to eg. change Z to
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* modify draw order between BGAs in a Foreground. Most things should be done
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* in metrics.ini commands, not here. */
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this->Command( InitCommand );
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}
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}
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}
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else
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else
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{
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{
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