This commit is contained in:
Glenn Maynard
2003-03-27 21:25:33 +00:00
parent 6e9eb566cd
commit e59611d9b4
+2 -11
View File
@@ -271,10 +271,8 @@ bool GameState::HasEarnedExtraStage()
GAMESTATE->m_pCurNotes[p]->GetDifficulty() != DIFFICULTY_CHALLENGE )
continue; /* not hard enough! */
/* XXX: if "choose EX" is enabled, then we should only grant EX2
* if the chosen stage was the EX we would have chosen (the hardest
* song or extra1.crs). Also, that song should be highlighted in the
* music wheel. */
/* If "choose EX" is enabled, then we should only grant EX2 if the chosen
* stage was the EX we would have chosen (m_bAllow2ndExtraStage is true). */
if( PREFSMAN->m_bPickExtraStage && GAMESTATE->IsExtraStage() && !GAMESTATE->m_bAllow2ndExtraStage )
continue;
@@ -315,7 +313,6 @@ void GameState::GetFinalEvalStatsAndSongs( StageStats& statsOut, vector<Song*>&
}
/* XXX: Should we store song options, too? */
/* Store the player's preferred options. This is called at the very beginning
* of gameplay. */
void GameState::StoreSelectedOptions()
@@ -333,11 +330,5 @@ void GameState::RestoreSelectedOptions()
{
for( int p=0; p<NUM_PLAYERS; p++ )
GAMESTATE->m_PlayerOptions[p] = GAMESTATE->m_StoredPlayerOptions[p];
/* Oops. We can't do this; it'll reset lives back to 4, and we need it
* to stick around for the length of the course (for regaining). Let's
* just reset the options that can actually be set per-song. XXX */
// GAMESTATE->m_SongOptions.Init();
m_SongOptions = m_StoredSongOptions;
// GAMESTATE->m_SongOptions.m_DrainType = SongOptions::DRAIN_NORMAL;
// GAMESTATE->m_SongOptions.m_fMusicRate = 1.0f;
}