Fixed hold cap rendering when Tiny modifier is used. Still has the 1px seam though. Added sanity checking groups progress to SongManager loading.
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@@ -246,7 +246,7 @@ private:
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void DrawHoldPart(vector<Sprite*> &vpSpr,
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const NoteFieldRenderArgs& field_args,
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const NoteColumnRenderArgs& column_args,
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const draw_hold_part_args& part_args, bool glow);
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const draw_hold_part_args& part_args, bool glow, int part_type);
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void DrawHoldBodyInternal(vector<Sprite*>& sprite_top,
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vector<Sprite*>& sprite_body, vector<Sprite*>& sprite_bottom,
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const NoteFieldRenderArgs& field_args,
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